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float4_sse.h 11 KB

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  1. /*
  2. * Copyright 2010-2015 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #ifndef BX_FLOAT4_SSE_H_HEADER_GUARD
  6. #define BX_FLOAT4_SSE_H_HEADER_GUARD
  7. #include <emmintrin.h> // __m128i
  8. #if defined(__SSE4_1__)
  9. # include <smmintrin.h>
  10. #endif // defined(__SSE4_1__)
  11. #include <xmmintrin.h> // __m128
  12. namespace bx
  13. {
  14. typedef __m128 float4_t;
  15. #define ELEMx 0
  16. #define ELEMy 1
  17. #define ELEMz 2
  18. #define ELEMw 3
  19. #define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \
  20. BX_FLOAT4_FORCE_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \
  21. { \
  22. return _mm_shuffle_ps( _a, _a, _MM_SHUFFLE(ELEM##_w, ELEM##_z, ELEM##_y, ELEM##_x ) ); \
  23. }
  24. #include "float4_swizzle.inl"
  25. #undef IMPLEMENT_SWIZZLE
  26. #undef ELEMw
  27. #undef ELEMz
  28. #undef ELEMy
  29. #undef ELEMx
  30. #define IMPLEMENT_TEST(_xyzw, _mask) \
  31. BX_FLOAT4_FORCE_INLINE bool float4_test_any_##_xyzw(float4_t _test) \
  32. { \
  33. return 0x0 != (_mm_movemask_ps(_test)&(_mask) ); \
  34. } \
  35. \
  36. BX_FLOAT4_FORCE_INLINE bool float4_test_all_##_xyzw(float4_t _test) \
  37. { \
  38. return (_mask) == (_mm_movemask_ps(_test)&(_mask) ); \
  39. }
  40. IMPLEMENT_TEST(x , 0x1);
  41. IMPLEMENT_TEST(y , 0x2);
  42. IMPLEMENT_TEST(xy , 0x3);
  43. IMPLEMENT_TEST(z , 0x4);
  44. IMPLEMENT_TEST(xz , 0x5);
  45. IMPLEMENT_TEST(yz , 0x6);
  46. IMPLEMENT_TEST(xyz , 0x7);
  47. IMPLEMENT_TEST(w , 0x8);
  48. IMPLEMENT_TEST(xw , 0x9);
  49. IMPLEMENT_TEST(yw , 0xa);
  50. IMPLEMENT_TEST(xyw , 0xb);
  51. IMPLEMENT_TEST(zw , 0xc);
  52. IMPLEMENT_TEST(xzw , 0xd);
  53. IMPLEMENT_TEST(yzw , 0xe);
  54. IMPLEMENT_TEST(xyzw , 0xf);
  55. #undef IMPLEMENT_TEST
  56. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b)
  57. {
  58. return _mm_movelh_ps(_a, _b);
  59. }
  60. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b)
  61. {
  62. return _mm_movelh_ps(_b, _a);
  63. }
  64. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b)
  65. {
  66. return _mm_movehl_ps(_a, _b);
  67. }
  68. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b)
  69. {
  70. return _mm_movehl_ps(_b, _a);
  71. }
  72. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b)
  73. {
  74. return _mm_unpacklo_ps(_a, _b);
  75. }
  76. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b)
  77. {
  78. return _mm_unpacklo_ps(_b, _a);
  79. }
  80. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b)
  81. {
  82. return _mm_unpackhi_ps(_a, _b);
  83. }
  84. BX_FLOAT4_FORCE_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b)
  85. {
  86. return _mm_unpackhi_ps(_b, _a);
  87. }
  88. BX_FLOAT4_FORCE_INLINE float float4_x(float4_t _a)
  89. {
  90. return _mm_cvtss_f32(_a);
  91. }
  92. BX_FLOAT4_FORCE_INLINE float float4_y(float4_t _a)
  93. {
  94. const float4_t yyyy = float4_swiz_yyyy(_a);
  95. const float result = _mm_cvtss_f32(yyyy);
  96. return result;
  97. }
  98. BX_FLOAT4_FORCE_INLINE float float4_z(float4_t _a)
  99. {
  100. const float4_t zzzz = float4_swiz_zzzz(_a);
  101. const float result = _mm_cvtss_f32(zzzz);
  102. return result;
  103. }
  104. BX_FLOAT4_FORCE_INLINE float float4_w(float4_t _a)
  105. {
  106. const float4_t wwww = float4_swiz_wwww(_a);
  107. const float result = _mm_cvtss_f32(wwww);
  108. return result;
  109. }
  110. BX_FLOAT4_FORCE_INLINE float4_t float4_ld(const void* _ptr)
  111. {
  112. return _mm_load_ps(reinterpret_cast<const float*>(_ptr) );
  113. }
  114. BX_FLOAT4_FORCE_INLINE void float4_st(void* _ptr, float4_t _a)
  115. {
  116. _mm_store_ps(reinterpret_cast<float*>(_ptr), _a);
  117. }
  118. BX_FLOAT4_FORCE_INLINE void float4_stx(void* _ptr, float4_t _a)
  119. {
  120. _mm_store_ss(reinterpret_cast<float*>(_ptr), _a);
  121. }
  122. BX_FLOAT4_FORCE_INLINE void float4_stream(void* _ptr, float4_t _a)
  123. {
  124. _mm_stream_ps(reinterpret_cast<float*>(_ptr), _a);
  125. }
  126. BX_FLOAT4_FORCE_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w)
  127. {
  128. return _mm_set_ps(_w, _z, _y, _x);
  129. }
  130. BX_FLOAT4_FORCE_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
  131. {
  132. const __m128i set = _mm_set_epi32(_w, _z, _y, _x);
  133. const float4_t result = _mm_castsi128_ps(set);
  134. return result;
  135. }
  136. BX_FLOAT4_FORCE_INLINE float4_t float4_splat(const void* _ptr)
  137. {
  138. const float4_t x___ = _mm_load_ss(reinterpret_cast<const float*>(_ptr) );
  139. const float4_t result = float4_swiz_xxxx(x___);
  140. return result;
  141. }
  142. BX_FLOAT4_FORCE_INLINE float4_t float4_splat(float _a)
  143. {
  144. return _mm_set1_ps(_a);
  145. }
  146. BX_FLOAT4_FORCE_INLINE float4_t float4_isplat(uint32_t _a)
  147. {
  148. const __m128i splat = _mm_set1_epi32(_a);
  149. const float4_t result = _mm_castsi128_ps(splat);
  150. return result;
  151. }
  152. BX_FLOAT4_FORCE_INLINE float4_t float4_zero()
  153. {
  154. return _mm_setzero_ps();
  155. }
  156. BX_FLOAT4_FORCE_INLINE float4_t float4_itof(float4_t _a)
  157. {
  158. const __m128i itof = _mm_castps_si128(_a);
  159. const float4_t result = _mm_cvtepi32_ps(itof);
  160. return result;
  161. }
  162. BX_FLOAT4_FORCE_INLINE float4_t float4_ftoi(float4_t _a)
  163. {
  164. const __m128i ftoi = _mm_cvtps_epi32(_a);
  165. const float4_t result = _mm_castsi128_ps(ftoi);
  166. return result;
  167. }
  168. BX_FLOAT4_FORCE_INLINE float4_t float4_round(float4_t _a)
  169. {
  170. #if defined(__SSE4_1__)
  171. return _mm_round_ps(_a, _MM_FROUND_NINT);
  172. #else
  173. const __m128i round = _mm_cvtps_epi32(_a);
  174. const float4_t result = _mm_cvtepi32_ps(round);
  175. return result;
  176. #endif // defined(__SSE4_1__)
  177. }
  178. BX_FLOAT4_FORCE_INLINE float4_t float4_add(float4_t _a, float4_t _b)
  179. {
  180. return _mm_add_ps(_a, _b);
  181. }
  182. BX_FLOAT4_FORCE_INLINE float4_t float4_sub(float4_t _a, float4_t _b)
  183. {
  184. return _mm_sub_ps(_a, _b);
  185. }
  186. BX_FLOAT4_FORCE_INLINE float4_t float4_mul(float4_t _a, float4_t _b)
  187. {
  188. return _mm_mul_ps(_a, _b);
  189. }
  190. BX_FLOAT4_FORCE_INLINE float4_t float4_div(float4_t _a, float4_t _b)
  191. {
  192. return _mm_div_ps(_a, _b);
  193. }
  194. BX_FLOAT4_FORCE_INLINE float4_t float4_rcp_est(float4_t _a)
  195. {
  196. return _mm_rcp_ps(_a);
  197. }
  198. BX_FLOAT4_FORCE_INLINE float4_t float4_sqrt(float4_t _a)
  199. {
  200. return _mm_sqrt_ps(_a);
  201. }
  202. BX_FLOAT4_FORCE_INLINE float4_t float4_rsqrt_est(float4_t _a)
  203. {
  204. return _mm_rsqrt_ps(_a);
  205. }
  206. #if defined(__SSE4_1__)
  207. BX_FLOAT4_FORCE_INLINE float4_t float4_dot3(float4_t _a, float4_t _b)
  208. {
  209. return _mm_dp_ps(_a, _b, 0x77);
  210. }
  211. BX_FLOAT4_FORCE_INLINE float4_t float4_dot(float4_t _a, float4_t _b)
  212. {
  213. return _mm_dp_ps(_a, _b, 0xFF);
  214. }
  215. #endif // defined(__SSE4__)
  216. BX_FLOAT4_FORCE_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b)
  217. {
  218. return _mm_cmpeq_ps(_a, _b);
  219. }
  220. BX_FLOAT4_FORCE_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b)
  221. {
  222. return _mm_cmplt_ps(_a, _b);
  223. }
  224. BX_FLOAT4_FORCE_INLINE float4_t float4_cmple(float4_t _a, float4_t _b)
  225. {
  226. return _mm_cmple_ps(_a, _b);
  227. }
  228. BX_FLOAT4_FORCE_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b)
  229. {
  230. return _mm_cmpgt_ps(_a, _b);
  231. }
  232. BX_FLOAT4_FORCE_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b)
  233. {
  234. return _mm_cmpge_ps(_a, _b);
  235. }
  236. BX_FLOAT4_FORCE_INLINE float4_t float4_min(float4_t _a, float4_t _b)
  237. {
  238. return _mm_min_ps(_a, _b);
  239. }
  240. BX_FLOAT4_FORCE_INLINE float4_t float4_max(float4_t _a, float4_t _b)
  241. {
  242. return _mm_max_ps(_a, _b);
  243. }
  244. BX_FLOAT4_FORCE_INLINE float4_t float4_and(float4_t _a, float4_t _b)
  245. {
  246. return _mm_and_ps(_a, _b);
  247. }
  248. BX_FLOAT4_FORCE_INLINE float4_t float4_andc(float4_t _a, float4_t _b)
  249. {
  250. return _mm_andnot_ps(_b, _a);
  251. }
  252. BX_FLOAT4_FORCE_INLINE float4_t float4_or(float4_t _a, float4_t _b)
  253. {
  254. return _mm_or_ps(_a, _b);
  255. }
  256. BX_FLOAT4_FORCE_INLINE float4_t float4_xor(float4_t _a, float4_t _b)
  257. {
  258. return _mm_xor_ps(_a, _b);
  259. }
  260. BX_FLOAT4_FORCE_INLINE float4_t float4_sll(float4_t _a, int _count)
  261. {
  262. const __m128i a = _mm_castps_si128(_a);
  263. const __m128i shift = _mm_slli_epi32(a, _count);
  264. const float4_t result = _mm_castsi128_ps(shift);
  265. return result;
  266. }
  267. BX_FLOAT4_FORCE_INLINE float4_t float4_srl(float4_t _a, int _count)
  268. {
  269. const __m128i a = _mm_castps_si128(_a);
  270. const __m128i shift = _mm_srli_epi32(a, _count);
  271. const float4_t result = _mm_castsi128_ps(shift);
  272. return result;
  273. }
  274. BX_FLOAT4_FORCE_INLINE float4_t float4_sra(float4_t _a, int _count)
  275. {
  276. const __m128i a = _mm_castps_si128(_a);
  277. const __m128i shift = _mm_srai_epi32(a, _count);
  278. const float4_t result = _mm_castsi128_ps(shift);
  279. return result;
  280. }
  281. BX_FLOAT4_FORCE_INLINE float4_t float4_icmpeq(float4_t _a, float4_t _b)
  282. {
  283. const __m128i tmp0 = _mm_castps_si128(_a);
  284. const __m128i tmp1 = _mm_castps_si128(_b);
  285. const __m128i tmp2 = _mm_cmpeq_epi32(tmp0, tmp1);
  286. const float4_t result = _mm_castsi128_ps(tmp2);
  287. return result;
  288. }
  289. BX_FLOAT4_FORCE_INLINE float4_t float4_icmplt(float4_t _a, float4_t _b)
  290. {
  291. const __m128i tmp0 = _mm_castps_si128(_a);
  292. const __m128i tmp1 = _mm_castps_si128(_b);
  293. const __m128i tmp2 = _mm_cmplt_epi32(tmp0, tmp1);
  294. const float4_t result = _mm_castsi128_ps(tmp2);
  295. return result;
  296. }
  297. BX_FLOAT4_FORCE_INLINE float4_t float4_icmpgt(float4_t _a, float4_t _b)
  298. {
  299. const __m128i tmp0 = _mm_castps_si128(_a);
  300. const __m128i tmp1 = _mm_castps_si128(_b);
  301. const __m128i tmp2 = _mm_cmpgt_epi32(tmp0, tmp1);
  302. const float4_t result = _mm_castsi128_ps(tmp2);
  303. return result;
  304. }
  305. #if defined(__SSE4_1__)
  306. BX_FLOAT4_FORCE_INLINE float4_t float4_imin(float4_t _a, float4_t _b)
  307. {
  308. const __m128i tmp0 = _mm_castps_si128(_a);
  309. const __m128i tmp1 = _mm_castps_si128(_b);
  310. const __m128i tmp2 = _mm_min_epi32(tmp0, tmp1);
  311. const float4_t result = _mm_castsi128_ps(tmp2);
  312. return result;
  313. }
  314. BX_FLOAT4_FORCE_INLINE float4_t float4_imax(float4_t _a, float4_t _b)
  315. {
  316. const __m128i tmp0 = _mm_castps_si128(_a);
  317. const __m128i tmp1 = _mm_castps_si128(_b);
  318. const __m128i tmp2 = _mm_max_epi32(tmp0, tmp1);
  319. const float4_t result = _mm_castsi128_ps(tmp2);
  320. return result;
  321. }
  322. #endif // defined(__SSE4_1__)
  323. BX_FLOAT4_FORCE_INLINE float4_t float4_iadd(float4_t _a, float4_t _b)
  324. {
  325. const __m128i a = _mm_castps_si128(_a);
  326. const __m128i b = _mm_castps_si128(_b);
  327. const __m128i add = _mm_add_epi32(a, b);
  328. const float4_t result = _mm_castsi128_ps(add);
  329. return result;
  330. }
  331. BX_FLOAT4_FORCE_INLINE float4_t float4_isub(float4_t _a, float4_t _b)
  332. {
  333. const __m128i a = _mm_castps_si128(_a);
  334. const __m128i b = _mm_castps_si128(_b);
  335. const __m128i sub = _mm_sub_epi32(a, b);
  336. const float4_t result = _mm_castsi128_ps(sub);
  337. return result;
  338. }
  339. } // namespace bx
  340. #define float4_shuf_xAzC float4_shuf_xAzC_ni
  341. #define float4_shuf_yBwD float4_shuf_yBwD_ni
  342. #define float4_rcp float4_rcp_ni
  343. #define float4_orx float4_orx_ni
  344. #define float4_orc float4_orc_ni
  345. #define float4_neg float4_neg_ni
  346. #define float4_madd float4_madd_ni
  347. #define float4_nmsub float4_nmsub_ni
  348. #define float4_div_nr float4_div_nr_ni
  349. #define float4_selb float4_selb_ni
  350. #define float4_sels float4_sels_ni
  351. #define float4_not float4_not_ni
  352. #define float4_abs float4_abs_ni
  353. #define float4_clamp float4_clamp_ni
  354. #define float4_lerp float4_lerp_ni
  355. #define float4_rsqrt float4_rsqrt_ni
  356. #define float4_rsqrt_nr float4_rsqrt_nr_ni
  357. #define float4_rsqrt_carmack float4_rsqrt_carmack_ni
  358. #define float4_sqrt_nr float4_sqrt_nr_ni
  359. #define float4_log2 float4_log2_ni
  360. #define float4_exp2 float4_exp2_ni
  361. #define float4_pow float4_pow_ni
  362. #define float4_cross3 float4_cross3_ni
  363. #define float4_normalize3 float4_normalize3_ni
  364. #define float4_ceil float4_ceil_ni
  365. #define float4_floor float4_floor_ni
  366. #if !defined(__SSE4_1__)
  367. # define float4_dot3 float4_dot3_ni
  368. # define float4_dot float4_dot_ni
  369. # define float4_imin float4_imin_ni
  370. # define float4_imax float4_imax_ni
  371. #endif // defined(__SSE4_1__)
  372. #include "float4_ni.h"
  373. #endif // BX_FLOAT4_SSE_H_HEADER_GUARD