uniform float value;
uniform float otherValue;
void main ()
{
  gl_FragColor = vec4((otherValue / (1.0/(value))));
}


// stats: 2 alu 0 tex 0 flow
// uniforms: 2 (total size: 0)
//  #0: value (high float) 1x1 [-1]
//  #1: otherValue (high float) 1x1 [-1]
