float4_ni.h 12 KB

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  1. /*
  2. * Copyright 2010-2012 Branimir Karadzic. All rights reserved.
  3. * License: http://www.opensource.org/licenses/BSD-2-Clause
  4. */
  5. #ifndef __BX_FLOAT4_NI_H__
  6. #define __BX_FLOAT4_NI_H__
  7. namespace bx
  8. {
  9. BX_FLOAT4_INLINE float4_t float4_shuf_xAzC_ni(float4_t _a, float4_t _b)
  10. {
  11. const float4_t xAyB = float4_shuf_xAyB(_a, _b);
  12. const float4_t zCwD = float4_shuf_zCwD(_a, _b);
  13. const float4_t result = float4_shuf_xyAB(xAyB, zCwD);
  14. return result;
  15. }
  16. BX_FLOAT4_INLINE float4_t float4_shuf_yBwD_ni(float4_t _a, float4_t _b)
  17. {
  18. const float4_t xAyB = float4_shuf_xAyB(_a, _b);
  19. const float4_t zCwD = float4_shuf_zCwD(_a, _b);
  20. const float4_t result = float4_shuf_zwCD(xAyB, zCwD);
  21. return result;
  22. }
  23. BX_FLOAT4_INLINE float4_t float4_madd_ni(float4_t _a, float4_t _b, float4_t _c)
  24. {
  25. const float4_t mul = float4_mul(_a, _b);
  26. const float4_t result = float4_add(mul, _c);
  27. return result;
  28. }
  29. BX_FLOAT4_INLINE float4_t float4_nmsub_ni(float4_t _a, float4_t _b, float4_t _c)
  30. {
  31. const float4_t mul = float4_mul(_a, _b);
  32. const float4_t result = float4_sub(_c, mul);
  33. return result;
  34. }
  35. BX_FLOAT4_INLINE float4_t float4_div_nr_ni(float4_t _a, float4_t _b)
  36. {
  37. const float4_t oneish = float4_isplat(0x3f800001);
  38. const float4_t est = float4_rcp_est(_b);
  39. const float4_t iter0 = float4_mul(_a, est);
  40. const float4_t tmp1 = float4_nmsub(_b, est, oneish);
  41. const float4_t result = float4_madd(tmp1, iter0, iter0);
  42. return result;
  43. }
  44. BX_FLOAT4_INLINE float4_t float4_rcp_ni(float4_t _a)
  45. {
  46. const float4_t one = float4_splat(1.0f);
  47. const float4_t result = float4_div(one, _a);
  48. return result;
  49. }
  50. BX_FLOAT4_INLINE float4_t float4_orx_ni(float4_t _a)
  51. {
  52. const float4_t zwxy = float4_swiz_zwxy(_a);
  53. const float4_t tmp0 = float4_or(_a, zwxy);
  54. const float4_t tmp1 = float4_swiz_yyyy(_a);
  55. const float4_t tmp2 = float4_or(tmp0, tmp1);
  56. const float4_t mf000 = float4_ild(-1, 0, 0, 0);
  57. const float4_t result = float4_and(tmp2, mf000);
  58. return result;
  59. }
  60. BX_FLOAT4_INLINE float4_t float4_orc_ni(float4_t _a, float4_t _b)
  61. {
  62. const float4_t aorb = float4_or(_a, _b);
  63. const float4_t mffff = float4_isplat(-1);
  64. const float4_t result = float4_xor(aorb, mffff);
  65. return result;
  66. }
  67. BX_FLOAT4_INLINE float4_t float4_neg_ni(float4_t _a)
  68. {
  69. const float4_t zero = float4_zero();
  70. const float4_t result = float4_sub(zero, _a);
  71. return result;
  72. }
  73. BX_FLOAT4_INLINE float4_t float4_selb_ni(float4_t _mask, float4_t _a, float4_t _b)
  74. {
  75. const float4_t sel_a = float4_and(_a, _mask);
  76. const float4_t sel_b = float4_andc(_b, _mask);
  77. const float4_t result = float4_or(sel_a, sel_b);
  78. return result;
  79. }
  80. BX_FLOAT4_INLINE float4_t float4_sels_ni(float4_t _test, float4_t _a, float4_t _b)
  81. {
  82. const float4_t mask = float4_sra(_test, 31);
  83. const float4_t result = float4_selb(mask, _a, _b);
  84. return result;
  85. }
  86. BX_FLOAT4_INLINE float4_t float4_not_ni(float4_t _a)
  87. {
  88. const float4_t mffff = float4_isplat(-1);
  89. const float4_t result = float4_xor(_a, mffff);
  90. return result;
  91. }
  92. BX_FLOAT4_INLINE float4_t float4_abs_ni(float4_t _a)
  93. {
  94. const float4_t a_neg = float4_neg(_a);
  95. const float4_t result = float4_max(a_neg, _a);
  96. return result;
  97. }
  98. BX_FLOAT4_INLINE float4_t float4_clamp_ni(float4_t _a, float4_t _min, float4_t _max)
  99. {
  100. const float4_t tmp = float4_min(_a, _max);
  101. const float4_t result = float4_max(tmp, _min);
  102. return result;
  103. }
  104. BX_FLOAT4_INLINE float4_t float4_lerp_ni(float4_t _a, float4_t _b, float4_t _s)
  105. {
  106. const float4_t ba = float4_sub(_b, _a);
  107. const float4_t result = float4_madd(_s, ba, _a);
  108. return result;
  109. }
  110. BX_FLOAT4_INLINE float4_t float4_sqrt_nr_ni(float4_t _a)
  111. {
  112. const float4_t half = float4_splat(0.5f);
  113. const float4_t one = float4_splat(1.0f);
  114. const float4_t zero = float4_zero();
  115. const float4_t tmp0 = float4_rsqrt_est(_a);
  116. const float4_t tmp1 = float4_madd(tmp0, _a, zero);
  117. const float4_t tmp2 = float4_madd(tmp1, half, zero);
  118. const float4_t tmp3 = float4_nmsub(tmp0, tmp1, one);
  119. const float4_t result = float4_madd(tmp3, tmp2, tmp1);
  120. return result;
  121. }
  122. BX_FLOAT4_INLINE float4_t float4_rsqrt_ni(float4_t _a)
  123. {
  124. const float4_t one = float4_splat(1.0f);
  125. const float4_t sqrt = float4_sqrt(_a);
  126. const float4_t result = float4_div(one, sqrt);
  127. return result;
  128. }
  129. BX_FLOAT4_INLINE float4_t float4_rsqrt_nr_ni(float4_t _a)
  130. {
  131. const float4_t rsqrt = float4_rsqrt_est(_a);
  132. const float4_t iter0 = float4_mul(_a, rsqrt);
  133. const float4_t iter1 = float4_mul(iter0, rsqrt);
  134. const float4_t half = float4_splat(0.5f);
  135. const float4_t half_rsqrt = float4_mul(half, rsqrt);
  136. const float4_t three = float4_splat(3.0f);
  137. const float4_t three_sub_iter1 = float4_sub(three, iter1);
  138. const float4_t result = float4_mul(half_rsqrt, three_sub_iter1);
  139. return result;
  140. }
  141. BX_FLOAT4_INLINE float4_t float4_rsqrt_carmack_ni(float4_t _a)
  142. {
  143. const float4_t half = float4_splat(0.5f);
  144. const float4_t ah = float4_mul(half, _a);
  145. const float4_t ashift = float4_sra(_a, 1);
  146. const float4_t magic = float4_isplat(0x5f3759df);
  147. const float4_t msuba = float4_isub(magic, ashift);
  148. const float4_t msubasq = float4_mul(msuba, msuba);
  149. const float4_t tmp0 = float4_splat(1.5f);
  150. const float4_t tmp1 = float4_mul(ah, msubasq);
  151. const float4_t tmp2 = float4_sub(tmp0, tmp1);
  152. const float4_t result = float4_mul(msuba, tmp2);
  153. return result;
  154. }
  155. namespace float4_logexp_detail
  156. {
  157. BX_FLOAT4_INLINE float4_t float4_poly0(float4_t _a, float _b)
  158. {
  159. return float4_splat(_b);
  160. }
  161. BX_FLOAT4_INLINE float4_t float4_poly1(float4_t _a, float _b, float _c)
  162. {
  163. const float4_t bbbb = float4_splat(_b);
  164. const float4_t poly0 = float4_poly0(_a, _c);
  165. const float4_t result = float4_madd(poly0, _a, bbbb);
  166. return result;
  167. }
  168. BX_FLOAT4_INLINE float4_t float4_poly2(float4_t _a, float _b, float _c, float _d)
  169. {
  170. const float4_t bbbb = float4_splat(_b);
  171. const float4_t poly = float4_poly1(_a, _c, _d);
  172. const float4_t result = float4_madd(poly, _a, bbbb);
  173. return result;
  174. }
  175. BX_FLOAT4_INLINE float4_t float4_poly3(float4_t _a, float _b, float _c, float _d, float _e)
  176. {
  177. const float4_t bbbb = float4_splat(_b);
  178. const float4_t poly = float4_poly2(_a, _c, _d, _e);
  179. const float4_t result = float4_madd(poly, _a, bbbb);
  180. return result;
  181. }
  182. BX_FLOAT4_INLINE float4_t float4_poly4(float4_t _a, float _b, float _c, float _d, float _e, float _f)
  183. {
  184. const float4_t bbbb = float4_splat(_b);
  185. const float4_t poly = float4_poly3(_a, _c, _d, _e, _f);
  186. const float4_t result = float4_madd(poly, _a, bbbb);
  187. return result;
  188. }
  189. BX_FLOAT4_INLINE float4_t float4_poly5(float4_t _a, float _b, float _c, float _d, float _e, float _f, float _g)
  190. {
  191. const float4_t bbbb = float4_splat(_b);
  192. const float4_t poly = float4_poly4(_a, _c, _d, _e, _f, _g);
  193. const float4_t result = float4_madd(poly, _a, bbbb);
  194. return result;
  195. }
  196. BX_FLOAT4_INLINE float4_t float4_logpoly(float4_t _a)
  197. {
  198. #if 1
  199. const float4_t result = float4_poly5(_a
  200. , 3.11578814719469302614f, -3.32419399085241980044f
  201. , 2.59883907202499966007f, -1.23152682416275988241f
  202. , 0.318212422185251071475f, -0.0344359067839062357313f
  203. );
  204. #elif 0
  205. const float4_t result = float4_poly4(_a
  206. , 2.8882704548164776201f, -2.52074962577807006663f
  207. , 1.48116647521213171641f, -0.465725644288844778798f
  208. , 0.0596515482674574969533f
  209. );
  210. #elif 0
  211. const float4_t result = float4_poly3(_a
  212. , 2.61761038894603480148f, -1.75647175389045657003f
  213. , 0.688243882994381274313f, -0.107254423828329604454f
  214. );
  215. #else
  216. const float4_t result = float4_poly2(_a
  217. , 2.28330284476918490682f, -1.04913055217340124191f
  218. , 0.204446009836232697516f
  219. );
  220. #endif
  221. return result;
  222. }
  223. BX_FLOAT4_INLINE float4_t float4_exppoly(float4_t _a)
  224. {
  225. #if 1
  226. const float4_t result = float4_poly5(_a
  227. , 9.9999994e-1f, 6.9315308e-1f
  228. , 2.4015361e-1f, 5.5826318e-2f
  229. , 8.9893397e-3f, 1.8775767e-3f
  230. );
  231. #elif 0
  232. const float4_t result = float4_poly4(_a
  233. , 1.0000026f, 6.9300383e-1f
  234. , 2.4144275e-1f, 5.2011464e-2f
  235. , 1.3534167e-2f
  236. );
  237. #elif 0
  238. const float4_t result = float4_poly3(_a
  239. , 9.9992520e-1f, 6.9583356e-1f
  240. , 2.2606716e-1f, 7.8024521e-2f
  241. );
  242. #else
  243. const float4_t result = float4_poly2(_a
  244. , 1.0017247f, 6.5763628e-1f
  245. , 3.3718944e-1f
  246. );
  247. #endif // 0
  248. return result;
  249. }
  250. } // namespace float4_internal
  251. BX_FLOAT4_INLINE float4_t float4_log2_ni(float4_t _a)
  252. {
  253. const float4_t expmask = float4_isplat(0x7f800000);
  254. const float4_t mantmask = float4_isplat(0x007fffff);
  255. const float4_t one = float4_splat(1.0f);
  256. const float4_t c127 = float4_isplat(127);
  257. const float4_t aexp = float4_and(_a, expmask);
  258. const float4_t aexpsr = float4_srl(aexp, 23);
  259. const float4_t tmp0 = float4_isub(aexpsr, c127);
  260. const float4_t exp = float4_itof(tmp0);
  261. const float4_t amask = float4_and(_a, mantmask);
  262. const float4_t mant = float4_or(amask, one);
  263. const float4_t poly = float4_logexp_detail::float4_logpoly(mant);
  264. const float4_t mandiff = float4_sub(mant, one);
  265. const float4_t result = float4_madd(poly, mandiff, exp);
  266. return result;
  267. }
  268. BX_FLOAT4_INLINE float4_t float4_exp2_ni(float4_t _a)
  269. {
  270. const float4_t min = float4_splat( 129.0f);
  271. const float4_t max = float4_splat(-126.99999f);
  272. const float4_t tmp0 = float4_min(_a, min);
  273. const float4_t aaaa = float4_max(tmp0, max);
  274. const float4_t half = float4_splat(0.5f);
  275. const float4_t tmp2 = float4_sub(aaaa, half);
  276. const float4_t ipart = float4_ftoi(tmp2);
  277. const float4_t iround = float4_itof(ipart);
  278. const float4_t fpart = float4_sub(aaaa, iround);
  279. const float4_t c127 = float4_isplat(127);
  280. const float4_t tmp5 = float4_iadd(ipart, c127);
  281. const float4_t expipart = float4_sll(tmp5, 23);
  282. const float4_t expfpart = float4_logexp_detail::float4_exppoly(fpart);
  283. const float4_t result = float4_mul(expipart, expfpart);
  284. return result;
  285. }
  286. BX_FLOAT4_INLINE float4_t float4_pow_ni(float4_t _a, float4_t _b)
  287. {
  288. const float4_t alog2 = float4_log2(_a);
  289. const float4_t alog2b = float4_mul(alog2, _b);
  290. const float4_t result = float4_exp2(alog2b);
  291. return result;
  292. }
  293. BX_FLOAT4_INLINE float4_t float4_dot3_ni(float4_t _a, float4_t _b)
  294. {
  295. const float4_t xyzw = float4_mul(_a, _b);
  296. const float4_t xxxx = float4_swiz_xxxx(xyzw);
  297. const float4_t yyyy = float4_swiz_yyyy(xyzw);
  298. const float4_t zzzz = float4_swiz_zzzz(xyzw);
  299. const float4_t tmp1 = float4_add(xxxx, yyyy);
  300. const float4_t result = float4_add(zzzz, tmp1);
  301. return result;
  302. }
  303. BX_FLOAT4_INLINE float4_t float4_cross3_ni(float4_t _a, float4_t _b)
  304. {
  305. const float4_t a_yzxw = float4_swiz_yzxw(_a);
  306. const float4_t a_zxyw = float4_swiz_zxyw(_a);
  307. const float4_t b_zxyw = float4_swiz_zxyw(_b);
  308. const float4_t b_yzxw = float4_swiz_yzxw(_b);
  309. const float4_t tmp = float4_mul(a_yzxw, b_zxyw);
  310. const float4_t result = float4_nmsub(a_zxyw, b_yzxw, tmp);
  311. return result;
  312. }
  313. BX_FLOAT4_INLINE float4_t float4_normalize3_ni(float4_t _a)
  314. {
  315. const float4_t dot3 = float4_dot3(_a, _a);
  316. const float4_t invSqrt = float4_rsqrt(dot3);
  317. const float4_t result = float4_mul(_a, invSqrt);
  318. return result;
  319. }
  320. BX_FLOAT4_INLINE float4_t float4_dot_ni(float4_t _a, float4_t _b)
  321. {
  322. const float4_t xyzw = float4_mul(_a, _b);
  323. const float4_t yzwx = float4_swiz_yzwx(xyzw);
  324. const float4_t tmp0 = float4_add(xyzw, yzwx);
  325. const float4_t zwxy = float4_swiz_zwxy(tmp0);
  326. const float4_t result = float4_add(tmp0, zwxy);
  327. return result;
  328. }
  329. BX_FLOAT4_INLINE float4_t float4_ceil_ni(float4_t _a)
  330. {
  331. const float4_t tmp0 = float4_ftoi(_a);
  332. const float4_t tmp1 = float4_itof(tmp0);
  333. const float4_t mask = float4_cmplt(tmp1, _a);
  334. const float4_t one = float4_splat(1.0f);
  335. const float4_t tmp2 = float4_and(one, mask);
  336. const float4_t result = float4_add(tmp1, tmp2);
  337. return result;
  338. }
  339. BX_FLOAT4_INLINE float4_t float4_floor_ni(float4_t _a)
  340. {
  341. const float4_t tmp0 = float4_ftoi(_a);
  342. const float4_t tmp1 = float4_itof(tmp0);
  343. const float4_t mask = float4_cmpgt(tmp1, _a);
  344. const float4_t one = float4_splat(1.0f);
  345. const float4_t tmp2 = float4_and(one, mask);
  346. const float4_t result = float4_sub(tmp1, tmp2);
  347. return result;
  348. }
  349. } // namespace bx
  350. #endif // __BX_FLOAT4_NI_H__