materials = {
	default = { static_friction = 0.5 dynamic_friction = 0.5 restitution = 0.1 }
	test = { static_friction = 0.2 dynamic_friction = 0.7 restitution = 0.5 }
	light = { static_friction = 0.2 dynamic_friction = 0.2 restitution = 0.7}
}

shapes = {
	default = { trigger = false collision_filter = "default" }
	trigger = { trigger = true collision_filter = "default" }
}

actors = {
	static = { dynamic = false }
	dynamic = { dynamic = true }
	keyframed = { dynamic = true kinematic = true disable_gravity = true }
	test = { dynamic = true linear_damping = 10.0 angular_damping = 23.0 }
}

collision_filters = {
	default = { collides_with = ["default"] }
	foo = { collides_with = ["default" "foo"] }
}
