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@@ -47,9 +47,9 @@ namespace bx
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#define ELEMw 3
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#define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \
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template<> \
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- BX_FLOAT4_FORCE_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_swiz_##_x##_y##_z##_w(float4_langext_t _a) \
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{ \
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- float4_t result; \
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+ float4_langext_t result; \
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result.vf = __builtin_shufflevector(_a.vf, _a.vf, ELEM##_x, ELEM##_y, ELEM##_z, ELEM##_w); \
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return result; \
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}
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@@ -64,7 +64,7 @@ namespace bx
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#define IMPLEMENT_TEST(_xyzw, _mask) \
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template<> \
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- BX_FLOAT4_FORCE_INLINE bool float4_test_any_##_xyzw(float4_t _test) \
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+ BX_FLOAT4_FORCE_INLINE bool float4_test_any_##_xyzw(float4_langext_t _test) \
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{ \
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uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \
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| ( (_test.uxyzw[2]>>31)<<2) \
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@@ -75,7 +75,7 @@ namespace bx
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} \
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\
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template<> \
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- BX_FLOAT4_FORCE_INLINE bool float4_test_all_##_xyzw(float4_t _test) \
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+ BX_FLOAT4_FORCE_INLINE bool float4_test_all_##_xyzw(float4_langext_t _test) \
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{ \
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uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \
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| ( (_test.uxyzw[2]>>31)<<2) \
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@@ -104,114 +104,114 @@ IMPLEMENT_TEST(xyzw , 0xf);
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#undef IMPLEMENT_TEST
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_xyAB(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 0, 1, 4, 5);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_ABxy(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 4, 5, 0, 1);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_CDzw(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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- result.vf = __builtin_shufflevector(_a.vf, _b.vf, 5, 7, 2, 3);
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+ float4_langext_t result;
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+ result.vf = __builtin_shufflevector(_a.vf, _b.vf, 6, 7, 2, 3);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_zwCD(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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- result.vf = __builtin_shufflevector(_a.vf, _b.vf, 2, 3, 5, 7);
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+ float4_langext_t result;
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+ result.vf = __builtin_shufflevector(_a.vf, _b.vf, 2, 3, 6, 7);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_xAyB(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 0, 4, 1, 5);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_yBxA(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 1, 5, 0, 4);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_zCwD(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 2, 6, 3, 7);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_CzDw(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 6, 2, 7, 3);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xAzC(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_xAzC(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 0, 4, 2, 6);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_yBwD(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_yBwD(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_shufflevector(_a.vf, _b.vf, 1, 5, 3, 7);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float float4_x(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float float4_x(float4_langext_t _a)
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{
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return _a.fxyzw[0];
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float float4_y(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float float4_y(float4_langext_t _a)
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{
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return _a.fxyzw[1];
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float float4_z(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float float4_z(float4_langext_t _a)
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{
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return _a.fxyzw[2];
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float float4_w(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float float4_w(float4_langext_t _a)
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{
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return _a.fxyzw[3];
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_ld(const void* _ptr)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ld(const void* _ptr)
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{
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const uint32_t* input = reinterpret_cast<const uint32_t*>(_ptr);
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- float4_t result;
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+ float4_langext_t result;
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result.uxyzw[0] = input[0];
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result.uxyzw[1] = input[1];
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result.uxyzw[2] = input[2];
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@@ -220,7 +220,7 @@ IMPLEMENT_TEST(xyzw , 0xf);
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE void float4_st(void* _ptr, float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE void float4_st(void* _ptr, float4_langext_t _a)
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{
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uint32_t* result = reinterpret_cast<uint32_t*>(_ptr);
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result[0] = _a.uxyzw[0];
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@@ -230,14 +230,14 @@ IMPLEMENT_TEST(xyzw , 0xf);
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE void float4_stx(void* _ptr, float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE void float4_stx(void* _ptr, float4_langext_t _a)
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{
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uint32_t* result = reinterpret_cast<uint32_t*>(_ptr);
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result[0] = _a.uxyzw[0];
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE void float4_stream(void* _ptr, float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE void float4_stream(void* _ptr, float4_langext_t _a)
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{
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uint32_t* result = reinterpret_cast<uint32_t*>(_ptr);
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result[0] = _a.uxyzw[0];
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@@ -247,109 +247,109 @@ IMPLEMENT_TEST(xyzw , 0xf);
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ld(float _x, float _y, float _z, float _w)
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{
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- float4_t result;
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- result.vf = { _x, _y, _z, _w };
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+ float4_langext_t result;
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+ result.vf = (float __attribute__((vector_size(16)))){ _x, _y, _z, _w };
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
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{
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- float4_t result;
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- result.vu = { _x, _y, _z, _w };
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+ float4_langext_t result;
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+ result.vu = (uint32_t __attribute__((vector_size(16)))){ _x, _y, _z, _w };
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_splat(const void* _ptr)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_splat(const void* _ptr)
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{
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const uint32_t val = *reinterpret_cast<const uint32_t*>(_ptr);
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- float4_t result;
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- result.vu = { val, val, val, val };
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+ float4_langext_t result;
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+ result.vu = (uint32_t __attribute__((vector_size(16)))){ val, val, val, val };
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_splat(float _a)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_splat(float _a)
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{
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- return float4_ld(_a, _a, _a, _a);
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+ return float4_ld<float4_langext_t>(_a, _a, _a, _a);
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_isplat(uint32_t _a)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_isplat(uint32_t _a)
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{
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- return float4_ild(_a, _a, _a, _a);
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+ return float4_ild<float4_langext_t>(_a, _a, _a, _a);
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_zero()
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_zero()
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{
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- return float4_ild(0, 0, 0, 0);
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+ return float4_ild<float4_langext_t>(0, 0, 0, 0);
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_itof(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_itof(float4_langext_t _a)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = __builtin_convertvector(_a.vi, float __attribute__((vector_size(16))) );
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_ftoi(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ftoi(float4_langext_t _a)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = __builtin_convertvector(_a.vf, int32_t __attribute__((vector_size(16))) );
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_round(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_round(float4_langext_t _a)
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{
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- const float4_t tmp = float4_ftoi(_a);
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- const float4_t result = float4_itof(tmp);
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+ const float4_langext_t tmp = float4_ftoi(_a);
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+ const float4_langext_t result = float4_itof(tmp);
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_add(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_add(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = _a.vf + _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_sub(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sub(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = _a.vf - _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_mul(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_mul(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = _a.vf * _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_div(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_div(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf = _a.vf / _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_sqrt(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sqrt(float4_langext_t _a)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf[0] = sqrtf(_a.vf[0]);
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result.vf[1] = sqrtf(_a.vf[1]);
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result.vf[2] = sqrtf(_a.vf[2]);
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@@ -358,9 +358,9 @@ IMPLEMENT_TEST(xyzw , 0xf);
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_rsqrt_est(float4_t _a)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_rsqrt_est(float4_langext_t _a)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vf[0] = 1.0f / sqrtf(_a.vf[0]);
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result.vf[1] = 1.0f / sqrtf(_a.vf[1]);
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result.vf[2] = 1.0f / sqrtf(_a.vf[2]);
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@@ -369,144 +369,146 @@ IMPLEMENT_TEST(xyzw , 0xf);
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmpeq(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vf == _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmplt(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vf < _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_cmple(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmple(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vf <= _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmpgt(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vf > _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmpge(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vf >= _b.vf;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_and(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_and(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vu = _a.vu & _b.vu;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_andc(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_andc(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vu = _a.vu & ~_b.vu;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_or(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_or(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vu = _a.vu | _b.vu;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_xor(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_xor(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vu = _a.vu ^ _b.vu;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_sll(float4_t _a, int _count)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sll(float4_langext_t _a, int _count)
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{
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- float4_t result;
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- const float4_t count = float4_isplat(_count);
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+ float4_langext_t result;
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+ const float4_langext_t count = float4_isplat<float4_langext_t>(_count);
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result.vu = _a.vu << count.vi;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_srl(float4_t _a, int _count)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_srl(float4_langext_t _a, int _count)
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{
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- float4_t result;
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- const float4_t count = float4_isplat(_count);
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+ float4_langext_t result;
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+ const float4_langext_t count = float4_isplat<float4_langext_t>(_count);
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result.vu = _a.vu >> count.vi;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_sra(float4_t _a, int _count)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sra(float4_langext_t _a, int _count)
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{
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- float4_t result;
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- const float4_t count = float4_isplat(_count);
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+ float4_langext_t result;
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+ const float4_langext_t count = float4_isplat<float4_langext_t>(_count);
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result.vi = _a.vi >> count.vi;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_icmpeq(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_icmpeq(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vi == _b.vi;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_icmplt(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_icmplt(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vi < _b.vi;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_icmpgt(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_icmpgt(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vi > _b.vi;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_iadd(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_iadd(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vi + _b.vi;
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return result;
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}
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template<>
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- BX_FLOAT4_FORCE_INLINE float4_t float4_isub(float4_t _a, float4_t _b)
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+ BX_FLOAT4_FORCE_INLINE float4_langext_t float4_isub(float4_langext_t _a, float4_langext_t _b)
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{
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- float4_t result;
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+ float4_langext_t result;
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result.vi = _a.vi - _b.vi;
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return result;
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}
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+ typedef float4_langext_t float4_t;
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+
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} // namespace bx
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#endif // BX_FLOAT4_LANGEXT_H_HEADER_GUARD
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