/*
Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto

Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation
files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use,
copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following
conditions:

The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
OTHER DEALINGS IN THE SOFTWARE.
*/

#pragma once

#include "Types.h"
#include "Vec3.h"

namespace crown
{

class Mat3;
class Mat4;

/// Quaternion.
///
/// @Note:
/// This implementation uses the standard quaternion
/// multiplication equation, so, the order of multiplication
/// for multiple rotations is in a reverse fashion:
/// p' = qpq^-1 where p is the point and q the rotation quaternion
/// 
/// p' = (ba)p(ba)^-1 where p is the point and (ba) the concatenation of two successive rotations
/// In this case, the point p is first rotated by the quaternion a and then by the quaternion b.
/// The transformation order is reversed.
class Quat
{
public:

	Vec3		v;
	real		w;

public:

				Quat();

	/// Builds the quaternion from an angle and a vector								
				Quat(real angle, const Vec3& v);	

	/// Negates the quaternion
	void		negate();

	/// Builds the identity quaternion							
	void		load_identity();

	/// Returns the quaternion's length					
	real		length() const;		

	/// Conjugates the quaternion				
	void		conjugate();

	/// Returns the quaternion's conjugate						
	Quat		get_conjugate() const;

	/// Quaternion's inverse				
	Quat		get_inverse() const;				

	Mat3		to_mat3() const;
	Mat4		to_mat4() const;

	/// Cross product
	Quat		operator*(const Quat& b) const;

	/// Multiplication by a scalar		
	Quat		operator*(const real& k) const;		

	Quat		power(real exp);
};

} // namespace crown

