Branimir Karadžić 9 سال پیش
والد
کامیت
4557c820a6
1فایلهای تغییر یافته به همراه56 افزوده شده و 26 حذف شده
  1. 56 26
      include/bx/fpumath.h

+ 56 - 26
include/bx/fpumath.h

@@ -635,12 +635,12 @@ namespace bx
 	{
 		enum Enum
 		{
-			RightHanded = false,
-			LeftHanded  = true,
+			RightHanded,
+			LeftHanded,
 		};
 	};
 
-	template <bool HandnessT>
+	template <Handness::Enum HandnessT>
 	inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
 	{
 		const float diff = _far-_near;
@@ -657,7 +657,7 @@ namespace bx
 		_result[14] = -bb;
 	}
 
-	template <bool HandnessT>
+	template <Handness::Enum HandnessT>
 	inline void mtxProj_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
 	{
 		const float invDiffRl = 1.0f/(_rt - _lt);
@@ -669,20 +669,12 @@ namespace bx
 		mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);
 	}
 
-	template <bool HandnessT>
+	template <Handness::Enum HandnessT>
 	inline void mtxProj_impl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	{
 		mtxProj_impl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
 	}
 
-	template <bool HandnessT>
-	inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
-	{
-		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
-		const float width  = height * 1.0f/_aspect;
-		mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
-	}
-
 	inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	{
 		mtxProj_impl<Handness::LeftHanded>(_result, _fov, _near, _far, _oglNdc);
@@ -698,6 +690,14 @@ namespace bx
 		mtxProj_impl<Handness::RightHanded>(_result, _fov, _near, _far, _oglNdc);
 	}
 
+	template <Handness::Enum HandnessT>
+	inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
+	{
+		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
+		const float width  = height * 1.0f/_aspect;
+		mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
+	}
+
 	inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
 	{
 		mtxProj_impl<Handness::LeftHanded>(_result, _fovy, _aspect, _near, _far, _oglNdc);
@@ -722,7 +722,7 @@ namespace bx
 		};
 	};
 
-	template <bool NearFarT, bool HandnessT>
+	template <bool NearFarT, Handness::Enum HandnessT>
 	inline void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc = false)
 	{
 		float aa;
@@ -748,7 +748,7 @@ namespace bx
 		_result[14] = -bb;
 	}
 
-	template <bool NearFarT, bool HandnessT>
+	template <bool NearFarT, Handness::Enum HandnessT>
 	inline void mtxProjInf_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
 	{
 		const float invDiffRl = 1.0f/(_rt - _lt);
@@ -760,13 +760,28 @@ namespace bx
 		mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);
 	}
 
-	template <bool NearFarT, bool HandnessT>
+	template <bool NearFarT, Handness::Enum HandnessT>
 	inline void mtxProjInf_impl(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
 	{
 		mtxProjInf_impl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
 	}
 
-	template <bool NearFarT, bool HandnessT>
+	inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>(_result, _fov, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>(_result, _fov, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<bx::NearFar::Default, bx::Handness::RightHanded>(_result, _fov, _near, _oglNdc);
+	}
+
+	template <bool NearFarT, Handness::Enum HandnessT>
 	inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
 	{
 		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
@@ -774,13 +789,17 @@ namespace bx
 		mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
 	}
 
-	#define mtxProjInf      mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>
-	#define mtxProjInfLh    mtxProjInf_impl<bx::NearFar::Default, bx::Handness::LeftHanded>
-	#define mtxProjInfRh    mtxProjInf_impl<bx::NearFar::Default, bx::Handness::RightHanded>
-	#define mtxProjRevInfLh mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::LeftHanded>
-	#define mtxProjRevInfRh mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::RightHanded>
+	inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::LeftHanded>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::RightHanded>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
 
-	template <bool HandnessT>
+	template <Handness::Enum HandnessT>
 	inline void mtxOrtho_impl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
 	{
 		const float aa = 2.0f/(_right - _left);
@@ -800,9 +819,20 @@ namespace bx
 		_result[15] = 1.0f;
 	}
 
-	#define mtxOrtho   mtxOrtho_impl<bx::Handness::LeftHanded>
-	#define mtxOrthoLh mtxOrtho_impl<bx::Handness::LeftHanded>
-	#define mtxOrthoRh mtxOrtho_impl<bx::Handness::RightHanded>
+	inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
+	{
+		mtxOrtho_impl<bx::Handness::LeftHanded>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
+	}
+
+	inline void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
+	{
+		mtxOrtho_impl<bx::Handness::LeftHanded>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
+	}
+
+	inline void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
+	{
+		mtxOrtho_impl<bx::Handness::RightHanded>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
+	}
 
 	inline void mtxRotateX(float* _result, float _ax)
 	{