varying vec4 var4;
varying float var1;
varying vec4 var4ok;
void main ()
{
  var4 = vec4(0.0, 0.0, 0.0, 0.0);
  var1 = 0.5;
  var4ok = gl_Vertex;
}


// stats: 2 alu 0 tex 0 flow
// inputs: 1
//  #0: gl_Vertex (high float) 4x1 [-1] loc 0
