| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057 |
- /*
- * Copyright 2011-2018 Branimir Karadzic. All rights reserved.
- * License: https://github.com/bkaradzic/bx#license-bsd-2-clause
- */
- // FPU math lib
- #ifndef BX_MATH_H_HEADER_GUARD
- # error "Must be included from bx/math.h!"
- #endif // BX_MATH_H_HEADER_GUARD
- #include <bx/simd_t.h>
- namespace bx
- {
- inline BX_CONST_FUNC float toRad(float _deg)
- {
- return _deg * kPi / 180.0f;
- }
- inline BX_CONST_FUNC float toDeg(float _rad)
- {
- return _rad * 180.0f / kPi;
- }
- inline BX_CONST_FUNC uint32_t floatToBits(float _a)
- {
- union { float f; uint32_t ui; } u = { _a };
- return u.ui;
- }
- inline BX_CONST_FUNC float bitsToFloat(uint32_t _a)
- {
- union { uint32_t ui; float f; } u = { _a };
- return u.f;
- }
- inline BX_CONST_FUNC uint64_t doubleToBits(double _a)
- {
- union { double f; uint64_t ui; } u = { _a };
- return u.ui;
- }
- inline BX_CONST_FUNC double bitsToDouble(uint64_t _a)
- {
- union { uint64_t ui; double f; } u = { _a };
- return u.f;
- }
- inline BX_CONST_FUNC uint32_t floatFlip(uint32_t _value)
- {
- // Reference(s):
- // - http://archive.fo/2012.12.08-212402/http://stereopsis.com/radix.html
- //
- const uint32_t tmp0 = uint32_sra(_value, 31);
- const uint32_t tmp1 = uint32_neg(tmp0);
- const uint32_t mask = uint32_or(tmp1, 0x80000000);
- const uint32_t result = uint32_xor(_value, mask);
- return result;
- }
- inline BX_CONST_FUNC bool isNan(float _f)
- {
- const uint32_t tmp = floatToBits(_f) & INT32_MAX;
- return tmp > UINT32_C(0x7f800000);
- }
- inline BX_CONST_FUNC bool isNan(double _f)
- {
- const uint64_t tmp = doubleToBits(_f) & INT64_MAX;
- return tmp > UINT64_C(0x7ff0000000000000);
- }
- inline BX_CONST_FUNC bool isFinite(float _f)
- {
- const uint32_t tmp = floatToBits(_f) & INT32_MAX;
- return tmp < UINT32_C(0x7f800000);
- }
- inline BX_CONST_FUNC bool isFinite(double _f)
- {
- const uint64_t tmp = doubleToBits(_f) & INT64_MAX;
- return tmp < UINT64_C(0x7ff0000000000000);
- }
- inline BX_CONST_FUNC bool isInfinite(float _f)
- {
- const uint32_t tmp = floatToBits(_f) & INT32_MAX;
- return tmp == UINT32_C(0x7f800000);
- }
- inline BX_CONST_FUNC bool isInfinite(double _f)
- {
- const uint64_t tmp = doubleToBits(_f) & INT64_MAX;
- return tmp == UINT64_C(0x7ff0000000000000);
- }
- inline BX_CONSTEXPR_FUNC float floor(float _a)
- {
- if (_a < 0.0f)
- {
- const float fr = fract(-_a);
- const float result = -_a - fr;
- return -(0.0f != fr
- ? result + 1.0f
- : result)
- ;
- }
- return _a - fract(_a);
- }
- inline BX_CONSTEXPR_FUNC float ceil(float _a)
- {
- return -floor(-_a);
- }
- inline BX_CONSTEXPR_FUNC float round(float _f)
- {
- return floor(_f + 0.5f);
- }
- inline BX_CONSTEXPR_FUNC float lerp(float _a, float _b, float _t)
- {
- return _a + (_b - _a) * _t;
- }
- inline BX_CONSTEXPR_FUNC float sign(float _a)
- {
- return _a < 0.0f ? -1.0f : 1.0f;
- }
- inline BX_CONSTEXPR_FUNC float abs(float _a)
- {
- return _a < 0.0f ? -_a : _a;
- }
- inline BX_CONSTEXPR_FUNC float square(float _a)
- {
- return _a * _a;
- }
- inline BX_CONST_FUNC float sin(float _a)
- {
- return cos(_a - kPiHalf);
- }
- inline BX_CONST_FUNC float sinh(float _a)
- {
- return 0.5f*(exp(_a) - exp(-_a) );
- }
- inline BX_CONST_FUNC float asin(float _a)
- {
- return kPiHalf - acos(_a);
- }
- inline BX_CONST_FUNC float cosh(float _a)
- {
- return 0.5f*(exp(_a) + exp(-_a) );
- }
- inline BX_CONST_FUNC float tan(float _a)
- {
- return sin(_a) / cos(_a);
- }
- inline BX_CONST_FUNC float tanh(float _a)
- {
- const float tmp0 = exp(2.0f*_a);
- const float tmp1 = tmp0 - 1.0f;
- const float tmp2 = tmp0 + 1.0f;
- const float result = tmp1 / tmp2;
- return result;
- }
- inline BX_CONST_FUNC float atan(float _a)
- {
- return atan2(_a, 1.0f);
- }
- inline BX_CONST_FUNC float pow(float _a, float _b)
- {
- return exp(_b * log(_a) );
- }
- inline BX_CONST_FUNC float exp2(float _a)
- {
- return pow(2.0f, _a);
- }
- inline BX_CONST_FUNC float log2(float _a)
- {
- return log(_a) * kInvLogNat2;
- }
- inline BX_CONST_FUNC float rsqrtRef(float _a)
- {
- return pow(_a, -0.5f);
- }
- inline BX_CONST_FUNC float sqrtRef(float _a)
- {
- if (_a < kNearZero)
- {
- return 0.0f;
- }
- return 1.0f/rsqrtRef(_a);
- }
- inline BX_CONST_FUNC float sqrtSimd(float _a)
- {
- const simd128_t aa = simd_splat(_a);
- const simd128_t sqrta = simd_sqrt(aa);
- float result;
- simd_stx(&result, sqrta);
- return result;
- }
- inline BX_CONST_FUNC float sqrt(float _a)
- {
- #if BX_CONFIG_SUPPORTS_SIMD
- return sqrtSimd(_a);
- #else
- return sqrtRef(_a);
- #endif // BX_CONFIG_SUPPORTS_SIMD
- }
- inline BX_CONST_FUNC float rsqrtSimd(float _a)
- {
- if (_a < kNearZero)
- {
- return 0.0f;
- }
- const simd128_t aa = simd_splat(_a);
- const simd128_t rsqrta = simd_rsqrt_nr(aa);
- float result;
- simd_stx(&result, rsqrta);
- return result;
- }
- inline BX_CONST_FUNC float rsqrt(float _a)
- {
- #if BX_CONFIG_SUPPORTS_SIMD
- return rsqrtSimd(_a);
- #else
- return rsqrtRef(_a);
- #endif // BX_CONFIG_SUPPORTS_SIMD
- }
- inline BX_CONSTEXPR_FUNC float trunc(float _a)
- {
- return float(int(_a) );
- }
- inline BX_CONSTEXPR_FUNC float fract(float _a)
- {
- return _a - trunc(_a);
- }
- inline BX_CONSTEXPR_FUNC float mad(float _a, float _b, float _c)
- {
- return _a * _b + _c;
- }
- inline BX_CONST_FUNC float mod(float _a, float _b)
- {
- return _a - _b * floor(_a / _b);
- }
- inline BX_CONSTEXPR_FUNC bool equal(float _a, float _b, float _epsilon)
- {
- // Reference(s):
- // - https://web.archive.org/web/20181103180318/http://realtimecollisiondetection.net/blog/?p=89
- //
- const float lhs = abs(_a - _b);
- const float rhs = _epsilon * max(1.0f, abs(_a), abs(_b) );
- return lhs <= rhs;
- }
- inline BX_CONST_FUNC bool equal(const float* _a, const float* _b, uint32_t _num, float _epsilon)
- {
- bool result = equal(_a[0], _b[0], _epsilon);
- for (uint32_t ii = 1; result && ii < _num; ++ii)
- {
- result = equal(_a[ii], _b[ii], _epsilon);
- }
- return result;
- }
- inline BX_CONST_FUNC float wrap(float _a, float _wrap)
- {
- const float tmp0 = mod(_a, _wrap);
- const float result = tmp0 < 0.0f ? _wrap + tmp0 : tmp0;
- return result;
- }
- inline BX_CONSTEXPR_FUNC float step(float _edge, float _a)
- {
- return _a < _edge ? 0.0f : 1.0f;
- }
- inline BX_CONSTEXPR_FUNC float pulse(float _a, float _start, float _end)
- {
- return step(_a, _start) - step(_a, _end);
- }
- inline BX_CONSTEXPR_FUNC float smoothStep(float _a)
- {
- return square(_a)*(3.0f - 2.0f*_a);
- }
- inline BX_CONSTEXPR_FUNC float bias(float _time, float _bias)
- {
- return _time / ( ( (1.0f/_bias - 2.0f)*(1.0f - _time) ) + 1.0f);
- }
- inline BX_CONSTEXPR_FUNC float gain(float _time, float _gain)
- {
- // Reference(s):
- // - Bias And Gain Are Your Friend
- // https://web.archive.org/web/20181126040535/https://blog.demofox.org/2012/09/24/bias-and-gain-are-your-friend/
- // https://web.archive.org/web/20181126040558/http://demofox.org/biasgain.html
- //
- if (_time < 0.5f)
- {
- return bias(_time * 2.0f, _gain) * 0.5f;
- }
- return bias(_time * 2.0f - 1.0f, 1.0f - _gain) * 0.5f + 0.5f;
- }
- inline BX_CONST_FUNC float angleDiff(float _a, float _b)
- {
- const float dist = wrap(_b - _a, kPi2);
- return wrap(dist*2.0f, kPi2) - dist;
- }
- inline BX_CONST_FUNC float angleLerp(float _a, float _b, float _t)
- {
- return _a + angleDiff(_a, _b) * _t;
- }
- template<typename Ty>
- inline Ty load(const void* _ptr)
- {
- Ty result;
- memCopy(&result, _ptr, sizeof(Ty) );
- return result;
- }
- template<typename Ty>
- inline void store(void* _ptr, const Ty& _a)
- {
- memCopy(_ptr, &_a, sizeof(Ty) );
- }
- inline BX_CONSTEXPR_FUNC Vec3 round(const Vec3 _a)
- {
- return
- {
- round(_a.x),
- round(_a.y),
- round(_a.z),
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 abs(const Vec3 _a)
- {
- return
- {
- abs(_a.x),
- abs(_a.y),
- abs(_a.z),
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 neg(const Vec3 _a)
- {
- return
- {
- -_a.x,
- -_a.y,
- -_a.z,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 add(const Vec3 _a, const Vec3 _b)
- {
- return
- {
- _a.x + _b.x,
- _a.y + _b.y,
- _a.z + _b.z,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 add(const Vec3 _a, float _b)
- {
- return
- {
- _a.x + _b,
- _a.y + _b,
- _a.z + _b,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 sub(const Vec3 _a, const Vec3 _b)
- {
- return
- {
- _a.x - _b.x,
- _a.y - _b.y,
- _a.z - _b.z,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 sub(const Vec3 _a, float _b)
- {
- return
- {
- _a.x - _b,
- _a.y - _b,
- _a.z - _b,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 mul(const Vec3 _a, const Vec3 _b)
- {
- return
- {
- _a.x * _b.x,
- _a.y * _b.y,
- _a.z * _b.z,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 mul(const Vec3 _a, float _b)
- {
- return
- {
- _a.x * _b,
- _a.y * _b,
- _a.z * _b,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 mad(const Vec3 _a, const float _b, const Vec3 _c)
- {
- return add(mul(_a, _b), _c);
- }
- inline BX_CONSTEXPR_FUNC Vec3 mad(const Vec3 _a, const Vec3 _b, const Vec3 _c)
- {
- return add(mul(_a, _b), _c);
- }
- inline BX_CONSTEXPR_FUNC float dot(const Vec3 _a, const Vec3 _b)
- {
- return _a.x*_b.x + _a.y*_b.y + _a.z*_b.z;
- }
- inline BX_CONSTEXPR_FUNC Vec3 cross(const Vec3 _a, const Vec3 _b)
- {
- return
- {
- _a.y*_b.z - _a.z*_b.y,
- _a.z*_b.x - _a.x*_b.z,
- _a.x*_b.y - _a.y*_b.x,
- };
- }
- inline BX_CONST_FUNC float length(const Vec3 _a)
- {
- return sqrt(dot(_a, _a) );
- }
- inline BX_CONSTEXPR_FUNC Vec3 lerp(const Vec3 _a, const Vec3 _b, float _t)
- {
- return
- {
- lerp(_a.x, _b.x, _t),
- lerp(_a.y, _b.y, _t),
- lerp(_a.z, _b.z, _t),
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 lerp(const Vec3 _a, const Vec3 _b, const Vec3 _t)
- {
- return
- {
- lerp(_a.x, _b.x, _t.x),
- lerp(_a.y, _b.y, _t.y),
- lerp(_a.z, _b.z, _t.z),
- };
- }
- inline BX_CONST_FUNC Vec3 normalize(const Vec3 _a)
- {
- const float invLen = 1.0f/length(_a);
- const Vec3 result = mul(_a, invLen);
- return result;
- }
- inline BX_CONSTEXPR_FUNC Vec3 min(const Vec3 _a, const Vec3 _b)
- {
- return
- {
- min(_a.x, _b.x),
- min(_a.y, _b.y),
- min(_a.z, _b.z),
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 max(const Vec3 _a, const Vec3 _b)
- {
- return
- {
- max(_a.x, _b.x),
- max(_a.y, _b.y),
- max(_a.z, _b.z),
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 rcp(const Vec3 _a)
- {
- return
- {
- 1.0f / _a.x,
- 1.0f / _a.y,
- 1.0f / _a.z,
- };
- }
- inline void calcTangentFrame(Vec3& _outT, Vec3& _outB, const Vec3 _n)
- {
- const float nx = _n.x;
- const float ny = _n.y;
- const float nz = _n.z;
- if (abs(nx) > abs(nz) )
- {
- float invLen = 1.0f / sqrt(nx*nx + nz*nz);
- _outT.x = -nz * invLen;
- _outT.y = 0.0f;
- _outT.z = nx * invLen;
- }
- else
- {
- float invLen = 1.0f / sqrt(ny*ny + nz*nz);
- _outT.x = 0.0f;
- _outT.y = nz * invLen;
- _outT.z = -ny * invLen;
- }
- _outB = cross(_n, _outT);
- }
- inline void calcTangentFrame(Vec3& _outT, Vec3& _outB, const Vec3 _n, float _angle)
- {
- calcTangentFrame(_outT, _outB, _n);
- const float sa = sin(_angle);
- const float ca = cos(_angle);
- _outT.x = -sa * _outB.x + ca * _outT.x;
- _outT.y = -sa * _outB.y + ca * _outT.y;
- _outT.z = -sa * _outB.z + ca * _outT.z;
- _outB = cross(_n, _outT);
- }
- inline BX_CONST_FUNC Vec3 fromLatLong(float _u, float _v)
- {
- Vec3 result;
- const float phi = _u * kPi2;
- const float theta = _v * kPi;
- const float st = sin(theta);
- const float sp = sin(phi);
- const float ct = cos(theta);
- const float cp = cos(phi);
- result.x = -st*sp;
- result.y = ct;
- result.z = -st*cp;
- return result;
- }
- inline void toLatLong(float* _outU, float* _outV, const Vec3 _dir)
- {
- const float phi = atan2(_dir.x, _dir.z);
- const float theta = acos(_dir.y);
- *_outU = (bx::kPi + phi)/bx::kPi2;
- *_outV = theta*bx::kInvPi;
- }
- inline BX_CONSTEXPR_FUNC Quaternion invert(const Quaternion _a)
- {
- return
- {
- -_a.x,
- -_a.y,
- -_a.z,
- _a.w,
- };
- }
- inline BX_CONSTEXPR_FUNC Vec3 mulXyz(const Quaternion _a, const Quaternion _b)
- {
- const float ax = _a.x;
- const float ay = _a.y;
- const float az = _a.z;
- const float aw = _a.w;
- const float bx = _b.x;
- const float by = _b.y;
- const float bz = _b.z;
- const float bw = _b.w;
- return
- {
- aw * bx + ax * bw + ay * bz - az * by,
- aw * by - ax * bz + ay * bw + az * bx,
- aw * bz + ax * by - ay * bx + az * bw,
- };
- }
- inline BX_CONSTEXPR_FUNC Quaternion mul(const Quaternion _a, const Quaternion _b)
- {
- const float ax = _a.x;
- const float ay = _a.y;
- const float az = _a.z;
- const float aw = _a.w;
- const float bx = _b.x;
- const float by = _b.y;
- const float bz = _b.z;
- const float bw = _b.w;
- return
- {
- aw * bx + ax * bw + ay * bz - az * by,
- aw * by - ax * bz + ay * bw + az * bx,
- aw * bz + ax * by - ay * bx + az * bw,
- aw * bw - ax * bx - ay * by - az * bz,
- };
- }
- namespace detail
- {
- inline BX_CONSTEXPR_FUNC Quaternion loadQ(const Vec3 _v)
- {
- return { _v.x, _v.y, _v.z, 0.0f };
- }
- }
- inline BX_CONSTEXPR_FUNC Vec3 mul(const Vec3 _v, const Quaternion _q)
- {
- const Quaternion tmp0 = invert(_q);
- const Quaternion qv = detail::loadQ(_v);
- const Quaternion tmp1 = mul(tmp0, qv);
- const Vec3 result = mulXyz(tmp1, _q);
- return result;
- }
- inline BX_CONSTEXPR_FUNC float dot(const Quaternion _a, const Quaternion _b)
- {
- return
- _a.x * _b.x
- + _a.y * _b.y
- + _a.z * _b.z
- + _a.w * _b.w
- ;
- }
- inline BX_CONSTEXPR_FUNC Quaternion normalize(const Quaternion _a)
- {
- const float norm = dot(_a, _a);
- if (0.0f < norm)
- {
- const float invNorm = 1.0f / sqrt(norm);
- return
- {
- _a.x * invNorm,
- _a.y * invNorm,
- _a.z * invNorm,
- _a.w * invNorm,
- };
- }
- return
- {
- 0.0f,
- 0.0f,
- 0.0f,
- 1.0f,
- };
- }
- inline BX_CONST_FUNC Vec3 toEuler(const Quaternion _a)
- {
- const float xx = _a.x;
- const float yy = _a.y;
- const float zz = _a.z;
- const float ww = _a.w;
- const float xsq = square(xx);
- const float ysq = square(yy);
- const float zsq = square(zz);
- return
- {
- atan2(2.0f * (xx * ww - yy * zz), 1.0f - 2.0f * (xsq + zsq) ),
- atan2(2.0f * (yy * ww + xx * zz), 1.0f - 2.0f * (ysq + zsq) ),
- asin( 2.0f * (xx * yy + zz * ww) ),
- };
- }
- inline BX_CONST_FUNC Quaternion rotateAxis(const Vec3 _axis, float _angle)
- {
- const float ha = _angle * 0.5f;
- const float sa = sin(ha);
- return
- {
- _axis.x * sa,
- _axis.y * sa,
- _axis.z * sa,
- cos(ha),
- };
- }
- inline BX_CONST_FUNC Quaternion rotateX(float _ax)
- {
- const float hx = _ax * 0.5f;
- return
- {
- sin(hx),
- 0.0f,
- 0.0f,
- cos(hx),
- };
- }
- inline BX_CONST_FUNC Quaternion rotateY(float _ay)
- {
- const float hy = _ay * 0.5f;
- return
- {
- 0.0f,
- sin(hy),
- 0.0f,
- cos(hy),
- };
- }
- inline BX_CONST_FUNC Quaternion rotateZ(float _az)
- {
- const float hz = _az * 0.5f;
- return
- {
- 0.0f,
- 0.0f,
- sin(hz),
- cos(hz),
- };
- }
- inline void mtxIdentity(float* _result)
- {
- memSet(_result, 0, sizeof(float)*16);
- _result[0] = _result[5] = _result[10] = _result[15] = 1.0f;
- }
- inline void mtxTranslate(float* _result, float _tx, float _ty, float _tz)
- {
- mtxIdentity(_result);
- _result[12] = _tx;
- _result[13] = _ty;
- _result[14] = _tz;
- }
- inline void mtxScale(float* _result, float _sx, float _sy, float _sz)
- {
- memSet(_result, 0, sizeof(float) * 16);
- _result[0] = _sx;
- _result[5] = _sy;
- _result[10] = _sz;
- _result[15] = 1.0f;
- }
- inline void mtxScale(float* _result, float _scale)
- {
- mtxScale(_result, _scale, _scale, _scale);
- }
- inline void mtxFromNormal(float* _result, const Vec3& _normal, float _scale, const Vec3& _pos)
- {
- Vec3 tangent;
- Vec3 bitangent;
- calcTangentFrame(tangent, bitangent, _normal);
- store(&_result[ 0], mul(bitangent, _scale) );
- store(&_result[ 4], mul(_normal, _scale) );
- store(&_result[ 8], mul(tangent, _scale) );
- _result[ 3] = 0.0f;
- _result[ 7] = 0.0f;
- _result[11] = 0.0f;
- _result[12] = _pos.x;
- _result[13] = _pos.y;
- _result[14] = _pos.z;
- _result[15] = 1.0f;
- }
- inline void mtxFromNormal(float* _result, const Vec3& _normal, float _scale, const Vec3& _pos, float _angle)
- {
- Vec3 tangent;
- Vec3 bitangent;
- calcTangentFrame(tangent, bitangent, _normal, _angle);
- store(&_result[0], mul(bitangent, _scale) );
- store(&_result[4], mul(_normal, _scale) );
- store(&_result[8], mul(tangent, _scale) );
- _result[ 3] = 0.0f;
- _result[ 7] = 0.0f;
- _result[11] = 0.0f;
- _result[12] = _pos.x;
- _result[13] = _pos.y;
- _result[14] = _pos.z;
- _result[15] = 1.0f;
- }
- inline void mtxQuat(float* _result, const Quaternion& _quat)
- {
- const float qx = _quat.x;
- const float qy = _quat.y;
- const float qz = _quat.z;
- const float qw = _quat.w;
- const float x2 = qx + qx;
- const float y2 = qy + qy;
- const float z2 = qz + qz;
- const float x2x = x2 * qx;
- const float x2y = x2 * qy;
- const float x2z = x2 * qz;
- const float x2w = x2 * qw;
- const float y2y = y2 * qy;
- const float y2z = y2 * qz;
- const float y2w = y2 * qw;
- const float z2z = z2 * qz;
- const float z2w = z2 * qw;
- _result[ 0] = 1.0f - (y2y + z2z);
- _result[ 1] = x2y - z2w;
- _result[ 2] = x2z + y2w;
- _result[ 3] = 0.0f;
- _result[ 4] = x2y + z2w;
- _result[ 5] = 1.0f - (x2x + z2z);
- _result[ 6] = y2z - x2w;
- _result[ 7] = 0.0f;
- _result[ 8] = x2z - y2w;
- _result[ 9] = y2z + x2w;
- _result[10] = 1.0f - (x2x + y2y);
- _result[11] = 0.0f;
- _result[12] = 0.0f;
- _result[13] = 0.0f;
- _result[14] = 0.0f;
- _result[15] = 1.0f;
- }
- inline void mtxQuatTranslation(float* _result, const Quaternion& _quat, const Vec3& _translation)
- {
- mtxQuat(_result, _quat);
- store(&_result[12], neg(mulXyz0(_translation, _result) ) );
- }
- inline void mtxQuatTranslationHMD(float* _result, const Quaternion& _quat, const Vec3& _translation)
- {
- const Quaternion quat =
- {
- -_quat.x,
- -_quat.y,
- _quat.z,
- _quat.w,
- };
- mtxQuatTranslation(_result, quat, _translation);
- }
- inline Vec3 mul(const Vec3& _vec, const float* _mat)
- {
- Vec3 result;
- result.x = _vec.x * _mat[0] + _vec.y * _mat[4] + _vec.z * _mat[ 8] + _mat[12];
- result.y = _vec.x * _mat[1] + _vec.y * _mat[5] + _vec.z * _mat[ 9] + _mat[13];
- result.z = _vec.x * _mat[2] + _vec.y * _mat[6] + _vec.z * _mat[10] + _mat[14];
- return result;
- }
- inline Vec3 mulXyz0(const Vec3& _vec, const float* _mat)
- {
- Vec3 result;
- result.x = _vec.x * _mat[0] + _vec.y * _mat[4] + _vec.z * _mat[ 8];
- result.y = _vec.x * _mat[1] + _vec.y * _mat[5] + _vec.z * _mat[ 9];
- result.z = _vec.x * _mat[2] + _vec.y * _mat[6] + _vec.z * _mat[10];
- return result;
- }
- inline Vec3 mulH(const Vec3& _vec, const float* _mat)
- {
- const float xx = _vec.x * _mat[0] + _vec.y * _mat[4] + _vec.z * _mat[ 8] + _mat[12];
- const float yy = _vec.x * _mat[1] + _vec.y * _mat[5] + _vec.z * _mat[ 9] + _mat[13];
- const float zz = _vec.x * _mat[2] + _vec.y * _mat[6] + _vec.z * _mat[10] + _mat[14];
- const float ww = _vec.x * _mat[3] + _vec.y * _mat[7] + _vec.z * _mat[11] + _mat[15];
- const float invW = sign(ww) / ww;
- Vec3 result =
- {
- xx * invW,
- yy * invW,
- zz * invW,
- };
- return result;
- }
- inline void vec4MulMtx(float* _result, const float* _vec, const float* _mat)
- {
- _result[0] = _vec[0] * _mat[ 0] + _vec[1] * _mat[4] + _vec[2] * _mat[ 8] + _vec[3] * _mat[12];
- _result[1] = _vec[0] * _mat[ 1] + _vec[1] * _mat[5] + _vec[2] * _mat[ 9] + _vec[3] * _mat[13];
- _result[2] = _vec[0] * _mat[ 2] + _vec[1] * _mat[6] + _vec[2] * _mat[10] + _vec[3] * _mat[14];
- _result[3] = _vec[0] * _mat[ 3] + _vec[1] * _mat[7] + _vec[2] * _mat[11] + _vec[3] * _mat[15];
- }
- inline void mtxMul(float* _result, const float* _a, const float* _b)
- {
- vec4MulMtx(&_result[ 0], &_a[ 0], _b);
- vec4MulMtx(&_result[ 4], &_a[ 4], _b);
- vec4MulMtx(&_result[ 8], &_a[ 8], _b);
- vec4MulMtx(&_result[12], &_a[12], _b);
- }
- inline void mtxTranspose(float* _result, const float* _a)
- {
- _result[ 0] = _a[ 0];
- _result[ 4] = _a[ 1];
- _result[ 8] = _a[ 2];
- _result[12] = _a[ 3];
- _result[ 1] = _a[ 4];
- _result[ 5] = _a[ 5];
- _result[ 9] = _a[ 6];
- _result[13] = _a[ 7];
- _result[ 2] = _a[ 8];
- _result[ 6] = _a[ 9];
- _result[10] = _a[10];
- _result[14] = _a[11];
- _result[ 3] = _a[12];
- _result[ 7] = _a[13];
- _result[11] = _a[14];
- _result[15] = _a[15];
- }
- /// Convert LH to RH projection matrix and vice versa.
- inline void mtxProjFlipHandedness(float* _dst, const float* _src)
- {
- _dst[ 0] = -_src[ 0];
- _dst[ 1] = -_src[ 1];
- _dst[ 2] = -_src[ 2];
- _dst[ 3] = -_src[ 3];
- _dst[ 4] = _src[ 4];
- _dst[ 5] = _src[ 5];
- _dst[ 6] = _src[ 6];
- _dst[ 7] = _src[ 7];
- _dst[ 8] = -_src[ 8];
- _dst[ 9] = -_src[ 9];
- _dst[10] = -_src[10];
- _dst[11] = -_src[11];
- _dst[12] = _src[12];
- _dst[13] = _src[13];
- _dst[14] = _src[14];
- _dst[15] = _src[15];
- }
- /// Convert LH to RH view matrix and vice versa.
- inline void mtxViewFlipHandedness(float* _dst, const float* _src)
- {
- _dst[ 0] = -_src[ 0];
- _dst[ 1] = _src[ 1];
- _dst[ 2] = -_src[ 2];
- _dst[ 3] = _src[ 3];
- _dst[ 4] = -_src[ 4];
- _dst[ 5] = _src[ 5];
- _dst[ 6] = -_src[ 6];
- _dst[ 7] = _src[ 7];
- _dst[ 8] = -_src[ 8];
- _dst[ 9] = _src[ 9];
- _dst[10] = -_src[10];
- _dst[11] = _src[11];
- _dst[12] = -_src[12];
- _dst[13] = _src[13];
- _dst[14] = -_src[14];
- _dst[15] = _src[15];
- }
- inline bx::Vec3 calcNormal(const bx::Vec3& _va, const bx::Vec3& _vb, const bx::Vec3& _vc)
- {
- const bx::Vec3 ba = sub(_vb, _va);
- const bx::Vec3 ca = sub(_vc, _va);
- const bx::Vec3 baxca = cross(ba, ca);
- return bx::normalize(baxca);
- }
- inline void calcPlane(Plane& _outPlane, const bx::Vec3& _va, const bx::Vec3& _vb, const bx::Vec3& _vc)
- {
- bx::Vec3 normal = calcNormal(_va, _vb, _vc);
- calcPlane(_outPlane, normal, _va);
- }
- inline void calcPlane(Plane& _outPlane, const bx::Vec3& _normal, const bx::Vec3& _pos)
- {
- _outPlane.normal = _normal;
- _outPlane.dist = -dot(_normal, _pos);
- }
- inline BX_CONST_FUNC float toLinear(float _a)
- {
- const float lo = _a / 12.92f;
- const float hi = pow( (_a + 0.055f) / 1.055f, 2.4f);
- const float result = lerp(hi, lo, _a <= 0.04045f);
- return result;
- }
- inline BX_CONST_FUNC float toGamma(float _a)
- {
- const float lo = _a * 12.92f;
- const float hi = pow(abs(_a), 1.0f/2.4f) * 1.055f - 0.055f;
- const float result = lerp(hi, lo, _a <= 0.0031308f);
- return result;
- }
- } // namespace bx
|