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@@ -243,8 +243,11 @@ namespace bx
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void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handedness::Enum _handedness)
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{
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- const Vec3 eye = Handedness::Left == _handedness ? _eye : neg(_eye);
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- const Vec3 view = normalize(sub(_at, eye) );
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+ const Vec3 view = normalize(
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+ Handedness::Right == _handedness
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+ ? sub(_eye, _at)
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+ : sub(_at, _eye)
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+ );
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Vec3 right = bx::InitNone;
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Vec3 up = bx::InitNone;
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@@ -277,9 +280,9 @@ namespace bx
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_result[10] = view.z;
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_result[11] = 0.0f;
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- _result[12] = -dot(right, eye);
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- _result[13] = -dot(up, eye);
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- _result[14] = -dot(view, eye);
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+ _result[12] = -dot(right, _eye);
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+ _result[13] = -dot(up, _eye);
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+ _result[14] = -dot(view, _eye);
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_result[15] = 1.0f;
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}
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