|
|
bx::Vec3 randUnitHemisphere(Ty* _rng, const bx::Vec3& _normal);
|
|
bx::Vec3 randUnitHemisphere(Ty* _rng, const bx::Vec3& _normal);
|
|
|
void generateSphereHammersley(void* _data, uint32_t _stride, uint32_t _num, float _scale = 1.0f);
|
|
void generateSphereHammersley(void* _data, uint32_t _stride, uint32_t _num, float _scale = 1.0f);
|