float4_sse.h 9.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401
  1. /*
  2. * Copyright 2010-2012 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #ifndef __BX_FLOAT4_SSE_H__
  6. #define __BX_FLOAT4_SSE_H__
  7. #include <emmintrin.h> // __m128i
  8. #if defined(__SSE4_1__)
  9. # include <smmintrin.h>
  10. #endif // defined(__SSE4_1__)
  11. #include <xmmintrin.h> // __m128
  12. namespace bx
  13. {
  14. typedef __m128 float4_t;
  15. #define ELEMx 0
  16. #define ELEMy 1
  17. #define ELEMz 2
  18. #define ELEMw 3
  19. #define IMPLEMENT_SWIZZLE(_x, _y, _z, _w) \
  20. BX_FLOAT4_INLINE float4_t float4_swiz_##_x##_y##_z##_w(float4_t _a) \
  21. { \
  22. return _mm_shuffle_ps( _a, _a, _MM_SHUFFLE(ELEM##_w, ELEM##_z, ELEM##_y, ELEM##_x ) ); \
  23. }
  24. #include "float4_swizzle.inl"
  25. #undef IMPLEMENT_SWIZZLE
  26. #undef ELEMw
  27. #undef ELEMz
  28. #undef ELEMy
  29. #undef ELEMx
  30. #define IMPLEMENT_TEST(_xyzw, _mask) \
  31. BX_FLOAT4_INLINE bool float4_test_any_##_xyzw(float4_t _test) \
  32. { \
  33. return 0x0 != (_mm_movemask_ps(_test)&(_mask) ); \
  34. } \
  35. \
  36. BX_FLOAT4_INLINE bool float4_test_all_##_xyzw(float4_t _test) \
  37. { \
  38. return (_mask) == (_mm_movemask_ps(_test)&(_mask) ); \
  39. }
  40. IMPLEMENT_TEST(x , 0x1);
  41. IMPLEMENT_TEST(y , 0x2);
  42. IMPLEMENT_TEST(xy , 0x3);
  43. IMPLEMENT_TEST(z , 0x4);
  44. IMPLEMENT_TEST(xz , 0x5);
  45. IMPLEMENT_TEST(yz , 0x6);
  46. IMPLEMENT_TEST(xyz , 0x7);
  47. IMPLEMENT_TEST(w , 0x8);
  48. IMPLEMENT_TEST(xw , 0x9);
  49. IMPLEMENT_TEST(yw , 0xa);
  50. IMPLEMENT_TEST(xyw , 0xb);
  51. IMPLEMENT_TEST(zw , 0xc);
  52. IMPLEMENT_TEST(xzw , 0xd);
  53. IMPLEMENT_TEST(yzw , 0xe);
  54. IMPLEMENT_TEST(xyzw , 0xf);
  55. #undef IMPLEMENT_TEST
  56. BX_FLOAT4_INLINE float4_t float4_shuf_xyAB(float4_t _a, float4_t _b)
  57. {
  58. return _mm_movelh_ps(_a, _b);
  59. }
  60. BX_FLOAT4_INLINE float4_t float4_shuf_ABxy(float4_t _a, float4_t _b)
  61. {
  62. return _mm_movelh_ps(_b, _a);
  63. }
  64. BX_FLOAT4_INLINE float4_t float4_shuf_CDzw(float4_t _a, float4_t _b)
  65. {
  66. return _mm_movehl_ps(_a, _b);
  67. }
  68. BX_FLOAT4_INLINE float4_t float4_shuf_zwCD(float4_t _a, float4_t _b)
  69. {
  70. return _mm_movehl_ps(_b, _a);
  71. }
  72. BX_FLOAT4_INLINE float4_t float4_shuf_xAyB(float4_t _a, float4_t _b)
  73. {
  74. return _mm_unpacklo_ps(_a, _b);
  75. }
  76. BX_FLOAT4_INLINE float4_t float4_shuf_yBxA(float4_t _a, float4_t _b)
  77. {
  78. return _mm_unpacklo_ps(_b, _a);
  79. }
  80. BX_FLOAT4_INLINE float4_t float4_shuf_zCwD(float4_t _a, float4_t _b)
  81. {
  82. return _mm_unpackhi_ps(_a, _b);
  83. }
  84. BX_FLOAT4_INLINE float4_t float4_shuf_CzDw(float4_t _a, float4_t _b)
  85. {
  86. return _mm_unpackhi_ps(_b, _a);
  87. }
  88. BX_FLOAT4_INLINE float float4_x(float4_t _a)
  89. {
  90. return _mm_cvtss_f32(_a);
  91. }
  92. BX_FLOAT4_INLINE float float4_y(float4_t _a)
  93. {
  94. const float4_t yyyy = float4_swiz_yyyy(_a);
  95. const float result = _mm_cvtss_f32(yyyy);
  96. return result;
  97. }
  98. BX_FLOAT4_INLINE float float4_z(float4_t _a)
  99. {
  100. const float4_t zzzz = float4_swiz_zzzz(_a);
  101. const float result = _mm_cvtss_f32(zzzz);
  102. return result;
  103. }
  104. BX_FLOAT4_INLINE float float4_w(float4_t _a)
  105. {
  106. const float4_t wwww = float4_swiz_wwww(_a);
  107. const float result = _mm_cvtss_f32(wwww);
  108. return result;
  109. }
  110. BX_FLOAT4_INLINE float4_t float4_ld(const void* _ptr)
  111. {
  112. return _mm_load_ps(reinterpret_cast<const float*>(_ptr) );
  113. }
  114. BX_FLOAT4_INLINE void float4_st(void* _ptr, float4_t _a)
  115. {
  116. _mm_store_ps(reinterpret_cast<float*>(_ptr), _a);
  117. }
  118. BX_FLOAT4_INLINE void float4_stream(void* _ptr, float4_t _a)
  119. {
  120. _mm_stream_ps(reinterpret_cast<float*>(_ptr), _a);
  121. }
  122. BX_FLOAT4_INLINE float4_t float4_ld(float _x, float _y, float _z, float _w)
  123. {
  124. return _mm_set_ps(_w, _z, _y, _x);
  125. }
  126. BX_FLOAT4_INLINE float4_t float4_ild(uint32_t _x, uint32_t _y, uint32_t _z, uint32_t _w)
  127. {
  128. const __m128i set = _mm_set_epi32(_w, _z, _y, _x);
  129. const float4_t result = _mm_castsi128_ps(set);
  130. return result;
  131. }
  132. BX_FLOAT4_INLINE float4_t float4_splat(const void* _ptr)
  133. {
  134. const float4_t x___ = _mm_load_ss(reinterpret_cast<const float*>(_ptr) );
  135. const float4_t result = float4_swiz_xxxx(x___);
  136. return result;
  137. }
  138. BX_FLOAT4_INLINE float4_t float4_splat(float _a)
  139. {
  140. return _mm_set1_ps(_a);
  141. }
  142. BX_FLOAT4_INLINE float4_t float4_isplat(uint32_t _a)
  143. {
  144. const __m128i splat = _mm_set1_epi32(_a);
  145. const float4_t result = _mm_castsi128_ps(splat);
  146. return result;
  147. }
  148. BX_FLOAT4_INLINE float4_t float4_zero()
  149. {
  150. return _mm_setzero_ps();
  151. }
  152. BX_FLOAT4_INLINE float4_t float4_itof(float4_t _a)
  153. {
  154. const __m128i itof = _mm_castps_si128(_a);
  155. const float4_t result = _mm_cvtepi32_ps(itof);
  156. return result;
  157. }
  158. BX_FLOAT4_INLINE float4_t float4_ftoi(float4_t _a)
  159. {
  160. const __m128i ftoi = _mm_cvtps_epi32(_a);
  161. const float4_t result = _mm_castsi128_ps(ftoi);
  162. return result;
  163. }
  164. BX_FLOAT4_INLINE float4_t float4_round(float4_t _a)
  165. {
  166. #if defined(__SSE4_1__)
  167. return _mm_round_ps(_a, _MM_FROUND_NINT);
  168. #else
  169. const __m128i round = _mm_cvtps_epi32(_a);
  170. const float4_t result = _mm_cvtepi32_ps(round);
  171. return result;
  172. #endif // defined(__SSE4_1__)
  173. }
  174. BX_FLOAT4_INLINE float4_t float4_add(float4_t _a, float4_t _b)
  175. {
  176. return _mm_add_ps(_a, _b);
  177. }
  178. BX_FLOAT4_INLINE float4_t float4_sub(float4_t _a, float4_t _b)
  179. {
  180. return _mm_sub_ps(_a, _b);
  181. }
  182. BX_FLOAT4_INLINE float4_t float4_mul(float4_t _a, float4_t _b)
  183. {
  184. return _mm_mul_ps(_a, _b);
  185. }
  186. BX_FLOAT4_INLINE float4_t float4_div(float4_t _a, float4_t _b)
  187. {
  188. return _mm_div_ps(_a, _b);
  189. }
  190. BX_FLOAT4_INLINE float4_t float4_rcp_est(float4_t _a)
  191. {
  192. return _mm_rcp_ps(_a);
  193. }
  194. BX_FLOAT4_INLINE float4_t float4_sqrt(float4_t _a)
  195. {
  196. return _mm_sqrt_ps(_a);
  197. }
  198. BX_FLOAT4_INLINE float4_t float4_rsqrt_est(float4_t _a)
  199. {
  200. return _mm_rsqrt_ps(_a);
  201. }
  202. #if defined(__SSE4_1__)
  203. BX_FLOAT4_INLINE float4_t float4_dot3(float4_t _a, float4_t _b)
  204. {
  205. return _mm_dp_ps(_a, _b, 0x77);
  206. }
  207. BX_FLOAT4_INLINE float4_t float4_dot(float4_t _a, float4_t _b)
  208. {
  209. return _mm_dp_ps(_a, _b, 0xFF);
  210. }
  211. #endif // defined(__SSE4__)
  212. BX_FLOAT4_INLINE float4_t float4_cmpeq(float4_t _a, float4_t _b)
  213. {
  214. return _mm_cmpeq_ps(_a, _b);
  215. }
  216. BX_FLOAT4_INLINE float4_t float4_cmplt(float4_t _a, float4_t _b)
  217. {
  218. return _mm_cmplt_ps(_a, _b);
  219. }
  220. BX_FLOAT4_INLINE float4_t float4_cmple(float4_t _a, float4_t _b)
  221. {
  222. return _mm_cmple_ps(_a, _b);
  223. }
  224. BX_FLOAT4_INLINE float4_t float4_cmpgt(float4_t _a, float4_t _b)
  225. {
  226. return _mm_cmpgt_ps(_a, _b);
  227. }
  228. BX_FLOAT4_INLINE float4_t float4_cmpge(float4_t _a, float4_t _b)
  229. {
  230. return _mm_cmpge_ps(_a, _b);
  231. }
  232. BX_FLOAT4_INLINE float4_t float4_min(float4_t _a, float4_t _b)
  233. {
  234. return _mm_min_ps(_a, _b);
  235. }
  236. BX_FLOAT4_INLINE float4_t float4_max(float4_t _a, float4_t _b)
  237. {
  238. return _mm_max_ps(_a, _b);
  239. }
  240. BX_FLOAT4_INLINE float4_t float4_and(float4_t _a, float4_t _b)
  241. {
  242. return _mm_and_ps(_a, _b);
  243. }
  244. BX_FLOAT4_INLINE float4_t float4_andc(float4_t _a, float4_t _b)
  245. {
  246. return _mm_andnot_ps(_b, _a);
  247. }
  248. BX_FLOAT4_INLINE float4_t float4_or(float4_t _a, float4_t _b)
  249. {
  250. return _mm_or_ps(_a, _b);
  251. }
  252. BX_FLOAT4_INLINE float4_t float4_xor(float4_t _a, float4_t _b)
  253. {
  254. return _mm_xor_ps(_a, _b);
  255. }
  256. BX_FLOAT4_INLINE float4_t float4_sll(float4_t _a, int _count)
  257. {
  258. const __m128i a = _mm_castps_si128(_a);
  259. const __m128i shift = _mm_slli_epi32(a, _count);
  260. const float4_t result = _mm_castsi128_ps(shift);
  261. return result;
  262. }
  263. BX_FLOAT4_INLINE float4_t float4_srl(float4_t _a, int _count)
  264. {
  265. const __m128i a = _mm_castps_si128(_a);
  266. const __m128i shift = _mm_srli_epi32(a, _count);
  267. const float4_t result = _mm_castsi128_ps(shift);
  268. return result;
  269. }
  270. BX_FLOAT4_INLINE float4_t float4_sra(float4_t _a, int _count)
  271. {
  272. const __m128i a = _mm_castps_si128(_a);
  273. const __m128i shift = _mm_srai_epi32(a, _count);
  274. const float4_t result = _mm_castsi128_ps(shift);
  275. return result;
  276. }
  277. BX_FLOAT4_INLINE float4_t float4_iadd(float4_t _a, float4_t _b)
  278. {
  279. const __m128i a = _mm_castps_si128(_a);
  280. const __m128i b = _mm_castps_si128(_b);
  281. const __m128i add = _mm_add_epi32(a, b);
  282. const float4_t result = _mm_castsi128_ps(add);
  283. return result;
  284. }
  285. BX_FLOAT4_INLINE float4_t float4_isub(float4_t _a, float4_t _b)
  286. {
  287. const __m128i a = _mm_castps_si128(_a);
  288. const __m128i b = _mm_castps_si128(_b);
  289. const __m128i sub = _mm_sub_epi32(a, b);
  290. const float4_t result = _mm_castsi128_ps(sub);
  291. return result;
  292. }
  293. } // namespace bx
  294. #define float4_shuf_xAzC float4_shuf_xAzC_ni
  295. #define float4_shuf_yBwD float4_shuf_yBwD_ni
  296. #define float4_rcp float4_rcp_ni
  297. #define float4_orx float4_orx_ni
  298. #define float4_orc float4_orc_ni
  299. #define float4_neg float4_neg_ni
  300. #define float4_madd float4_madd_ni
  301. #define float4_nmsub float4_nmsub_ni
  302. #define float4_div_nr float4_div_nr_ni
  303. #define float4_selb float4_selb_ni
  304. #define float4_sels float4_sels_ni
  305. #define float4_not float4_not_ni
  306. #define float4_abs float4_abs_ni
  307. #define float4_clamp float4_clamp_ni
  308. #define float4_lerp float4_lerp_ni
  309. #define float4_rsqrt float4_rsqrt_ni
  310. #define float4_rsqrt_nr float4_rsqrt_nr_ni
  311. #define float4_rsqrt_carmack float4_rsqrt_carmack_ni
  312. #define float4_sqrt_nr float4_sqrt_nr_ni
  313. #define float4_log2 float4_log2_ni
  314. #define float4_exp2 float4_exp2_ni
  315. #define float4_pow float4_pow_ni
  316. #define float4_cross3 float4_cross3_ni
  317. #define float4_normalize3 float4_normalize3_ni
  318. #if !defined(__SSE4_1__)
  319. #define float4_dot3 float4_dot3_ni
  320. #define float4_dot float4_dot_ni
  321. #endif // defined(__SSE4_1__)
  322. #define float4_ceil float4_ceil_ni
  323. #define float4_floor float4_floor_ni
  324. #include "float4_ni.h"
  325. #endif // __FLOAT4_SSE_H__