uniform vec3 uniVal;
void main ()
{
  if ((uniVal.x > 1.0)) {
    gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
  } else {
    float x_1;
    x_1 = (0.001 - uniVal.x);
    if ((x_1 < 0.0)) {
      discard;
    };
    float x_2;
    x_2 = (0.001 - uniVal.y);
    if ((x_2 < 0.0)) {
      discard;
    };
    gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0);
  };
}


// stats: 7 alu 2 tex 3 flow
// uniforms: 1 (total size: 0)
//  #0: uniVal (high float) 3x1 [-1]
