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bx math API cleanup.

Branimir Karadžić 8 éve
szülő
commit
bdb64f5f52

+ 7 - 7
include/bx/inline/easing.inl

@@ -36,12 +36,12 @@ namespace bx
 
 	inline float easeSmoothStep(float _t)
 	{
-		return fsq(_t)*(3.0f - 2.0f*_t);
+		return square(_t)*(3.0f - 2.0f*_t);
 	}
 
 	inline float easeInQuad(float _t)
 	{
-		return fsq(_t);
+		return square(_t);
 	}
 
 	inline float easeOutQuad(float _t)
@@ -121,7 +121,7 @@ namespace bx
 
 	inline float easeInSine(float _t)
 	{
-		return 1.0f - fcos(_t*kPiHalf);
+		return 1.0f - cos(_t*kPiHalf);
 	}
 
 	inline float easeOutSine(float _t)
@@ -141,7 +141,7 @@ namespace bx
 
 	inline float easeInExpo(float _t)
 	{
-		return fpow(2.0f, 10.0f * (_t - 1.0f) ) - 0.001f;
+		return pow(2.0f, 10.0f * (_t - 1.0f) ) - 0.001f;
 	}
 
 	inline float easeOutExpo(float _t)
@@ -161,7 +161,7 @@ namespace bx
 
 	inline float easeInCirc(float _t)
 	{
-		return -(fsqrt(1.0f - _t*_t) - 1.0f);
+		return -(sqrt(1.0f - _t*_t) - 1.0f);
 	}
 
 	inline float easeOutCirc(float _t)
@@ -181,7 +181,7 @@ namespace bx
 
 	inline float easeOutElastic(float _t)
 	{
-		return fpow(2.0f, -10.0f*_t)*fsin( (_t-0.3f/4.0f)*(2.0f*kPi)/0.3f) + 1.0f;
+		return pow(2.0f, -10.0f*_t)*sin( (_t-0.3f/4.0f)*(2.0f*kPi)/0.3f) + 1.0f;
 	}
 
 	inline float easeInElastic(float _t)
@@ -201,7 +201,7 @@ namespace bx
 
 	inline float easeInBack(float _t)
 	{
-		return easeInCubic(_t) - _t*fsin(_t*kPi);
+		return easeInCubic(_t) - _t*sin(_t*kPi);
 	}
 
 	inline float easeOutBack(float _t)

+ 82 - 82
include/bx/inline/math.inl

@@ -92,125 +92,125 @@ namespace bx
 		return tmp == UINT64_C(0x7ff0000000000000);
 	}
 
-	inline float fround(float _f)
+	inline float round(float _f)
 	{
-		return ffloor(_f + 0.5f);
+		return floor(_f + 0.5f);
 	}
 
-	inline float fceil(float _a)
+	inline float ceil(float _a)
 	{
-		return -ffloor(-_a);
+		return -floor(-_a);
 	}
 
-	inline float flerp(float _a, float _b, float _t)
+	inline float lerp(float _a, float _b, float _t)
 	{
 		return _a + (_b - _a) * _t;
 	}
 
-	inline float fabs(float _a)
+	inline float abs(float _a)
 	{
 		return _a < 0.0f ? -_a : _a;
 	}
 
-	inline float fsign(float _a)
+	inline float sign(float _a)
 	{
 		return _a < 0.0f ? -1.0f : 1.0f;
 	}
 
-	inline float fsq(float _a)
+	inline float square(float _a)
 	{
 		return _a * _a;
 	}
 
-	inline float fexp2(float _a)
+	inline float exp2(float _a)
 	{
-		return fpow(2.0f, _a);
+		return pow(2.0f, _a);
 	}
 
-	inline float flog2(float _a)
+	inline float log2(float _a)
 	{
-		return flog(_a) * kInvLogNat2;
+		return log(_a) * kInvLogNat2;
 	}
 
-	inline float frsqrt(float _a)
+	inline float rsqrt(float _a)
 	{
-		return 1.0f/fsqrt(_a);
+		return 1.0f/sqrt(_a);
 	}
 
-	inline float ftrunc(float _a)
+	inline float trunc(float _a)
 	{
 		return float(int(_a) );
 	}
 
-	inline float ffract(float _a)
+	inline float fract(float _a)
 	{
-		return _a - ftrunc(_a);
+		return _a - trunc(_a);
 	}
 
-	inline float fmod(float _a, float _b)
+	inline float mod(float _a, float _b)
 	{
-		return _a - _b * ffloor(_a / _b);
+		return _a - _b * floor(_a / _b);
 	}
 
-	inline bool fequal(float _a, float _b, float _epsilon)
+	inline bool equal(float _a, float _b, float _epsilon)
 	{
 		// http://realtimecollisiondetection.net/blog/?p=89
-		const float lhs = fabs(_a - _b);
-		const float rhs = _epsilon * max(1.0f, fabs(_a), fabs(_b) );
+		const float lhs = abs(_a - _b);
+		const float rhs = _epsilon * max(1.0f, abs(_a), abs(_b) );
 		return lhs <= rhs;
 	}
 
-	inline bool fequal(const float* _a, const float* _b, uint32_t _num, float _epsilon)
+	inline bool equal(const float* _a, const float* _b, uint32_t _num, float _epsilon)
 	{
-		bool equal = fequal(_a[0], _b[0], _epsilon);
-		for (uint32_t ii = 1; equal && ii < _num; ++ii)
+		bool result = equal(_a[0], _b[0], _epsilon);
+		for (uint32_t ii = 1; result && ii < _num; ++ii)
 		{
-			equal = fequal(_a[ii], _b[ii], _epsilon);
+			result = equal(_a[ii], _b[ii], _epsilon);
 		}
-		return equal;
+		return result;
 	}
 
-	inline float fwrap(float _a, float _wrap)
+	inline float wrap(float _a, float _wrap)
 	{
-		const float mod    = fmod(_a, _wrap);
-		const float result = mod < 0.0f ? _wrap + mod : mod;
+		const float tmp0   = mod(_a, _wrap);
+		const float result = tmp0 < 0.0f ? _wrap + tmp0 : tmp0;
 		return result;
 	}
 
-	inline float fstep(float _edge, float _a)
+	inline float step(float _edge, float _a)
 	{
 		return _a < _edge ? 0.0f : 1.0f;
 	}
 
-	inline float fpulse(float _a, float _start, float _end)
+	inline float pulse(float _a, float _start, float _end)
 	{
-		return fstep(_a, _start) - fstep(_a, _end);
+		return step(_a, _start) - step(_a, _end);
 	}
 
-	inline float fsmoothstep(float _a)
+	inline float smoothStep(float _a)
 	{
-		return fsq(_a)*(3.0f - 2.0f*_a);
+		return square(_a)*(3.0f - 2.0f*_a);
 	}
 
-	inline float fbias(float _time, float _bias)
+	inline float bias(float _time, float _bias)
 	{
 		return _time / ( ( (1.0f/_bias - 2.0f)*(1.0f - _time) ) + 1.0f);
 	}
 
-	inline float fgain(float _time, float _gain)
+	inline float gain(float _time, float _gain)
 	{
 		if (_time < 0.5f)
 		{
-			return fbias(_time * 2.0f, _gain) * 0.5f;
+			return bias(_time * 2.0f, _gain) * 0.5f;
 		}
 
-		return fbias(_time * 2.0f - 1.0f, 1.0f - _gain) * 0.5f + 0.5f;
+		return bias(_time * 2.0f - 1.0f, 1.0f - _gain) * 0.5f + 0.5f;
 	}
 
 	inline float angleDiff(float _a, float _b)
 	{
-		const float dist = fwrap(_b - _a, kPi2);
-		return fwrap(dist*2.0f, kPi2) - dist;
+		const float dist = wrap(_b - _a, kPi2);
+		return wrap(dist*2.0f, kPi2) - dist;
 	}
 
 	inline float angleLerp(float _a, float _b, float _t)
@@ -227,9 +227,9 @@ namespace bx
 
 	inline void vec3Abs(float* _result, const float* _a)
 	{
-		_result[0] = fabs(_a[0]);
-		_result[1] = fabs(_a[1]);
-		_result[2] = fabs(_a[2]);
+		_result[0] = abs(_a[0]);
+		_result[1] = abs(_a[1]);
+		_result[2] = abs(_a[2]);
 	}
 
 	inline void vec3Neg(float* _result, const float* _a)
@@ -295,21 +295,21 @@ namespace bx
 
 	inline float vec3Length(const float* _a)
 	{
-		return fsqrt(vec3Dot(_a, _a) );
+		return sqrt(vec3Dot(_a, _a) );
 	}
 
 	inline void vec3Lerp(float* _result, const float* _a, const float* _b, float _t)
 	{
-		_result[0] = flerp(_a[0], _b[0], _t);
-		_result[1] = flerp(_a[1], _b[1], _t);
-		_result[2] = flerp(_a[2], _b[2], _t);
+		_result[0] = lerp(_a[0], _b[0], _t);
+		_result[1] = lerp(_a[1], _b[1], _t);
+		_result[2] = lerp(_a[2], _b[2], _t);
 	}
 
 	inline void vec3Lerp(float* _result, const float* _a, const float* _b, const float* _c)
 	{
-		_result[0] = flerp(_a[0], _b[0], _c[0]);
-		_result[1] = flerp(_a[1], _b[1], _c[1]);
-		_result[2] = flerp(_a[2], _b[2], _c[2]);
+		_result[0] = lerp(_a[0], _b[0], _c[0]);
+		_result[1] = lerp(_a[1], _b[1], _c[1]);
+		_result[2] = lerp(_a[2], _b[2], _c[2]);
 	}
 
 	inline float vec3Norm(float* _result, const float* _a)
@@ -349,60 +349,60 @@ namespace bx
 		const float ny = _n[1];
 		const float nz = _n[2];
 
-		if (bx::fabs(nx) > bx::fabs(nz) )
+		if (abs(nx) > abs(nz) )
 		{
-			float invLen = 1.0f / bx::fsqrt(nx*nx + nz*nz);
+			float invLen = 1.0f / sqrt(nx*nx + nz*nz);
 			_t[0] = -nz * invLen;
 			_t[1] =  0.0f;
 			_t[2] =  nx * invLen;
 		}
 		else
 		{
-			float invLen = 1.0f / bx::fsqrt(ny*ny + nz*nz);
+			float invLen = 1.0f / sqrt(ny*ny + nz*nz);
 			_t[0] =  0.0f;
 			_t[1] =  nz * invLen;
 			_t[2] = -ny * invLen;
 		}
 
-		bx::vec3Cross(_b, _n, _t);
+		vec3Cross(_b, _n, _t);
 	}
 
 	inline void vec3TangentFrame(const float* _n, float* _t, float* _b, float _angle)
 	{
 		vec3TangentFrame(_n, _t, _b);
 
-		const float sa = fsin(_angle);
-		const float ca = fcos(_angle);
+		const float sa = sin(_angle);
+		const float ca = cos(_angle);
 
 		_t[0] = -sa * _b[0] + ca * _t[0];
 		_t[1] = -sa * _b[1] + ca * _t[1];
 		_t[2] = -sa * _b[2] + ca * _t[2];
 
-		bx::vec3Cross(_b, _n, _t);
+		vec3Cross(_b, _n, _t);
 	}
 
 	inline void vec3FromLatLong(float* _vec, float _u, float _v)
 	{
-		const float phi   = _u * bx::kPi2;
-		const float theta = _v * bx::kPi;
+		const float phi   = _u * kPi2;
+		const float theta = _v * kPi;
 
-		const float st = bx::fsin(theta);
-		const float sp = bx::fsin(phi);
-		const float ct = bx::fcos(theta);
-		const float cp = bx::fcos(phi);
+		const float st = sin(theta);
+		const float sp = sin(phi);
+		const float ct = cos(theta);
+		const float cp = cos(phi);
 
 		_vec[0] = -st*sp;
-		_vec[1] = ct;
+		_vec[1] =  ct;
 		_vec[2] = -st*cp;
 	}
 
 	inline void vec3ToLatLong(float* _u, float* _v, const float* _vec)
 	{
-		const float phi   = bx::fatan2(_vec[0], _vec[2]);
-		const float theta = bx::facos(_vec[1]);
+		const float phi   = atan2(_vec[0], _vec[2]);
+		const float theta = acos(_vec[1]);
 
-		*_u = (bx::kPi + phi)*bx::kInvPi*0.5f;
-		*_v = theta*bx::kInvPi;
+		*_u = (kPi + phi)*kInvPi*0.5f;
+		*_v = theta*kInvPi;
 	}
 
 	inline void quatIdentity(float* _result)
@@ -478,7 +478,7 @@ namespace bx
 		const float norm = quatDot(_quat, _quat);
 		if (0.0f < norm)
 		{
-			const float invNorm = 1.0f / fsqrt(norm);
+			const float invNorm = 1.0f / sqrt(norm);
 			_result[0] = _quat[0] * invNorm;
 			_result[1] = _quat[1] * invNorm;
 			_result[2] = _quat[2] * invNorm;
@@ -501,16 +501,16 @@ namespace bx
 		const float zz = z * z;
 
 		const float xx = x * x;
-		_result[0] = fatan2(2.0f * (x * w - y * z), 1.0f - 2.0f * (xx + zz) );
-		_result[1] = fatan2(2.0f * (y * w + x * z), 1.0f - 2.0f * (yy + zz) );
-		_result[2] = fasin (2.0f * (x * y + z * w) );
+		_result[0] = atan2(2.0f * (x * w - y * z), 1.0f - 2.0f * (xx + zz) );
+		_result[1] = atan2(2.0f * (y * w + x * z), 1.0f - 2.0f * (yy + zz) );
+		_result[2] = asin (2.0f * (x * y + z * w) );
 	}
 
 	inline void quatRotateAxis(float* _result, const float* _axis, float _angle)
 	{
 		const float ha = _angle * 0.5f;
-		const float ca = fcos(ha);
-		const float sa = fsin(ha);
+		const float ca = cos(ha);
+		const float sa = sin(ha);
 		_result[0] = _axis[0] * sa;
 		_result[1] = _axis[1] * sa;
 		_result[2] = _axis[2] * sa;
@@ -520,8 +520,8 @@ namespace bx
 	inline void quatRotateX(float* _result, float _ax)
 	{
 		const float hx = _ax * 0.5f;
-		const float cx = fcos(hx);
-		const float sx = fsin(hx);
+		const float cx = cos(hx);
+		const float sx = sin(hx);
 		_result[0] = sx;
 		_result[1] = 0.0f;
 		_result[2] = 0.0f;
@@ -531,8 +531,8 @@ namespace bx
 	inline void quatRotateY(float* _result, float _ay)
 	{
 		const float hy = _ay * 0.5f;
-		const float cy = fcos(hy);
-		const float sy = fsin(hy);
+		const float cy = cos(hy);
+		const float sy = sin(hy);
 		_result[0] = 0.0f;
 		_result[1] = sy;
 		_result[2] = 0.0f;
@@ -542,8 +542,8 @@ namespace bx
 	inline void quatRotateZ(float* _result, float _az)
 	{
 		const float hz = _az * 0.5f;
-		const float cz = fcos(hz);
-		const float sz = fsin(hz);
+		const float cz = cos(hz);
+		const float sz = sin(hz);
 		_result[0] = 0.0f;
 		_result[1] = 0.0f;
 		_result[2] = sz;
@@ -712,7 +712,7 @@ namespace bx
 		float yy = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _mat[13];
 		float zz = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _mat[14];
 		float ww = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _mat[15];
-		float invW = fsign(ww)/ww;
+		float invW = sign(ww)/ww;
 		_result[0] = xx*invW;
 		_result[1] = yy*invW;
 		_result[2] = zz*invW;

+ 8 - 8
include/bx/inline/pixelformat.inl

@@ -11,7 +11,7 @@ namespace bx
 {
 	inline uint32_t toUnorm(float _value, float _scale)
 	{
-		return uint32_t(fround(clamp(_value, 0.0f, 1.0f) * _scale) );
+		return uint32_t(round(clamp(_value, 0.0f, 1.0f) * _scale) );
 	}
 
 	inline float fromUnorm(uint32_t _value, float _scale)
@@ -21,7 +21,7 @@ namespace bx
 
 	inline int32_t toSnorm(float _value, float _scale)
 	{
-		return int32_t(fround(
+		return int32_t(round(
 					clamp(_value, -1.0f, 1.0f) * _scale)
 					);
 	}
@@ -719,18 +719,18 @@ namespace bx
 		const float mm = max(rr, gg, bb);
 		union { float ff; uint32_t ui; } cast = { mm };
 		int32_t expShared = int32_t(uint32_imax(uint32_t(-expBias-1), ( ( (cast.ui>>23) & 0xff) - 127) ) ) + 1 + expBias;
-		float denom = fpow(2.0f, float(expShared - expBias - MantissaBits) );
+		float denom = pow(2.0f, float(expShared - expBias - MantissaBits) );
 
-		if ( (1<<MantissaBits) == int32_t(fround(mm/denom) ) )
+		if ( (1<<MantissaBits) == int32_t(round(mm/denom) ) )
 		{
 			denom *= 2.0f;
 			++expShared;
 		}
 
 		const float invDenom = 1.0f/denom;
-		_dst[0] = fround(rr * invDenom);
-		_dst[1] = fround(gg * invDenom);
-		_dst[2] = fround(bb * invDenom);
+		_dst[0] = round(rr * invDenom);
+		_dst[1] = round(gg * invDenom);
+		_dst[2] = round(bb * invDenom);
 		_dst[3] = float(expShared);
 	}
 
@@ -739,7 +739,7 @@ namespace bx
 	{
 		const int32_t expBias = (1<<(ExpBits - 1) ) - 1;
 		const float exponent  = _src[3]-float(expBias-MantissaBits);
-		const float scale     = fpow(2.0f, exponent);
+		const float scale     = pow(2.0f, exponent);
 		_dst[0] = _src[0] * scale;
 		_dst[1] = _src[1] * scale;
 		_dst[2] = _src[2] * scale;

+ 8 - 8
include/bx/inline/rng.inl

@@ -64,9 +64,9 @@ namespace bx
 	{
 		const float angle = frnd(_rng) * kPi2;
 
-		_result[0] = fcos(angle);
+		_result[0] = cos(angle);
 		_result[1] = 0.0f;
-		_result[2] = fsin(angle);
+		_result[2] = sin(angle);
 	}
 
 	template <typename Rng>
@@ -74,10 +74,10 @@ namespace bx
 	{
 		const float rand0  = frnd(_rng) * 2.0f - 1.0f;
 		const float rand1  = frnd(_rng) * kPi2;
-		const float sqrtf1 = fsqrt(1.0f - rand0*rand0);
+		const float sqrtf1 = sqrt(1.0f - rand0*rand0);
 
-		_result[0] = sqrtf1 * fcos(rand1);
-		_result[1] = sqrtf1 * fsin(rand1);
+		_result[0] = sqrtf1 * cos(rand1);
+		_result[1] = sqrtf1 * sin(rand1);
 		_result[2] = rand0;
 	}
 
@@ -122,13 +122,13 @@ namespace bx
 
 			const float phi    = (ii + 0.5f) / _num;
 			const float phirad =  phi * kPi2;
-			const float st     = fsqrt(1.0f-tt*tt) * _scale;
+			const float st     = sqrt(1.0f-tt*tt) * _scale;
 
 			float* xyz = (float*)data;
 			data += _stride;
 
-			xyz[0] = st * fcos(phirad);
-			xyz[1] = st * fsin(phirad);
+			xyz[0] = st * cos(phirad);
+			xyz[1] = st * sin(phirad);
 			xyz[2] = tt * _scale;
 		}
 	}

+ 8 - 8
include/bx/inline/simd128_ref.inl

@@ -364,10 +364,10 @@ BX_SIMD128_IMPLEMENT_TEST(xyzw , 0xf);
 	BX_SIMD_FORCE_INLINE simd128_ref_t simd_sqrt(simd128_ref_t _a)
 	{
 		simd128_ref_t result;
-		result.fxyzw[0] = fsqrt(_a.fxyzw[0]);
-		result.fxyzw[1] = fsqrt(_a.fxyzw[1]);
-		result.fxyzw[2] = fsqrt(_a.fxyzw[2]);
-		result.fxyzw[3] = fsqrt(_a.fxyzw[3]);
+		result.fxyzw[0] = sqrt(_a.fxyzw[0]);
+		result.fxyzw[1] = sqrt(_a.fxyzw[1]);
+		result.fxyzw[2] = sqrt(_a.fxyzw[2]);
+		result.fxyzw[3] = sqrt(_a.fxyzw[3]);
 		return result;
 	}
 
@@ -375,10 +375,10 @@ BX_SIMD128_IMPLEMENT_TEST(xyzw , 0xf);
 	BX_SIMD_FORCE_INLINE simd128_ref_t simd_rsqrt_est(simd128_ref_t _a)
 	{
 		simd128_ref_t result;
-		result.fxyzw[0] = 1.0f / fsqrt(_a.fxyzw[0]);
-		result.fxyzw[1] = 1.0f / fsqrt(_a.fxyzw[1]);
-		result.fxyzw[2] = 1.0f / fsqrt(_a.fxyzw[2]);
-		result.fxyzw[3] = 1.0f / fsqrt(_a.fxyzw[3]);
+		result.fxyzw[0] = rsqrt(_a.fxyzw[0]);
+		result.fxyzw[1] = rsqrt(_a.fxyzw[1]);
+		result.fxyzw[2] = rsqrt(_a.fxyzw[2]);
+		result.fxyzw[3] = rsqrt(_a.fxyzw[3]);
 		return result;
 	}
 

+ 30 - 30
include/bx/math.h

@@ -84,98 +84,98 @@ namespace bx
 	bool isInfinite(double _f);
 
 	///
-	float ffloor(float _f);
+	float floor(float _f);
 
 	///
-	float fceil(float _f);
+	float ceil(float _f);
 
 	///
-	float fround(float _f);
+	float round(float _f);
 
 	///
-	float flerp(float _a, float _b, float _t);
+	float lerp(float _a, float _b, float _t);
 
 	///
-	float fsign(float _a);
+	float sign(float _a);
 
 	///
-	float fabs(float _a);
+	float abs(float _a);
 
 	///
-	float fsq(float _a);
+	float square(float _a);
 
 	///
-	float fsin(float _a);
+	float sin(float _a);
 
 	///
-	float fasin(float _a);
+	float asin(float _a);
 
 	///
-	float fcos(float _a);
+	float cos(float _a);
 
 	///
-	float ftan(float _a);
+	float tan(float _a);
 
 	///
-	float facos(float _a);
+	float acos(float _a);
 
 	///
-	float fatan2(float _y, float _x);
+	float atan2(float _y, float _x);
 
 	///
-	float fpow(float _a, float _b);
+	float pow(float _a, float _b);
 
 	///
-	float fexp2(float _a);
+	float exp2(float _a);
 
 	///
-	float flog(float _a);
+	float log(float _a);
 
 	///
-	float flog2(float _a);
+	float log2(float _a);
 
 	///
-	float fsqrt(float _a);
+	float sqrt(float _a);
 
 	///
-	float frsqrt(float _a);
+	float rsqrt(float _a);
 
 	///
-	float ftrunc(float _a);
+	float trunc(float _a);
 
 	///
-	float ffract(float _a);
+	float fract(float _a);
 
 	///
-	float fmod(float _a, float _b);
+	float mod(float _a, float _b);
 
 	///
-	bool fequal(float _a, float _b, float _epsilon);
+	bool equal(float _a, float _b, float _epsilon);
 
 	///
-	bool fequal(const float* _a, const float* _b, uint32_t _num, float _epsilon);
+	bool equal(const float* _a, const float* _b, uint32_t _num, float _epsilon);
 
 	///
-	float fwrap(float _a, float _wrap);
+	float wrap(float _a, float _wrap);
 
 	///
-	float fstep(float _edge, float _a);
+	float step(float _edge, float _a);
 
 	///
-	float fpulse(float _a, float _start, float _end);
+	float pulse(float _a, float _start, float _end);
 
 	///
-	float fsmoothstep(float _a);
+	float smoothStep(float _a);
 
 	// References:
 	//  - Bias And Gain Are Your Friend
 	//    http://blog.demofox.org/2012/09/24/bias-and-gain-are-your-friend/
 	//  - http://demofox.org/biasgain.html
 	///
-	float fbias(float _time, float _bias);
+	float bias(float _time, float _bias);
 
 	///
-	float fgain(float _time, float _gain);
+	float gain(float _time, float _gain);
 
 	///
 	float angleDiff(float _a, float _b);

+ 58 - 58
src/math.cpp

@@ -22,56 +22,56 @@ namespace bx
 	const float kHuge = HUGE_VALF;
 #endif // BX_COMPILER_MSVC
 
-	float fsin(float _a)
+	float sin(float _a)
 	{
 		return ::sinf(_a);
 	}
 
-	float fasin(float _a)
+	float asin(float _a)
 	{
 		return ::asinf(_a);
 	}
 
-	float fcos(float _a)
+	float cos(float _a)
 	{
 		return ::cosf(_a);
 	}
 
-	float ftan(float _a)
+	float tan(float _a)
 	{
 		return ::tanf(_a);
 	}
 
-	float facos(float _a)
+	float acos(float _a)
 	{
 		return ::acosf(_a);
 	}
 
-	float fatan2(float _y, float _x)
+	float atan2(float _y, float _x)
 	{
 		return ::atan2f(_y, _x);
 	}
 
-	float fpow(float _a, float _b)
+	float pow(float _a, float _b)
 	{
 		return ::powf(_a, _b);
 	}
 
-	float flog(float _a)
+	float log(float _a)
 	{
 		return ::logf(_a);
 	}
 
-	float fsqrt(float _a)
+	float sqrt(float _a)
 	{
 		return ::sqrtf(_a);
 	}
 
-	float ffloor(float _a)
+	float floor(float _a)
 	{
 		if (_a < 0.0f)
 		{
-			const float fr = ffract(-_a);
+			const float fr = fract(-_a);
 			float result = -_a - fr;
 
 			return -(0.0f != fr
@@ -80,7 +80,7 @@ namespace bx
 				;
 		}
 
-		return _a - ffract(_a);
+		return _a - fract(_a);
 	}
 
 	void mtxLookAtImpl(float* _result, const float* _eye, const float* _view, const float* _up)
@@ -185,7 +185,7 @@ namespace bx
 	template<Handness::Enum HandnessT>
 	void mtxProjImpl(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc)
 	{
-		const float height = 1.0f/ftan(toRad(_fovy)*0.5f);
+		const float height = 1.0f/tan(toRad(_fovy)*0.5f);
 		const float width  = height * 1.0f/_aspect;
 		mtxProjXYWH<HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _far, _oglNdc);
 	}
@@ -282,7 +282,7 @@ namespace bx
 	template<NearFar::Enum NearFarT, Handness::Enum HandnessT>
 	void mtxProjInfImpl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc)
 	{
-		const float height = 1.0f/ftan(toRad(_fovy)*0.5f);
+		const float height = 1.0f/tan(toRad(_fovy)*0.5f);
 		const float width  = height * 1.0f/_aspect;
 		mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
 	}
@@ -402,8 +402,8 @@ namespace bx
 
 	void mtxRotateX(float* _result, float _ax)
 	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
+		const float sx = sin(_ax);
+		const float cx = cos(_ax);
 
 		memSet(_result, 0, sizeof(float)*16);
 		_result[ 0] = 1.0f;
@@ -416,8 +416,8 @@ namespace bx
 
 	void mtxRotateY(float* _result, float _ay)
 	{
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
+		const float sy = sin(_ay);
+		const float cy = cos(_ay);
 
 		memSet(_result, 0, sizeof(float)*16);
 		_result[ 0] = cy;
@@ -430,8 +430,8 @@ namespace bx
 
 	void mtxRotateZ(float* _result, float _az)
 	{
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
+		const float sz = sin(_az);
+		const float cz = cos(_az);
 
 		memSet(_result, 0, sizeof(float)*16);
 		_result[ 0] = cz;
@@ -444,10 +444,10 @@ namespace bx
 
 	void mtxRotateXY(float* _result, float _ax, float _ay)
 	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
+		const float sx = sin(_ax);
+		const float cx = cos(_ax);
+		const float sy = sin(_ay);
+		const float cy = cos(_ay);
 
 		memSet(_result, 0, sizeof(float)*16);
 		_result[ 0] = cy;
@@ -463,12 +463,12 @@ namespace bx
 
 	void mtxRotateXYZ(float* _result, float _ax, float _ay, float _az)
 	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
+		const float sx = sin(_ax);
+		const float cx = cos(_ax);
+		const float sy = sin(_ay);
+		const float cy = cos(_ay);
+		const float sz = sin(_az);
+		const float cz = cos(_az);
 
 		memSet(_result, 0, sizeof(float)*16);
 		_result[ 0] = cy*cz;
@@ -485,12 +485,12 @@ namespace bx
 
 	void mtxRotateZYX(float* _result, float _ax, float _ay, float _az)
 	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
+		const float sx = sin(_ax);
+		const float cx = cos(_ax);
+		const float sy = sin(_ay);
+		const float cy = cos(_ay);
+		const float sz = sin(_az);
+		const float cz = cos(_az);
 
 		memSet(_result, 0, sizeof(float)*16);
 		_result[ 0] = cy*cz;
@@ -507,12 +507,12 @@ namespace bx
 
 	void mtxSRT(float* _result, float _sx, float _sy, float _sz, float _ax, float _ay, float _az, float _tx, float _ty, float _tz)
 	{
-		const float sx = fsin(_ax);
-		const float cx = fcos(_ax);
-		const float sy = fsin(_ay);
-		const float cy = fcos(_ay);
-		const float sz = fsin(_az);
-		const float cz = fcos(_az);
+		const float sx = sin(_ax);
+		const float cx = cos(_ax);
+		const float sy = sin(_ay);
+		const float cy = cos(_ay);
+		const float sz = sin(_az);
+		const float cz = cos(_az);
 
 		const float sxsz = sx*sz;
 		const float cycz = cy*cz;
@@ -700,24 +700,24 @@ namespace bx
 		const float gg = _rgb[1];
 		const float bb = _rgb[2];
 
-		const float s0 = fstep(bb, gg);
+		const float s0 = step(bb, gg);
 
-		const float px = flerp(bb,        gg,         s0);
-		const float py = flerp(gg,        bb,         s0);
-		const float pz = flerp(-1.0f,     0.0f,       s0);
-		const float pw = flerp(2.0f/3.0f, -1.0f/3.0f, s0);
+		const float px = lerp(bb,        gg,         s0);
+		const float py = lerp(gg,        bb,         s0);
+		const float pz = lerp(-1.0f,     0.0f,       s0);
+		const float pw = lerp(2.0f/3.0f, -1.0f/3.0f, s0);
 
-		const float s1 = fstep(px, rr);
+		const float s1 = step(px, rr);
 
-		const float qx = flerp(px, rr, s1);
+		const float qx = lerp(px, rr, s1);
 		const float qy = py;
-		const float qz = flerp(pw, pz, s1);
-		const float qw = flerp(rr, px, s1);
+		const float qz = lerp(pw, pz, s1);
+		const float qw = lerp(rr, px, s1);
 
 		const float dd = qx - min(qw, qy);
 		const float ee = 1.0e-10f;
 
-		_hsv[0] = fabs(qz + (qw - qy) / (6.0f * dd + ee) );
+		_hsv[0] = abs(qz + (qw - qy) / (6.0f * dd + ee) );
 		_hsv[1] = dd / (qx + ee);
 		_hsv[2] = qx;
 	}
@@ -728,13 +728,13 @@ namespace bx
 		const float ss = _hsv[1];
 		const float vv = _hsv[2];
 
-		const float px = fabs(ffract(hh + 1.0f     ) * 6.0f - 3.0f);
-		const float py = fabs(ffract(hh + 2.0f/3.0f) * 6.0f - 3.0f);
-		const float pz = fabs(ffract(hh + 1.0f/3.0f) * 6.0f - 3.0f);
+		const float px = abs(fract(hh + 1.0f     ) * 6.0f - 3.0f);
+		const float py = abs(fract(hh + 2.0f/3.0f) * 6.0f - 3.0f);
+		const float pz = abs(fract(hh + 1.0f/3.0f) * 6.0f - 3.0f);
 
-		_rgb[0] = vv * flerp(1.0f, clamp(px - 1.0f, 0.0f, 1.0f), ss);
-		_rgb[1] = vv * flerp(1.0f, clamp(py - 1.0f, 0.0f, 1.0f), ss);
-		_rgb[2] = vv * flerp(1.0f, clamp(pz - 1.0f, 0.0f, 1.0f), ss);
+		_rgb[0] = vv * lerp(1.0f, clamp(px - 1.0f, 0.0f, 1.0f), ss);
+		_rgb[1] = vv * lerp(1.0f, clamp(py - 1.0f, 0.0f, 1.0f), ss);
+		_rgb[2] = vv * lerp(1.0f, clamp(pz - 1.0f, 0.0f, 1.0f), ss);
 	}
 
 } // namespace bx

+ 22 - 22
tests/math_test.cpp

@@ -23,7 +23,7 @@ TEST_CASE("isFinite, isInfinite, isNan", "")
 
 bool flog2_test(float _a)
 {
-	return bx::flog2(_a) == bx::flog(_a) * (1.0f / bx::flog(2.0f) );
+	return bx::log2(_a) == bx::log(_a) * (1.0f / bx::log(2.0f) );
 }
 
 TEST_CASE("flog2", "")
@@ -35,23 +35,23 @@ TEST_CASE("flog2", "")
 
 TEST_CASE("libm", "")
 {
-	REQUIRE(1389.0f == bx::fabs(-1389.0f) );
-	REQUIRE(1389.0f == bx::fabs( 1389.0f) );
-	REQUIRE(   0.0f == bx::fabs(-0.0f) );
-	REQUIRE(   0.0f == bx::fabs( 0.0f) );
-
-	REQUIRE(389.0f == bx::fmod(1389.0f, 1000.0f) );
-	REQUIRE(bx::isNan(bx::fmod(0.0f, 0.0f) ) );
-
-	REQUIRE( 13.0f == bx::ffloor( 13.89f) );
-	REQUIRE(-14.0f == bx::ffloor(-13.89f) );
-	REQUIRE( 14.0f == bx::fceil(  13.89f) );
-	REQUIRE(-13.0f == bx::fceil( -13.89f) );
-
-	REQUIRE( 13.0f == bx::ftrunc( 13.89f) );
-	REQUIRE(-13.0f == bx::ftrunc(-13.89f) );
-	REQUIRE(bx::fequal( 0.89f, bx::ffract( 13.89f), 0.000001f) );
-	REQUIRE(bx::fequal(-0.89f, bx::ffract(-13.89f), 0.000001f) );
+	REQUIRE(1389.0f == bx::abs(-1389.0f) );
+	REQUIRE(1389.0f == bx::abs( 1389.0f) );
+	REQUIRE(   0.0f == bx::abs(-0.0f) );
+	REQUIRE(   0.0f == bx::abs( 0.0f) );
+
+	REQUIRE(389.0f == bx::mod(1389.0f, 1000.0f) );
+	REQUIRE(bx::isNan(bx::mod(0.0f, 0.0f) ) );
+
+	REQUIRE( 13.0f == bx::floor( 13.89f) );
+	REQUIRE(-14.0f == bx::floor(-13.89f) );
+	REQUIRE( 14.0f == bx::ceil(  13.89f) );
+	REQUIRE(-13.0f == bx::ceil( -13.89f) );
+
+	REQUIRE( 13.0f == bx::trunc( 13.89f) );
+	REQUIRE(-13.0f == bx::trunc(-13.89f) );
+	REQUIRE(bx::equal( 0.89f, bx::fract( 13.89f), 0.000001f) );
+	REQUIRE(bx::equal(-0.89f, bx::fract(-13.89f), 0.000001f) );
 }
 
 TEST_CASE("ToBits", "")
@@ -62,7 +62,7 @@ TEST_CASE("ToBits", "")
 
 void mtxCheck(const float* _a, const float* _b)
 {
-	if (!bx::fequal(_a, _b, 16, 0.01f) )
+	if (!bx::equal(_a, _b, 16, 0.01f) )
 	{
 		DBG("\n"
 			"A:\n"
@@ -110,7 +110,7 @@ TEST_CASE("quaternion", "")
 
 	float euler[3];
 	bx::quatToEuler(euler, quat);
-	CHECK(bx::fequal(euler[0], ax, 0.001f) );
+	CHECK(bx::equal(euler[0], ax, 0.001f) );
 
 	bx::quatRotateY(quat, ay);
 	bx::mtxQuat(mtxQ, quat);
@@ -118,7 +118,7 @@ TEST_CASE("quaternion", "")
 	mtxCheck(mtxQ, mtx);
 
 	bx::quatToEuler(euler, quat);
-	CHECK(bx::fequal(euler[1], ay, 0.001f) );
+	CHECK(bx::equal(euler[1], ay, 0.001f) );
 
 	bx::quatRotateZ(quat, az);
 	bx::mtxQuat(mtxQ, quat);
@@ -126,5 +126,5 @@ TEST_CASE("quaternion", "")
 	mtxCheck(mtxQ, mtx);
 
 	bx::quatToEuler(euler, quat);
-	CHECK(bx::fequal(euler[2], az, 0.001f) );
+	CHECK(bx::equal(euler[2], az, 0.001f) );
 }

+ 4 - 4
tests/simd_bench.cpp

@@ -121,10 +121,10 @@ void simd_bench()
 	for (uint32_t ii = 0; ii < numVertices; ++ii)
 	{
 		float* ptr = (float*)&src[ii];
-		ptr[0] = bx::fabs(ptr[0]);
-		ptr[1] = bx::fabs(ptr[1]);
-		ptr[2] = bx::fabs(ptr[2]);
-		ptr[3] = bx::fabs(ptr[3]);
+		ptr[0] = bx::abs(ptr[0]);
+		ptr[1] = bx::abs(ptr[1]);
+		ptr[2] = bx::abs(ptr[2]);
+		ptr[3] = bx::abs(ptr[3]);
 	}
 
 	simd_bench_pass(dst, src, numVertices);

+ 12 - 12
tests/simd_test.cpp

@@ -162,10 +162,10 @@ void simd_check_float(
 		, _0, _1, _2, _3
 		);
 
-	CHECK(bx::fequal(c.f[0], _0, 0.0001f) );
-	CHECK(bx::fequal(c.f[1], _1, 0.0001f) );
-	CHECK(bx::fequal(c.f[2], _2, 0.0001f) );
-	CHECK(bx::fequal(c.f[3], _3, 0.0001f) );
+	CHECK(bx::equal(c.f[0], _0, 0.0001f) );
+	CHECK(bx::equal(c.f[1], _1, 0.0001f) );
+	CHECK(bx::equal(c.f[2], _2, 0.0001f) );
+	CHECK(bx::equal(c.f[3], _3, 0.0001f) );
 }
 
 void simd_check_float(
@@ -189,14 +189,14 @@ void simd_check_float(
 		, _0, _1, _2, _3, _4, _5, _6, _7
 		);
 
-	CHECK(bx::fequal(c.f[0], _0, 0.0001f) );
-	CHECK(bx::fequal(c.f[1], _1, 0.0001f) );
-	CHECK(bx::fequal(c.f[2], _2, 0.0001f) );
-	CHECK(bx::fequal(c.f[3], _3, 0.0001f) );
-	CHECK(bx::fequal(c.f[4], _4, 0.0001f) );
-	CHECK(bx::fequal(c.f[5], _5, 0.0001f) );
-	CHECK(bx::fequal(c.f[6], _6, 0.0001f) );
-	CHECK(bx::fequal(c.f[7], _7, 0.0001f) );
+	CHECK(bx::equal(c.f[0], _0, 0.0001f) );
+	CHECK(bx::equal(c.f[1], _1, 0.0001f) );
+	CHECK(bx::equal(c.f[2], _2, 0.0001f) );
+	CHECK(bx::equal(c.f[3], _3, 0.0001f) );
+	CHECK(bx::equal(c.f[4], _4, 0.0001f) );
+	CHECK(bx::equal(c.f[5], _5, 0.0001f) );
+	CHECK(bx::equal(c.f[6], _6, 0.0001f) );
+	CHECK(bx::equal(c.f[7], _7, 0.0001f) );
 }
 
 void simd_check_string(const char* _str, bx::simd128_t _a)