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@@ -74,9 +74,9 @@ build/projects/linux:
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$(GENIE) --file=3rdparty/bgfx/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
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$(GENIE) --file=3rdparty/bimg/scripts/genie.lua --with-tools --gcc=linux-gcc gmake
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$(GENIE) --gfxapi=gl32 --with-luajit --with-tools --compiler=linux-gcc gmake
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-linux-debug64: build/projects/linux build/linux64/bin/luajit
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+linux-debug64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
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$(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=debug64
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-linux-development64: build/projects/linux build/linux64/bin/luajit
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+linux-development64: build/projects/linux build/linux64/bin/luajit build/linux64/bin/texturec build/linux64/bin/shaderc
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$(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=development64
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linux-release64: build/projects/linux build/linux64/bin/luajit
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$(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux config=release64
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@@ -103,9 +103,9 @@ build/projects/vs2017:
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$(GENIE) --file=3rdparty\\bgfx\\scripts\\genie.lua --with-tools vs2017
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$(GENIE) --file=3rdparty\\bimg\\scripts\\genie.lua --with-tools vs2017
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$(GENIE) --gfxapi=d3d11 --with-luajit --with-tools --no-level-editor vs2017
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-windows-debug64: build/projects/vs2017 build/windows64/bin/luajit.exe
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+windows-debug64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
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devenv build/projects/vs2017/crown.sln /Build "debug|x64"
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-windows-development64: build/projects/vs2017 build/windows64/bin/luajit.exe
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+windows-development64: build/projects/vs2017 build/windows64/bin/luajit.exe build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
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devenv build/projects/vs2017/crown.sln /Build "development|x64"
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windows-release64: build/projects/vs2017 build/windows64/bin/luajit.exe
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devenv build/projects/vs2017/crown.sln /Build "release|x64"
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@@ -114,13 +114,13 @@ windows-release64: build/projects/vs2017 build/windows64/bin/luajit.exe
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rebuild-glib-resources:
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$(MAKE) -j$(MAKE_JOBS) -R -C tools/level_editor/resources rebuild
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-tools-linux-debug64: linux-debug64 build/linux64/bin/texturec build/linux64/bin/shaderc
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+tools-linux-debug64: linux-debug64
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$(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=debug
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-tools-linux-release64: linux-development64 build/linux64/bin/texturec build/linux64/bin/shaderc
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+tools-linux-release64: linux-development64
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$(MAKE) -j$(MAKE_JOBS) -R -C build/projects/linux level-editor config=release
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-tools-windows-debug64: windows-debug64 build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
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-tools-windows-release64: windows-development64 build/windows64/bin/texturec.exe build/windows64/bin/shaderc.exe
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+tools-windows-debug64: windows-debug64
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+tools-windows-release64: windows-development64
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tools-mingw-debug64: mingw-development64
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$(MAKE) -j$(MAKE_JOBS) -R -C build/projects/mingw level-editor config=debug
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