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@@ -1707,9 +1707,9 @@ static int render_world_create_sprite(lua_State* L)
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UnitId unit = stack.get_unit(2);
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SpriteRendererDesc desc;
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- StringId64 sprite_resource = stack.get_resource_id(3);
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- StringId64 material_resource = stack.get_resource_id(4);
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- bool visible = stack.get_bool(5);
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+ desc.sprite_resource = stack.get_resource_id(3);
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+ desc.material_resource = stack.get_resource_id(4);
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+ desc.visible = stack.get_bool(5);
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stack.push_sprite_instance(rw->create_sprite(unit, desc, MATRIX4X4_IDENTITY));
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return 1;
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