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Refactor SIMD langext.

Branimir Karadžić 9 ani în urmă
părinte
comite
901aae99f2
2 a modificat fișierele cu 137 adăugiri și 117 ștergeri
  1. 108 106
      include/bx/float4_langext.h
  2. 29 11
      include/bx/float4_t.h

+ 108 - 106
include/bx/float4_langext.h

@@ -47,9 +47,9 @@ namespace bx
 #define ELEMw 3
 #define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \
 			template<> \
-			BX_FLOAT4_FORCE_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \
+			BX_FLOAT4_FORCE_INLINE float4_langext_t float4_swiz_##_x##_y##_z##_w(float4_langext_t _a) \
 			{ \
-				float4_t result; \
+				float4_langext_t result; \
 				result.vf = __builtin_shufflevector(_a.vf, _a.vf, ELEM##_x, ELEM##_y, ELEM##_z, ELEM##_w); \
 				return result; \
 			}
@@ -64,7 +64,7 @@ namespace bx
 
 #define IMPLEMENT_TEST(_xyzw, _mask) \
 			template<> \
-			BX_FLOAT4_FORCE_INLINE bool float4_test_any_##_xyzw(float4_t _test) \
+			BX_FLOAT4_FORCE_INLINE bool float4_test_any_##_xyzw(float4_langext_t _test) \
 			{ \
 				uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \
 				             | ( (_test.uxyzw[2]>>31)<<2) \
@@ -75,7 +75,7 @@ namespace bx
 			} \
 			\
 			template<> \
-			BX_FLOAT4_FORCE_INLINE bool float4_test_all_##_xyzw(float4_t _test) \
+			BX_FLOAT4_FORCE_INLINE bool float4_test_all_##_xyzw(float4_langext_t _test) \
 			{ \
 				uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \
 				             | ( (_test.uxyzw[2]>>31)<<2) \
@@ -104,114 +104,114 @@ IMPLEMENT_TEST(xyzw , 0xf);
 #undef IMPLEMENT_TEST
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_xyAB(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 0, 1, 4, 5);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_ABxy(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 4, 5, 0, 1);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_CDzw(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
-		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 5, 7, 2, 3);
+		float4_langext_t result;
+		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 6, 7, 2, 3);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_zwCD(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
-		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 2, 3, 5, 7);
+		float4_langext_t result;
+		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 2, 3, 6, 7);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_xAyB(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 0, 4, 1, 5);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_yBxA(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 1, 5, 0, 4);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_zCwD(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 2, 6, 3, 7);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_CzDw(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 6, 2, 7, 3);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xAzC(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_xAzC(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 0, 4, 2, 6);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_yBwD(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_shuf_yBwD(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_shufflevector(_a.vf, _b.vf, 1, 5, 3, 7);
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float float4_x(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float float4_x(float4_langext_t _a)
 	{
 		return _a.fxyzw[0];
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float float4_y(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float float4_y(float4_langext_t _a)
 	{
 		return _a.fxyzw[1];
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float float4_z(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float float4_z(float4_langext_t _a)
 	{
 		return _a.fxyzw[2];
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float float4_w(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float float4_w(float4_langext_t _a)
 	{
 		return _a.fxyzw[3];
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_ld(const void* _ptr)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ld(const void* _ptr)
 	{
 		const uint32_t* input = reinterpret_cast<const uint32_t*>(_ptr);
-		float4_t result;
+		float4_langext_t result;
 		result.uxyzw[0] = input[0];
 		result.uxyzw[1] = input[1];
 		result.uxyzw[2] = input[2];
@@ -220,7 +220,7 @@ IMPLEMENT_TEST(xyzw , 0xf);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE void float4_st(void* _ptr, float4_t _a)
+	BX_FLOAT4_FORCE_INLINE void float4_st(void* _ptr, float4_langext_t _a)
 	{
 		uint32_t* result = reinterpret_cast<uint32_t*>(_ptr);
 		result[0] = _a.uxyzw[0];
@@ -230,14 +230,14 @@ IMPLEMENT_TEST(xyzw , 0xf);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE void float4_stx(void* _ptr, float4_t _a)
+	BX_FLOAT4_FORCE_INLINE void float4_stx(void* _ptr, float4_langext_t _a)
 	{
 		uint32_t* result = reinterpret_cast<uint32_t*>(_ptr);
 		result[0] = _a.uxyzw[0];
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE void float4_stream(void* _ptr, float4_t _a)
+	BX_FLOAT4_FORCE_INLINE void float4_stream(void* _ptr, float4_langext_t _a)
 	{
 		uint32_t* result = reinterpret_cast<uint32_t*>(_ptr);
 		result[0] = _a.uxyzw[0];
@@ -247,109 +247,109 @@ IMPLEMENT_TEST(xyzw , 0xf);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ld(float _x, float _y, float _z, float _w)
 	{
-		float4_t result;
-		result.vf = { _x, _y, _z, _w };
+		float4_langext_t result;
+		result.vf = (float __attribute__((vector_size(16)))){ _x, _y, _z, _w };
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
 	{
-		float4_t result;
-		result.vu = { _x, _y, _z, _w };
+		float4_langext_t result;
+		result.vu = (uint32_t __attribute__((vector_size(16)))){ _x, _y, _z, _w };
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_splat(const void* _ptr)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_splat(const void* _ptr)
 	{
 		const uint32_t val = *reinterpret_cast<const uint32_t*>(_ptr);
-		float4_t result;
-		result.vu = { val, val, val, val };
+		float4_langext_t result;
+		result.vu = (uint32_t __attribute__((vector_size(16)))){ val, val, val, val };
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_splat(float _a)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_splat(float _a)
 	{
-		return float4_ld(_a, _a, _a, _a);
+		return float4_ld<float4_langext_t>(_a, _a, _a, _a);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_isplat(uint32_t _a)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_isplat(uint32_t _a)
 	{
-		return float4_ild(_a, _a, _a, _a);
+		return float4_ild<float4_langext_t>(_a, _a, _a, _a);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_zero()
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_zero()
 	{
-		return float4_ild(0, 0, 0, 0);
+		return float4_ild<float4_langext_t>(0, 0, 0, 0);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_itof(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_itof(float4_langext_t _a)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = __builtin_convertvector(_a.vi, float __attribute__((vector_size(16))) );
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_ftoi(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_ftoi(float4_langext_t _a)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = __builtin_convertvector(_a.vf, int32_t __attribute__((vector_size(16))) );
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_round(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_round(float4_langext_t _a)
 	{
-		const float4_t tmp    = float4_ftoi(_a);
-		const float4_t result = float4_itof(tmp);
+		const float4_langext_t tmp    = float4_ftoi(_a);
+		const float4_langext_t result = float4_itof(tmp);
 
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_add(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_add(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = _a.vf + _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_sub(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sub(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = _a.vf - _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_mul(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_mul(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = _a.vf * _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_div(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_div(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf = _a.vf / _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_sqrt(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sqrt(float4_langext_t _a)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf[0] = sqrtf(_a.vf[0]);
 		result.vf[1] = sqrtf(_a.vf[1]);
 		result.vf[2] = sqrtf(_a.vf[2]);
@@ -358,9 +358,9 @@ IMPLEMENT_TEST(xyzw , 0xf);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_rsqrt_est(float4_t _a)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_rsqrt_est(float4_langext_t _a)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vf[0] = 1.0f / sqrtf(_a.vf[0]);
 		result.vf[1] = 1.0f / sqrtf(_a.vf[1]);
 		result.vf[2] = 1.0f / sqrtf(_a.vf[2]);
@@ -369,144 +369,146 @@ IMPLEMENT_TEST(xyzw , 0xf);
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmpeq(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vf == _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmplt(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vf < _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_cmple(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmple(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vf <= _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmpgt(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vf > _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_cmpge(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vf >= _b.vf;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_and(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_and(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vu = _a.vu & _b.vu;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_andc(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_andc(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vu = _a.vu & ~_b.vu;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_or(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_or(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vu = _a.vu | _b.vu;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_xor(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_xor(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vu = _a.vu ^ _b.vu;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_sll(float4_t _a, int _count)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sll(float4_langext_t _a, int _count)
 	{
-		float4_t result;
-		const float4_t count = float4_isplat(_count);
+		float4_langext_t result;
+		const float4_langext_t count = float4_isplat<float4_langext_t>(_count);
 		result.vu = _a.vu << count.vi;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_srl(float4_t _a, int _count)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_srl(float4_langext_t _a, int _count)
 	{
-		float4_t result;
-		const float4_t count = float4_isplat(_count);
+		float4_langext_t result;
+		const float4_langext_t count = float4_isplat<float4_langext_t>(_count);
 		result.vu = _a.vu >> count.vi;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_sra(float4_t _a, int _count)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_sra(float4_langext_t _a, int _count)
 	{
-		float4_t result;
-		const float4_t count = float4_isplat(_count);
+		float4_langext_t result;
+		const float4_langext_t count = float4_isplat<float4_langext_t>(_count);
 		result.vi = _a.vi >> count.vi;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_icmpeq(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_icmpeq(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vi == _b.vi;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_icmplt(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_icmplt(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vi < _b.vi;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_icmpgt(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_icmpgt(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vi > _b.vi;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_iadd(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_iadd(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vi + _b.vi;
 		return result;
 	}
 
 	template<>
-	BX_FLOAT4_FORCE_INLINE float4_t float4_isub(float4_t _a, float4_t _b)
+	BX_FLOAT4_FORCE_INLINE float4_langext_t float4_isub(float4_langext_t _a, float4_langext_t _b)
 	{
-		float4_t result;
+		float4_langext_t result;
 		result.vi = _a.vi - _b.vi;
 		return result;
 	}
 
+	typedef float4_langext_t float4_t;
+
 } // namespace bx
 
 #endif // BX_FLOAT4_LANGEXT_H_HEADER_GUARD

+ 29 - 11
include/bx/float4_t.h

@@ -11,12 +11,19 @@
 #define BX_FLOAT4_FORCE_INLINE BX_FORCE_INLINE
 #define BX_FLOAT4_INLINE inline
 
+#define BX_FLOAT4_SSE     0
+#define BX_FLOAT4_AVX     0
+#define BX_FLOAT4_NEON    0
+#define BX_FLOAT4_LANGEXT 0
+
 #if defined(__SSE2__) || (BX_COMPILER_MSVC && (BX_ARCH_64BIT || _M_IX86_FP >= 2) )
 #	include <emmintrin.h> // __m128i
 #	if defined(__SSE4_1__)
 #		include <smmintrin.h>
 #	endif // defined(__SSE4_1__)
 #	include <xmmintrin.h> // __m128
+#	undef  BX_FLOAT4_SSE
+#	define BX_FLOAT4_SSE 1
 
 namespace bx
 {
@@ -26,6 +33,8 @@ namespace bx
 
 #elif defined(__ARM_NEON__) && !BX_COMPILER_CLANG
 #	include <arm_neon.h>
+#	undef  BX_FLOAT4_NEON
+#	define BX_FLOAT4_NEON 1
 
 namespace bx
 {
@@ -38,10 +47,12 @@ namespace bx
 		&& !BX_PLATFORM_IOS \
 		&& BX_CLANG_HAS_EXTENSION(attribute_ext_vector_type)
 #	include <math.h>
+#	undef  BX_FLOAT4_LANGEXT
+#	define BX_FLOAT4_LANGEXT 1
 
 namespace bx
 {
-	typedef union float4_langext_t
+	union float4_langext_t
 	{
 		float    __attribute__((vector_size(16))) vf;
 		int32_t  __attribute__((vector_size(16))) vi;
@@ -50,19 +61,19 @@ namespace bx
 		int32_t  ixyzw[4];
 		uint32_t uxyzw[4];
 
-	} float4_langext_t;
+	};
 } // namespace bx
 #endif //
 
 namespace bx
 {
-	typedef union float4_ref_t
+	union float4_ref_t
 	{
 		float    fxyzw[4];
 		int32_t  ixyzw[4];
 		uint32_t uxyzw[4];
 
-	} float4_ref_t;
+	};
 } // namespace bx
 
 namespace bx
@@ -351,16 +362,23 @@ IMPLEMENT_TEST(xyzw);
 
 } // namespace bx
 
-#if defined(__SSE2__) || (BX_COMPILER_MSVC && (BX_ARCH_64BIT || _M_IX86_FP >= 2) )
+#if BX_FLOAT4_SSE
 #	include "float4_sse.h"
-#elif defined(__ARM_NEON__) && !BX_COMPILER_CLANG
+#endif // BX_FLOAT4_SSE
+
+#if BX_FLOAT4_NEON
 #	include "float4_neon.h"
-#elif BX_COMPILER_CLANG \
-		&& !BX_PLATFORM_EMSCRIPTEN \
-		&& !BX_PLATFORM_IOS \
-		&& BX_CLANG_HAS_EXTENSION(attribute_ext_vector_type)
+#endif // BX_FLOAT4_NEON
+
+#if BX_FLOAT4_LANGEXT
 #	include "float4_langext.h"
-#else
+#endif // BX_FLOAT4_LANGEXT
+
+#if !( BX_FLOAT4_SSE \
+	|| BX_FLOAT4_AVX \
+	|| BX_FLOAT4_NEON \
+	|| BX_FLOAT4_LANGEXT \
+	 )
 #	ifndef BX_FLOAT4_WARN_REFERENCE_IMPL
 #		define BX_FLOAT4_WARN_REFERENCE_IMPL 0
 #	endif // BX_FLOAT4_WARN_REFERENCE_IMPL