uint32_test.cpp 3.5 KB

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  1. /*
  2. * Copyright 2010-2024 Branimir Karadzic. All rights reserved.
  3. * License: https://github.com/bkaradzic/bx/blob/master/LICENSE
  4. */
  5. #include "test.h"
  6. #include <bx/uint32_t.h>
  7. TEST_CASE("StrideAlign", "[uint32_t]")
  8. {
  9. REQUIRE(0 == bx::strideAlign(0, 12) );
  10. for (uint32_t ii = 0; ii < 12; ++ii)
  11. {
  12. REQUIRE(12 == bx::strideAlign(ii+1, 12) );
  13. }
  14. REQUIRE(0 == bx::strideAlign<16>(0, 12) );
  15. for (uint32_t ii = 0; ii < 12; ++ii)
  16. {
  17. REQUIRE(48 == bx::strideAlign<16>(ii+1, 12) );
  18. }
  19. uint32_t offset = 11;
  20. offset = bx::strideAlign(offset, 32);
  21. REQUIRE(offset == 32);
  22. offset = bx::strideAlign(offset, 24);
  23. REQUIRE(offset == 48);
  24. }
  25. TEST_CASE("uint32_part", "[uint32_t]")
  26. {
  27. REQUIRE(UINT32_C(0x55555555) == bx::uint32_part1by1(UINT16_MAX) );
  28. REQUIRE(UINT32_C(0x09249249) == bx::uint32_part1by2(0x3ff) );
  29. }
  30. TEST_CASE("uint32_gcd", "[uint32_t]")
  31. {
  32. REQUIRE(1 == bx::uint32_gcd(13, 89) );
  33. REQUIRE(3 == bx::uint32_gcd( 3, 9) );
  34. REQUIRE(8 == bx::uint32_gcd( 8, 64) );
  35. REQUIRE(9 == bx::uint32_gcd(18, 81) );
  36. }
  37. TEST_CASE("uint32_lcm", "[uint32_t]")
  38. {
  39. REQUIRE(1157 == bx::uint32_lcm(13, 89) );
  40. REQUIRE( 9 == bx::uint32_lcm( 3, 9) );
  41. REQUIRE( 48 == bx::uint32_lcm( 6, 16) );
  42. REQUIRE( 80 == bx::uint32_lcm(16, 20) );
  43. }
  44. TEST_CASE("halfTo/FromFloat", "[uint32_t]")
  45. {
  46. for (uint32_t ii = 0; ii < 0x7c00; ++ii)
  47. {
  48. const uint16_t orig = uint16_t(ii);
  49. const float htf = bx::halfToFloat(orig);
  50. const uint16_t hff = bx::halfFromFloat(htf);
  51. REQUIRE(orig == hff);
  52. }
  53. for (uint32_t ii = 0x8000; ii < 0xfc00; ++ii)
  54. {
  55. const uint16_t orig = uint16_t(ii);
  56. const float htf = bx::halfToFloat(orig);
  57. const uint16_t hff = bx::halfFromFloat(htf);
  58. REQUIRE(orig == hff);
  59. }
  60. }
  61. TEST_CASE("uint32_testpow2", "[uint32_t]")
  62. {
  63. uint32_t shift = 0;
  64. uint32_t nextpow2 = bx::uint32_nextpow2(1);
  65. for (uint32_t ii = 1; ii < 1<<24; ++ii)
  66. {
  67. REQUIRE(nextpow2 == bx::uint32_nextpow2(ii) );
  68. if (bx::uint32_testpow2(ii) )
  69. {
  70. REQUIRE(ii == 1u << shift);
  71. ++shift;
  72. REQUIRE(ii == nextpow2);
  73. nextpow2 = bx::uint32_nextpow2(ii+1);
  74. }
  75. }
  76. }
  77. TEST_CASE("uint32_roX", "[uint32_t]")
  78. {
  79. REQUIRE(bx::uint32_rol(0x80000000, 1) == 1);
  80. REQUIRE(bx::uint32_ror(1, 1) == 0x80000000);
  81. }
  82. TEST_CASE("uint64_roX", "[uint32_t]")
  83. {
  84. REQUIRE(bx::uint64_rol(0x8000000000000000, 1) == 1);
  85. REQUIRE(bx::uint64_ror(1, 1) == 0x8000000000000000);
  86. }
  87. TEST_CASE("align", "[uint32_t]")
  88. {
  89. REQUIRE( bx::isAligned(0, 8) );
  90. REQUIRE(!bx::isAligned(7, 8) );
  91. REQUIRE( bx::isAligned(64, 8) );
  92. REQUIRE(!bx::isAligned(63, 8) );
  93. for (int32_t ii = 0; ii < 1024; ++ii)
  94. {
  95. REQUIRE(bx::isAligned(ii, 0) );
  96. REQUIRE(ii == bx::alignUp(ii, 0) );
  97. REQUIRE(ii == bx::alignDown(ii, 0) );
  98. }
  99. REQUIRE( 0 == bx::alignUp( 0, 16) );
  100. REQUIRE( 16 == bx::alignUp( 1, 16) );
  101. REQUIRE( 16 == bx::alignUp( 15, 16) );
  102. REQUIRE( 16 == bx::alignUp( 16, 16) );
  103. REQUIRE(256 == bx::alignUp(255, 16) );
  104. REQUIRE( 0 == bx::alignUp(-1, 16) );
  105. REQUIRE(-16 == bx::alignUp(-31, 16) );
  106. REQUIRE( 0 == bx::alignUp( 0, 256) );
  107. REQUIRE(256 == bx::alignUp( 1, 256) );
  108. REQUIRE(256 == bx::alignUp( 15, 256) );
  109. REQUIRE(256 == bx::alignUp(255, 256) );
  110. REQUIRE(256 == bx::alignUp(256, 256) );
  111. REQUIRE(256 == bx::alignUp(256, 256) );
  112. REQUIRE(512 == bx::alignUp(511, 256) );
  113. REQUIRE( 0 == bx::alignDown( 0, 16) );
  114. REQUIRE( 0 == bx::alignDown( 1, 16) );
  115. REQUIRE( 0 == bx::alignDown( 15, 16) );
  116. REQUIRE( 16 == bx::alignDown( 16, 16) );
  117. REQUIRE(240 == bx::alignDown(255, 16) );
  118. REQUIRE(-16 == bx::alignDown(-1, 16) );
  119. REQUIRE(-32 == bx::alignDown(-31, 16) );
  120. }