Branimir Karadžić hace 9 años
padre
commit
a5f247b783
Se han modificado 3 ficheros con 1725 adiciones y 1295 borrados
  1. 269 1295
      include/bx/fpumath.h
  2. 1356 0
      include/bx/fpumath.inl
  3. 100 0
      src/fpumath.cpp

+ 269 - 1295
include/bx/fpumath.h

@@ -14,16 +14,13 @@
 
 namespace bx
 {
-	static const float pi     = 3.14159265358979323846f;
-	static const float invPi  = 1.0f/3.14159265358979323846f;
-	static const float piHalf = 1.57079632679489661923f;
-	static const float sqrt2  = 1.41421356237309504880f;
-#if BX_COMPILER_MSVC
-	static const float huge   = float(HUGE_VAL);
-#else
-	static const float huge   = HUGE_VALF;
-#endif // BX_COMPILER_MSVC
+	extern const float pi;
+	extern const float invPi;
+	extern const float piHalf;
+	extern const float sqrt2;
+	extern const float huge;
 
+	///
 	struct Handness
 	{
 		enum Enum
@@ -33,6 +30,7 @@ namespace bx
 		};
 	};
 
+	///
 	struct NearFar
 	{
 		enum Enum
@@ -42,1430 +40,406 @@ namespace bx
 		};
 	};
 
-	inline float toRad(float _deg)
-	{
-		return _deg * pi / 180.0f;
-	}
+	///
+	float toRad(float _deg);
 
-	inline float toDeg(float _rad)
-	{
-		return _rad * 180.0f / pi;
-	}
+	///
+	float toDeg(float _rad);
 
-	inline float ffloor(float _f)
-	{
-		return floorf(_f);
-	}
+	///
+	float ffloor(float _f);
 
-	inline float fceil(float _f)
-	{
-		return ceilf(_f);
-	}
+	///
+	float fceil(float _f);
 
-	inline float fround(float _f)
-	{
-		return ffloor(_f + 0.5f);
-	}
+	///
+	float fround(float _f);
 
-	inline float fmin(float _a, float _b)
-	{
-		return _a < _b ? _a : _b;
-	}
+	///
+	float fmin(float _a, float _b);
 
-	inline float fmax(float _a, float _b)
-	{
-		return _a > _b ? _a : _b;
-	}
+	///
+	float fmax(float _a, float _b);
 
-	inline float fmin3(float _a, float _b, float _c)
-	{
-		return fmin(_a, fmin(_b, _c) );
-	}
+	///
+	float fmin3(float _a, float _b, float _c);
 
-	inline float fmax3(float _a, float _b, float _c)
-	{
-		return fmax(_a, fmax(_b, _c) );
-	}
+	///
+	float fmax3(float _a, float _b, float _c);
 
-	inline float fclamp(float _a, float _min, float _max)
-	{
-		return fmin(fmax(_a, _min), _max);
-	}
+	///
+	float fclamp(float _a, float _min, float _max);
 
-	inline float fsaturate(float _a)
-	{
-		return fclamp(_a, 0.0f, 1.0f);
-	}
+	///
+	float fsaturate(float _a);
 
-	inline float flerp(float _a, float _b, float _t)
-	{
-		return _a + (_b - _a) * _t;
-	}
+	///
+	float flerp(float _a, float _b, float _t);
 
-	inline float fsign(float _a)
-	{
-		return _a < 0.0f ? -1.0f : 1.0f;
-	}
+	///
+	float fsign(float _a);
 
-	inline float fabsolute(float _a)
-	{
-		return fabsf(_a);
-	}
+	///
+	float fabsolute(float _a);
 
-	inline float fsq(float _a)
-	{
-		return _a * _a;
-	}
+	///
+	float fsq(float _a);
 
-	inline float fsin(float _a)
-	{
-		return sinf(_a);
-	}
+	///
+	float fsin(float _a);
 
-	inline float fasin(float _a)
-	{
-		return asinf(_a);
-	}
+	///
+	float fasin(float _a);
 
-	inline float fcos(float _a)
-	{
-		return cosf(_a);
-	}
+	///
+	float fcos(float _a);
 
-	inline float facos(float _a)
-	{
-		return acosf(_a);
-	}
+	///
+	float facos(float _a);
 
-	inline float fatan2(float _y, float _x)
-	{
-		return atan2f(_y, _x);
-	}
+	///
+	float fatan2(float _y, float _x);
 
-	inline float fpow(float _a, float _b)
-	{
-		return powf(_a, _b);
-	}
+	///
+	float fpow(float _a, float _b);
 
-	inline float fexp2(float _a)
-	{
-		return fpow(2.0f, _a);
-	}
+	///
+	float fexp2(float _a);
 
-	inline float flog(float _a)
-	{
-		return logf(_a);
-	}
+	///
+	float flog(float _a);
 
-	inline float flog2(float _a)
-	{
-		return flog(_a) * 1.442695041f;
-	}
+	///
+	float flog2(float _a);
 
-	inline float fsqrt(float _a)
-	{
-		return sqrtf(_a);
-	}
+	///
+	float fsqrt(float _a);
 
-	inline float frsqrt(float _a)
-	{
-		return 1.0f/fsqrt(_a);
-	}
+	///
+	float frsqrt(float _a);
 
-	inline float ffract(float _a)
-	{
-		return _a - floorf(_a);
-	}
+	///
+	float ffract(float _a);
 
-	inline float fmod(float _a, float _b)
-	{
-		return fmodf(_a, _b);
-	}
+	///
+	float fmod(float _a, float _b);
 
-	inline bool fequal(float _a, float _b, float _epsilon)
-	{
-		// http://realtimecollisiondetection.net/blog/?p=89
-		const float lhs = fabsolute(_a - _b);
-		const float rhs = _epsilon * fmax3(1.0f, fabsolute(_a), fabsolute(_b) );
-		return lhs <= rhs;
-	}
+	///
+	bool fequal(float _a, float _b, float _epsilon);
 
-	inline bool fequal(const float* __restrict _a, const float* __restrict _b, uint32_t _num, float _epsilon)
-	{
-		bool equal = fequal(_a[0], _b[0], _epsilon);
-		for (uint32_t ii = 1; equal && ii < _num; ++ii)
-		{
-			equal = fequal(_a[ii], _b[ii], _epsilon);
-		}
-		return equal;
-	}
+	///
+	bool fequal(const float* __restrict _a, const float* __restrict _b, uint32_t _num, float _epsilon);
 
-	inline float fwrap(float _a, float _wrap)
-	{
-		const float mod    = fmod(_a, _wrap);
-		const float result = mod < 0.0f ? _wrap + mod : mod;
-		return result;
-	}
+	///
+	float fwrap(float _a, float _wrap);
 
-	inline float fstep(float _edge, float _a)
-	{
-		return _a < _edge ? 0.0f : 1.0f;
-	}
+	///
+	float fstep(float _edge, float _a);
 
-	inline float fpulse(float _a, float _start, float _end)
-	{
-		return fstep(_a, _start) - fstep(_a, _end);
-	}
+	///
+	float fpulse(float _a, float _start, float _end);
 
-	inline float fsmoothstep(float _a)
-	{
-		return fsq(_a)*(3.0f - 2.0f*_a);
-	}
+	///
+	float fsmoothstep(float _a);
 
 	// References:
 	//  - Bias And Gain Are Your Friend
 	//    http://blog.demofox.org/2012/09/24/bias-and-gain-are-your-friend/
 	//  - http://demofox.org/biasgain.html
-	inline float fbias(float _time, float _bias)
-	{
-		return _time / ( ( (1.0f/_bias - 2.0f)*(1.0f - _time) ) + 1.0f);
-	}
+	///
+	float fbias(float _time, float _bias);
 
-	inline float fgain(float _time, float _gain)
-	{
-		if (_time < 0.5f)
-		{
-			return fbias(_time * 2.0f, _gain) * 0.5f;
-		}
+	///
+	float fgain(float _time, float _gain);
 
-		return fbias(_time * 2.0f - 1.0f, 1.0f - _gain) * 0.5f + 0.5f;
-	}
+	///
+	void vec3Move(float* __restrict _result, const float* __restrict _a);
 
-	inline void vec3Move(float* __restrict _result, const float* __restrict _a)
-	{
-		_result[0] = _a[0];
-		_result[1] = _a[1];
-		_result[2] = _a[2];
-	}
+	///
+	void vec3Abs(float* __restrict _result, const float* __restrict _a);
 
-	inline void vec3Abs(float* __restrict _result, const float* __restrict _a)
-	{
-		_result[0] = fabsolute(_a[0]);
-		_result[1] = fabsolute(_a[1]);
-		_result[2] = fabsolute(_a[2]);
-	}
+	///
+	void vec3Neg(float* __restrict _result, const float* __restrict _a);
 
-	inline void vec3Neg(float* __restrict _result, const float* __restrict _a)
-	{
-		_result[0] = -_a[0];
-		_result[1] = -_a[1];
-		_result[2] = -_a[2];
-	}
+	///
+	void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
 
-	inline void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		_result[0] = _a[0] + _b[0];
-		_result[1] = _a[1] + _b[1];
-		_result[2] = _a[2] + _b[2];
-	}
+	///
+	void vec3Add(float* __restrict _result, const float* __restrict _a, float _b);
 
-	inline void vec3Add(float* __restrict _result, const float* __restrict _a, float _b)
-	{
-		_result[0] = _a[0] + _b;
-		_result[1] = _a[1] + _b;
-		_result[2] = _a[2] + _b;
-	}
+	///
+	void vec3Sub(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
 
-	inline void vec3Sub(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		_result[0] = _a[0] - _b[0];
-		_result[1] = _a[1] - _b[1];
-		_result[2] = _a[2] - _b[2];
-	}
+	///
+	void vec3Sub(float* __restrict _result, const float* __restrict _a, float _b);
 
-	inline void vec3Sub(float* __restrict _result, const float* __restrict _a, float _b)
-	{
-		_result[0] = _a[0] - _b;
-		_result[1] = _a[1] - _b;
-		_result[2] = _a[2] - _b;
-	}
+	///
+	void vec3Mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
 
-	inline void vec3Mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		_result[0] = _a[0] * _b[0];
-		_result[1] = _a[1] * _b[1];
-		_result[2] = _a[2] * _b[2];
-	}
+	///
+	void vec3Mul(float* __restrict _result, const float* __restrict _a, float _b);
 
-	inline void vec3Mul(float* __restrict _result, const float* __restrict _a, float _b)
-	{
-		_result[0] = _a[0] * _b;
-		_result[1] = _a[1] * _b;
-		_result[2] = _a[2] * _b;
-	}
+	///
+	float vec3Dot(const float* __restrict _a, const float* __restrict _b);
 
-	inline float vec3Dot(const float* __restrict _a, const float* __restrict _b)
-	{
-		return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2];
-	}
+	///
+	void vec3Cross(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
 
-	inline void vec3Cross(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		_result[0] = _a[1]*_b[2] - _a[2]*_b[1];
-		_result[1] = _a[2]*_b[0] - _a[0]*_b[2];
-		_result[2] = _a[0]*_b[1] - _a[1]*_b[0];
-	}
+	///
+	float vec3Length(const float* _a);
 
-	inline float vec3Length(const float* _a)
-	{
-		return fsqrt(vec3Dot(_a, _a) );
-	}
+	///
+	void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, float _t);
 
-	inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, float _t)
-	{
-		_result[0] = flerp(_a[0], _b[0], _t);
-		_result[1] = flerp(_a[1], _b[1], _t);
-		_result[2] = flerp(_a[2], _b[2], _t);
-	}
+	///
+	void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, const float* __restrict _c);
 
-	inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, const float* __restrict _c)
-	{
-		_result[0] = flerp(_a[0], _b[0], _c[0]);
-		_result[1] = flerp(_a[1], _b[1], _c[1]);
-		_result[2] = flerp(_a[2], _b[2], _c[2]);
-	}
+	///
+	float vec3Norm(float* __restrict _result, const float* __restrict _a);
 
-	inline float vec3Norm(float* __restrict _result, const float* __restrict _a)
-	{
-		const float len = vec3Length(_a);
-		const float invLen = 1.0f/len;
-		_result[0] = _a[0] * invLen;
-		_result[1] = _a[1] * invLen;
-		_result[2] = _a[2] * invLen;
-		return len;
-	}
-
-	inline void vec3Min(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		_result[0] = fmin(_a[0], _b[0]);
-		_result[1] = fmin(_a[1], _b[1]);
-		_result[2] = fmin(_a[2], _b[2]);
-	}
+	///
+	void vec3Min(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
 
-	inline void vec3Max(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		_result[0] = fmax(_a[0], _b[0]);
-		_result[1] = fmax(_a[1], _b[1]);
-		_result[2] = fmax(_a[2], _b[2]);
-	}
+	///
+	void vec3Max(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
 
-	inline void vec3Rcp(float* __restrict _result, const float* __restrict _a)
-	{
-		_result[0] = 1.0f / _a[0];
-		_result[1] = 1.0f / _a[1];
-		_result[2] = 1.0f / _a[2];
-	}
+	///
+	void vec3Rcp(float* __restrict _result, const float* __restrict _a);
 
 	/// Calculate tangent frame from normal.
-	inline void vec3TangentFrame(const float* __restrict _n, float* __restrict _t, float* __restrict _b)
-	{
-		const float nx = _n[0];
-		const float ny = _n[1];
-		const float nz = _n[2];
-
-		if (bx::fabsolute(nx) > bx::fabsolute(nz) )
-		{
-			float invLen = 1.0f / bx::fsqrt(nx*nx + nz*nz);
-			_t[0] = -nz * invLen;
-			_t[1] =  0.0f;
-			_t[2] =  nx * invLen;
-		}
-		else
-		{
-			float invLen = 1.0f / bx::fsqrt(ny*ny + nz*nz);
-			_t[0] =  0.0f;
-			_t[1] =  nz * invLen;
-			_t[2] = -ny * invLen;
-		}
-
-		bx::vec3Cross(_b, _n, _t);
-	}
+	///
+	void vec3TangentFrame(const float* __restrict _n, float* __restrict _t, float* __restrict _b);
 
 	/// Calculate tangent frame from normal and angle.
-	inline void vec3TangentFrame(const float* __restrict _n, float* __restrict _t, float* __restrict _b, float _angle)
-	{
-		vec3TangentFrame(_n, _t, _b);
+	///
+	void vec3TangentFrame(const float* __restrict _n, float* __restrict _t, float* __restrict _b, float _angle);
 
-		const float sa = fsin(_angle);
-		const float ca = fcos(_angle);
+	///
+	void quatIdentity(float* _result);
 
-		_t[0] = -sa * _b[0] + ca * _t[0];
-		_t[1] = -sa * _b[1] + ca * _t[1];
-		_t[2] = -sa * _b[2] + ca * _t[2];
+	///
+	void quatMove(float* __restrict _result, const float* __restrict _a);
 
-		bx::vec3Cross(_b, _n, _t);
-	}
+	///
+	void quatMulXYZ(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb);
 
-	inline void quatIdentity(float* _result)
-	{
-		_result[0] = 0.0f;
-		_result[1] = 0.0f;
-		_result[2] = 0.0f;
-		_result[3] = 1.0f;
-	}
+	///
+	void quatMul(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb);
 
-	inline void quatMove(float* __restrict _result, const float* __restrict _a)
-	{
-		_result[0] = _a[0];
-		_result[1] = _a[1];
-		_result[2] = _a[2];
-		_result[3] = _a[3];
-	}
+	///
+	void quatInvert(float* __restrict _result, const float* __restrict _quat);
 
-	inline void quatMulXYZ(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb)
-	{
-		const float ax = _qa[0];
-		const float ay = _qa[1];
-		const float az = _qa[2];
-		const float aw = _qa[3];
-
-		const float bx = _qb[0];
-		const float by = _qb[1];
-		const float bz = _qb[2];
-		const float bw = _qb[3];
-
-		_result[0] = aw * bx + ax * bw + ay * bz - az * by;
-		_result[1] = aw * by - ax * bz + ay * bw + az * bx;
-		_result[2] = aw * bz + ax * by - ay * bx + az * bw;
-	}
-
-	inline void quatMul(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb)
-	{
-		const float ax = _qa[0];
-		const float ay = _qa[1];
-		const float az = _qa[2];
-		const float aw = _qa[3];
-
-		const float bx = _qb[0];
-		const float by = _qb[1];
-		const float bz = _qb[2];
-		const float bw = _qb[3];
-
-		_result[0] = aw * bx + ax * bw + ay * bz - az * by;
-		_result[1] = aw * by - ax * bz + ay * bw + az * bx;
-		_result[2] = aw * bz + ax * by - ay * bx + az * bw;
-		_result[3] = aw * bw - ax * bx - ay * by - az * bz;
-	}
-
-	inline void quatInvert(float* __restrict _result, const float* __restrict _quat)
-	{
-		_result[0] = -_quat[0];
-		_result[1] = -_quat[1];
-		_result[2] = -_quat[2];
-		_result[3] =  _quat[3];
-	}
+	///
+	float quatDot(const float* __restrict _a, const float* __restrict _b);
 
-	inline float quatDot(const float* __restrict _a, const float* __restrict _b)
-	{
-		return _a[0]*_b[0]
-			 + _a[1]*_b[1]
-			 + _a[2]*_b[2]
-			 + _a[3]*_b[3]
-			 ;
-	}
-
-	inline void quatNorm(float* __restrict _result, const float* __restrict _quat)
-	{
-		const float norm = quatDot(_quat, _quat);
-		if (0.0f < norm)
-		{
-			const float invNorm = 1.0f / fsqrt(norm);
-			_result[0] = _quat[0] * invNorm;
-			_result[1] = _quat[1] * invNorm;
-			_result[2] = _quat[2] * invNorm;
-			_result[3] = _quat[3] * invNorm;
-		}
-		else
-		{
-			quatIdentity(_result);
-		}
-	}
+	///
+	void quatNorm(float* __restrict _result, const float* __restrict _quat);
 
-	inline void quatToEuler(float* __restrict _result, const float* __restrict _quat)
-	{
-		const float x = _quat[0];
-		const float y = _quat[1];
-		const float z = _quat[2];
-		const float w = _quat[3];
+	///
+	void quatToEuler(float* __restrict _result, const float* __restrict _quat);
 
-		const float yy = y * y;
-		const float zz = z * z;
+	///
+	void quatRotateAxis(float* __restrict _result, const float* _axis, float _angle);
 
-		const float xx = x * x;
-		_result[0] = fatan2(2.0f * (x * w - y * z), 1.0f - 2.0f * (xx + zz) );
-		_result[1] = fatan2(2.0f * (y * w + x * z), 1.0f - 2.0f * (yy + zz) );
-		_result[2] = fasin (2.0f * (x * y + z * w) );
-	}
+	///
+	void quatRotateX(float* _result, float _ax);
 
-	inline void quatRotateAxis(float* __restrict _result, const float* _axis, float _angle)
-	{
-		const float ha = _angle * 0.5f;
-		const float ca = fcos(ha);
-		const float sa = fsin(ha);
-		_result[0] = _axis[0] * sa;
-		_result[1] = _axis[1] * sa;
-		_result[2] = _axis[2] * sa;
-		_result[3] = ca;
-	}
-
-	inline void quatRotateX(float* _result, float _ax)
-	{
-		const float hx = _ax * 0.5f;
-		const float cx = fcos(hx);
-		const float sx = fsin(hx);
-		_result[0] = sx;
-		_result[1] = 0.0f;
-		_result[2] = 0.0f;
-		_result[3] = cx;
-	}
-
-	inline void quatRotateY(float* _result, float _ay)
-	{
-		const float hy = _ay * 0.5f;
-		const float cy = fcos(hy);
-		const float sy = fsin(hy);
-		_result[0] = 0.0f;
-		_result[1] = sy;
-		_result[2] = 0.0f;
-		_result[3] = cy;
-	}
-
-	inline void quatRotateZ(float* _result, float _az)
-	{
-		const float hz = _az * 0.5f;
-		const float cz = fcos(hz);
-		const float sz = fsin(hz);
-		_result[0] = 0.0f;
-		_result[1] = 0.0f;
-		_result[2] = sz;
-		_result[3] = cz;
-	}
-
-	inline void vec3MulQuat(float* __restrict _result, const float* __restrict _vec, const float* __restrict _quat)
-	{
-		float tmp0[4];
-		quatInvert(tmp0, _quat);
-
-		float qv[4];
-		qv[0] = _vec[0];
-		qv[1] = _vec[1];
-		qv[2] = _vec[2];
-		qv[3] = 0.0f;
-
-		float tmp1[4];
-		quatMul(tmp1, tmp0, qv);
+	///
+	void quatRotateY(float* _result, float _ay);
 
-		quatMulXYZ(_result, tmp1, _quat);
-	}
-
-	inline void mtxIdentity(float* _result)
-	{
-		memset(_result, 0, sizeof(float)*16);
-		_result[0] = _result[5] = _result[10] = _result[15] = 1.0f;
-	}
+	///
+	void quatRotateZ(float* _result, float _az);
 
-	inline void mtxTranslate(float* _result, float _tx, float _ty, float _tz)
-	{
-		mtxIdentity(_result);
-		_result[12] = _tx;
-		_result[13] = _ty;
-		_result[14] = _tz;
-	}
+	///
+	void vec3MulQuat(float* __restrict _result, const float* __restrict _vec, const float* __restrict _quat);
 
-	inline void mtxScale(float* _result, float _sx, float _sy, float _sz)
-	{
-		memset(_result, 0, sizeof(float) * 16);
-		_result[0]  = _sx;
-		_result[5]  = _sy;
-		_result[10] = _sz;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxScale(float* _result, float _scale)
-	{
-		mtxScale(_result, _scale, _scale, _scale);
-	}
+	///
+	void mtxIdentity(float* _result);
 
-	inline void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _scale, const float* __restrict _pos)
-	{
-		float tangent[3];
-		float bitangent[3];
-		vec3TangentFrame(_normal, tangent, bitangent);
-
-		vec3Mul(&_result[ 0], bitangent, _scale);
-		vec3Mul(&_result[ 4], _normal,   _scale);
-		vec3Mul(&_result[ 8], tangent,   _scale);
-
-		_result[ 3] = 0.0f;
-		_result[ 7] = 0.0f;
-		_result[11] = 0.0f;
-		_result[12] = _pos[0];
-		_result[13] = _pos[1];
-		_result[14] = _pos[2];
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _scale, const float* __restrict _pos, float _angle)
-	{
-		float tangent[3];
-		float bitangent[3];
-		vec3TangentFrame(_normal, tangent, bitangent, _angle);
-
-		vec3Mul(&_result[ 0], bitangent, _scale);
-		vec3Mul(&_result[ 4], _normal,   _scale);
-		vec3Mul(&_result[ 8], tangent,   _scale);
-
-		_result[ 3] = 0.0f;
-		_result[ 7] = 0.0f;
-		_result[11] = 0.0f;
-		_result[12] = _pos[0];
-		_result[13] = _pos[1];
-		_result[14] = _pos[2];
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxQuat(float* __restrict _result, const float* __restrict _quat)
-	{
-		const float x = _quat[0];
-		const float y = _quat[1];
-		const float z = _quat[2];
-		const float w = _quat[3];
-
-		const float x2  =  x + x;
-		const float y2  =  y + y;
-		const float z2  =  z + z;
-		const float x2x = x2 * x;
-		const float x2y = x2 * y;
-		const float x2z = x2 * z;
-		const float x2w = x2 * w;
-		const float y2y = y2 * y;
-		const float y2z = y2 * z;
-		const float y2w = y2 * w;
-		const float z2z = z2 * z;
-		const float z2w = z2 * w;
-
-		_result[ 0] = 1.0f - (y2y + z2z);
-		_result[ 1] =         x2y - z2w;
-		_result[ 2] =         x2z + y2w;
-		_result[ 3] = 0.0f;
-
-		_result[ 4] =         x2y + z2w;
-		_result[ 5] = 1.0f - (x2x + z2z);
-		_result[ 6] =         y2z - x2w;
-		_result[ 7] = 0.0f;
-
-		_result[ 8] =         x2z - y2w;
-		_result[ 9] =         y2z + x2w;
-		_result[10] = 1.0f - (x2x + y2y);
-		_result[11] = 0.0f;
-
-		_result[12] = 0.0f;
-		_result[13] = 0.0f;
-		_result[14] = 0.0f;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxQuatTranslation(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation)
-	{
-		mtxQuat(_result, _quat);
-		_result[12] = -(_result[0]*_translation[0] + _result[4]*_translation[1] + _result[ 8]*_translation[2]);
-		_result[13] = -(_result[1]*_translation[0] + _result[5]*_translation[1] + _result[ 9]*_translation[2]);
-		_result[14] = -(_result[2]*_translation[0] + _result[6]*_translation[1] + _result[10]*_translation[2]);
-	}
+	///
+	void mtxTranslate(float* _result, float _tx, float _ty, float _tz);
 
-	inline void mtxQuatTranslationHMD(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation)
-	{
-		float quat[4];
-		quat[0] = -_quat[0];
-		quat[1] = -_quat[1];
-		quat[2] =  _quat[2];
-		quat[3] =  _quat[3];
-		mtxQuatTranslation(_result, quat, _translation);
-	}
-
-	inline void mtxLookAt_Impl(float* __restrict _result, const float* __restrict _eye, const float* __restrict _view, const float* __restrict _up = NULL)
-	{
-		float up[3] = { 0.0f, 1.0f, 0.0f };
-		if (NULL != _up)
-		{
-			up[0] = _up[0];
-			up[1] = _up[1];
-			up[2] = _up[2];
-		}
+	///
+	void mtxScale(float* _result, float _sx, float _sy, float _sz);
 
-		float tmp[4];
-		vec3Cross(tmp, up, _view);
+	///
+	void mtxScale(float* _result, float _scale);
 
-		float right[4];
-		vec3Norm(right, tmp);
+	///
+	void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _scale, const float* __restrict _pos);
 
-		vec3Cross(up, _view, right);
+	///
+	void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _scale, const float* __restrict _pos, float _angle);
 
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = right[0];
-		_result[ 1] = up[0];
-		_result[ 2] = _view[0];
+	///
+	void mtxQuat(float* __restrict _result, const float* __restrict _quat);
 
-		_result[ 4] = right[1];
-		_result[ 5] = up[1];
-		_result[ 6] = _view[1];
+	///
+	void mtxQuatTranslation(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation);
 
-		_result[ 8] = right[2];
-		_result[ 9] = up[2];
-		_result[10] = _view[2];
+	///
+	void mtxQuatTranslationHMD(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation);
 
-		_result[12] = -vec3Dot(right, _eye);
-		_result[13] = -vec3Dot(up, _eye);
-		_result[14] = -vec3Dot(_view, _eye);
-		_result[15] = 1.0f;
-	}
+	///
+	void mtxLookAtLh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL);;
 
-	inline void mtxLookAtLh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
-	{
-		float tmp[4];
-		vec3Sub(tmp, _at, _eye);
+	///
+	void mtxLookAtRh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL);
 
-		float view[4];
-		vec3Norm(view, tmp);
+	///
+	void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL);
 
-		mtxLookAt_Impl(_result, _eye, view, _up);
-	}
+	///
+	void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false);
 
-	inline void mtxLookAtRh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
-	{
-		float tmp[4];
-		vec3Sub(tmp, _eye, _at);
+	///
+	void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false);
 
-		float view[4];
-		vec3Norm(view, tmp);
+	///
+	void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false);
 
-		mtxLookAt_Impl(_result, _eye, view, _up);
-	}
+	///
+	void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false);
 
-	inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up = NULL)
-	{
-		mtxLookAtLh(_result, _eye, _at, _up);
-	}
+	///
+	void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false);
 
-	template <Handness::Enum HandnessT>
-	inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc = false)
-	{
-		const float diff = _far-_near;
-		const float aa = _oglNdc ?       (_far+_near)/diff : _far/diff;
-		const float bb = _oglNdc ?  (2.0f*_far*_near)/diff : _near*aa;
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = _width;
-		_result[ 5] = _height;
-		_result[ 8] = (Handness::Right == HandnessT) ?    _x :  -_x;
-		_result[ 9] = (Handness::Right == HandnessT) ?    _y :  -_y;
-		_result[10] = (Handness::Right == HandnessT) ?   -aa :   aa;
-		_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
-		_result[14] = -bb;
-	}
-
-	template <Handness::Enum HandnessT>
-	inline void mtxProj_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
-	{
-		const float invDiffRl = 1.0f/(_rt - _lt);
-		const float invDiffUd = 1.0f/(_ut - _dt);
-		const float width  =  2.0f*_near * invDiffRl;
-		const float height =  2.0f*_near * invDiffUd;
-		const float xx     = (_rt + _lt) * invDiffRl;
-		const float yy     = (_ut + _dt) * invDiffUd;
-		mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);
-	}
-
-	template <Handness::Enum HandnessT>
-	inline void mtxProj_impl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false);
 
-	template <Handness::Enum HandnessT>
-	inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
-	{
-		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
-		const float width  = height * 1.0f/_aspect;
-		mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false);
 
-	inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false);
 
-	inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false);
 
-	inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc = false);
 
-	inline void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false);
 
-	inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false);
 
-	inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false);
 
-	inline void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false);
 
-	inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Right>(_result, _fov, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false);
 
-	inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
-	{
-		mtxProj_impl<Handness::Right>(_result, _fovy, _aspect, _near, _far, _oglNdc);
-	}
+	///
+	void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false);
 
-	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
-	inline void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc = false)
-	{
-		float aa;
-		float bb;
-		if (BX_ENABLED(NearFar::Reverse == NearFarT) )
-		{
-			aa = _oglNdc ?       -1.0f :   0.0f;
-			bb = _oglNdc ? -2.0f*_near : -_near;
-		}
-		else
-		{
-			aa = 1.0f;
-			bb = _oglNdc ? 2.0f*_near : _near;
-		}
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = _width;
-		_result[ 5] = _height;
-		_result[ 8] = (Handness::Right == HandnessT) ?    _x :  -_x;
-		_result[ 9] = (Handness::Right == HandnessT) ?    _y :  -_y;
-		_result[10] = (Handness::Right == HandnessT) ?   -aa :   aa;
-		_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
-		_result[14] = -bb;
-	}
-
-	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
-	inline void mtxProjInf_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
-	{
-		const float invDiffRl = 1.0f/(_rt - _lt);
-		const float invDiffUd = 1.0f/(_ut - _dt);
-		const float width  =  2.0f*_near * invDiffRl;
-		const float height =  2.0f*_near * invDiffUd;
-		const float xx     = (_rt + _lt) * invDiffRl;
-		const float yy     = (_ut + _dt) * invDiffUd;
-		mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);
-	}
-
-	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
-	inline void mtxProjInf_impl(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
-	}
+	///
+	void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false);
 
-	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
-	inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
-	{
-		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
-		const float width  = height * 1.0f/_aspect;
-		mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
-	}
+	///
+	void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false);
 
-	inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
-	}
+	///
+	void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false);
 
-	inline void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
-	}
+	///
+	void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false);
 
-	inline void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
-	}
+	///
+	void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false);
 
-	inline void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
-	}
+	///
+	void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false);
 
-	inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
-	}
+	///
+	void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false);
 
-	inline void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
-	}
+	///
+	void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false);
 
-	inline void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
-	}
+	///
+	void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false);
 
-	inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fov, _near, _oglNdc);
-	}
+	///
+	void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false);
 
-	inline void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
-	}
+	///
+	void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false);
 
-	inline void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
-	}
+	///
+	void mtxRotateX(float* _result, float _ax);
 
-	inline void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fov, _near, _oglNdc);
-	}
+	///
+	void mtxRotateY(float* _result, float _ay);
 
-	inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
-	}
+	///
+	void mtxRotateZ(float* _result, float _az);
 
-	inline void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
-	}
+	///
+	void mtxRotateXY(float* _result, float _ax, float _ay);
 
-	inline void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fov, _near, _oglNdc);
-	}
+	///
+	void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az);
 
-	inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
-	{
-		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
-	}
+	///
+	void mtxRotateZYX(float* _result, float _ax, float _ay, float _az);
 
-	template <Handness::Enum HandnessT>
-	inline void mtxOrtho_impl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
-	{
-		const float aa = 2.0f/(_right - _left);
-		const float bb = 2.0f/(_top - _bottom);
-		const float cc = (_oglNdc ? 2.0f : 1.0f) / (_far - _near);
-		const float dd = (_left + _right)/(_left - _right);
-		const float ee = (_top + _bottom)/(_bottom - _top);
-		const float ff = _oglNdc ? (_near + _far)/(_near - _far) : _near/(_near - _far);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = aa;
-		_result[ 5] = bb;
-		_result[10] = (Handness::Right == HandnessT) ? -cc : cc;
-		_result[12] = dd + _offset;
-		_result[13] = ee;
-		_result[14] = ff;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
-	{
-		mtxOrtho_impl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
-	}
+	///
+	void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz);
 
-	inline void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
-	{
-		mtxOrtho_impl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
-	}
+	///
+	void vec3MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat);
 
-	inline void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset = 0.0f, bool _oglNdc = false)
-	{
-		mtxOrtho_impl<Handness::Right>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
-	}
+	///
+	void vec3MulMtxH(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat);
 
-	inline void mtxRotateX(float* _result, float _ax)
-	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = 1.0f;
-		_result[ 5] = cx;
-		_result[ 6] = -sx;
-		_result[ 9] = sx;
-		_result[10] = cx;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxRotateY(float* _result, float _ay)
-	{
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = cy;
-		_result[ 2] = sy;
-		_result[ 5] = 1.0f;
-		_result[ 8] = -sy;
-		_result[10] = cy;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxRotateZ(float* _result, float _az)
-	{
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = cz;
-		_result[ 1] = -sz;
-		_result[ 4] = sz;
-		_result[ 5] = cz;
-		_result[10] = 1.0f;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxRotateXY(float* _result, float _ax, float _ay)
-	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = cy;
-		_result[ 2] = sy;
-		_result[ 4] = sx*sy;
-		_result[ 5] = cx;
-		_result[ 6] = -sx*cy;
-		_result[ 8] = -cx*sy;
-		_result[ 9] = sx;
-		_result[10] = cx*cy;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
-	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = cy*cz;
-		_result[ 1] = -cy*sz;
-		_result[ 2] = sy;
-		_result[ 4] = cz*sx*sy + cx*sz;
-		_result[ 5] = cx*cz - sx*sy*sz;
-		_result[ 6] = -cy*sx;
-		_result[ 8] = -cx*cz*sy + sx*sz;
-		_result[ 9] = cz*sx + cx*sy*sz;
-		_result[10] = cx*cy;
-		_result[15] = 1.0f;
-	}
-
-	inline void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
-	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
-
-		memset(_result, 0, sizeof(float)*16);
-		_result[ 0] = cy*cz;
-		_result[ 1] = cz*sx*sy-cx*sz;
-		_result[ 2] = cx*cz*sy+sx*sz;
-		_result[ 4] = cy*sz;
-		_result[ 5] = cx*cz + sx*sy*sz;
-		_result[ 6] = -cz*sx + cx*sy*sz;
-		_result[ 8] = -sy;
-		_result[ 9] = cy*sx;
-		_result[10] = cx*cy;
-		_result[15] = 1.0f;
-	};
+	///
+	void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat);
 
-	inline void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz)
-	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
-
-		const float sxsz = sx*sz;
-		const float cycz = cy*cz;
-
-		_result[ 0] = _sx * (cycz - sxsz*sy);
-		_result[ 1] = _sx * -cx*sz;
-		_result[ 2] = _sx * (cz*sy + cy*sxsz);
-		_result[ 3] = 0.0f;
-
-		_result[ 4] = _sy * (cz*sx*sy + cy*sz);
-		_result[ 5] = _sy * cx*cz;
-		_result[ 6] = _sy * (sy*sz -cycz*sx);
-		_result[ 7] = 0.0f;
-
-		_result[ 8] = _sz * -cx*sy;
-		_result[ 9] = _sz * sx;
-		_result[10] = _sz * cx*cy;
-		_result[11] = 0.0f;
-
-		_result[12] = _tx;
-		_result[13] = _ty;
-		_result[14] = _tz;
-		_result[15] = 1.0f;
-	}
-
-	inline void vec3MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
-	{
-		_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
-		_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
-		_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
-	}
+	///
+	void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b);
 
-	inline void vec3MulMtxH(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
-	{
-		float xx = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
-		float yy = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
-		float zz = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
-		float ww = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _mat[15];
-		float invW = fsign(ww)/ww;
-		_result[0] = xx*invW;
-		_result[1] = yy*invW;
-		_result[2] = zz*invW;
-	}
-
-	inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
-	{
-		_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
-		_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
-		_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
-		_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
-	}
+	///
+	void mtxTranspose(float* __restrict _result, const float* __restrict _a);
 
-	inline void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
-	{
-		vec4MulMtx(&_result[ 0], &_a[ 0], _b);
-		vec4MulMtx(&_result[ 4], &_a[ 4], _b);
-		vec4MulMtx(&_result[ 8], &_a[ 8], _b);
-		vec4MulMtx(&_result[12], &_a[12], _b);
-	}
+	///
+	void mtx3Inverse(float* __restrict _result, const float* __restrict _a);
 
-	inline void mtxTranspose(float* __restrict _result, const float* __restrict _a)
-	{
-		_result[ 0] = _a[ 0];
-		_result[ 4] = _a[ 1];
-		_result[ 8] = _a[ 2];
-		_result[12] = _a[ 3];
-		_result[ 1] = _a[ 4];
-		_result[ 5] = _a[ 5];
-		_result[ 9] = _a[ 6];
-		_result[13] = _a[ 7];
-		_result[ 2] = _a[ 8];
-		_result[ 6] = _a[ 9];
-		_result[10] = _a[10];
-		_result[14] = _a[11];
-		_result[ 3] = _a[12];
-		_result[ 7] = _a[13];
-		_result[11] = _a[14];
-		_result[15] = _a[15];
-	}
-
-	inline void mtx3Inverse(float* __restrict _result, const float* __restrict _a)
-	{
-		float xx = _a[0];
-		float xy = _a[1];
-		float xz = _a[2];
-		float yx = _a[3];
-		float yy = _a[4];
-		float yz = _a[5];
-		float zx = _a[6];
-		float zy = _a[7];
-		float zz = _a[8];
-
-		float det = 0.0f;
-		det += xx * (yy*zz - yz*zy);
-		det -= xy * (yx*zz - yz*zx);
-		det += xz * (yx*zy - yy*zx);
-
-		float invDet = 1.0f/det;
-
-		_result[0] = +(yy*zz - yz*zy) * invDet;
-		_result[1] = -(xy*zz - xz*zy) * invDet;
-		_result[2] = +(xy*yz - xz*yy) * invDet;
-
-		_result[3] = -(yx*zz - yz*zx) * invDet;
-		_result[4] = +(xx*zz - xz*zx) * invDet;
-		_result[5] = -(xx*yz - xz*yx) * invDet;
-
-		_result[6] = +(yx*zy - yy*zx) * invDet;
-		_result[7] = -(xx*zy - xy*zx) * invDet;
-		_result[8] = +(xx*yy - xy*yx) * invDet;
-	}
-
-	inline void mtxInverse(float* __restrict _result, const float* __restrict _a)
-	{
-		float xx = _a[ 0];
-		float xy = _a[ 1];
-		float xz = _a[ 2];
-		float xw = _a[ 3];
-		float yx = _a[ 4];
-		float yy = _a[ 5];
-		float yz = _a[ 6];
-		float yw = _a[ 7];
-		float zx = _a[ 8];
-		float zy = _a[ 9];
-		float zz = _a[10];
-		float zw = _a[11];
-		float wx = _a[12];
-		float wy = _a[13];
-		float wz = _a[14];
-		float ww = _a[15];
-
-		float det = 0.0f;
-		det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );
-		det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );
-		det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );
-		det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );
-
-		float invDet = 1.0f/det;
-
-		_result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;
-		_result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;
-		_result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;
-		_result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;
-
-		_result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;
-		_result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;
-		_result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;
-		_result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;
-
-		_result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;
-		_result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;
-		_result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;
-		_result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;
-
-		_result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;
-		_result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;
-		_result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;
-		_result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;
-	}
+	///
+	void mtxInverse(float* __restrict _result, const float* __restrict _a);
 
 	/// Convert LH to RH projection matrix and vice versa.
-	inline void mtxProjFlipHandedness(float* __restrict _dst, const float* __restrict _src)
-	{
-		_dst[ 0] = -_src[ 0];
-		_dst[ 1] = -_src[ 1];
-		_dst[ 2] = -_src[ 2];
-		_dst[ 3] = -_src[ 3];
-		_dst[ 4] =  _src[ 4];
-		_dst[ 5] =  _src[ 5];
-		_dst[ 6] =  _src[ 6];
-		_dst[ 7] =  _src[ 7];
-		_dst[ 8] = -_src[ 8];
-		_dst[ 9] = -_src[ 9];
-		_dst[10] = -_src[10];
-		_dst[11] = -_src[11];
-		_dst[12] =  _src[12];
-		_dst[13] =  _src[13];
-		_dst[14] =  _src[14];
-		_dst[15] =  _src[15];
-	}
+	///
+	void mtxProjFlipHandedness(float* __restrict _dst, const float* __restrict _src);
 
 	/// Convert LH to RH view matrix and vice versa.
-	inline void mtxViewFlipHandedness(float* __restrict _dst, const float* __restrict _src)
-	{
-		_dst[ 0] = -_src[ 0];
-		_dst[ 1] =  _src[ 1];
-		_dst[ 2] = -_src[ 2];
-		_dst[ 3] =  _src[ 3];
-		_dst[ 4] = -_src[ 4];
-		_dst[ 5] =  _src[ 5];
-		_dst[ 6] = -_src[ 6];
-		_dst[ 7] =  _src[ 7];
-		_dst[ 8] = -_src[ 8];
-		_dst[ 9] =  _src[ 9];
-		_dst[10] = -_src[10];
-		_dst[11] =  _src[11];
-		_dst[12] = -_src[12];
-		_dst[13] =  _src[13];
-		_dst[14] = -_src[14];
-		_dst[15] =  _src[15];
-	}
-
-	inline void calcNormal(float _result[3], float _va[3], float _vb[3], float _vc[3])
-	{
-		float ba[3];
-		vec3Sub(ba, _vb, _va);
+	///
+	void mtxViewFlipHandedness(float* __restrict _dst, const float* __restrict _src);
 
-		float ca[3];
-		vec3Sub(ca, _vc, _va);
+	///
+	void calcNormal(float _result[3], float _va[3], float _vb[3], float _vc[3]);
 
-		float baxca[3];
-		vec3Cross(baxca, ba, ca);
+	///
+	void calcPlane(float _result[4], float _va[3], float _vb[3], float _vc[3]);
 
-		vec3Norm(_result, baxca);
-	}
+	///
+	void calcLinearFit2D(float _result[2], const void* _points, uint32_t _stride, uint32_t _numPoints);
 
-	inline void calcPlane(float _result[4], float _va[3], float _vb[3], float _vc[3])
-	{
-		float normal[3];
-		calcNormal(normal, _va, _vb, _vc);
+	///
+	void calcLinearFit3D(float _result[3], const void* _points, uint32_t _stride, uint32_t _numPoints);
 
-		_result[0] = normal[0];
-		_result[1] = normal[1];
-		_result[2] = normal[2];
-		_result[3] = -vec3Dot(normal, _va);
-	}
+	///
+	void rgbToHsv(float _hsv[3], const float _rgb[3]);
 
-	inline void calcLinearFit2D(float _result[2], const void* _points, uint32_t _stride, uint32_t _numPoints)
-	{
-		float sumX  = 0.0f;
-		float sumY  = 0.0f;
-		float sumXX = 0.0f;
-		float sumXY = 0.0f;
-
-		const uint8_t* ptr = (const uint8_t*)_points;
-		for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
-		{
-			const float* point = (const float*)ptr;
-			float xx = point[0];
-			float yy = point[1];
-			sumX  += xx;
-			sumY  += yy;
-			sumXX += xx*xx;
-			sumXY += xx*yy;
-		}
-
-		// [ sum(x^2) sum(x)    ] [ A ] = [ sum(x*y) ]
-		// [ sum(x)   numPoints ] [ B ]   [ sum(y)   ]
-
-		float det = (sumXX*_numPoints - sumX*sumX);
-		float invDet = 1.0f/det;
-
-		_result[0] = (-sumX * sumY + _numPoints * sumXY) * invDet;
-		_result[1] = (sumXX * sumY - sumX       * sumXY) * invDet;
-	}
-
-	inline void calcLinearFit3D(float _result[3], const void* _points, uint32_t _stride, uint32_t _numPoints)
-	{
-		float sumX  = 0.0f;
-		float sumY  = 0.0f;
-		float sumZ  = 0.0f;
-		float sumXX = 0.0f;
-		float sumXY = 0.0f;
-		float sumXZ = 0.0f;
-		float sumYY = 0.0f;
-		float sumYZ = 0.0f;
-
-		const uint8_t* ptr = (const uint8_t*)_points;
-		for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
-		{
-			const float* point = (const float*)ptr;
-			float xx = point[0];
-			float yy = point[1];
-			float zz = point[2];
-
-			sumX  += xx;
-			sumY  += yy;
-			sumZ  += zz;
-			sumXX += xx*xx;
-			sumXY += xx*yy;
-			sumXZ += xx*zz;
-			sumYY += yy*yy;
-			sumYZ += yy*zz;
-		}
-
-		// [ sum(x^2) sum(x*y) sum(x)    ] [ A ]   [ sum(x*z) ]
-		// [ sum(x*y) sum(y^2) sum(y)    ] [ B ] = [ sum(y*z) ]
-		// [ sum(x)   sum(y)   numPoints ] [ C ]   [ sum(z)   ]
-
-		float mtx[9] =
-		{
-			sumXX, sumXY, sumX,
-			sumXY, sumYY, sumY,
-			sumX,  sumY,  float(_numPoints),
-		};
-		float invMtx[9];
-		mtx3Inverse(invMtx, mtx);
-
-		_result[0] = invMtx[0]*sumXZ + invMtx[1]*sumYZ + invMtx[2]*sumZ;
-		_result[1] = invMtx[3]*sumXZ + invMtx[4]*sumYZ + invMtx[5]*sumZ;
-		_result[2] = invMtx[6]*sumXZ + invMtx[7]*sumYZ + invMtx[8]*sumZ;
-	}
-
-	inline void rgbToHsv(float _hsv[3], const float _rgb[3])
-	{
-		const float rr = _rgb[0];
-		const float gg = _rgb[1];
-		const float bb = _rgb[2];
-
-		const float s0 = fstep(bb, gg);
-
-		const float px = flerp(bb,        gg,         s0);
-		const float py = flerp(gg,        bb,         s0);
-		const float pz = flerp(-1.0f,     0.0f,       s0);
-		const float pw = flerp(2.0f/3.0f, -1.0f/3.0f, s0);
-
-		const float s1 = fstep(px, rr);
-
-		const float qx = flerp(px, rr, s1);
-		const float qy = py;
-		const float qz = flerp(pw, pz, s1);
-		const float qw = flerp(rr, px, s1);
-
-		const float dd = qx - fmin(qw, qy);
-		const float ee = 1.0e-10f;
-
-		_hsv[0] = fabsolute(qz + (qw - qy) / (6.0f * dd + ee) );
-		_hsv[1] = dd / (qx + ee);
-		_hsv[2] = qx;
-	}
-
-	inline void hsvToRgb(float _rgb[3], const float _hsv[3])
-	{
-		const float hh = _hsv[0];
-		const float ss = _hsv[1];
-		const float vv = _hsv[2];
-
-		const float px = fabsolute(ffract(hh + 1.0f     ) * 6.0f - 3.0f);
-		const float py = fabsolute(ffract(hh + 2.0f/3.0f) * 6.0f - 3.0f);
-		const float pz = fabsolute(ffract(hh + 1.0f/3.0f) * 6.0f - 3.0f);
-
-		_rgb[0] = vv * flerp(1.0f, fsaturate(px - 1.0f), ss);
-		_rgb[1] = vv * flerp(1.0f, fsaturate(py - 1.0f), ss);
-		_rgb[2] = vv * flerp(1.0f, fsaturate(pz - 1.0f), ss);
-	}
+	///
+	void hsvToRgb(float _rgb[3], const float _hsv[3]);
 
 } // namespace bx
 
+#include "fpumath.inl"
+
 #endif // BX_FPU_MATH_H_HEADER_GUARD

+ 1356 - 0
include/bx/fpumath.inl

@@ -0,0 +1,1356 @@
+/*
+ * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bx#license-bsd-2-clause
+ */
+
+// FPU math lib
+
+#ifndef BX_FPU_MATH_H_HEADER_GUARD
+#	error "Must be included from bx/fpumath.h!"
+#endif // BX_FPU_MATH_H_HEADER_GUARD
+
+#include "bx.h"
+#include <math.h>
+#include <string.h>
+
+namespace bx
+{
+	inline float toRad(float _deg)
+	{
+		return _deg * pi / 180.0f;
+	}
+
+	inline float toDeg(float _rad)
+	{
+		return _rad * 180.0f / pi;
+	}
+
+	inline float ffloor(float _f)
+	{
+		return floorf(_f);
+	}
+
+	inline float fceil(float _f)
+	{
+		return ceilf(_f);
+	}
+
+	inline float fround(float _f)
+	{
+		return ffloor(_f + 0.5f);
+	}
+
+	inline float fmin(float _a, float _b)
+	{
+		return _a < _b ? _a : _b;
+	}
+
+	inline float fmax(float _a, float _b)
+	{
+		return _a > _b ? _a : _b;
+	}
+
+	inline float fmin3(float _a, float _b, float _c)
+	{
+		return fmin(_a, fmin(_b, _c) );
+	}
+
+	inline float fmax3(float _a, float _b, float _c)
+	{
+		return fmax(_a, fmax(_b, _c) );
+	}
+
+	inline float fclamp(float _a, float _min, float _max)
+	{
+		return fmin(fmax(_a, _min), _max);
+	}
+
+	inline float fsaturate(float _a)
+	{
+		return fclamp(_a, 0.0f, 1.0f);
+	}
+
+	inline float flerp(float _a, float _b, float _t)
+	{
+		return _a + (_b - _a) * _t;
+	}
+
+	inline float fsign(float _a)
+	{
+		return _a < 0.0f ? -1.0f : 1.0f;
+	}
+
+	inline float fabsolute(float _a)
+	{
+		return fabsf(_a);
+	}
+
+	inline float fsq(float _a)
+	{
+		return _a * _a;
+	}
+
+	inline float fsin(float _a)
+	{
+		return sinf(_a);
+	}
+
+	inline float fasin(float _a)
+	{
+		return asinf(_a);
+	}
+
+	inline float fcos(float _a)
+	{
+		return cosf(_a);
+	}
+
+	inline float facos(float _a)
+	{
+		return acosf(_a);
+	}
+
+	inline float fatan2(float _y, float _x)
+	{
+		return atan2f(_y, _x);
+	}
+
+	inline float fpow(float _a, float _b)
+	{
+		return powf(_a, _b);
+	}
+
+	inline float fexp2(float _a)
+	{
+		return fpow(2.0f, _a);
+	}
+
+	inline float flog(float _a)
+	{
+		return logf(_a);
+	}
+
+	inline float flog2(float _a)
+	{
+		return flog(_a) * 1.442695041f;
+	}
+
+	inline float fsqrt(float _a)
+	{
+		return sqrtf(_a);
+	}
+
+	inline float frsqrt(float _a)
+	{
+		return 1.0f/fsqrt(_a);
+	}
+
+	inline float ffract(float _a)
+	{
+		return _a - floorf(_a);
+	}
+
+	inline float fmod(float _a, float _b)
+	{
+		return fmodf(_a, _b);
+	}
+
+	inline bool fequal(float _a, float _b, float _epsilon)
+	{
+		// http://realtimecollisiondetection.net/blog/?p=89
+		const float lhs = fabsolute(_a - _b);
+		const float rhs = _epsilon * fmax3(1.0f, fabsolute(_a), fabsolute(_b) );
+		return lhs <= rhs;
+	}
+
+	inline bool fequal(const float* __restrict _a, const float* __restrict _b, uint32_t _num, float _epsilon)
+	{
+		bool equal = fequal(_a[0], _b[0], _epsilon);
+		for (uint32_t ii = 1; equal && ii < _num; ++ii)
+		{
+			equal = fequal(_a[ii], _b[ii], _epsilon);
+		}
+		return equal;
+	}
+
+	inline float fwrap(float _a, float _wrap)
+	{
+		const float mod    = fmod(_a, _wrap);
+		const float result = mod < 0.0f ? _wrap + mod : mod;
+		return result;
+	}
+
+	inline float fstep(float _edge, float _a)
+	{
+		return _a < _edge ? 0.0f : 1.0f;
+	}
+
+	inline float fpulse(float _a, float _start, float _end)
+	{
+		return fstep(_a, _start) - fstep(_a, _end);
+	}
+
+	inline float fsmoothstep(float _a)
+	{
+		return fsq(_a)*(3.0f - 2.0f*_a);
+	}
+
+	inline float fbias(float _time, float _bias)
+	{
+		return _time / ( ( (1.0f/_bias - 2.0f)*(1.0f - _time) ) + 1.0f);
+	}
+
+	inline float fgain(float _time, float _gain)
+	{
+		if (_time < 0.5f)
+		{
+			return fbias(_time * 2.0f, _gain) * 0.5f;
+		}
+
+		return fbias(_time * 2.0f - 1.0f, 1.0f - _gain) * 0.5f + 0.5f;
+	}
+
+	inline void vec3Move(float* __restrict _result, const float* __restrict _a)
+	{
+		_result[0] = _a[0];
+		_result[1] = _a[1];
+		_result[2] = _a[2];
+	}
+
+	inline void vec3Abs(float* __restrict _result, const float* __restrict _a)
+	{
+		_result[0] = fabsolute(_a[0]);
+		_result[1] = fabsolute(_a[1]);
+		_result[2] = fabsolute(_a[2]);
+	}
+
+	inline void vec3Neg(float* __restrict _result, const float* __restrict _a)
+	{
+		_result[0] = -_a[0];
+		_result[1] = -_a[1];
+		_result[2] = -_a[2];
+	}
+
+	inline void vec3Add(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		_result[0] = _a[0] + _b[0];
+		_result[1] = _a[1] + _b[1];
+		_result[2] = _a[2] + _b[2];
+	}
+
+	inline void vec3Add(float* __restrict _result, const float* __restrict _a, float _b)
+	{
+		_result[0] = _a[0] + _b;
+		_result[1] = _a[1] + _b;
+		_result[2] = _a[2] + _b;
+	}
+
+	inline void vec3Sub(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		_result[0] = _a[0] - _b[0];
+		_result[1] = _a[1] - _b[1];
+		_result[2] = _a[2] - _b[2];
+	}
+
+	inline void vec3Sub(float* __restrict _result, const float* __restrict _a, float _b)
+	{
+		_result[0] = _a[0] - _b;
+		_result[1] = _a[1] - _b;
+		_result[2] = _a[2] - _b;
+	}
+
+	inline void vec3Mul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		_result[0] = _a[0] * _b[0];
+		_result[1] = _a[1] * _b[1];
+		_result[2] = _a[2] * _b[2];
+	}
+
+	inline void vec3Mul(float* __restrict _result, const float* __restrict _a, float _b)
+	{
+		_result[0] = _a[0] * _b;
+		_result[1] = _a[1] * _b;
+		_result[2] = _a[2] * _b;
+	}
+
+	inline float vec3Dot(const float* __restrict _a, const float* __restrict _b)
+	{
+		return _a[0]*_b[0] + _a[1]*_b[1] + _a[2]*_b[2];
+	}
+
+	inline void vec3Cross(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		_result[0] = _a[1]*_b[2] - _a[2]*_b[1];
+		_result[1] = _a[2]*_b[0] - _a[0]*_b[2];
+		_result[2] = _a[0]*_b[1] - _a[1]*_b[0];
+	}
+
+	inline float vec3Length(const float* _a)
+	{
+		return fsqrt(vec3Dot(_a, _a) );
+	}
+
+	inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, float _t)
+	{
+		_result[0] = flerp(_a[0], _b[0], _t);
+		_result[1] = flerp(_a[1], _b[1], _t);
+		_result[2] = flerp(_a[2], _b[2], _t);
+	}
+
+	inline void vec3Lerp(float* __restrict _result, const float* __restrict _a, const float* __restrict _b, const float* __restrict _c)
+	{
+		_result[0] = flerp(_a[0], _b[0], _c[0]);
+		_result[1] = flerp(_a[1], _b[1], _c[1]);
+		_result[2] = flerp(_a[2], _b[2], _c[2]);
+	}
+
+	inline float vec3Norm(float* __restrict _result, const float* __restrict _a)
+	{
+		const float len = vec3Length(_a);
+		const float invLen = 1.0f/len;
+		_result[0] = _a[0] * invLen;
+		_result[1] = _a[1] * invLen;
+		_result[2] = _a[2] * invLen;
+		return len;
+	}
+
+	inline void vec3Min(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		_result[0] = fmin(_a[0], _b[0]);
+		_result[1] = fmin(_a[1], _b[1]);
+		_result[2] = fmin(_a[2], _b[2]);
+	}
+
+	inline void vec3Max(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		_result[0] = fmax(_a[0], _b[0]);
+		_result[1] = fmax(_a[1], _b[1]);
+		_result[2] = fmax(_a[2], _b[2]);
+	}
+
+	inline void vec3Rcp(float* __restrict _result, const float* __restrict _a)
+	{
+		_result[0] = 1.0f / _a[0];
+		_result[1] = 1.0f / _a[1];
+		_result[2] = 1.0f / _a[2];
+	}
+
+	inline void vec3TangentFrame(const float* __restrict _n, float* __restrict _t, float* __restrict _b)
+	{
+		const float nx = _n[0];
+		const float ny = _n[1];
+		const float nz = _n[2];
+
+		if (bx::fabsolute(nx) > bx::fabsolute(nz) )
+		{
+			float invLen = 1.0f / bx::fsqrt(nx*nx + nz*nz);
+			_t[0] = -nz * invLen;
+			_t[1] =  0.0f;
+			_t[2] =  nx * invLen;
+		}
+		else
+		{
+			float invLen = 1.0f / bx::fsqrt(ny*ny + nz*nz);
+			_t[0] =  0.0f;
+			_t[1] =  nz * invLen;
+			_t[2] = -ny * invLen;
+		}
+
+		bx::vec3Cross(_b, _n, _t);
+	}
+
+	inline void vec3TangentFrame(const float* __restrict _n, float* __restrict _t, float* __restrict _b, float _angle)
+	{
+		vec3TangentFrame(_n, _t, _b);
+
+		const float sa = fsin(_angle);
+		const float ca = fcos(_angle);
+
+		_t[0] = -sa * _b[0] + ca * _t[0];
+		_t[1] = -sa * _b[1] + ca * _t[1];
+		_t[2] = -sa * _b[2] + ca * _t[2];
+
+		bx::vec3Cross(_b, _n, _t);
+	}
+
+	inline void quatIdentity(float* _result)
+	{
+		_result[0] = 0.0f;
+		_result[1] = 0.0f;
+		_result[2] = 0.0f;
+		_result[3] = 1.0f;
+	}
+
+	inline void quatMove(float* __restrict _result, const float* __restrict _a)
+	{
+		_result[0] = _a[0];
+		_result[1] = _a[1];
+		_result[2] = _a[2];
+		_result[3] = _a[3];
+	}
+
+	inline void quatMulXYZ(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb)
+	{
+		const float ax = _qa[0];
+		const float ay = _qa[1];
+		const float az = _qa[2];
+		const float aw = _qa[3];
+
+		const float bx = _qb[0];
+		const float by = _qb[1];
+		const float bz = _qb[2];
+		const float bw = _qb[3];
+
+		_result[0] = aw * bx + ax * bw + ay * bz - az * by;
+		_result[1] = aw * by - ax * bz + ay * bw + az * bx;
+		_result[2] = aw * bz + ax * by - ay * bx + az * bw;
+	}
+
+	inline void quatMul(float* __restrict _result, const float* __restrict _qa, const float* __restrict _qb)
+	{
+		const float ax = _qa[0];
+		const float ay = _qa[1];
+		const float az = _qa[2];
+		const float aw = _qa[3];
+
+		const float bx = _qb[0];
+		const float by = _qb[1];
+		const float bz = _qb[2];
+		const float bw = _qb[3];
+
+		_result[0] = aw * bx + ax * bw + ay * bz - az * by;
+		_result[1] = aw * by - ax * bz + ay * bw + az * bx;
+		_result[2] = aw * bz + ax * by - ay * bx + az * bw;
+		_result[3] = aw * bw - ax * bx - ay * by - az * bz;
+	}
+
+	inline void quatInvert(float* __restrict _result, const float* __restrict _quat)
+	{
+		_result[0] = -_quat[0];
+		_result[1] = -_quat[1];
+		_result[2] = -_quat[2];
+		_result[3] =  _quat[3];
+	}
+
+	inline float quatDot(const float* __restrict _a, const float* __restrict _b)
+	{
+		return _a[0]*_b[0]
+			 + _a[1]*_b[1]
+			 + _a[2]*_b[2]
+			 + _a[3]*_b[3]
+			 ;
+	}
+
+	inline void quatNorm(float* __restrict _result, const float* __restrict _quat)
+	{
+		const float norm = quatDot(_quat, _quat);
+		if (0.0f < norm)
+		{
+			const float invNorm = 1.0f / fsqrt(norm);
+			_result[0] = _quat[0] * invNorm;
+			_result[1] = _quat[1] * invNorm;
+			_result[2] = _quat[2] * invNorm;
+			_result[3] = _quat[3] * invNorm;
+		}
+		else
+		{
+			quatIdentity(_result);
+		}
+	}
+
+	inline void quatToEuler(float* __restrict _result, const float* __restrict _quat)
+	{
+		const float x = _quat[0];
+		const float y = _quat[1];
+		const float z = _quat[2];
+		const float w = _quat[3];
+
+		const float yy = y * y;
+		const float zz = z * z;
+
+		const float xx = x * x;
+		_result[0] = fatan2(2.0f * (x * w - y * z), 1.0f - 2.0f * (xx + zz) );
+		_result[1] = fatan2(2.0f * (y * w + x * z), 1.0f - 2.0f * (yy + zz) );
+		_result[2] = fasin (2.0f * (x * y + z * w) );
+	}
+
+	inline void quatRotateAxis(float* __restrict _result, const float* _axis, float _angle)
+	{
+		const float ha = _angle * 0.5f;
+		const float ca = fcos(ha);
+		const float sa = fsin(ha);
+		_result[0] = _axis[0] * sa;
+		_result[1] = _axis[1] * sa;
+		_result[2] = _axis[2] * sa;
+		_result[3] = ca;
+	}
+
+	inline void quatRotateX(float* _result, float _ax)
+	{
+		const float hx = _ax * 0.5f;
+		const float cx = fcos(hx);
+		const float sx = fsin(hx);
+		_result[0] = sx;
+		_result[1] = 0.0f;
+		_result[2] = 0.0f;
+		_result[3] = cx;
+	}
+
+	inline void quatRotateY(float* _result, float _ay)
+	{
+		const float hy = _ay * 0.5f;
+		const float cy = fcos(hy);
+		const float sy = fsin(hy);
+		_result[0] = 0.0f;
+		_result[1] = sy;
+		_result[2] = 0.0f;
+		_result[3] = cy;
+	}
+
+	inline void quatRotateZ(float* _result, float _az)
+	{
+		const float hz = _az * 0.5f;
+		const float cz = fcos(hz);
+		const float sz = fsin(hz);
+		_result[0] = 0.0f;
+		_result[1] = 0.0f;
+		_result[2] = sz;
+		_result[3] = cz;
+	}
+
+	inline void vec3MulQuat(float* __restrict _result, const float* __restrict _vec, const float* __restrict _quat)
+	{
+		float tmp0[4];
+		quatInvert(tmp0, _quat);
+
+		float qv[4];
+		qv[0] = _vec[0];
+		qv[1] = _vec[1];
+		qv[2] = _vec[2];
+		qv[3] = 0.0f;
+
+		float tmp1[4];
+		quatMul(tmp1, tmp0, qv);
+
+		quatMulXYZ(_result, tmp1, _quat);
+	}
+
+	inline void mtxIdentity(float* _result)
+	{
+		memset(_result, 0, sizeof(float)*16);
+		_result[0] = _result[5] = _result[10] = _result[15] = 1.0f;
+	}
+
+	inline void mtxTranslate(float* _result, float _tx, float _ty, float _tz)
+	{
+		mtxIdentity(_result);
+		_result[12] = _tx;
+		_result[13] = _ty;
+		_result[14] = _tz;
+	}
+
+	inline void mtxScale(float* _result, float _sx, float _sy, float _sz)
+	{
+		memset(_result, 0, sizeof(float) * 16);
+		_result[0]  = _sx;
+		_result[5]  = _sy;
+		_result[10] = _sz;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxScale(float* _result, float _scale)
+	{
+		mtxScale(_result, _scale, _scale, _scale);
+	}
+
+	inline void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _scale, const float* __restrict _pos)
+	{
+		float tangent[3];
+		float bitangent[3];
+		vec3TangentFrame(_normal, tangent, bitangent);
+
+		vec3Mul(&_result[ 0], bitangent, _scale);
+		vec3Mul(&_result[ 4], _normal,   _scale);
+		vec3Mul(&_result[ 8], tangent,   _scale);
+
+		_result[ 3] = 0.0f;
+		_result[ 7] = 0.0f;
+		_result[11] = 0.0f;
+		_result[12] = _pos[0];
+		_result[13] = _pos[1];
+		_result[14] = _pos[2];
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxFromNormal(float* __restrict _result, const float* __restrict _normal, float _scale, const float* __restrict _pos, float _angle)
+	{
+		float tangent[3];
+		float bitangent[3];
+		vec3TangentFrame(_normal, tangent, bitangent, _angle);
+
+		vec3Mul(&_result[ 0], bitangent, _scale);
+		vec3Mul(&_result[ 4], _normal,   _scale);
+		vec3Mul(&_result[ 8], tangent,   _scale);
+
+		_result[ 3] = 0.0f;
+		_result[ 7] = 0.0f;
+		_result[11] = 0.0f;
+		_result[12] = _pos[0];
+		_result[13] = _pos[1];
+		_result[14] = _pos[2];
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxQuat(float* __restrict _result, const float* __restrict _quat)
+	{
+		const float x = _quat[0];
+		const float y = _quat[1];
+		const float z = _quat[2];
+		const float w = _quat[3];
+
+		const float x2  =  x + x;
+		const float y2  =  y + y;
+		const float z2  =  z + z;
+		const float x2x = x2 * x;
+		const float x2y = x2 * y;
+		const float x2z = x2 * z;
+		const float x2w = x2 * w;
+		const float y2y = y2 * y;
+		const float y2z = y2 * z;
+		const float y2w = y2 * w;
+		const float z2z = z2 * z;
+		const float z2w = z2 * w;
+
+		_result[ 0] = 1.0f - (y2y + z2z);
+		_result[ 1] =         x2y - z2w;
+		_result[ 2] =         x2z + y2w;
+		_result[ 3] = 0.0f;
+
+		_result[ 4] =         x2y + z2w;
+		_result[ 5] = 1.0f - (x2x + z2z);
+		_result[ 6] =         y2z - x2w;
+		_result[ 7] = 0.0f;
+
+		_result[ 8] =         x2z - y2w;
+		_result[ 9] =         y2z + x2w;
+		_result[10] = 1.0f - (x2x + y2y);
+		_result[11] = 0.0f;
+
+		_result[12] = 0.0f;
+		_result[13] = 0.0f;
+		_result[14] = 0.0f;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxQuatTranslation(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation)
+	{
+		mtxQuat(_result, _quat);
+		_result[12] = -(_result[0]*_translation[0] + _result[4]*_translation[1] + _result[ 8]*_translation[2]);
+		_result[13] = -(_result[1]*_translation[0] + _result[5]*_translation[1] + _result[ 9]*_translation[2]);
+		_result[14] = -(_result[2]*_translation[0] + _result[6]*_translation[1] + _result[10]*_translation[2]);
+	}
+
+	inline void mtxQuatTranslationHMD(float* __restrict _result, const float* __restrict _quat, const float* __restrict _translation)
+	{
+		float quat[4];
+		quat[0] = -_quat[0];
+		quat[1] = -_quat[1];
+		quat[2] =  _quat[2];
+		quat[3] =  _quat[3];
+		mtxQuatTranslation(_result, quat, _translation);
+	}
+
+	inline void mtxLookAt_Impl(float* __restrict _result, const float* __restrict _eye, const float* __restrict _view, const float* __restrict _up)
+	{
+		float up[3] = { 0.0f, 1.0f, 0.0f };
+		if (NULL != _up)
+		{
+			up[0] = _up[0];
+			up[1] = _up[1];
+			up[2] = _up[2];
+		}
+
+		float tmp[4];
+		vec3Cross(tmp, up, _view);
+
+		float right[4];
+		vec3Norm(right, tmp);
+
+		vec3Cross(up, _view, right);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = right[0];
+		_result[ 1] = up[0];
+		_result[ 2] = _view[0];
+
+		_result[ 4] = right[1];
+		_result[ 5] = up[1];
+		_result[ 6] = _view[1];
+
+		_result[ 8] = right[2];
+		_result[ 9] = up[2];
+		_result[10] = _view[2];
+
+		_result[12] = -vec3Dot(right, _eye);
+		_result[13] = -vec3Dot(up, _eye);
+		_result[14] = -vec3Dot(_view, _eye);
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxLookAtLh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up)
+	{
+		float tmp[4];
+		vec3Sub(tmp, _at, _eye);
+
+		float view[4];
+		vec3Norm(view, tmp);
+
+		mtxLookAt_Impl(_result, _eye, view, _up);
+	}
+
+	inline void mtxLookAtRh(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up)
+	{
+		float tmp[4];
+		vec3Sub(tmp, _eye, _at);
+
+		float view[4];
+		vec3Norm(view, tmp);
+
+		mtxLookAt_Impl(_result, _eye, view, _up);
+	}
+
+	inline void mtxLookAt(float* __restrict _result, const float* __restrict _eye, const float* __restrict _at, const float* __restrict _up)
+	{
+		mtxLookAtLh(_result, _eye, _at, _up);
+	}
+
+	template <Handness::Enum HandnessT>
+	inline void mtxProjXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, float _far, bool _oglNdc)
+	{
+		const float diff = _far-_near;
+		const float aa = _oglNdc ?       (_far+_near)/diff : _far/diff;
+		const float bb = _oglNdc ?  (2.0f*_far*_near)/diff : _near*aa;
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = _width;
+		_result[ 5] = _height;
+		_result[ 8] = (Handness::Right == HandnessT) ?    _x :  -_x;
+		_result[ 9] = (Handness::Right == HandnessT) ?    _y :  -_y;
+		_result[10] = (Handness::Right == HandnessT) ?   -aa :   aa;
+		_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
+		_result[14] = -bb;
+	}
+
+	template <Handness::Enum HandnessT>
+	inline void mtxProj_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
+	{
+		const float invDiffRl = 1.0f/(_rt - _lt);
+		const float invDiffUd = 1.0f/(_ut - _dt);
+		const float width  =  2.0f*_near * invDiffRl;
+		const float height =  2.0f*_near * invDiffUd;
+		const float xx     = (_rt + _lt) * invDiffRl;
+		const float yy     = (_ut + _dt) * invDiffUd;
+		mtxProjXYWH<HandnessT>(_result, xx, yy, width, height, _near, _far, _oglNdc);
+	}
+
+	template <Handness::Enum HandnessT>
+	inline void mtxProj_impl(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _far, _oglNdc);
+	}
+
+	template <Handness::Enum HandnessT>
+	inline void mtxProj_impl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
+	{
+		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
+		const float width  = height * 1.0f/_aspect;
+		mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProj(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProjLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Left>(_result, _fov, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Left>(_result, _fovy, _aspect, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProjRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Right>(_result, _fov, _near, _far, _oglNdc);
+	}
+
+	inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
+	{
+		mtxProj_impl<Handness::Right>(_result, _fovy, _aspect, _near, _far, _oglNdc);
+	}
+
+	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
+	inline void mtxProjInfXYWH(float* _result, float _x, float _y, float _width, float _height, float _near, bool _oglNdc)
+	{
+		float aa;
+		float bb;
+		if (BX_ENABLED(NearFar::Reverse == NearFarT) )
+		{
+			aa = _oglNdc ?       -1.0f :   0.0f;
+			bb = _oglNdc ? -2.0f*_near : -_near;
+		}
+		else
+		{
+			aa = 1.0f;
+			bb = _oglNdc ? 2.0f*_near : _near;
+		}
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = _width;
+		_result[ 5] = _height;
+		_result[ 8] = (Handness::Right == HandnessT) ?    _x :  -_x;
+		_result[ 9] = (Handness::Right == HandnessT) ?    _y :  -_y;
+		_result[10] = (Handness::Right == HandnessT) ?   -aa :   aa;
+		_result[11] = (Handness::Right == HandnessT) ? -1.0f : 1.0f;
+		_result[14] = -bb;
+	}
+
+	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
+	inline void mtxProjInf_impl(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
+	{
+		const float invDiffRl = 1.0f/(_rt - _lt);
+		const float invDiffUd = 1.0f/(_ut - _dt);
+		const float width  =  2.0f*_near * invDiffRl;
+		const float height =  2.0f*_near * invDiffUd;
+		const float xx     = (_rt + _lt) * invDiffRl;
+		const float yy     = (_ut + _dt) * invDiffUd;
+		mtxProjInfXYWH<NearFarT,HandnessT>(_result, xx, yy, width, height, _near, _oglNdc);
+	}
+
+	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
+	inline void mtxProjInf_impl(float* _result, const float _fov[4], float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
+	}
+
+	template <NearFar::Enum NearFarT, Handness::Enum HandnessT>
+	inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
+	{
+		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
+		const float width  = height * 1.0f/_aspect;
+		mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
+	}
+
+	inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
+	}
+
+	inline void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fov, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fov, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fov, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	template <Handness::Enum HandnessT>
+	inline void mtxOrtho_impl(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
+	{
+		const float aa = 2.0f/(_right - _left);
+		const float bb = 2.0f/(_top - _bottom);
+		const float cc = (_oglNdc ? 2.0f : 1.0f) / (_far - _near);
+		const float dd = (_left + _right)/(_left - _right);
+		const float ee = (_top + _bottom)/(_bottom - _top);
+		const float ff = _oglNdc ? (_near + _far)/(_near - _far) : _near/(_near - _far);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = aa;
+		_result[ 5] = bb;
+		_result[10] = (Handness::Right == HandnessT) ? -cc : cc;
+		_result[12] = dd + _offset;
+		_result[13] = ee;
+		_result[14] = ff;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxOrtho(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
+	{
+		mtxOrtho_impl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
+	}
+
+	inline void mtxOrthoLh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
+	{
+		mtxOrtho_impl<Handness::Left>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
+	}
+
+	inline void mtxOrthoRh(float* _result, float _left, float _right, float _bottom, float _top, float _near, float _far, float _offset, bool _oglNdc)
+	{
+		mtxOrtho_impl<Handness::Right>(_result, _left, _right, _bottom, _top, _near, _far, _offset, _oglNdc);
+	}
+
+	inline void mtxRotateX(float* _result, float _ax)
+	{
+		const float sx = fsin(_ax);
+		const float cx = fcos(_ax);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = 1.0f;
+		_result[ 5] = cx;
+		_result[ 6] = -sx;
+		_result[ 9] = sx;
+		_result[10] = cx;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxRotateY(float* _result, float _ay)
+	{
+		const float sy = fsin(_ay);
+		const float cy = fcos(_ay);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = cy;
+		_result[ 2] = sy;
+		_result[ 5] = 1.0f;
+		_result[ 8] = -sy;
+		_result[10] = cy;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxRotateZ(float* _result, float _az)
+	{
+		const float sz = fsin(_az);
+		const float cz = fcos(_az);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = cz;
+		_result[ 1] = -sz;
+		_result[ 4] = sz;
+		_result[ 5] = cz;
+		_result[10] = 1.0f;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxRotateXY(float* _result, float _ax, float _ay)
+	{
+		const float sx = fsin(_ax);
+		const float cx = fcos(_ax);
+		const float sy = fsin(_ay);
+		const float cy = fcos(_ay);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = cy;
+		_result[ 2] = sy;
+		_result[ 4] = sx*sy;
+		_result[ 5] = cx;
+		_result[ 6] = -sx*cy;
+		_result[ 8] = -cx*sy;
+		_result[ 9] = sx;
+		_result[10] = cx*cy;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
+	{
+		const float sx = fsin(_ax);
+		const float cx = fcos(_ax);
+		const float sy = fsin(_ay);
+		const float cy = fcos(_ay);
+		const float sz = fsin(_az);
+		const float cz = fcos(_az);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = cy*cz;
+		_result[ 1] = -cy*sz;
+		_result[ 2] = sy;
+		_result[ 4] = cz*sx*sy + cx*sz;
+		_result[ 5] = cx*cz - sx*sy*sz;
+		_result[ 6] = -cy*sx;
+		_result[ 8] = -cx*cz*sy + sx*sz;
+		_result[ 9] = cz*sx + cx*sy*sz;
+		_result[10] = cx*cy;
+		_result[15] = 1.0f;
+	}
+
+	inline void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
+	{
+		const float sx = fsin(_ax);
+		const float cx = fcos(_ax);
+		const float sy = fsin(_ay);
+		const float cy = fcos(_ay);
+		const float sz = fsin(_az);
+		const float cz = fcos(_az);
+
+		memset(_result, 0, sizeof(float)*16);
+		_result[ 0] = cy*cz;
+		_result[ 1] = cz*sx*sy-cx*sz;
+		_result[ 2] = cx*cz*sy+sx*sz;
+		_result[ 4] = cy*sz;
+		_result[ 5] = cx*cz + sx*sy*sz;
+		_result[ 6] = -cz*sx + cx*sy*sz;
+		_result[ 8] = -sy;
+		_result[ 9] = cy*sx;
+		_result[10] = cx*cy;
+		_result[15] = 1.0f;
+	};
+
+	inline void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz)
+	{
+		const float sx = fsin(_ax);
+		const float cx = fcos(_ax);
+		const float sy = fsin(_ay);
+		const float cy = fcos(_ay);
+		const float sz = fsin(_az);
+		const float cz = fcos(_az);
+
+		const float sxsz = sx*sz;
+		const float cycz = cy*cz;
+
+		_result[ 0] = _sx * (cycz - sxsz*sy);
+		_result[ 1] = _sx * -cx*sz;
+		_result[ 2] = _sx * (cz*sy + cy*sxsz);
+		_result[ 3] = 0.0f;
+
+		_result[ 4] = _sy * (cz*sx*sy + cy*sz);
+		_result[ 5] = _sy * cx*cz;
+		_result[ 6] = _sy * (sy*sz -cycz*sx);
+		_result[ 7] = 0.0f;
+
+		_result[ 8] = _sz * -cx*sy;
+		_result[ 9] = _sz * sx;
+		_result[10] = _sz * cx*cy;
+		_result[11] = 0.0f;
+
+		_result[12] = _tx;
+		_result[13] = _ty;
+		_result[14] = _tz;
+		_result[15] = 1.0f;
+	}
+
+	inline void vec3MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
+	{
+		_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
+		_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
+		_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
+	}
+
+	inline void vec3MulMtxH(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
+	{
+		float xx = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _mat[12];
+		float yy = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
+		float zz = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
+		float ww = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _mat[15];
+		float invW = fsign(ww)/ww;
+		_result[0] = xx*invW;
+		_result[1] = yy*invW;
+		_result[2] = zz*invW;
+	}
+
+	inline void vec4MulMtx(float* __restrict _result, const float* __restrict _vec, const float* __restrict _mat)
+	{
+		_result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
+		_result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
+		_result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
+		_result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
+	}
+
+	inline void mtxMul(float* __restrict _result, const float* __restrict _a, const float* __restrict _b)
+	{
+		vec4MulMtx(&_result[ 0], &_a[ 0], _b);
+		vec4MulMtx(&_result[ 4], &_a[ 4], _b);
+		vec4MulMtx(&_result[ 8], &_a[ 8], _b);
+		vec4MulMtx(&_result[12], &_a[12], _b);
+	}
+
+	inline void mtxTranspose(float* __restrict _result, const float* __restrict _a)
+	{
+		_result[ 0] = _a[ 0];
+		_result[ 4] = _a[ 1];
+		_result[ 8] = _a[ 2];
+		_result[12] = _a[ 3];
+		_result[ 1] = _a[ 4];
+		_result[ 5] = _a[ 5];
+		_result[ 9] = _a[ 6];
+		_result[13] = _a[ 7];
+		_result[ 2] = _a[ 8];
+		_result[ 6] = _a[ 9];
+		_result[10] = _a[10];
+		_result[14] = _a[11];
+		_result[ 3] = _a[12];
+		_result[ 7] = _a[13];
+		_result[11] = _a[14];
+		_result[15] = _a[15];
+	}
+
+	/// Convert LH to RH projection matrix and vice versa.
+	inline void mtxProjFlipHandedness(float* __restrict _dst, const float* __restrict _src)
+	{
+		_dst[ 0] = -_src[ 0];
+		_dst[ 1] = -_src[ 1];
+		_dst[ 2] = -_src[ 2];
+		_dst[ 3] = -_src[ 3];
+		_dst[ 4] =  _src[ 4];
+		_dst[ 5] =  _src[ 5];
+		_dst[ 6] =  _src[ 6];
+		_dst[ 7] =  _src[ 7];
+		_dst[ 8] = -_src[ 8];
+		_dst[ 9] = -_src[ 9];
+		_dst[10] = -_src[10];
+		_dst[11] = -_src[11];
+		_dst[12] =  _src[12];
+		_dst[13] =  _src[13];
+		_dst[14] =  _src[14];
+		_dst[15] =  _src[15];
+	}
+
+	/// Convert LH to RH view matrix and vice versa.
+	inline void mtxViewFlipHandedness(float* __restrict _dst, const float* __restrict _src)
+	{
+		_dst[ 0] = -_src[ 0];
+		_dst[ 1] =  _src[ 1];
+		_dst[ 2] = -_src[ 2];
+		_dst[ 3] =  _src[ 3];
+		_dst[ 4] = -_src[ 4];
+		_dst[ 5] =  _src[ 5];
+		_dst[ 6] = -_src[ 6];
+		_dst[ 7] =  _src[ 7];
+		_dst[ 8] = -_src[ 8];
+		_dst[ 9] =  _src[ 9];
+		_dst[10] = -_src[10];
+		_dst[11] =  _src[11];
+		_dst[12] = -_src[12];
+		_dst[13] =  _src[13];
+		_dst[14] = -_src[14];
+		_dst[15] =  _src[15];
+	}
+
+	inline void calcNormal(float _result[3], float _va[3], float _vb[3], float _vc[3])
+	{
+		float ba[3];
+		vec3Sub(ba, _vb, _va);
+
+		float ca[3];
+		vec3Sub(ca, _vc, _va);
+
+		float baxca[3];
+		vec3Cross(baxca, ba, ca);
+
+		vec3Norm(_result, baxca);
+	}
+
+	inline void calcPlane(float _result[4], float _va[3], float _vb[3], float _vc[3])
+	{
+		float normal[3];
+		calcNormal(normal, _va, _vb, _vc);
+
+		_result[0] = normal[0];
+		_result[1] = normal[1];
+		_result[2] = normal[2];
+		_result[3] = -vec3Dot(normal, _va);
+	}
+
+	inline void calcLinearFit2D(float _result[2], const void* _points, uint32_t _stride, uint32_t _numPoints)
+	{
+		float sumX  = 0.0f;
+		float sumY  = 0.0f;
+		float sumXX = 0.0f;
+		float sumXY = 0.0f;
+
+		const uint8_t* ptr = (const uint8_t*)_points;
+		for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
+		{
+			const float* point = (const float*)ptr;
+			float xx = point[0];
+			float yy = point[1];
+			sumX  += xx;
+			sumY  += yy;
+			sumXX += xx*xx;
+			sumXY += xx*yy;
+		}
+
+		// [ sum(x^2) sum(x)    ] [ A ] = [ sum(x*y) ]
+		// [ sum(x)   numPoints ] [ B ]   [ sum(y)   ]
+
+		float det = (sumXX*_numPoints - sumX*sumX);
+		float invDet = 1.0f/det;
+
+		_result[0] = (-sumX * sumY + _numPoints * sumXY) * invDet;
+		_result[1] = (sumXX * sumY - sumX       * sumXY) * invDet;
+	}
+
+	inline void calcLinearFit3D(float _result[3], const void* _points, uint32_t _stride, uint32_t _numPoints)
+	{
+		float sumX  = 0.0f;
+		float sumY  = 0.0f;
+		float sumZ  = 0.0f;
+		float sumXX = 0.0f;
+		float sumXY = 0.0f;
+		float sumXZ = 0.0f;
+		float sumYY = 0.0f;
+		float sumYZ = 0.0f;
+
+		const uint8_t* ptr = (const uint8_t*)_points;
+		for (uint32_t ii = 0; ii < _numPoints; ++ii, ptr += _stride)
+		{
+			const float* point = (const float*)ptr;
+			float xx = point[0];
+			float yy = point[1];
+			float zz = point[2];
+
+			sumX  += xx;
+			sumY  += yy;
+			sumZ  += zz;
+			sumXX += xx*xx;
+			sumXY += xx*yy;
+			sumXZ += xx*zz;
+			sumYY += yy*yy;
+			sumYZ += yy*zz;
+		}
+
+		// [ sum(x^2) sum(x*y) sum(x)    ] [ A ]   [ sum(x*z) ]
+		// [ sum(x*y) sum(y^2) sum(y)    ] [ B ] = [ sum(y*z) ]
+		// [ sum(x)   sum(y)   numPoints ] [ C ]   [ sum(z)   ]
+
+		float mtx[9] =
+		{
+			sumXX, sumXY, sumX,
+			sumXY, sumYY, sumY,
+			sumX,  sumY,  float(_numPoints),
+		};
+		float invMtx[9];
+		mtx3Inverse(invMtx, mtx);
+
+		_result[0] = invMtx[0]*sumXZ + invMtx[1]*sumYZ + invMtx[2]*sumZ;
+		_result[1] = invMtx[3]*sumXZ + invMtx[4]*sumYZ + invMtx[5]*sumZ;
+		_result[2] = invMtx[6]*sumXZ + invMtx[7]*sumYZ + invMtx[8]*sumZ;
+	}
+
+	inline void rgbToHsv(float _hsv[3], const float _rgb[3])
+	{
+		const float rr = _rgb[0];
+		const float gg = _rgb[1];
+		const float bb = _rgb[2];
+
+		const float s0 = fstep(bb, gg);
+
+		const float px = flerp(bb,        gg,         s0);
+		const float py = flerp(gg,        bb,         s0);
+		const float pz = flerp(-1.0f,     0.0f,       s0);
+		const float pw = flerp(2.0f/3.0f, -1.0f/3.0f, s0);
+
+		const float s1 = fstep(px, rr);
+
+		const float qx = flerp(px, rr, s1);
+		const float qy = py;
+		const float qz = flerp(pw, pz, s1);
+		const float qw = flerp(rr, px, s1);
+
+		const float dd = qx - fmin(qw, qy);
+		const float ee = 1.0e-10f;
+
+		_hsv[0] = fabsolute(qz + (qw - qy) / (6.0f * dd + ee) );
+		_hsv[1] = dd / (qx + ee);
+		_hsv[2] = qx;
+	}
+
+	inline void hsvToRgb(float _rgb[3], const float _hsv[3])
+	{
+		const float hh = _hsv[0];
+		const float ss = _hsv[1];
+		const float vv = _hsv[2];
+
+		const float px = fabsolute(ffract(hh + 1.0f     ) * 6.0f - 3.0f);
+		const float py = fabsolute(ffract(hh + 2.0f/3.0f) * 6.0f - 3.0f);
+		const float pz = fabsolute(ffract(hh + 1.0f/3.0f) * 6.0f - 3.0f);
+
+		_rgb[0] = vv * flerp(1.0f, fsaturate(px - 1.0f), ss);
+		_rgb[1] = vv * flerp(1.0f, fsaturate(py - 1.0f), ss);
+		_rgb[2] = vv * flerp(1.0f, fsaturate(pz - 1.0f), ss);
+	}
+
+} // namespace bx

+ 100 - 0
src/fpumath.cpp

@@ -0,0 +1,100 @@
+/*
+ * Copyright 2011-2017 Branimir Karadzic. All rights reserved.
+ * License: https://github.com/bkaradzic/bx#license-bsd-2-clause
+ */
+
+#include <bx/fpumath.h>
+
+namespace bx
+{
+	const float pi     = 3.14159265358979323846f;
+	const float invPi  = 1.0f/3.14159265358979323846f;
+	const float piHalf = 1.57079632679489661923f;
+	const float sqrt2  = 1.41421356237309504880f;
+#if BX_COMPILER_MSVC
+	const float huge   = float(HUGE_VAL);
+#else
+	const float huge   = HUGE_VALF;
+#endif // BX_COMPILER_MSVC
+
+	void mtx3Inverse(float* __restrict _result, const float* __restrict _a)
+	{
+		float xx = _a[0];
+		float xy = _a[1];
+		float xz = _a[2];
+		float yx = _a[3];
+		float yy = _a[4];
+		float yz = _a[5];
+		float zx = _a[6];
+		float zy = _a[7];
+		float zz = _a[8];
+
+		float det = 0.0f;
+		det += xx * (yy*zz - yz*zy);
+		det -= xy * (yx*zz - yz*zx);
+		det += xz * (yx*zy - yy*zx);
+
+		float invDet = 1.0f/det;
+
+		_result[0] = +(yy*zz - yz*zy) * invDet;
+		_result[1] = -(xy*zz - xz*zy) * invDet;
+		_result[2] = +(xy*yz - xz*yy) * invDet;
+
+		_result[3] = -(yx*zz - yz*zx) * invDet;
+		_result[4] = +(xx*zz - xz*zx) * invDet;
+		_result[5] = -(xx*yz - xz*yx) * invDet;
+
+		_result[6] = +(yx*zy - yy*zx) * invDet;
+		_result[7] = -(xx*zy - xy*zx) * invDet;
+		_result[8] = +(xx*yy - xy*yx) * invDet;
+	}
+
+	void mtxInverse(float* __restrict _result, const float* __restrict _a)
+	{
+		float xx = _a[ 0];
+		float xy = _a[ 1];
+		float xz = _a[ 2];
+		float xw = _a[ 3];
+		float yx = _a[ 4];
+		float yy = _a[ 5];
+		float yz = _a[ 6];
+		float yw = _a[ 7];
+		float zx = _a[ 8];
+		float zy = _a[ 9];
+		float zz = _a[10];
+		float zw = _a[11];
+		float wx = _a[12];
+		float wy = _a[13];
+		float wz = _a[14];
+		float ww = _a[15];
+
+		float det = 0.0f;
+		det += xx * (yy*(zz*ww - zw*wz) - yz*(zy*ww - zw*wy) + yw*(zy*wz - zz*wy) );
+		det -= xy * (yx*(zz*ww - zw*wz) - yz*(zx*ww - zw*wx) + yw*(zx*wz - zz*wx) );
+		det += xz * (yx*(zy*ww - zw*wy) - yy*(zx*ww - zw*wx) + yw*(zx*wy - zy*wx) );
+		det -= xw * (yx*(zy*wz - zz*wy) - yy*(zx*wz - zz*wx) + yz*(zx*wy - zy*wx) );
+
+		float invDet = 1.0f/det;
+
+		_result[ 0] = +(yy*(zz*ww - wz*zw) - yz*(zy*ww - wy*zw) + yw*(zy*wz - wy*zz) ) * invDet;
+		_result[ 1] = -(xy*(zz*ww - wz*zw) - xz*(zy*ww - wy*zw) + xw*(zy*wz - wy*zz) ) * invDet;
+		_result[ 2] = +(xy*(yz*ww - wz*yw) - xz*(yy*ww - wy*yw) + xw*(yy*wz - wy*yz) ) * invDet;
+		_result[ 3] = -(xy*(yz*zw - zz*yw) - xz*(yy*zw - zy*yw) + xw*(yy*zz - zy*yz) ) * invDet;
+
+		_result[ 4] = -(yx*(zz*ww - wz*zw) - yz*(zx*ww - wx*zw) + yw*(zx*wz - wx*zz) ) * invDet;
+		_result[ 5] = +(xx*(zz*ww - wz*zw) - xz*(zx*ww - wx*zw) + xw*(zx*wz - wx*zz) ) * invDet;
+		_result[ 6] = -(xx*(yz*ww - wz*yw) - xz*(yx*ww - wx*yw) + xw*(yx*wz - wx*yz) ) * invDet;
+		_result[ 7] = +(xx*(yz*zw - zz*yw) - xz*(yx*zw - zx*yw) + xw*(yx*zz - zx*yz) ) * invDet;
+
+		_result[ 8] = +(yx*(zy*ww - wy*zw) - yy*(zx*ww - wx*zw) + yw*(zx*wy - wx*zy) ) * invDet;
+		_result[ 9] = -(xx*(zy*ww - wy*zw) - xy*(zx*ww - wx*zw) + xw*(zx*wy - wx*zy) ) * invDet;
+		_result[10] = +(xx*(yy*ww - wy*yw) - xy*(yx*ww - wx*yw) + xw*(yx*wy - wx*yy) ) * invDet;
+		_result[11] = -(xx*(yy*zw - zy*yw) - xy*(yx*zw - zx*yw) + xw*(yx*zy - zx*yy) ) * invDet;
+
+		_result[12] = -(yx*(zy*wz - wy*zz) - yy*(zx*wz - wx*zz) + yz*(zx*wy - wx*zy) ) * invDet;
+		_result[13] = +(xx*(zy*wz - wy*zz) - xy*(zx*wz - wx*zz) + xz*(zx*wy - wx*zy) ) * invDet;
+		_result[14] = -(xx*(yy*wz - wy*yz) - xy*(yx*wz - wx*yz) + xz*(yx*wy - wx*yy) ) * invDet;
+		_result[15] = +(xx*(yy*zz - zy*yz) - xy*(yx*zz - zx*yz) + xz*(yx*zy - zx*yy) ) * invDet;
+	}
+
+} // namespace bx