Kaynağa Gözat

Added missing overloads.

Dario Manesku 9 yıl önce
ebeveyn
işleme
ece25a36b4
1 değiştirilmiş dosya ile 60 ekleme ve 10 silme
  1. 60 10
      include/bx/fpumath.h

+ 60 - 10
include/bx/fpumath.h

@@ -766,37 +766,87 @@ namespace bx
 		mtxProjInf_impl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
 		mtxProjInf_impl<NearFarT,HandnessT>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
 	}
 	}
 
 
+	template <bool NearFarT, Handness::Enum HandnessT>
+	inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
+	{
+		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
+		const float width  = height * 1.0f/_aspect;
+		mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
+	}
+
 	inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
 	inline void mtxProjInf(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
 	{
 	{
-		mtxProjInf_impl<bx::NearFar::Default, bx::Handness::Left>(_result, _fov, _near, _oglNdc);
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
+	}
+
+	inline void mtxProjInf(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjInf(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
 	inline void mtxProjInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
 	{
 	{
-		mtxProjInf_impl<bx::NearFar::Default, bx::Handness::Left>(_result, _fov, _near, _oglNdc);
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
+	}
+
+	inline void mtxProjInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
 	inline void mtxProjInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
 	{
 	{
-		mtxProjInf_impl<bx::NearFar::Default, bx::Handness::Right>(_result, _fov, _near, _oglNdc);
+		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
 	}
 	}
 
 
-	template <bool NearFarT, Handness::Enum HandnessT>
-	inline void mtxProjInf_impl(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
+	inline void mtxProjInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
 	{
 	{
-		const float height = 1.0f/tanf(toRad(_fovy)*0.5f);
-		const float width  = height * 1.0f/_aspect;
-		mtxProjInfXYWH<NearFarT,HandnessT>(_result, 0.0f, 0.0f, width, height, _near, _oglNdc);
+		mtxProjInf_impl<NearFar::Default,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfLh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfLh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
 	inline void mtxProjRevInfLh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
 	{
 	{
-		mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
+		mtxProjInf_impl<NearFar::Reverse,Handness::Left>(_result, _fovy, _aspect, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfRh(float* _result, float _ut, float _dt, float _lt, float _rt, float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _ut, _dt, _lt, _rt, _near, _oglNdc);
+	}
+
+	inline void mtxProjRevInfRh(float* _result, const float _fov[4], float _near, bool _oglNdc = false)
+	{
+		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fov[0], _fov[1], _fov[2], _fov[3], _near, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
 	inline void mtxProjRevInfRh(float* _result, float _fovy, float _aspect, float _near, bool _oglNdc = false)
 	{
 	{
-		mtxProjInf_impl<bx::NearFar::Reverse, bx::Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
+		mtxProjInf_impl<NearFar::Reverse,Handness::Right>(_result, _fovy, _aspect, _near, _oglNdc);
 	}
 	}
 
 
 	template <Handness::Enum HandnessT>
 	template <Handness::Enum HandnessT>