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event_stream::write(_events, EventType::LEVEL_LOADED, ev);
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event_stream::write(_events, EventType::LEVEL_LOADED, ev);
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void spawn_units(World &w, const UnitResource *ur, const Vector3 &pos, const Quaternion &rot, const Vector3 &scl, const UnitId *unit_lookup)
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void spawn_units(World &w, const UnitResource *ur, const Vector3 &pos, const Quaternion &rot, const Vector3 &scl, const UnitId *unit_lookup)
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