/*
 * Copyright (c) 2012-2020 Daniele Bartolini and individual contributors.
 * License: https://github.com/dbartolini/crown/blob/master/LICENSE
 */

#include "config.h"

#if CROWN_PLATFORM_WINDOWS

#include "core/command_line.h"
#include "core/guid.h"
#include "core/thread/thread.h"
#include "core/unit_tests.h"
#include "device/device.h"
#include "device/device_event_queue.h"
#include "resource/data_compiler.h"
#include <bgfx/platform.h>
#include <winsock2.h>
#include <windowsx.h> // GET_X_LPARAM, GET_Y_LPARAM
#include <xinput.h>

namespace crown
{
static KeyboardButton::Enum win_translate_key(s32 winkey)
{
	switch (winkey)
	{
	case VK_BACK:     return KeyboardButton::BACKSPACE;
	case VK_TAB:      return KeyboardButton::TAB;
	case VK_SPACE:    return KeyboardButton::SPACE;
	case VK_ESCAPE:   return KeyboardButton::ESCAPE;
	case VK_RETURN:   return KeyboardButton::ENTER;
	case VK_F1:       return KeyboardButton::F1;
	case VK_F2:       return KeyboardButton::F2;
	case VK_F3:       return KeyboardButton::F3;
	case VK_F4:       return KeyboardButton::F4;
	case VK_F5:       return KeyboardButton::F5;
	case VK_F6:       return KeyboardButton::F6;
	case VK_F7:       return KeyboardButton::F7;
	case VK_F8:       return KeyboardButton::F8;
	case VK_F9:       return KeyboardButton::F9;
	case VK_F10:      return KeyboardButton::F10;
	case VK_F11:      return KeyboardButton::F11;
	case VK_F12:      return KeyboardButton::F12;
	case VK_HOME:     return KeyboardButton::HOME;
	case VK_LEFT:     return KeyboardButton::LEFT;
	case VK_UP:       return KeyboardButton::UP;
	case VK_RIGHT:    return KeyboardButton::RIGHT;
	case VK_DOWN:     return KeyboardButton::DOWN;
	case VK_PRIOR:    return KeyboardButton::PAGE_UP;
	case VK_NEXT:     return KeyboardButton::PAGE_DOWN;
	case VK_INSERT:   return KeyboardButton::INS;
	case VK_DELETE:   return KeyboardButton::DEL;
	case VK_END:      return KeyboardButton::END;
	case VK_LSHIFT:   return KeyboardButton::SHIFT_LEFT;
	case VK_RSHIFT:   return KeyboardButton::SHIFT_RIGHT;
	case VK_LCONTROL: return KeyboardButton::CTRL_LEFT;
	case VK_RCONTROL: return KeyboardButton::CTRL_RIGHT;
	case VK_CAPITAL:  return KeyboardButton::CAPS_LOCK;
	case VK_LMENU:    return KeyboardButton::ALT_LEFT;
	case VK_RMENU:    return KeyboardButton::ALT_RIGHT;
	case VK_LWIN:     return KeyboardButton::SUPER_LEFT;
	case VK_RWIN:     return KeyboardButton::SUPER_RIGHT;
	case VK_NUMLOCK:  return KeyboardButton::NUM_LOCK;
	// case VK_RETURN:   return KeyboardButton::NUMPAD_ENTER;
	case VK_DECIMAL:  return KeyboardButton::NUMPAD_DELETE;
	case VK_MULTIPLY: return KeyboardButton::NUMPAD_MULTIPLY;
	case VK_ADD:      return KeyboardButton::NUMPAD_ADD;
	case VK_SUBTRACT: return KeyboardButton::NUMPAD_SUBTRACT;
	case VK_DIVIDE:   return KeyboardButton::NUMPAD_DIVIDE;
	case VK_NUMPAD0:  return KeyboardButton::NUMPAD_0;
	case VK_NUMPAD1:  return KeyboardButton::NUMPAD_1;
	case VK_NUMPAD2:  return KeyboardButton::NUMPAD_2;
	case VK_NUMPAD3:  return KeyboardButton::NUMPAD_3;
	case VK_NUMPAD4:  return KeyboardButton::NUMPAD_4;
	case VK_NUMPAD5:  return KeyboardButton::NUMPAD_5;
	case VK_NUMPAD6:  return KeyboardButton::NUMPAD_6;
	case VK_NUMPAD7:  return KeyboardButton::NUMPAD_7;
	case VK_NUMPAD8:  return KeyboardButton::NUMPAD_8;
	case VK_NUMPAD9:  return KeyboardButton::NUMPAD_9;
	case '0':         return KeyboardButton::NUMBER_0;
	case '1':         return KeyboardButton::NUMBER_1;
	case '2':         return KeyboardButton::NUMBER_2;
	case '3':         return KeyboardButton::NUMBER_3;
	case '4':         return KeyboardButton::NUMBER_4;
	case '5':         return KeyboardButton::NUMBER_5;
	case '6':         return KeyboardButton::NUMBER_6;
	case '7':         return KeyboardButton::NUMBER_7;
	case '8':         return KeyboardButton::NUMBER_8;
	case '9':         return KeyboardButton::NUMBER_9;
	case 'A':         return KeyboardButton::A;
	case 'B':         return KeyboardButton::B;
	case 'C':         return KeyboardButton::C;
	case 'D':         return KeyboardButton::D;
	case 'E':         return KeyboardButton::E;
	case 'F':         return KeyboardButton::F;
	case 'G':         return KeyboardButton::G;
	case 'H':         return KeyboardButton::H;
	case 'I':         return KeyboardButton::I;
	case 'J':         return KeyboardButton::J;
	case 'K':         return KeyboardButton::K;
	case 'L':         return KeyboardButton::L;
	case 'M':         return KeyboardButton::M;
	case 'N':         return KeyboardButton::N;
	case 'O':         return KeyboardButton::O;
	case 'P':         return KeyboardButton::P;
	case 'Q':         return KeyboardButton::Q;
	case 'R':         return KeyboardButton::R;
	case 'S':         return KeyboardButton::S;
	case 'T':         return KeyboardButton::T;
	case 'U':         return KeyboardButton::U;
	case 'V':         return KeyboardButton::V;
	case 'W':         return KeyboardButton::W;
	case 'X':         return KeyboardButton::X;
	case 'Y':         return KeyboardButton::Y;
	case 'Z':         return KeyboardButton::Z;
	default:          return KeyboardButton::COUNT;
	}
}

struct XinputToJoypad
{
	WORD bit;
	JoypadButton::Enum button;
};

static XinputToJoypad s_xinput_to_joypad[] =
{
	{ XINPUT_GAMEPAD_DPAD_UP,        JoypadButton::UP             },
	{ XINPUT_GAMEPAD_DPAD_DOWN,      JoypadButton::DOWN           },
	{ XINPUT_GAMEPAD_DPAD_LEFT,      JoypadButton::LEFT           },
	{ XINPUT_GAMEPAD_DPAD_RIGHT,     JoypadButton::RIGHT          },
	{ XINPUT_GAMEPAD_START,          JoypadButton::START          },
	{ XINPUT_GAMEPAD_BACK,           JoypadButton::BACK           },
	{ XINPUT_GAMEPAD_LEFT_THUMB,     JoypadButton::THUMB_LEFT     },
	{ XINPUT_GAMEPAD_RIGHT_THUMB,    JoypadButton::THUMB_RIGHT    },
	{ XINPUT_GAMEPAD_LEFT_SHOULDER,  JoypadButton::SHOULDER_LEFT  },
	{ XINPUT_GAMEPAD_RIGHT_SHOULDER, JoypadButton::SHOULDER_RIGHT },
	{ XINPUT_GAMEPAD_A,              JoypadButton::A              },
	{ XINPUT_GAMEPAD_B,              JoypadButton::B              },
	{ XINPUT_GAMEPAD_X,              JoypadButton::X              },
	{ XINPUT_GAMEPAD_Y,              JoypadButton::Y              }
};

struct Joypad
{
	struct Axis
	{
		s16 lx, ly, lz;
		s16 rx, ry, rz;
	};

	XINPUT_STATE _state[CROWN_MAX_JOYPADS];
	Axis _axis[CROWN_MAX_JOYPADS];
	bool _connected[CROWN_MAX_JOYPADS];

	void init()
	{
		memset(&_state, 0, sizeof(_state));
		memset(&_axis, 0, sizeof(_axis));
		memset(&_connected, 0, sizeof(_connected));
	}

	void update(DeviceEventQueue& queue)
	{
		for (u8 i = 0; i < CROWN_MAX_JOYPADS; ++i)
		{
			XINPUT_STATE state;
			memset(&state, 0, sizeof(state));

			const DWORD result = XInputGetState(i, &state);
			const bool connected = result == ERROR_SUCCESS;

			if (connected != _connected[i])
				queue.push_status_event(InputDeviceType::JOYPAD, i, connected);

			_connected[i] = connected;

			if (!connected || state.dwPacketNumber == _state[i].dwPacketNumber)
				continue;

			XINPUT_GAMEPAD& gamepad = _state[i].Gamepad;

			const WORD diff = state.Gamepad.wButtons ^ gamepad.wButtons;
			const WORD curr = state.Gamepad.wButtons;
			if (diff != 0)
			{
				for (u8 bb = 0; bb < countof(s_xinput_to_joypad); ++bb)
				{
					WORD bit = s_xinput_to_joypad[bb].bit;
					if (bit & diff)
					{
						queue.push_button_event(InputDeviceType::JOYPAD
							, i
							, s_xinput_to_joypad[bb].button
							, (curr & bit) != 0
							);
						gamepad.wButtons = curr;
					}
				}
			}

			if (state.Gamepad.sThumbLX != gamepad.sThumbLX)
			{
				_axis[i].lx = state.Gamepad.sThumbLX;
				queue.push_axis_event(InputDeviceType::JOYPAD
					, i
					, JoypadAxis::LEFT
					, _axis[i].lx
					, _axis[i].ly
					, 0
					);

				gamepad.sThumbLX = state.Gamepad.sThumbLX;
			}
			if (state.Gamepad.sThumbLY != gamepad.sThumbLY)
			{
				_axis[i].ly = state.Gamepad.sThumbLY;
				queue.push_axis_event(InputDeviceType::JOYPAD
					, i
					, JoypadAxis::LEFT
					, _axis[i].lx
					, _axis[i].ly
					, 0
					);

				gamepad.sThumbLY = state.Gamepad.sThumbLY;
			}
			if (state.Gamepad.sThumbRX != gamepad.sThumbRX)
			{
				_axis[i].rx = state.Gamepad.sThumbRX;
				queue.push_axis_event(InputDeviceType::JOYPAD
					, i
					, JoypadAxis::RIGHT
					, _axis[i].rx
					, _axis[i].ry
					, 0
					);

				gamepad.sThumbRX = state.Gamepad.sThumbRX;
			}
			if (state.Gamepad.sThumbRY != gamepad.sThumbRY)
			{
				_axis[i].ry = state.Gamepad.sThumbRY;
				queue.push_axis_event(InputDeviceType::JOYPAD
					, i
					, JoypadAxis::RIGHT
					, _axis[i].rx
					, _axis[i].ry
					, 0
					);

				gamepad.sThumbRY = state.Gamepad.sThumbRY;
			}
			if (state.Gamepad.bLeftTrigger != gamepad.bLeftTrigger)
			{
				_axis[i].lz = state.Gamepad.bLeftTrigger;
				queue.push_axis_event(InputDeviceType::JOYPAD
					, i
					, JoypadAxis::TRIGGER_LEFT
					, 0
					, 0
					, _axis[i].lz
					);

				gamepad.bLeftTrigger = state.Gamepad.bLeftTrigger;
			}
			if (state.Gamepad.bRightTrigger != gamepad.bRightTrigger)
			{
				_axis[i].rz = state.Gamepad.bRightTrigger;
				queue.push_axis_event(InputDeviceType::JOYPAD
					, i
					, JoypadAxis::TRIGGER_RIGHT
					, 0
					, 0
					, _axis[i].rz
					);

				gamepad.bRightTrigger = state.Gamepad.bRightTrigger;
			}
		}
	}
};

static bool s_exit = false;
static HCURSOR _win_cursors[MouseCursor::COUNT];

struct WindowsDevice
{
	HWND _hwnd;
	HCURSOR _hcursor;
	DeviceEventQueue _queue;
	Joypad _joypad;

	WindowsDevice()
		: _hwnd(NULL)
		, _hcursor(NULL)
	{
	}

	int	run(DeviceOptions* opts)
	{
		HINSTANCE instance = (HINSTANCE)GetModuleHandle(NULL);
		WNDCLASSEX wnd;
		memset(&wnd, 0, sizeof(wnd));
		wnd.cbSize = sizeof(wnd);
		wnd.style = CS_HREDRAW | CS_VREDRAW;
		wnd.lpfnWndProc = window_proc;
		wnd.hInstance = instance;
		wnd.hIcon = LoadIcon(NULL, IDI_APPLICATION);
		wnd.hCursor = LoadCursor(NULL, IDC_ARROW);
		wnd.lpszClassName = "crown";
		wnd.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
		RegisterClassExA(&wnd);

		DWORD style = WS_OVERLAPPEDWINDOW | WS_VISIBLE;
		RECT rect;
		rect.left   = 0;
		rect.top    = 0;
		rect.right  = opts->_window_width;
		rect.bottom = opts->_window_height;
		AdjustWindowRect(&rect, style, FALSE);

		_hwnd = CreateWindowA("crown"
			, "Crown"
			, style
			, opts->_window_x
			, opts->_window_y
			, rect.right - rect.left
			, rect.bottom - rect.top
			, 0
			, NULL
			, instance
			, 0
			);
		CE_ASSERT(_hwnd != NULL, "CreateWindowA: GetLastError = %d", GetLastError());

		_hcursor = LoadCursorA(NULL, IDC_ARROW);

		// Create standard cursors
		_win_cursors[MouseCursor::ARROW]               = LoadCursorA(NULL, IDC_ARROW);
		_win_cursors[MouseCursor::HAND]                = LoadCursorA(NULL, IDC_HAND);
		_win_cursors[MouseCursor::TEXT_INPUT]          = LoadCursorA(NULL, IDC_IBEAM);
		_win_cursors[MouseCursor::CORNER_TOP_LEFT]     = LoadCursorA(NULL, IDC_SIZENESW);
		_win_cursors[MouseCursor::CORNER_TOP_RIGHT]    = LoadCursorA(NULL, IDC_SIZENWSE);
		_win_cursors[MouseCursor::CORNER_BOTTOM_LEFT]  = LoadCursorA(NULL, IDC_SIZENWSE);
		_win_cursors[MouseCursor::CORNER_BOTTOM_RIGHT] = LoadCursorA(NULL, IDC_SIZENESW);
		_win_cursors[MouseCursor::SIZE_HORIZONTAL]     = LoadCursorA(NULL, IDC_SIZEWE);
		_win_cursors[MouseCursor::SIZE_VERTICAL]       = LoadCursorA(NULL, IDC_SIZENS);
		_win_cursors[MouseCursor::WAIT]                = LoadCursorA(NULL, IDC_WAIT);

		Thread main_thread;
		main_thread.start([](void* user_data) {
				crown::run(*((DeviceOptions*)user_data));
				s_exit = true;
				return EXIT_SUCCESS;
			}
			, opts
			);

		MSG msg;
		msg.message = WM_NULL;

		while (!s_exit)
		{
			_joypad.update(_queue);

			while (PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE) != 0)
			{
				TranslateMessage(&msg);
				DispatchMessage(&msg);
			}
		}

		main_thread.stop();

		// Destroy standard cursors
		DestroyIcon((HICON)_win_cursors[MouseCursor::WAIT]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::SIZE_VERTICAL]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::SIZE_HORIZONTAL]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::CORNER_BOTTOM_RIGHT]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::CORNER_BOTTOM_LEFT]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::CORNER_TOP_RIGHT]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::CORNER_TOP_LEFT]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::TEXT_INPUT]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::HAND]);
		DestroyIcon((HICON)_win_cursors[MouseCursor::ARROW]);

		DestroyWindow(_hwnd);

		return EXIT_SUCCESS;
	}

	LRESULT pump_events(HWND hwnd, UINT id, WPARAM wparam, LPARAM lparam)
	{
		switch (id)
		{
		case WM_DESTROY:
			break;

		case WM_QUIT:
		case WM_CLOSE:
			s_exit = true;
			_queue.push_exit_event();
			return 0;

		case WM_SIZE:
			{
				u32 width  = GET_X_LPARAM(lparam);
				u32 height = GET_Y_LPARAM(lparam);
				_queue.push_resolution_event(width, height);
			}
			break;

		case WM_SYSCOMMAND:
			switch (wparam)
			{
			case SC_MINIMIZE:
			case SC_RESTORE:
				{
					HWND parent = GetWindow(hwnd, GW_OWNER);
					if (parent != NULL)
					{
						PostMessage(parent, id, wparam, lparam);
					}
				}
				break;
			}
			break;

		case WM_MOUSEWHEEL:
			{
				short delta = GET_WHEEL_DELTA_WPARAM(wparam);
				_queue.push_axis_event(InputDeviceType::MOUSE
					, 0
					, MouseAxis::WHEEL
					, 0
					, delta / WHEEL_DELTA
					, 0
					);
			}
			break;

		case WM_MOUSEMOVE:
			{
				s32 mx = GET_X_LPARAM(lparam);
				s32 my = GET_Y_LPARAM(lparam);
				_queue.push_axis_event(InputDeviceType::MOUSE
					, 0
					, MouseAxis::CURSOR
					, (s16)mx
					, (s16)my
					, 0
					);
			}
			break;

		case WM_LBUTTONDOWN:
		case WM_LBUTTONUP:
		case WM_RBUTTONDOWN:
		case WM_RBUTTONUP:
		case WM_MBUTTONDOWN:
		case WM_MBUTTONUP:
			{
				MouseButton::Enum mb;
				if (id == WM_LBUTTONDOWN || id == WM_LBUTTONUP)
					mb = MouseButton::LEFT;
				else if (id == WM_RBUTTONDOWN || id == WM_RBUTTONUP)
					mb = MouseButton::RIGHT;
				else /* if  (id == WM_MBUTTONDOWN || id == WM_MBUTTONUP) */
					mb = MouseButton::MIDDLE;

				bool down = id == WM_LBUTTONDOWN
					|| id == WM_RBUTTONDOWN
					|| id == WM_MBUTTONDOWN
					;

				_queue.push_button_event(InputDeviceType::MOUSE
					, 0
					, mb
					, down
					);
			}
			break;

		case WM_KEYDOWN:
		case WM_SYSKEYDOWN:
		case WM_KEYUP:
		case WM_SYSKEYUP:
			{
				KeyboardButton::Enum kb = win_translate_key(wparam & 0xff);

				if (kb != KeyboardButton::COUNT)
				{
					_queue.push_button_event(InputDeviceType::KEYBOARD
						, 0
						, kb
						, (id == WM_KEYDOWN || id == WM_SYSKEYDOWN)
						);
				}
			}
			break;

		case WM_CHAR:
			{
				uint8_t utf8[4] = { 0 };
				uint8_t len = (uint8_t)WideCharToMultiByte(CP_UTF8
					, 0
					, (LPCWSTR)&wparam
					, 1
					, (LPSTR)utf8
					, sizeof(utf8)
					, NULL
					, NULL
					);

				if (len)
					_queue.push_text_event(len, utf8);
			}
			break;

		case WM_SETCURSOR:
			if (LOWORD(lparam) == HTCLIENT)
			{
				if (_hcursor != NULL)
					SetCursor(_hcursor);
				else
					SetCursor(NULL);
				return TRUE;
			}

		default:
			break;
		}

		return DefWindowProc(hwnd, id, wparam, lparam);
	}

	static LRESULT CALLBACK window_proc(HWND hwnd, UINT id, WPARAM wparam, LPARAM lparam);
};

static WindowsDevice s_wdvc;

LRESULT CALLBACK WindowsDevice::window_proc(HWND hwnd, UINT id, WPARAM wparam, LPARAM lparam)
{
	return s_wdvc.pump_events(hwnd, id, wparam, lparam);
}

struct WindowWin : public Window
{
	HWND _hwnd;
	u16 _x;
	u16 _y;
	u16 _width;
	u16 _height;

	WindowWin()
		: _hwnd(NULL)
		, _x(0)
		, _y(0)
		, _width(CROWN_DEFAULT_WINDOW_WIDTH)
		, _height(CROWN_DEFAULT_WINDOW_HEIGHT)
	{
		_hwnd = s_wdvc._hwnd;
	}

	void open(u16 x, u16 y, u16 width, u16 height, u32 /*parent*/)
	{
		move(x, y);
		resize(width, height);
	}

	void close()
	{
	}

	void bgfx_setup()
	{
		bgfx::PlatformData pd;
		memset(&pd, 0, sizeof(pd));
		pd.nwh = _hwnd;
		bgfx::setPlatformData(pd);
	}

	void show()
	{
		ShowWindow(_hwnd, SW_SHOW);
	}

	void hide()
	{
		ShowWindow(_hwnd, SW_HIDE);
	}

	void resize(u16 width, u16 height)
	{
		_width = width;
		_height = height;

		RECT rect;
		rect.left   = 0;
		rect.top    = 0;
		rect.right  = _width;
		rect.bottom = _height;
		AdjustWindowRect(&rect, WS_OVERLAPPEDWINDOW, FALSE);

		MoveWindow(_hwnd
			, _x
			, _y
			, rect.right - rect.left
			, rect.bottom - rect.top
			, FALSE
			);
	}

	void move(u16 x, u16 y)
	{
		_x = x;
		_y = y;
		resize(_width, _height);
	}

	void minimize()
	{
		ShowWindow(_hwnd, SW_MINIMIZE);
	}

	void maximize()
	{
		ShowWindow(_hwnd, SW_MAXIMIZE);
	}

	void restore()
	{
		ShowWindow(_hwnd, SW_RESTORE);
	}

	const char* title()
	{
		static char buf[512];
		memset(buf, 0, sizeof(buf));
		GetWindowText(_hwnd, buf, sizeof(buf));
		return buf;
	}

	void set_title (const char* title)
	{
		SetWindowText(_hwnd, title);
	}

	void show_cursor(bool show)
	{
		s_wdvc._hcursor = show ? LoadCursorA(NULL, IDC_ARROW) : NULL;
		SetCursor(s_wdvc._hcursor);
	}

	void set_fullscreen(bool /*fullscreen*/)
	{
	}

	void set_cursor(MouseCursor::Enum cursor)
	{
		s_wdvc._hcursor = _win_cursors[cursor];
		SetCursor(s_wdvc._hcursor);
	}

	void* handle()
	{
		return (void*)(uintptr_t)_hwnd;
	}
};

namespace window
{
	Window* create(Allocator& a)
	{
		return CE_NEW(a, WindowWin)();
	}

	void destroy(Allocator& a, Window& w)
	{
		CE_DELETE(a, &w);
	}

} // namespace window

struct DisplayWin : public Display
{
	void modes(Array<DisplayMode>& /*modes*/)
	{
	}

	void set_mode(u32 /*id*/)
	{
	}
};

namespace display
{
	Display* create(Allocator& a)
	{
		return CE_NEW(a, DisplayWin)();
	}

	void destroy(Allocator& a, Display& d)
	{
		CE_DELETE(a, &d);
	}

} // namespace display

bool next_event(OsEvent& ev)
{
	return s_wdvc._queue.pop_event(ev);
}

} // namespace crown

struct InitGlobals
{
	InitGlobals()
	{
		crown::memory_globals::init();
		crown::guid_globals::init();
	}

	~InitGlobals()
	{
		crown::guid_globals::shutdown();
		crown::memory_globals::shutdown();
	}
};

int main(int argc, char** argv)
{
	using namespace crown;

	WSADATA wsdata;
	int err = WSAStartup(MAKEWORD(2, 2), &wsdata);
	CE_ASSERT(err == 0, "WSAStartup: error = %d", err);
	CE_UNUSED(wsdata);
	CE_UNUSED(err);

#if CROWN_BUILD_UNIT_TESTS
	CommandLine cl(argc, (const char**)argv);
	if (cl.has_option("run-unit-tests"))
	{
		return main_unit_tests();
	}
#endif // CROWN_BUILD_UNIT_TESTS

	InitGlobals m;
	CE_UNUSED(m);

	DeviceOptions opts(default_allocator(), argc, (const char**)argv);
	bool quit = false;
	int ec = opts.parse(&quit);

	if (quit)
		return ec;

	if (ec == EXIT_SUCCESS && (opts._do_compile || opts._server))
	{
		ec = main_data_compiler(opts);
		if (!opts._do_continue)
			return ec;
	}

	if (ec == EXIT_SUCCESS)
		ec = s_wdvc.run(&opts);

	WSACleanup();
	return ec;
}

#endif // CROWN_PLATFORM_WINDOWS
