/* * Copyright 2010-2017 Branimir Karadzic. All rights reserved. * License: https://github.com/bkaradzic/bx#license-bsd-2-clause */ #include #if BX_PLATFORM_ANDROID # include #elif BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE extern "C" __declspec(dllimport) void __stdcall OutputDebugStringA(const char* _str); #elif BX_PLATFORM_IOS || BX_PLATFORM_OSX # if defined(__OBJC__) # import # else # include extern "C" void NSLog(CFStringRef _format, ...); # endif // defined(__OBJC__) #elif 0 // BX_PLATFORM_EMSCRIPTEN # include #else # include #endif // BX_PLATFORM_WINDOWS namespace bx { void debugBreak() { #if BX_COMPILER_MSVC __debugbreak(); #elif BX_CPU_ARM __builtin_trap(); // asm("bkpt 0"); #elif !BX_PLATFORM_NACL && BX_CPU_X86 && (BX_COMPILER_GCC || BX_COMPILER_CLANG) // NaCl doesn't like int 3: // NativeClient: NaCl module load failed: Validation failure. File violates Native Client safety rules. __asm__ ("int $3"); #else // cross platform implementation int* int3 = (int*)3L; *int3 = 3; #endif // BX } void debugOutput(const char* _out) { #if BX_PLATFORM_ANDROID # ifndef BX_ANDROID_LOG_TAG # define BX_ANDROID_LOG_TAG "" # endif // BX_ANDROID_LOG_TAG __android_log_write(ANDROID_LOG_DEBUG, BX_ANDROID_LOG_TAG, _out); #elif BX_PLATFORM_WINDOWS || BX_PLATFORM_WINRT || BX_PLATFORM_XBOX360 || BX_PLATFORM_XBOXONE OutputDebugStringA(_out); #elif BX_PLATFORM_IOS || BX_PLATFORM_OSX # if defined(__OBJC__) NSLog(@"%s", _out); # else NSLog(__CFStringMakeConstantString("%s"), _out); # endif // defined(__OBJC__) #elif 0 // BX_PLATFORM_EMSCRIPTEN emscripten_log(EM_LOG_CONSOLE, "%s", _out); #else fputs(_out, stdout); fflush(stdout); #endif // BX_PLATFORM_ } } // namespace bx