|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width(), texture->height(), 0,
|
|
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width(), texture->height(), 0,
|
|
|
gl_texture_format, GL_UNSIGNED_BYTE, texture->data());
|
|
gl_texture_format, GL_UNSIGNED_BYTE, texture->data());
|