shader = "mesh_notexture"

textures = {
}

uniforms = {
	u_ambient = { type = "vector4" value = [0.4, 0.4, 0.4, 0.0 ] }
	u_diffuse = { type = "vector4" value = [1.0, 1.0, 1.0, 0.0 ] }
	u_specular = { type = "vector4" value = [0.0, 0.0, 0.0, 0.0 ] }
	u_shininess = { type = "float" value = 0.0 }
}