/* * Copyright 2010-2012 Branimir Karadzic. All rights reserved. * License: http://www.opensource.org/licenses/BSD-2-Clause */ #ifndef __BX_FLOAT4_REF_H__ #define __BX_FLOAT4_REF_H__ #include // sqrtf namespace bx { typedef union float4_t { int32_t ixyzw[4]; uint32_t uxyzw[4]; float fxyzw[4]; } float4_t; #define ELEMx 0 #define ELEMy 1 #define ELEMz 2 #define ELEMw 3 #define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \ BX_FLOAT4_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \ { \ float4_t result; \ result.ixyzw[0] = _a.ixyzw[ELEM##_x]; \ result.ixyzw[1] = _a.ixyzw[ELEM##_y]; \ result.ixyzw[2] = _a.ixyzw[ELEM##_z]; \ result.ixyzw[3] = _a.ixyzw[ELEM##_w]; \ return result; \ } #include "float4_swizzle.inl" #undef IMPLEMENT_SWIZZLE #undef ELEMw #undef ELEMz #undef ELEMy #undef ELEMx #define IMPLEMENT_TEST(_xyzw, _mask) \ BX_FLOAT4_INLINE bool float4_test_any_##_xyzw(float4_t _test) \ { \ uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \ | ( (_test.uxyzw[2]>>31)<<2) \ | ( (_test.uxyzw[1]>>31)<<1) \ | (_test.uxyzw[0]>>31) \ ; \ return 0 != (tmp&(_mask) ); \ } \ \ BX_FLOAT4_INLINE bool float4_test_all_##_xyzw(float4_t _test) \ { \ uint32_t tmp = ( (_test.uxyzw[3]>>31)<<3) \ | ( (_test.uxyzw[2]>>31)<<2) \ | ( (_test.uxyzw[1]>>31)<<1) \ | (_test.uxyzw[0]>>31) \ ; \ return (_mask) == (tmp&(_mask) ); \ } IMPLEMENT_TEST(x , 0x1); IMPLEMENT_TEST(y , 0x2); IMPLEMENT_TEST(xy , 0x3); IMPLEMENT_TEST(z , 0x4); IMPLEMENT_TEST(xz , 0x5); IMPLEMENT_TEST(yz , 0x6); IMPLEMENT_TEST(xyz , 0x7); IMPLEMENT_TEST(w , 0x8); IMPLEMENT_TEST(xw , 0x9); IMPLEMENT_TEST(yw , 0xa); IMPLEMENT_TEST(xyw , 0xb); IMPLEMENT_TEST(zw , 0xc); IMPLEMENT_TEST(xzw , 0xd); IMPLEMENT_TEST(yzw , 0xe); IMPLEMENT_TEST(xyzw , 0xf); #undef IMPLEMENT_TEST BX_FLOAT4_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[0]; result.uxyzw[1] = _a.uxyzw[1]; result.uxyzw[2] = _b.uxyzw[0]; result.uxyzw[3] = _b.uxyzw[1]; return result; } BX_FLOAT4_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _b.uxyzw[0]; result.uxyzw[1] = _b.uxyzw[1]; result.uxyzw[2] = _a.uxyzw[0]; result.uxyzw[3] = _a.uxyzw[1]; return result; } BX_FLOAT4_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _b.uxyzw[2]; result.uxyzw[1] = _b.uxyzw[3]; result.uxyzw[2] = _a.uxyzw[2]; result.uxyzw[3] = _a.uxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[2]; result.uxyzw[1] = _a.uxyzw[3]; result.uxyzw[2] = _b.uxyzw[2]; result.uxyzw[3] = _b.uxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[0]; result.uxyzw[1] = _b.uxyzw[0]; result.uxyzw[2] = _a.uxyzw[1]; result.uxyzw[3] = _b.uxyzw[1]; return result; } BX_FLOAT4_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[1]; result.uxyzw[1] = _b.uxyzw[1]; result.uxyzw[2] = _a.uxyzw[0]; result.uxyzw[3] = _b.uxyzw[0]; return result; } BX_FLOAT4_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[2]; result.uxyzw[1] = _b.uxyzw[2]; result.uxyzw[2] = _a.uxyzw[3]; result.uxyzw[3] = _b.uxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _b.uxyzw[2]; result.uxyzw[1] = _a.uxyzw[2]; result.uxyzw[2] = _b.uxyzw[3]; result.uxyzw[3] = _a.uxyzw[3]; return result; } BX_FLOAT4_INLINE float float4_x(float4_t _a) { return _a.fxyzw[0]; } BX_FLOAT4_INLINE float float4_y(float4_t _a) { return _a.fxyzw[1]; } BX_FLOAT4_INLINE float float4_z(float4_t _a) { return _a.fxyzw[2]; } BX_FLOAT4_INLINE float float4_w(float4_t _a) { return _a.fxyzw[3]; } BX_FLOAT4_INLINE float4_t float4_ld(const void* _ptr) { return *reinterpret_cast(_ptr); } BX_FLOAT4_INLINE void float4_st(void* _ptr, float4_t _a) { *reinterpret_cast(_ptr) = _a; } BX_FLOAT4_INLINE void float4_stream(void* _ptr, float4_t _a) { *reinterpret_cast(_ptr) = _a; } BX_FLOAT4_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w) { float4_t result; result.fxyzw[0] = _x; result.fxyzw[1] = _y; result.fxyzw[2] = _z; result.fxyzw[3] = _w; return result; } BX_FLOAT4_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w) { float4_t result; result.uxyzw[0] = _x; result.uxyzw[1] = _y; result.uxyzw[2] = _z; result.uxyzw[3] = _w; return result; } BX_FLOAT4_INLINE float4_t float4_splat(const void* _ptr) { float val = *reinterpret_cast(_ptr); return float4_ld(val, val, val, val); } BX_FLOAT4_INLINE float4_t float4_splat(float _a) { return float4_ld(_a, _a, _a, _a); } BX_FLOAT4_INLINE float4_t float4_isplat(uint32_t _a) { return float4_ild(_a, _a, _a, _a); } BX_FLOAT4_INLINE float4_t float4_zero() { return float4_ild(0, 0, 0, 0); } BX_FLOAT4_INLINE float4_t float4_itof(float4_t _a) { float4_t result; result.fxyzw[0] = (float)result.ixyzw[0]; result.fxyzw[1] = (float)result.ixyzw[1]; result.fxyzw[2] = (float)result.ixyzw[2]; result.fxyzw[3] = (float)result.ixyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_ftoi(float4_t _a) { float4_t result; result.ixyzw[0] = (int)result.fxyzw[0]; result.ixyzw[1] = (int)result.fxyzw[1]; result.ixyzw[2] = (int)result.fxyzw[2]; result.ixyzw[3] = (int)result.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_round(float4_t _a) { const float4_t tmp = float4_ftoi(_a); const float4_t result = float4_itof(tmp); return result; } BX_FLOAT4_INLINE float4_t float4_add(float4_t _a, float4_t _b) { float4_t result; result.fxyzw[0] = _a.fxyzw[0] + _b.fxyzw[0]; result.fxyzw[1] = _a.fxyzw[1] + _b.fxyzw[1]; result.fxyzw[2] = _a.fxyzw[2] + _b.fxyzw[2]; result.fxyzw[3] = _a.fxyzw[3] + _b.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_sub(float4_t _a, float4_t _b) { float4_t result; result.fxyzw[0] = _a.fxyzw[0] - _b.fxyzw[0]; result.fxyzw[1] = _a.fxyzw[1] - _b.fxyzw[1]; result.fxyzw[2] = _a.fxyzw[2] - _b.fxyzw[2]; result.fxyzw[3] = _a.fxyzw[3] - _b.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_mul(float4_t _a, float4_t _b) { float4_t result; result.fxyzw[0] = _a.fxyzw[0] * _b.fxyzw[0]; result.fxyzw[1] = _a.fxyzw[1] * _b.fxyzw[1]; result.fxyzw[2] = _a.fxyzw[2] * _b.fxyzw[2]; result.fxyzw[3] = _a.fxyzw[3] * _b.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_div(float4_t _a, float4_t _b) { float4_t result; result.fxyzw[0] = _a.fxyzw[0] * _b.fxyzw[0]; result.fxyzw[1] = _a.fxyzw[1] * _b.fxyzw[1]; result.fxyzw[2] = _a.fxyzw[2] * _b.fxyzw[2]; result.fxyzw[3] = _a.fxyzw[3] * _b.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_rcp_est(float4_t _a) { float4_t result; result.fxyzw[0] = 1.0f / _a.fxyzw[0]; result.fxyzw[1] = 1.0f / _a.fxyzw[1]; result.fxyzw[2] = 1.0f / _a.fxyzw[2]; result.fxyzw[3] = 1.0f / _a.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_sqrt(float4_t _a) { float4_t result; result.fxyzw[0] = sqrtf(_a.fxyzw[0]); result.fxyzw[1] = sqrtf(_a.fxyzw[1]); result.fxyzw[2] = sqrtf(_a.fxyzw[2]); result.fxyzw[3] = sqrtf(_a.fxyzw[3]); return result; } BX_FLOAT4_INLINE float4_t float4_rsqrt_est(float4_t _a) { float4_t result; result.fxyzw[0] = 1.0f / sqrtf(_a.fxyzw[0]); result.fxyzw[1] = 1.0f / sqrtf(_a.fxyzw[1]); result.fxyzw[2] = 1.0f / sqrtf(_a.fxyzw[2]); result.fxyzw[3] = 1.0f / sqrtf(_a.fxyzw[3]); return result; } BX_FLOAT4_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b) { float4_t result; result.ixyzw[0] = _a.fxyzw[0] == _b.fxyzw[0] ? 0xffffffff : 0x0; result.ixyzw[1] = _a.fxyzw[1] == _b.fxyzw[1] ? 0xffffffff : 0x0; result.ixyzw[2] = _a.fxyzw[2] == _b.fxyzw[2] ? 0xffffffff : 0x0; result.ixyzw[3] = _a.fxyzw[3] == _b.fxyzw[3] ? 0xffffffff : 0x0; return result; } BX_FLOAT4_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b) { float4_t result; result.ixyzw[0] = _a.fxyzw[0] < _b.fxyzw[0] ? 0xffffffff : 0x0; result.ixyzw[1] = _a.fxyzw[1] < _b.fxyzw[1] ? 0xffffffff : 0x0; result.ixyzw[2] = _a.fxyzw[2] < _b.fxyzw[2] ? 0xffffffff : 0x0; result.ixyzw[3] = _a.fxyzw[3] < _b.fxyzw[3] ? 0xffffffff : 0x0; return result; } BX_FLOAT4_INLINE float4_t float4_cmple(float4_t _a, float4_t _b) { float4_t result; result.ixyzw[0] = _a.fxyzw[0] <= _b.fxyzw[0] ? 0xffffffff : 0x0; result.ixyzw[1] = _a.fxyzw[1] <= _b.fxyzw[1] ? 0xffffffff : 0x0; result.ixyzw[2] = _a.fxyzw[2] <= _b.fxyzw[2] ? 0xffffffff : 0x0; result.ixyzw[3] = _a.fxyzw[3] <= _b.fxyzw[3] ? 0xffffffff : 0x0; return result; } BX_FLOAT4_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b) { float4_t result; result.ixyzw[0] = _a.fxyzw[0] > _b.fxyzw[0] ? 0xffffffff : 0x0; result.ixyzw[1] = _a.fxyzw[1] > _b.fxyzw[1] ? 0xffffffff : 0x0; result.ixyzw[2] = _a.fxyzw[2] > _b.fxyzw[2] ? 0xffffffff : 0x0; result.ixyzw[3] = _a.fxyzw[3] > _b.fxyzw[3] ? 0xffffffff : 0x0; return result; } BX_FLOAT4_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b) { float4_t result; result.ixyzw[0] = _a.fxyzw[0] >= _b.fxyzw[0] ? 0xffffffff : 0x0; result.ixyzw[1] = _a.fxyzw[1] >= _b.fxyzw[1] ? 0xffffffff : 0x0; result.ixyzw[2] = _a.fxyzw[2] >= _b.fxyzw[2] ? 0xffffffff : 0x0; result.ixyzw[3] = _a.fxyzw[3] >= _b.fxyzw[3] ? 0xffffffff : 0x0; return result; } BX_FLOAT4_INLINE float4_t float4_min(float4_t _a, float4_t _b) { float4_t result; result.fxyzw[0] = _a.fxyzw[0] < _b.fxyzw[0] ? _a.fxyzw[0] : _b.fxyzw[0]; result.fxyzw[1] = _a.fxyzw[1] < _b.fxyzw[1] ? _a.fxyzw[1] : _b.fxyzw[1]; result.fxyzw[2] = _a.fxyzw[2] < _b.fxyzw[2] ? _a.fxyzw[2] : _b.fxyzw[2]; result.fxyzw[3] = _a.fxyzw[3] < _b.fxyzw[3] ? _a.fxyzw[3] : _b.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_max(float4_t _a, float4_t _b) { float4_t result; result.fxyzw[0] = _a.fxyzw[0] > _b.fxyzw[0] ? _a.fxyzw[0] : _b.fxyzw[0]; result.fxyzw[1] = _a.fxyzw[1] > _b.fxyzw[1] ? _a.fxyzw[1] : _b.fxyzw[1]; result.fxyzw[2] = _a.fxyzw[2] > _b.fxyzw[2] ? _a.fxyzw[2] : _b.fxyzw[2]; result.fxyzw[3] = _a.fxyzw[3] > _b.fxyzw[3] ? _a.fxyzw[3] : _b.fxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_and(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[0] & _b.uxyzw[0]; result.uxyzw[1] = _a.uxyzw[1] & _b.uxyzw[1]; result.uxyzw[2] = _a.uxyzw[2] & _b.uxyzw[2]; result.uxyzw[3] = _a.uxyzw[3] & _b.uxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_andc(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[0] & ~_b.uxyzw[0]; result.uxyzw[1] = _a.uxyzw[1] & ~_b.uxyzw[1]; result.uxyzw[2] = _a.uxyzw[2] & ~_b.uxyzw[2]; result.uxyzw[3] = _a.uxyzw[3] & ~_b.uxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_or(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[0] | _b.uxyzw[0]; result.uxyzw[1] = _a.uxyzw[1] | _b.uxyzw[1]; result.uxyzw[2] = _a.uxyzw[2] | _b.uxyzw[2]; result.uxyzw[3] = _a.uxyzw[3] | _b.uxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_xor(float4_t _a, float4_t _b) { float4_t result; result.uxyzw[0] = _a.uxyzw[0] ^ _b.uxyzw[0]; result.uxyzw[1] = _a.uxyzw[1] ^ _b.uxyzw[1]; result.uxyzw[2] = _a.uxyzw[2] ^ _b.uxyzw[2]; result.uxyzw[3] = _a.uxyzw[3] ^ _b.uxyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_sll(float4_t _a, int _count) { float4_t result; result.uxyzw[0] = _a.uxyzw[0] << _count; result.uxyzw[1] = _a.uxyzw[1] << _count; result.uxyzw[2] = _a.uxyzw[2] << _count; result.uxyzw[3] = _a.uxyzw[3] << _count; return result; } BX_FLOAT4_INLINE float4_t float4_srl(float4_t _a, int _count) { float4_t result; result.uxyzw[0] = _a.uxyzw[0] >> _count; result.uxyzw[1] = _a.uxyzw[1] >> _count; result.uxyzw[2] = _a.uxyzw[2] >> _count; result.uxyzw[3] = _a.uxyzw[3] >> _count; return result; } BX_FLOAT4_INLINE float4_t float4_sra(float4_t _a, int _count) { float4_t result; result.ixyzw[0] = _a.ixyzw[0] >> _count; result.ixyzw[1] = _a.ixyzw[1] >> _count; result.ixyzw[2] = _a.ixyzw[2] >> _count; result.ixyzw[3] = _a.ixyzw[3] >> _count; return result; } BX_FLOAT4_INLINE float4_t float4_iadd(float4_t _a, float4_t _b) { float4_t result; result.ixyzw[0] = _a.ixyzw[0] + _b.ixyzw[0]; result.ixyzw[1] = _a.ixyzw[1] + _b.ixyzw[1]; result.ixyzw[2] = _a.ixyzw[2] + _b.ixyzw[2]; result.ixyzw[3] = _a.ixyzw[3] + _b.ixyzw[3]; return result; } BX_FLOAT4_INLINE float4_t float4_isub(float4_t _a, float4_t _b) { float4_t result; result.ixyzw[0] = _a.ixyzw[0] - _b.ixyzw[0]; result.ixyzw[1] = _a.ixyzw[1] - _b.ixyzw[1]; result.ixyzw[2] = _a.ixyzw[2] - _b.ixyzw[2]; result.ixyzw[3] = _a.ixyzw[3] - _b.ixyzw[3]; return result; } } // namespace bx #define float4_shuf_xAzC float4_shuf_xAzC_ni #define float4_shuf_yBwD float4_shuf_yBwD_ni #define float4_rcp float4_rcp_ni #define float4_orx float4_orx_ni #define float4_orc float4_orc_ni #define float4_neg float4_neg_ni #define float4_madd float4_madd_ni #define float4_nmsub float4_nmsub_ni #define float4_div_nr float4_div_nr_ni #define float4_selb float4_selb_ni #define float4_sels float4_sels_ni #define float4_not float4_not_ni #define float4_abs float4_abs_ni #define float4_clamp float4_clamp_ni #define float4_lerp float4_lerp_ni #define float4_rsqrt float4_rsqrt_ni #define float4_rsqrt_nr float4_rsqrt_nr_ni #define float4_rsqrt_carmack float4_rsqrt_carmack_ni #define float4_sqrt_nr float4_sqrt_nr_ni #define float4_log2 float4_log2_ni #define float4_exp2 float4_exp2_ni #define float4_pow float4_pow_ni #define float4_cross3 float4_cross3_ni #define float4_normalize3 float4_normalize3_ni #define float4_dot3 float4_dot3_ni #define float4_dot float4_dot_ni #define float4_ceil float4_ceil_ni #define float4_floor float4_floor_ni #include "float4_ni.h" #endif // __BX_FLOAT4_REF_H__