uniform sampler2D _GrabTexture;
void main ()
{
  gl_FragData[0] = (1.0 - texture2DProj (_GrabTexture, gl_TexCoord[0]));
}


// stats: 1 alu 1 tex 0 flow
// inputs: 1
//  #0: gl_TexCoord (high float) 4x1 [1] loc 4
// textures: 1
//  #0: _GrabTexture (high 2d) 0x0 [-1]
