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@@ -154,8 +154,8 @@ namespace bx
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inline bool fequal(float _a, float _b, float _epsilon)
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{
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// http://realtimecollisiondetection.net/blog/?p=89
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- const float lhs = fabsolute(_a - _b);
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- const float rhs = _epsilon * fmax3(1.0f, fabsolute(_a), fabsolute(_b) );
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+ const float lhs = fabs(_a - _b);
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+ const float rhs = _epsilon * fmax3(1.0f, fabs(_a), fabs(_b) );
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return lhs <= rhs;
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}
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@@ -226,9 +226,9 @@ namespace bx
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inline void vec3Abs(float* _result, const float* _a)
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{
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- _result[0] = fabsolute(_a[0]);
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- _result[1] = fabsolute(_a[1]);
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- _result[2] = fabsolute(_a[2]);
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+ _result[0] = fabs(_a[0]);
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+ _result[1] = fabs(_a[1]);
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+ _result[2] = fabs(_a[2]);
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}
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inline void vec3Neg(float* _result, const float* _a)
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@@ -348,7 +348,7 @@ namespace bx
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const float ny = _n[1];
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const float nz = _n[2];
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- if (bx::fabsolute(nx) > bx::fabsolute(nz) )
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+ if (bx::fabs(nx) > bx::fabs(nz) )
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{
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float invLen = 1.0f / bx::fsqrt(nx*nx + nz*nz);
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_t[0] = -nz * invLen;
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