uniform float mode;
void main ()
{
  vec4 c_1;
  c_1 = gl_FragCoord;
  float c_2;
  c_2 = gl_FragCoord.x;
  float tmpvar_3;
  if ((mode == 2.0)) {
    tmpvar_3 = c_2;
  } else {
    if ((mode == 3.0)) {
      discard;
    };
    if ((mode == 10.0)) {
      c_2 = 0.1;
    };
    tmpvar_3 = c_2;
  };
  c_1.x = tmpvar_3;
  gl_FragColor = c_1;
}


// stats: 4 alu 1 tex 3 flow
// inputs: 1
//  #0: gl_FragCoord (high float) 4x1 [-1] loc 0
// uniforms: 1 (total size: 0)
//  #0: mode (high float) 1x1 [-1]
