|
|
@@ -13,12 +13,12 @@ namespace bx
|
|
|
{
|
|
|
inline float toRad(float _deg)
|
|
|
{
|
|
|
- return _deg * pi / 180.0f;
|
|
|
+ return _deg * kPi / 180.0f;
|
|
|
}
|
|
|
|
|
|
inline float toDeg(float _rad)
|
|
|
{
|
|
|
- return _rad * 180.0f / pi;
|
|
|
+ return _rad * 180.0f / kPi;
|
|
|
}
|
|
|
|
|
|
inline uint32_t floatToBits(float _a)
|
|
|
@@ -138,7 +138,7 @@ namespace bx
|
|
|
|
|
|
inline float flog2(float _a)
|
|
|
{
|
|
|
- return flog(_a) * invLogNat2;
|
|
|
+ return flog(_a) * kInvLogNat2;
|
|
|
}
|
|
|
|
|
|
inline float frsqrt(float _a)
|
|
|
@@ -208,8 +208,8 @@ namespace bx
|
|
|
|
|
|
inline float angleDiff(float _a, float _b)
|
|
|
{
|
|
|
- const float dist = fwrap(_b - _a, pi*2.0f);
|
|
|
- return fwrap(dist*2.0f, pi*2.0f) - dist;
|
|
|
+ const float dist = fwrap(_b - _a, kPi*2.0f);
|
|
|
+ return fwrap(dist*2.0f, kPi*2.0f) - dist;
|
|
|
}
|
|
|
|
|
|
inline float angleLerp(float _a, float _b, float _t)
|