void main ()
{
  vec4 c_1;
  c_1.zw = gl_Color.zw;
  c_1.xy = (gl_Color.xy + gl_TexCoord[0].xy);
  gl_FragData[0] = c_1;
}


// stats: 1 alu 0 tex 0 flow
// inputs: 2
//  #0: gl_Color (high float) 4x1 [-1] loc 1
//  #1: gl_TexCoord (high float) 4x1 [1] loc 4
