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- // This code is in the public domain -- [email protected]
- #ifndef NV_MATH_MATRIX_H
- #define NV_MATH_MATRIX_H
- #include "vector.h"
- // - Matrices are stored in memory in *column major* order.
- // - Points are to be though of as column vectors.
- // - Transformation of a point p by a matrix M is: p' = M * p
- namespace nv
- {
- enum identity_t { identity };
- // 3x3 matrix.
- class NVMATH_CLASS Matrix3
- {
- public:
- Matrix3();
- explicit Matrix3(float f);
- explicit Matrix3(identity_t);
- Matrix3(const Matrix3 & m);
- Matrix3(Vector3::Arg v0, Vector3::Arg v1, Vector3::Arg v2);
- float data(uint idx) const;
- float & data(uint idx);
- float get(uint row, uint col) const;
- float operator()(uint row, uint col) const;
- float & operator()(uint row, uint col);
- Vector3 row(uint i) const;
- Vector3 column(uint i) const;
- void operator*=(float s);
- void operator/=(float s);
- void operator+=(const Matrix3 & m);
- void operator-=(const Matrix3 & m);
- void scale(float s);
- void scale(Vector3::Arg s);
- float determinant() const;
- private:
- float m_data[9];
- };
- // Solve equation system using LU decomposition and back-substitution.
- extern bool solveLU(const Matrix3 & m, const Vector3 & b, Vector3 * x);
- // Solve equation system using Cramer's inverse.
- extern bool solveCramer(const Matrix3 & A, const Vector3 & b, Vector3 * x);
- // 4x4 matrix.
- class NVMATH_CLASS Matrix
- {
- public:
- typedef Matrix const & Arg;
- Matrix();
- explicit Matrix(float f);
- explicit Matrix(identity_t);
- Matrix(const Matrix3 & m);
- Matrix(const Matrix & m);
- Matrix(Vector4::Arg v0, Vector4::Arg v1, Vector4::Arg v2, Vector4::Arg v3);
- //explicit Matrix(const float m[]); // m is assumed to contain 16 elements
- float data(uint idx) const;
- float & data(uint idx);
- float get(uint row, uint col) const;
- float operator()(uint row, uint col) const;
- float & operator()(uint row, uint col);
- const float * ptr() const;
- Vector4 row(uint i) const;
- Vector4 column(uint i) const;
- void zero();
- void identity();
- void scale(float s);
- void scale(Vector3::Arg s);
- void translate(Vector3::Arg t);
- void rotate(float theta, float v0, float v1, float v2);
- float determinant() const;
- void operator+=(const Matrix & m);
- void operator-=(const Matrix & m);
- void apply(Matrix::Arg m);
- private:
- float m_data[16];
- };
- // Solve equation system using LU decomposition and back-substitution.
- extern bool solveLU(const Matrix & A, const Vector4 & b, Vector4 * x);
- // Solve equation system using Cramer's inverse.
- extern bool solveCramer(const Matrix & A, const Vector4 & b, Vector4 * x);
- // Compute inverse using LU decomposition.
- extern Matrix inverseLU(const Matrix & m);
- // Compute inverse using Gaussian elimination and partial pivoting.
- extern Matrix inverse(const Matrix & m);
- extern Matrix3 inverse(const Matrix3 & m);
- } // nv namespace
- #endif // NV_MATH_MATRIX_H
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