float4_ni.h 12 KB

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  1. /*
  2. * Copyright 2010-2013 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #ifndef __BX_FLOAT4_NI_H__
  6. #define __BX_FLOAT4_NI_H__
  7. namespace bx
  8. {
  9. BX_FLOAT4_INLINE float4_t float4_shuf_xAzC_ni(float4_t _a, float4_t _b)
  10. {
  11. const float4_t xAyB = float4_shuf_xAyB(_a, _b);
  12. const float4_t zCwD = float4_shuf_zCwD(_a, _b);
  13. const float4_t result = float4_shuf_xyAB(xAyB, zCwD);
  14. return result;
  15. }
  16. BX_FLOAT4_INLINE float4_t float4_shuf_yBwD_ni(float4_t _a, float4_t _b)
  17. {
  18. const float4_t xAyB = float4_shuf_xAyB(_a, _b);
  19. const float4_t zCwD = float4_shuf_zCwD(_a, _b);
  20. const float4_t result = float4_shuf_zwCD(xAyB, zCwD);
  21. return result;
  22. }
  23. BX_FLOAT4_INLINE float4_t float4_madd_ni(float4_t _a, float4_t _b, float4_t _c)
  24. {
  25. const float4_t mul = float4_mul(_a, _b);
  26. const float4_t result = float4_add(mul, _c);
  27. return result;
  28. }
  29. BX_FLOAT4_INLINE float4_t float4_nmsub_ni(float4_t _a, float4_t _b, float4_t _c)
  30. {
  31. const float4_t mul = float4_mul(_a, _b);
  32. const float4_t result = float4_sub(_c, mul);
  33. return result;
  34. }
  35. BX_FLOAT4_INLINE float4_t float4_div_nr_ni(float4_t _a, float4_t _b)
  36. {
  37. const float4_t oneish = float4_isplat(0x3f800001);
  38. const float4_t est = float4_rcp_est(_b);
  39. const float4_t iter0 = float4_mul(_a, est);
  40. const float4_t tmp1 = float4_nmsub(_b, est, oneish);
  41. const float4_t result = float4_madd(tmp1, iter0, iter0);
  42. return result;
  43. }
  44. BX_FLOAT4_INLINE float4_t float4_rcp_ni(float4_t _a)
  45. {
  46. const float4_t one = float4_splat(1.0f);
  47. const float4_t result = float4_div(one, _a);
  48. return result;
  49. }
  50. BX_FLOAT4_INLINE float4_t float4_orx_ni(float4_t _a)
  51. {
  52. const float4_t zwxy = float4_swiz_zwxy(_a);
  53. const float4_t tmp0 = float4_or(_a, zwxy);
  54. const float4_t tmp1 = float4_swiz_yyyy(_a);
  55. const float4_t tmp2 = float4_or(tmp0, tmp1);
  56. const float4_t mf000 = float4_ild(-1, 0, 0, 0);
  57. const float4_t result = float4_and(tmp2, mf000);
  58. return result;
  59. }
  60. BX_FLOAT4_INLINE float4_t float4_orc_ni(float4_t _a, float4_t _b)
  61. {
  62. const float4_t aorb = float4_or(_a, _b);
  63. const float4_t mffff = float4_isplat(-1);
  64. const float4_t result = float4_xor(aorb, mffff);
  65. return result;
  66. }
  67. BX_FLOAT4_INLINE float4_t float4_neg_ni(float4_t _a)
  68. {
  69. const float4_t zero = float4_zero();
  70. const float4_t result = float4_sub(zero, _a);
  71. return result;
  72. }
  73. BX_FLOAT4_INLINE float4_t float4_selb_ni(float4_t _mask, float4_t _a, float4_t _b)
  74. {
  75. const float4_t sel_a = float4_and(_a, _mask);
  76. const float4_t sel_b = float4_andc(_b, _mask);
  77. const float4_t result = float4_or(sel_a, sel_b);
  78. return result;
  79. }
  80. BX_FLOAT4_INLINE float4_t float4_sels_ni(float4_t _test, float4_t _a, float4_t _b)
  81. {
  82. const float4_t mask = float4_sra(_test, 31);
  83. const float4_t result = float4_selb(mask, _a, _b);
  84. return result;
  85. }
  86. BX_FLOAT4_INLINE float4_t float4_not_ni(float4_t _a)
  87. {
  88. const float4_t mffff = float4_isplat(-1);
  89. const float4_t result = float4_xor(_a, mffff);
  90. return result;
  91. }
  92. BX_FLOAT4_INLINE float4_t float4_abs_ni(float4_t _a)
  93. {
  94. const float4_t a_neg = float4_neg(_a);
  95. const float4_t result = float4_max(a_neg, _a);
  96. return result;
  97. }
  98. BX_FLOAT4_INLINE float4_t float4_clamp_ni(float4_t _a, float4_t _min, float4_t _max)
  99. {
  100. const float4_t tmp = float4_min(_a, _max);
  101. const float4_t result = float4_max(tmp, _min);
  102. return result;
  103. }
  104. BX_FLOAT4_INLINE float4_t float4_lerp_ni(float4_t _a, float4_t _b, float4_t _s)
  105. {
  106. const float4_t ba = float4_sub(_b, _a);
  107. const float4_t result = float4_madd(_s, ba, _a);
  108. return result;
  109. }
  110. BX_FLOAT4_INLINE float4_t float4_sqrt_nr_ni(float4_t _a)
  111. {
  112. const float4_t half = float4_splat(0.5f);
  113. const float4_t one = float4_splat(1.0f);
  114. const float4_t zero = float4_zero();
  115. const float4_t tmp0 = float4_rsqrt_est(_a);
  116. const float4_t tmp1 = float4_madd(tmp0, _a, zero);
  117. const float4_t tmp2 = float4_madd(tmp1, half, zero);
  118. const float4_t tmp3 = float4_nmsub(tmp0, tmp1, one);
  119. const float4_t result = float4_madd(tmp3, tmp2, tmp1);
  120. return result;
  121. }
  122. BX_FLOAT4_INLINE float4_t float4_rsqrt_ni(float4_t _a)
  123. {
  124. const float4_t one = float4_splat(1.0f);
  125. const float4_t sqrt = float4_sqrt(_a);
  126. const float4_t result = float4_div(one, sqrt);
  127. return result;
  128. }
  129. BX_FLOAT4_INLINE float4_t float4_rsqrt_nr_ni(float4_t _a)
  130. {
  131. const float4_t rsqrt = float4_rsqrt_est(_a);
  132. const float4_t iter0 = float4_mul(_a, rsqrt);
  133. const float4_t iter1 = float4_mul(iter0, rsqrt);
  134. const float4_t half = float4_splat(0.5f);
  135. const float4_t half_rsqrt = float4_mul(half, rsqrt);
  136. const float4_t three = float4_splat(3.0f);
  137. const float4_t three_sub_iter1 = float4_sub(three, iter1);
  138. const float4_t result = float4_mul(half_rsqrt, three_sub_iter1);
  139. return result;
  140. }
  141. BX_FLOAT4_INLINE float4_t float4_rsqrt_carmack_ni(float4_t _a)
  142. {
  143. const float4_t half = float4_splat(0.5f);
  144. const float4_t ah = float4_mul(half, _a);
  145. const float4_t ashift = float4_sra(_a, 1);
  146. const float4_t magic = float4_isplat(0x5f3759df);
  147. const float4_t msuba = float4_isub(magic, ashift);
  148. const float4_t msubasq = float4_mul(msuba, msuba);
  149. const float4_t tmp0 = float4_splat(1.5f);
  150. const float4_t tmp1 = float4_mul(ah, msubasq);
  151. const float4_t tmp2 = float4_sub(tmp0, tmp1);
  152. const float4_t result = float4_mul(msuba, tmp2);
  153. return result;
  154. }
  155. namespace float4_logexp_detail
  156. {
  157. BX_FLOAT4_INLINE float4_t float4_poly1(float4_t _a, float _b, float _c)
  158. {
  159. const float4_t bbbb = float4_splat(_b);
  160. const float4_t cccc = float4_splat(_c);
  161. const float4_t result = float4_madd(cccc, _a, bbbb);
  162. return result;
  163. }
  164. BX_FLOAT4_INLINE float4_t float4_poly2(float4_t _a, float _b, float _c, float _d)
  165. {
  166. const float4_t bbbb = float4_splat(_b);
  167. const float4_t poly = float4_poly1(_a, _c, _d);
  168. const float4_t result = float4_madd(poly, _a, bbbb);
  169. return result;
  170. }
  171. BX_FLOAT4_INLINE float4_t float4_poly3(float4_t _a, float _b, float _c, float _d, float _e)
  172. {
  173. const float4_t bbbb = float4_splat(_b);
  174. const float4_t poly = float4_poly2(_a, _c, _d, _e);
  175. const float4_t result = float4_madd(poly, _a, bbbb);
  176. return result;
  177. }
  178. BX_FLOAT4_INLINE float4_t float4_poly4(float4_t _a, float _b, float _c, float _d, float _e, float _f)
  179. {
  180. const float4_t bbbb = float4_splat(_b);
  181. const float4_t poly = float4_poly3(_a, _c, _d, _e, _f);
  182. const float4_t result = float4_madd(poly, _a, bbbb);
  183. return result;
  184. }
  185. BX_FLOAT4_INLINE float4_t float4_poly5(float4_t _a, float _b, float _c, float _d, float _e, float _f, float _g)
  186. {
  187. const float4_t bbbb = float4_splat(_b);
  188. const float4_t poly = float4_poly4(_a, _c, _d, _e, _f, _g);
  189. const float4_t result = float4_madd(poly, _a, bbbb);
  190. return result;
  191. }
  192. BX_FLOAT4_INLINE float4_t float4_logpoly(float4_t _a)
  193. {
  194. #if 1
  195. const float4_t result = float4_poly5(_a
  196. , 3.11578814719469302614f, -3.32419399085241980044f
  197. , 2.59883907202499966007f, -1.23152682416275988241f
  198. , 0.318212422185251071475f, -0.0344359067839062357313f
  199. );
  200. #elif 0
  201. const float4_t result = float4_poly4(_a
  202. , 2.8882704548164776201f, -2.52074962577807006663f
  203. , 1.48116647521213171641f, -0.465725644288844778798f
  204. , 0.0596515482674574969533f
  205. );
  206. #elif 0
  207. const float4_t result = float4_poly3(_a
  208. , 2.61761038894603480148f, -1.75647175389045657003f
  209. , 0.688243882994381274313f, -0.107254423828329604454f
  210. );
  211. #else
  212. const float4_t result = float4_poly2(_a
  213. , 2.28330284476918490682f, -1.04913055217340124191f
  214. , 0.204446009836232697516f
  215. );
  216. #endif
  217. return result;
  218. }
  219. BX_FLOAT4_INLINE float4_t float4_exppoly(float4_t _a)
  220. {
  221. #if 1
  222. const float4_t result = float4_poly5(_a
  223. , 9.9999994e-1f, 6.9315308e-1f
  224. , 2.4015361e-1f, 5.5826318e-2f
  225. , 8.9893397e-3f, 1.8775767e-3f
  226. );
  227. #elif 0
  228. const float4_t result = float4_poly4(_a
  229. , 1.0000026f, 6.9300383e-1f
  230. , 2.4144275e-1f, 5.2011464e-2f
  231. , 1.3534167e-2f
  232. );
  233. #elif 0
  234. const float4_t result = float4_poly3(_a
  235. , 9.9992520e-1f, 6.9583356e-1f
  236. , 2.2606716e-1f, 7.8024521e-2f
  237. );
  238. #else
  239. const float4_t result = float4_poly2(_a
  240. , 1.0017247f, 6.5763628e-1f
  241. , 3.3718944e-1f
  242. );
  243. #endif // 0
  244. return result;
  245. }
  246. } // namespace float4_internal
  247. BX_FLOAT4_INLINE float4_t float4_log2_ni(float4_t _a)
  248. {
  249. const float4_t expmask = float4_isplat(0x7f800000);
  250. const float4_t mantmask = float4_isplat(0x007fffff);
  251. const float4_t one = float4_splat(1.0f);
  252. const float4_t c127 = float4_isplat(127);
  253. const float4_t aexp = float4_and(_a, expmask);
  254. const float4_t aexpsr = float4_srl(aexp, 23);
  255. const float4_t tmp0 = float4_isub(aexpsr, c127);
  256. const float4_t exp = float4_itof(tmp0);
  257. const float4_t amask = float4_and(_a, mantmask);
  258. const float4_t mant = float4_or(amask, one);
  259. const float4_t poly = float4_logexp_detail::float4_logpoly(mant);
  260. const float4_t mandiff = float4_sub(mant, one);
  261. const float4_t result = float4_madd(poly, mandiff, exp);
  262. return result;
  263. }
  264. BX_FLOAT4_INLINE float4_t float4_exp2_ni(float4_t _a)
  265. {
  266. const float4_t min = float4_splat( 129.0f);
  267. const float4_t max = float4_splat(-126.99999f);
  268. const float4_t tmp0 = float4_min(_a, min);
  269. const float4_t aaaa = float4_max(tmp0, max);
  270. const float4_t half = float4_splat(0.5f);
  271. const float4_t tmp2 = float4_sub(aaaa, half);
  272. const float4_t ipart = float4_ftoi(tmp2);
  273. const float4_t iround = float4_itof(ipart);
  274. const float4_t fpart = float4_sub(aaaa, iround);
  275. const float4_t c127 = float4_isplat(127);
  276. const float4_t tmp5 = float4_iadd(ipart, c127);
  277. const float4_t expipart = float4_sll(tmp5, 23);
  278. const float4_t expfpart = float4_logexp_detail::float4_exppoly(fpart);
  279. const float4_t result = float4_mul(expipart, expfpart);
  280. return result;
  281. }
  282. BX_FLOAT4_INLINE float4_t float4_pow_ni(float4_t _a, float4_t _b)
  283. {
  284. const float4_t alog2 = float4_log2(_a);
  285. const float4_t alog2b = float4_mul(alog2, _b);
  286. const float4_t result = float4_exp2(alog2b);
  287. return result;
  288. }
  289. BX_FLOAT4_INLINE float4_t float4_dot3_ni(float4_t _a, float4_t _b)
  290. {
  291. const float4_t xyzw = float4_mul(_a, _b);
  292. const float4_t xxxx = float4_swiz_xxxx(xyzw);
  293. const float4_t yyyy = float4_swiz_yyyy(xyzw);
  294. const float4_t zzzz = float4_swiz_zzzz(xyzw);
  295. const float4_t tmp1 = float4_add(xxxx, yyyy);
  296. const float4_t result = float4_add(zzzz, tmp1);
  297. return result;
  298. }
  299. BX_FLOAT4_INLINE float4_t float4_cross3_ni(float4_t _a, float4_t _b)
  300. {
  301. const float4_t a_yzxw = float4_swiz_yzxw(_a);
  302. const float4_t a_zxyw = float4_swiz_zxyw(_a);
  303. const float4_t b_zxyw = float4_swiz_zxyw(_b);
  304. const float4_t b_yzxw = float4_swiz_yzxw(_b);
  305. const float4_t tmp = float4_mul(a_yzxw, b_zxyw);
  306. const float4_t result = float4_nmsub(a_zxyw, b_yzxw, tmp);
  307. return result;
  308. }
  309. BX_FLOAT4_INLINE float4_t float4_normalize3_ni(float4_t _a)
  310. {
  311. const float4_t dot3 = float4_dot3(_a, _a);
  312. const float4_t invSqrt = float4_rsqrt(dot3);
  313. const float4_t result = float4_mul(_a, invSqrt);
  314. return result;
  315. }
  316. BX_FLOAT4_INLINE float4_t float4_dot_ni(float4_t _a, float4_t _b)
  317. {
  318. const float4_t xyzw = float4_mul(_a, _b);
  319. const float4_t yzwx = float4_swiz_yzwx(xyzw);
  320. const float4_t tmp0 = float4_add(xyzw, yzwx);
  321. const float4_t zwxy = float4_swiz_zwxy(tmp0);
  322. const float4_t result = float4_add(tmp0, zwxy);
  323. return result;
  324. }
  325. BX_FLOAT4_INLINE float4_t float4_ceil_ni(float4_t _a)
  326. {
  327. const float4_t tmp0 = float4_ftoi(_a);
  328. const float4_t tmp1 = float4_itof(tmp0);
  329. const float4_t mask = float4_cmplt(tmp1, _a);
  330. const float4_t one = float4_splat(1.0f);
  331. const float4_t tmp2 = float4_and(one, mask);
  332. const float4_t result = float4_add(tmp1, tmp2);
  333. return result;
  334. }
  335. BX_FLOAT4_INLINE float4_t float4_floor_ni(float4_t _a)
  336. {
  337. const float4_t tmp0 = float4_ftoi(_a);
  338. const float4_t tmp1 = float4_itof(tmp0);
  339. const float4_t mask = float4_cmpgt(tmp1, _a);
  340. const float4_t one = float4_splat(1.0f);
  341. const float4_t tmp2 = float4_and(one, mask);
  342. const float4_t result = float4_sub(tmp1, tmp2);
  343. return result;
  344. }
  345. } // namespace bx
  346. #endif // __BX_FLOAT4_NI_H__