Dario Manesku преди 9 години
родител
ревизия
f36c6d42c8
променени са 1 файла, в които са добавени 6 реда и са изтрити 6 реда
  1. 6 6
      include/bx/fpumath.h

+ 6 - 6
include/bx/fpumath.h

@@ -685,32 +685,32 @@ namespace bx
 
 
 	inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	inline void mtxProj(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	{
 	{
-		mtxProj_impl<true>(_result, _fov, _near, _far, _oglNdc);
+		mtxProj_impl<Handness::LeftHanded>(_result, _fov, _near, _far, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	inline void mtxProjLh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	{
 	{
-		mtxProj_impl<true>(_result, _fov, _near, _far, _oglNdc);
+		mtxProj_impl<Handness::LeftHanded>(_result, _fov, _near, _far, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	inline void mtxProjRh(float* _result, const float _fov[4], float _near, float _far, bool _oglNdc = false)
 	{
 	{
-		mtxProj_impl<false>(_result, _fov, _near, _far, _oglNdc);
+		mtxProj_impl<Handness::RightHanded>(_result, _fov, _near, _far, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
 	inline void mtxProj(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
 	{
 	{
-		mtxProj_impl<true>(_result, _fovy, _aspect, _near, _far, _oglNdc);
+		mtxProj_impl<Handness::LeftHanded>(_result, _fovy, _aspect, _near, _far, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
 	inline void mtxProjLh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
 	{
 	{
-		mtxProj_impl<true>(_result, _fovy, _aspect, _near, _far, _oglNdc);
+		mtxProj_impl<Handness::LeftHanded>(_result, _fovy, _aspect, _near, _far, _oglNdc);
 	}
 	}
 
 
 	inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
 	inline void mtxProjRh(float* _result, float _fovy, float _aspect, float _near, float _far, bool _oglNdc = false)
 	{
 	{
-		mtxProj_impl<false>(_result, _fovy, _aspect, _near, _far, _oglNdc);
+		mtxProj_impl<Handness::RightHanded>(_result, _fovy, _aspect, _near, _far, _oglNdc);
 	}
 	}
 
 
 	struct NearFar
 	struct NearFar