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@@ -1,3008 +0,0 @@
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--- vim: syntax=lua
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--- bgfx interface
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-
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-version(102)
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-
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-typedef "bool"
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-typedef "char"
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-typedef "float"
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-typedef "int8_t"
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-typedef "int32_t"
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-typedef "int64_t"
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-typedef "uint8_t"
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-typedef "uint16_t"
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-typedef "uint32_t"
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-typedef "uint64_t"
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-typedef "uintptr_t"
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-typedef "va_list"
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-typedef "void"
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-
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-typedef "ViewId"
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-typedef "CallbackI" { cname = "callback_interface" }
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-typedef "bx::AllocatorI" { cname = "allocator_interface" }
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-
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---- Memory release callback.
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-funcptr.ReleaseFn
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- "void"
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- .ptr "void*" --- Pointer to allocated data.
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- .userData "void*" --- User defined data if needed.
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-
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---- Color RGB/alpha/depth write. When it's not specified write will be disabled.
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-flag.StateWrite { bits = 64 , base = 1 }
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- .R --- Enable R write.
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- .G --- Enable G write.
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- .B --- Enable B write.
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- .A --- Enable alpha write.
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- .Z ( 39 ) --- Enable depth write.
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- .Rgb { "R", "G", "B" } --- Enable RGB write.
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- .Mask { "Rgb", "A", "Z" } --- Write all channels mask.
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-
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---- Depth test state. When `BGFX_STATE_DEPTH_` is not specified depth test will be disabled.
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-flag.StateDepthTest { bits = 64, shift = 4, range = 4, base = 1 , desc = "Depth test state" }
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- .Less --- Enable depth test, less.
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- .Lequal --- Enable depth test, less or equal.
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- .Equal --- Enable depth test, equal.
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- .Gequal --- Enable depth test, greater or equal.
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- .Greater --- Enable depth test, greater.
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- .Notequal --- Enable depth test, not equal.
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- .Never --- Enable depth test, never.
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- .Always --- Enable depth test, always.
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- ()
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-
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---- Use BGFX_STATE_BLEND_FUNC(_src, _dst) or BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)
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---- helper macros.
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-flag.StateBlend { bits = 64, shift = 12, range = 16, base = 1, desc = "Blend state" }
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- .Zero --- 0, 0, 0, 0
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- .One --- 1, 1, 1, 1
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- .SrcColor --- Rs, Gs, Bs, As
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- .InvSrcColor --- 1-Rs, 1-Gs, 1-Bs, 1-As
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- .SrcAlpha --- As, As, As, As
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- .InvSrcAlpha --- 1-As, 1-As, 1-As, 1-As
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- .DstAlpha --- Ad, Ad, Ad, Ad
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- .InvDstAlpha --- 1-Ad, 1-Ad, 1-Ad ,1-Ad
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- .DstColor --- Rd, Gd, Bd, Ad
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- .InvDstColor --- 1-Rd, 1-Gd, 1-Bd, 1-Ad
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- .SrcAlphaSat --- f, f, f, 1; f = min(As, 1-Ad)
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- .Factor --- Blend factor
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- .InvFactor --- 1-Blend factor
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- ()
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-
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---- Use BGFX_STATE_BLEND_EQUATION(_equation) or BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)
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---- helper macros.
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-flag.StateBlendEquation { bits = 64, shift = 28, range = 6, base = 0, desc = "Blend equation" }
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- .Add --- Blend add: src + dst.
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- .Sub --- Blend subtract: src - dst.
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- .Revsub --- Blend reverse subtract: dst - src.
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- .Min --- Blend min: min(src, dst).
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- .Max --- Blend max: max(src, dst).
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- ()
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-
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---- Cull state. When `BGFX_STATE_CULL_*` is not specified culling will be disabled.
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-flag.StateCull { bits = 64, shift = 36, range = 2, base = 1, desc = "Culling mode" }
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- .Cw --- Cull clockwise triangles.
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- .Ccw --- Cull counter-clockwise triangles.
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- ()
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-
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---- Alpha reference value.
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-flag.StateAlphaRef { bits = 64, shift = 40, range = 8, desc = "Alpha reference", "helper" }
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-
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-flag.StatePt { bits = 64, shift = 48, range = 3, base = 1, desc = "Primitive type" }
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- .Tristrip --- Tristrip.
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- .Lines --- Lines.
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- .Linestrip --- Line strip.
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- .Points --- Points.
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- ()
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-
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---- Point size value.
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-flag.StatePointSize { bits = 64, shift = 52, range = 4, desc = "Point size", "helper" }
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-
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---- Enable MSAA write when writing into MSAA frame buffer.
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---- This flag is ignored when not writing into MSAA frame buffer.
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-flag.State { bits = 64 , range = 64 , desc = "State" }
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- .Msaa (57) --- Enable MSAA rasterization.
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- .Lineaa (58) --- Enable line AA rasterization.
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- .ConservativeRaster (59) --- Enable conservative rasterization.
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- .None (0) --- No state.
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- .FrontCcw(40) --- Front counter-clockwise (default is clockwise).
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- .BlendIndependent(35) --- Enable blend independent.
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- .BlendAlphaToCoverage (36) --- Enable alpha to coverage.
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- .Default { "WriteRgb", "WriteA", "WriteZ", "DepthTestLess", "CullCw", "Msaa" }
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- --- Default state is write to RGB, alpha, and depth with depth test less enabled, with clockwise
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- --- culling and MSAA (when writing into MSAA frame buffer, otherwise this flag is ignored).
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-
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---- Do not use!
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-flag.StateReserved { bits = 64, shift = 61, range = 3 }
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-
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---- Set stencil ref value.
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-flag.StencilFuncRef { bits = 32, shift = 0, range = 8, "helper" }
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-
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---- Set stencil rmask value.
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-flag.StencilFuncRmask { bits = 32, shift = 8, range = 8, "helper" }
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-
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-flag.Stencil { bits = 32, const }
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- .None (0x00000000)
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- .Mask (0xffffffff)
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- .Default (0x00000000)
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-
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-flag.StencilTest { bits = 32, shift = 16, range = 4 , base = 1, desc = "Stencil test" }
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- .Less --- Enable stencil test, less.
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- .Lequal --- Enable stencil test, less or equal.
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- .Equal --- Enable stencil test, equal.
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- .Gequal --- Enable stencil test, greater or equal.
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- .Greater --- Enable stencil test, greater.
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- .Notequal --- Enable stencil test, not equal.
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- .Never --- Enable stencil test, never.
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- .Always --- Enable stencil test, always.
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- ()
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-
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-flag.StencilOpFailS { bits = 32, shift = 20, range = 4, base = 0, desc = "Stencil operation fail" }
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- .Zero --- Zero.
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- .Keep --- Keep.
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- .Replace --- Replace.
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- .Incr --- Increment and wrap.
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- .Incrsat --- Increment and clamp.
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- .Decr --- Decrement and wrap.
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- .Decrsat --- Decrement and clamp.
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- .Invert --- Invert.
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- ()
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-
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-flag.StencilOpFailZ { bits = 32, shift = 24, range = 4, base = 0, desc = "Stencil operation depth fail" }
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- .Zero --- Zero.
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- .Keep --- Keep.
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- .Replace --- Replace.
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- .Incr --- Increment and wrap.
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- .Incrsat --- Increment and clamp.
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- .Decr --- Decrement and wrap.
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- .Decrsat --- Decrement and clamp.
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- .Invert --- Invert.
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- ()
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-
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-flag.StencilOpPassZ { bits = 32, shift = 28, range = 4 , base = 0, desc = "Stencil operation depth pass" }
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- .Zero --- Zero.
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- .Keep --- Keep.
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- .Replace --- Replace.
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- .Incr --- Increment and wrap.
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- .Incrsat --- Increment and clamp.
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- .Decr --- Decrement and wrap.
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- .Decrsat --- Decrement and clamp.
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- .Invert --- Invert.
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- ()
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-
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-flag.Clear { bits = 16 }
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- .None --- No clear flags.
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- .Color --- Clear color.
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- .Depth --- Clear depth.
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- .Stencil --- Clear stencil.
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- .DiscardColor_0 --- Discard frame buffer attachment 0.
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- .DiscardColor_1 --- Discard frame buffer attachment 1.
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- .DiscardColor_2 --- Discard frame buffer attachment 2.
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- .DiscardColor_3 --- Discard frame buffer attachment 3.
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- .DiscardColor_4 --- Discard frame buffer attachment 4.
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- .DiscardColor_5 --- Discard frame buffer attachment 5.
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- .DiscardColor_6 --- Discard frame buffer attachment 6.
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- .DiscardColor_7 --- Discard frame buffer attachment 7.
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- .DiscardDepth --- Discard frame buffer depth attachment.
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- .DiscardStencil --- Discard frame buffer stencil attachment.
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- .DiscardColorMask {
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- "DiscardColor_0",
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- "DiscardColor_1",
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- "DiscardColor_2",
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- "DiscardColor_3",
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- "DiscardColor_4",
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- "DiscardColor_5",
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- "DiscardColor_6",
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- "DiscardColor_7"
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- }
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- .DiscardMask {
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- "DiscardColorMask",
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- "DiscardDepth",
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- "DiscardStencil"
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- }
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-
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-flag.Debug { bits = 32 }
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- .None --- No debug.
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- .Wireframe --- Enable wireframe for all primitives.
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- .Ifh --- Enable infinitely fast hardware test. No draw calls will be submitted to driver.
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- --- It's useful when profiling to quickly assess bottleneck between CPU and GPU.
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- .Stats --- Enable statistics display.
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- .Text --- Enable debug text display.
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- .Profiler --- Enable profiler.
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- ()
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-
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-flag.BufferComputeFormat { bits = 16, shift = 0, range = 4, base = 1 }
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- ._8x1 --- 1 8-bit value
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- ._8x2 --- 2 8-bit values
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- ._8x4 --- 4 8-bit values
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- ._16x1 --- 1 16-bit value
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- ._16x2 --- 2 16-bit values
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- ._16x4 --- 4 16-bit values
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- ._32x1 --- 1 32-bit value
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- ._32x2 --- 2 32-bit values
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- ._32x4 --- 4 32-bit values
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- ()
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-
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-flag.BufferComputeType { bits = 16, shift = 4, range = 2, base = 1 }
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- .Int --- Type `int`.
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- .Uint --- Type `uint`.
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- .Float --- Type `float`.
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- ()
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-
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-flag.Buffer { bits = 16, base = 8 }
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- .None(0)
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- .ComputeRead --- Buffer will be read by shader.
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- .ComputeWrite --- Buffer will be used for writing.
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- .DrawIndirect --- Buffer will be used for storing draw indirect commands.
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- .AllowResize --- Allow dynamic index/vertex buffer resize during update.
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- .Index32 --- Index buffer contains 32-bit indices.
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- .ComputeReadWrite { "ComputeRead" , "ComputeWrite" }
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- ()
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-
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-flag.Texture { bits = 64 }
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- .None (0)
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- .MsaaSample (36) --- Texture will be used for MSAA sampling.
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- .Rt (37) --- Render target no MSAA.
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- .ComputeWrite (45) --- Texture will be used for compute write.
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- .Srgb (46) --- Sample texture as sRGB.
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- .BlitDst (47) --- Texture will be used as blit destination.
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- .ReadBack (48) --- Texture will be used for read back from GPU.
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- ()
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-
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-flag.TextureRtMsaa { bits = 64, shift = 36, range = 3 , base = 2 }
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- .X2 --- Render target MSAAx2 mode.
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- .X4 --- Render target MSAAx4 mode.
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- .X8 --- Render target MSAAx8 mode.
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- .X16 --- Render target MSAAx16 mode.
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- ()
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-
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-flag.TextureRt { bits = 64, shift = 36, range = 4 }
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- .WriteOnly (9) --- Render target will be used for writing
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-
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---- Sampler flags.
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-flag.SamplerU { bits = 32, shift = 0, range = 2, base = 1 }
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- .Mirror --- Wrap U mode: Mirror
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- .Clamp --- Wrap U mode: Clamp
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- .Border --- Wrap U mode: Border
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- ()
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-
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-flag.SamplerV { bits = 32, shift = 2, range = 2, base = 1 }
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- .Mirror --- Wrap V mode: Mirror
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- .Clamp --- Wrap V mode: Clamp
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- .Border --- Wrap V mode: Border
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- ()
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-
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-flag.SamplerW { bits = 32, shift = 4, range = 2, base = 1 }
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- .Mirror --- Wrap W mode: Mirror
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- .Clamp --- Wrap W mode: Clamp
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- .Border --- Wrap W mode: Border
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- ()
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-
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-flag.SamplerMin { bits = 32, shift = 6, range = 2, base = 1 }
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- .Point --- Min sampling mode: Point
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- .Anisotropic --- Min sampling mode: Anisotropic
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- ()
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-
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-flag.SamplerMag { bits = 32, shift = 8, range = 2, base = 1 }
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- .Point --- Mag sampling mode: Point
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- .Anisotropic --- Mag sampling mode: Anisotropic
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- ()
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-
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-flag.SamplerMip { bits = 32, shift = 10, range = 1, base = 1 }
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- .Point --- Mip sampling mode: Point
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- ()
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-
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-flag.SamplerCompare { bits = 32 , shift = 16, range = 4, base = 1 }
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|
|
|
|
- .Less --- Compare when sampling depth texture: less.
|
|
|
|
|
- .Lequal --- Compare when sampling depth texture: less or equal.
|
|
|
|
|
- .Equal --- Compare when sampling depth texture: equal.
|
|
|
|
|
- .Gequal --- Compare when sampling depth texture: greater or equal.
|
|
|
|
|
- .Greater --- Compare when sampling depth texture: greater.
|
|
|
|
|
- .Notequal --- Compare when sampling depth texture: not equal.
|
|
|
|
|
- .Never --- Compare when sampling depth texture: never.
|
|
|
|
|
- .Always --- Compare when sampling depth texture: always.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.SamplerBorderColor { bits = 32, shift = 24, range = 4, "helper" }
|
|
|
|
|
-flag.SamplerReserved { bits = 32, shift = 28, range = 4 }
|
|
|
|
|
-
|
|
|
|
|
-flag.Sampler { bits = 32 }
|
|
|
|
|
- .None
|
|
|
|
|
- .SampleStencil (21) --- Sample stencil instead of depth.
|
|
|
|
|
- .Point { "MinPoint", "MagPoint", "MipPoint" }
|
|
|
|
|
- .UvwMirror { "UMirror", "VMirror", "WMirror" }
|
|
|
|
|
- .UvwClamp { "UClamp", "VClamp", "WClamp" }
|
|
|
|
|
- .UvwBorder { "UBorder", "VBorder", "WBorder" }
|
|
|
|
|
- .BitsMask {
|
|
|
|
|
- "UMask",
|
|
|
|
|
- "VMask",
|
|
|
|
|
- "WMask",
|
|
|
|
|
- "MinMask",
|
|
|
|
|
- "MagMask",
|
|
|
|
|
- "MipMask",
|
|
|
|
|
- "CompareMask"
|
|
|
|
|
- }
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.ResetMsaa { bits = 32, shift = 4, range = 3, base = 1 }
|
|
|
|
|
- .X2 --- Enable 2x MSAA.
|
|
|
|
|
- .X4 --- Enable 4x MSAA.
|
|
|
|
|
- .X8 --- Enable 8x MSAA.
|
|
|
|
|
- .X16 --- Enable 16x MSAA.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-
|
|
|
|
|
-flag.Reset { bits = 32 }
|
|
|
|
|
- .None ( 0) --- No reset flags.
|
|
|
|
|
- .Fullscreen ( 1) --- Not supported yet.
|
|
|
|
|
- .Vsync ( 8) --- Enable V-Sync.
|
|
|
|
|
- .Maxanisotropy ( 9) --- Turn on/off max anisotropy.
|
|
|
|
|
- .Capture (10) --- Begin screen capture.
|
|
|
|
|
- .FlushAfterRender (14) --- Flush rendering after submitting to GPU.
|
|
|
|
|
- .FlipAfterRender (15) --- This flag specifies where flip occurs. Default behavior is that flip occurs
|
|
|
|
|
- --- before rendering new frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
|
|
|
|
|
- .SrgbBackbuffer (16) --- Enable sRGB backbuffer.
|
|
|
|
|
- .Hdr10 (17) --- Enable HDR10 rendering.
|
|
|
|
|
- .Hidpi (18) --- Enable HiDPI rendering.
|
|
|
|
|
- .DepthClamp (19) --- Enable depth clamp.
|
|
|
|
|
- .Suspend (20) --- Suspend rendering.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.ResetFullscreen { bits = 32, shift = 0, range = 1, base = 1 }
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.ResetReserved { bits = 32, shift = 31, range = 1 , desc = "Internal" }
|
|
|
|
|
-
|
|
|
|
|
-flag.Caps { bits = 64, base = 1, name = "Caps" }
|
|
|
|
|
- .AlphaToCoverage --- Alpha to coverage is supported.
|
|
|
|
|
- .BlendIndependent --- Blend independent is supported.
|
|
|
|
|
- .Compute --- Compute shaders are supported.
|
|
|
|
|
- .ConservativeRaster --- Conservative rasterization is supported.
|
|
|
|
|
- .DrawIndirect --- Draw indirect is supported.
|
|
|
|
|
- .FragmentDepth --- Fragment depth is accessible in fragment shader.
|
|
|
|
|
- .FragmentOrdering --- Fragment ordering is available in fragment shader.
|
|
|
|
|
- .FramebufferRw --- Read/Write frame buffer attachments are supported.
|
|
|
|
|
- .GraphicsDebugger --- Graphics debugger is present.
|
|
|
|
|
- .Reserved
|
|
|
|
|
- .Hdr10 --- HDR10 rendering is supported.
|
|
|
|
|
- .Hidpi --- HiDPI rendering is supported.
|
|
|
|
|
- .Index32 --- 32-bit indices are supported.
|
|
|
|
|
- .Instancing --- Instancing is supported.
|
|
|
|
|
- .OcclusionQuery --- Occlusion query is supported.
|
|
|
|
|
- .RendererMultithreaded --- Renderer is on separate thread.
|
|
|
|
|
- .SwapChain --- Multiple windows are supported.
|
|
|
|
|
- .Texture_2dArray --- 2D texture array is supported.
|
|
|
|
|
- .Texture_3d --- 3D textures are supported.
|
|
|
|
|
- .TextureBlit --- Texture blit is supported.
|
|
|
|
|
- .TextureCompareReserved --- All texture compare modes are supported.
|
|
|
|
|
- .TextureCompareLequal --- Texture compare less equal mode is supported.
|
|
|
|
|
- .TextureCubeArray --- Cubemap texture array is supported.
|
|
|
|
|
- .TextureDirectAccess --- CPU direct access to GPU texture memory.
|
|
|
|
|
- .TextureReadBack --- Read-back texture is supported.
|
|
|
|
|
- .VertexAttribHalf --- Vertex attribute half-float is supported.
|
|
|
|
|
- .VertexAttribUint10 --- Vertex attribute 10_10_10_2 is supported.
|
|
|
|
|
- .VertexId --- Rendering with VertexID only is supported.
|
|
|
|
|
- .TextureCompareAll { "TextureCompareReserved", "TextureCompareLequal" } --- All texture compare modes are supported.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.CapsFormat { bits = 16 }
|
|
|
|
|
- .TextureNone --- Texture format is not supported.
|
|
|
|
|
- .Texture_2d --- Texture format is supported.
|
|
|
|
|
- .Texture_2dSrgb --- Texture as sRGB format is supported.
|
|
|
|
|
- .Texture_2dEmulated --- Texture format is emulated.
|
|
|
|
|
- .Texture_3d --- Texture format is supported.
|
|
|
|
|
- .Texture_3dSrgb --- Texture as sRGB format is supported.
|
|
|
|
|
- .Texture_3dEmulated --- Texture format is emulated.
|
|
|
|
|
- .TextureCube --- Texture format is supported.
|
|
|
|
|
- .TextureCubeSrgb --- Texture as sRGB format is supported.
|
|
|
|
|
- .TextureCubeEmulated --- Texture format is emulated.
|
|
|
|
|
- .TextureVertex --- Texture format can be used from vertex shader.
|
|
|
|
|
- .TextureImage --- Texture format can be used as image from compute shader.
|
|
|
|
|
- .TextureFramebuffer --- Texture format can be used as frame buffer.
|
|
|
|
|
- .TextureFramebufferMsaa --- Texture format can be used as MSAA frame buffer.
|
|
|
|
|
- .TextureMsaa --- Texture can be sampled as MSAA.
|
|
|
|
|
- .TextureMipAutogen --- Texture format supports auto-generated mips.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.Resolve { bits = 8 }
|
|
|
|
|
- .None --- No resolve flags.
|
|
|
|
|
- .AutoGenMips --- Auto-generate mip maps on resolve.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.PciId { bits = 16 , const }
|
|
|
|
|
- .None (0x0000) --- Autoselect adapter.
|
|
|
|
|
- .SoftwareRasterizer (0x0001) --- Software rasterizer.
|
|
|
|
|
- .Amd (0x1002) --- AMD adapter.
|
|
|
|
|
- .Intel (0x8086) --- Intel adapter.
|
|
|
|
|
- .Nvidia (0x10de) --- nVidia adapter.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
-flag.CubeMap { bits = 8, const }
|
|
|
|
|
- .PositiveX (0x00) --- Cubemap +x.
|
|
|
|
|
- .NegativeX (0x01) --- Cubemap -x.
|
|
|
|
|
- .PositiveY (0x02) --- Cubemap +y.
|
|
|
|
|
- .NegativeY (0x03) --- Cubemap -y.
|
|
|
|
|
- .PositiveZ (0x04) --- Cubemap +z.
|
|
|
|
|
- .NegativeZ (0x05) --- Cubemap -z.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- Fatal error enum.
|
|
|
|
|
-enum.Fatal { underscore, comment = "" }
|
|
|
|
|
- .DebugCheck
|
|
|
|
|
- .InvalidShader
|
|
|
|
|
- .UnableToInitialize
|
|
|
|
|
- .UnableToCreateTexture
|
|
|
|
|
- .DeviceLost
|
|
|
|
|
- () -- end of enum
|
|
|
|
|
-
|
|
|
|
|
---- Renderer backend type enum.
|
|
|
|
|
-enum.RendererType { comment = "Renderer types:" }
|
|
|
|
|
- .Noop --- No rendering.
|
|
|
|
|
- .Direct3D9 --- Direct3D 9.0
|
|
|
|
|
- .Direct3D11 --- Direct3D 11.0
|
|
|
|
|
- .Direct3D12 --- Direct3D 12.0
|
|
|
|
|
- .Gnm --- GNM
|
|
|
|
|
- .Metal --- Metal
|
|
|
|
|
- .Nvn --- NVN
|
|
|
|
|
- .OpenGLES --- OpenGL ES 2.0+
|
|
|
|
|
- .OpenGL --- OpenGL 2.1+
|
|
|
|
|
- .Vulkan --- Vulkan
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- Access mode enum.
|
|
|
|
|
-enum.Access { comment = "Access:" }
|
|
|
|
|
- .Read --- Read.
|
|
|
|
|
- .Write --- Write.
|
|
|
|
|
- .ReadWrite --- Read and write.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- Vertex attribute enum.
|
|
|
|
|
-enum.Attrib { comment = "Corresponds to vertex shader attribute." }
|
|
|
|
|
- .Position --- a_position
|
|
|
|
|
- .Normal --- a_normal
|
|
|
|
|
- .Tangent --- a_tangent
|
|
|
|
|
- .Bitangent --- a_bitangent
|
|
|
|
|
- .Color0 --- a_color0
|
|
|
|
|
- .Color1 --- a_color1
|
|
|
|
|
- .Color2 --- a_color2
|
|
|
|
|
- .Color3 --- a_color3
|
|
|
|
|
- .Indices --- a_indices
|
|
|
|
|
- .Weight --- a_weight
|
|
|
|
|
- .TexCoord0 --- a_texcoord0
|
|
|
|
|
- .TexCoord1 --- a_texcoord1
|
|
|
|
|
- .TexCoord2 --- a_texcoord2
|
|
|
|
|
- .TexCoord3 --- a_texcoord3
|
|
|
|
|
- .TexCoord4 --- a_texcoord4
|
|
|
|
|
- .TexCoord5 --- a_texcoord5
|
|
|
|
|
- .TexCoord6 --- a_texcoord6
|
|
|
|
|
- .TexCoord7 --- a_texcoord7
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- Vertex attribute type enum.
|
|
|
|
|
-enum.AttribType { comment = "Attribute types:" }
|
|
|
|
|
- .Uint8 --- Uint8
|
|
|
|
|
- .Uint10 --- Uint10, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_UINT10`.
|
|
|
|
|
- .Int16 --- Int16
|
|
|
|
|
- .Half --- Half, availability depends on: `BGFX_CAPS_VERTEX_ATTRIB_HALF`.
|
|
|
|
|
- .Float --- Float
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- Texture format enum.
|
|
|
|
|
----
|
|
|
|
|
---- Notation:
|
|
|
|
|
----
|
|
|
|
|
---- RGBA16S
|
|
|
|
|
---- ^ ^ ^
|
|
|
|
|
---- | | +-- [ ]Unorm
|
|
|
|
|
---- | | [F]loat
|
|
|
|
|
---- | | [S]norm
|
|
|
|
|
---- | | [I]nt
|
|
|
|
|
---- | | [U]int
|
|
|
|
|
---- | +---- Number of bits per component
|
|
|
|
|
---- +-------- Components
|
|
|
|
|
----
|
|
|
|
|
---- @attention Availability depends on Caps (see: formats).
|
|
|
|
|
-enum.TextureFormat { comment = "Texture formats:" }
|
|
|
|
|
- .BC1 --- DXT1 R5G6B5A1
|
|
|
|
|
- .BC2 --- DXT3 R5G6B5A4
|
|
|
|
|
- .BC3 --- DXT5 R5G6B5A8
|
|
|
|
|
- .BC4 --- LATC1/ATI1 R8
|
|
|
|
|
- .BC5 --- LATC2/ATI2 RG8
|
|
|
|
|
- .BC6H --- BC6H RGB16F
|
|
|
|
|
- .BC7 --- BC7 RGB 4-7 bits per color channel, 0-8 bits alpha
|
|
|
|
|
- .ETC1 --- ETC1 RGB8
|
|
|
|
|
- .ETC2 --- ETC2 RGB8
|
|
|
|
|
- .ETC2A --- ETC2 RGBA8
|
|
|
|
|
- .ETC2A1 --- ETC2 RGB8A1
|
|
|
|
|
- .PTC12 --- PVRTC1 RGB 2BPP
|
|
|
|
|
- .PTC14 --- PVRTC1 RGB 4BPP
|
|
|
|
|
- .PTC12A --- PVRTC1 RGBA 2BPP
|
|
|
|
|
- .PTC14A --- PVRTC1 RGBA 4BPP
|
|
|
|
|
- .PTC22 --- PVRTC2 RGBA 2BPP
|
|
|
|
|
- .PTC24 --- PVRTC2 RGBA 4BPP
|
|
|
|
|
- .ATC --- ATC RGB 4BPP
|
|
|
|
|
- .ATCE --- ATCE RGBA 8 BPP explicit alpha
|
|
|
|
|
- .ATCI --- ATCI RGBA 8 BPP interpolated alpha
|
|
|
|
|
- .ASTC4x4 --- ASTC 4x4 8.0 BPP
|
|
|
|
|
- .ASTC5x5 --- ASTC 5x5 5.12 BPP
|
|
|
|
|
- .ASTC6x6 --- ASTC 6x6 3.56 BPP
|
|
|
|
|
- .ASTC8x5 --- ASTC 8x5 3.20 BPP
|
|
|
|
|
- .ASTC8x6 --- ASTC 8x6 2.67 BPP
|
|
|
|
|
- .ASTC10x5 --- ASTC 10x5 2.56 BPP
|
|
|
|
|
- .Unknown --- Compressed formats above.
|
|
|
|
|
- .R1
|
|
|
|
|
- .A8
|
|
|
|
|
- .R8
|
|
|
|
|
- .R8I
|
|
|
|
|
- .R8U
|
|
|
|
|
- .R8S
|
|
|
|
|
- .R16
|
|
|
|
|
- .R16I
|
|
|
|
|
- .R16U
|
|
|
|
|
- .R16F
|
|
|
|
|
- .R16S
|
|
|
|
|
- .R32I
|
|
|
|
|
- .R32U
|
|
|
|
|
- .R32F
|
|
|
|
|
- .RG8
|
|
|
|
|
- .RG8I
|
|
|
|
|
- .RG8U
|
|
|
|
|
- .RG8S
|
|
|
|
|
- .RG16
|
|
|
|
|
- .RG16I
|
|
|
|
|
- .RG16U
|
|
|
|
|
- .RG16F
|
|
|
|
|
- .RG16S
|
|
|
|
|
- .RG32I
|
|
|
|
|
- .RG32U
|
|
|
|
|
- .RG32F
|
|
|
|
|
- .RGB8
|
|
|
|
|
- .RGB8I
|
|
|
|
|
- .RGB8U
|
|
|
|
|
- .RGB8S
|
|
|
|
|
- .RGB9E5F
|
|
|
|
|
- .BGRA8
|
|
|
|
|
- .RGBA8
|
|
|
|
|
- .RGBA8I
|
|
|
|
|
- .RGBA8U
|
|
|
|
|
- .RGBA8S
|
|
|
|
|
- .RGBA16
|
|
|
|
|
- .RGBA16I
|
|
|
|
|
- .RGBA16U
|
|
|
|
|
- .RGBA16F
|
|
|
|
|
- .RGBA16S
|
|
|
|
|
- .RGBA32I
|
|
|
|
|
- .RGBA32U
|
|
|
|
|
- .RGBA32F
|
|
|
|
|
- .R5G6B5
|
|
|
|
|
- .RGBA4
|
|
|
|
|
- .RGB5A1
|
|
|
|
|
- .RGB10A2
|
|
|
|
|
- .RG11B10F
|
|
|
|
|
- .UnknownDepth --- Depth formats below.
|
|
|
|
|
- .D16
|
|
|
|
|
- .D24
|
|
|
|
|
- .D24S8
|
|
|
|
|
- .D32
|
|
|
|
|
- .D16F
|
|
|
|
|
- .D24F
|
|
|
|
|
- .D32F
|
|
|
|
|
- .D0S8
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- Uniform type enum.
|
|
|
|
|
-enum.UniformType { comment = "Uniform types:" }
|
|
|
|
|
- .Sampler [[Sampler.]]
|
|
|
|
|
- .End [[Reserved, do not use.]]
|
|
|
|
|
- .Vec4 [[4 floats vector.]]
|
|
|
|
|
- .Mat3 [[3x3 matrix.]]
|
|
|
|
|
- .Mat4 [[4x4 matrix.]]
|
|
|
|
|
-
|
|
|
|
|
---- Backbuffer ratio enum.
|
|
|
|
|
-enum.BackbufferRatio { comment = "Backbuffer ratios:" }
|
|
|
|
|
- .Equal [[Equal to backbuffer.]]
|
|
|
|
|
- .Half [[One half size of backbuffer.]]
|
|
|
|
|
- .Quarter [[One quarter size of backbuffer.]]
|
|
|
|
|
- .Eighth [[One eighth size of backbuffer.]]
|
|
|
|
|
- .Sixteenth [[One sixteenth size of backbuffer.]]
|
|
|
|
|
- .Double [[Double size of backbuffer.]]
|
|
|
|
|
-
|
|
|
|
|
---- Occlusion query result.
|
|
|
|
|
-enum.OcclusionQueryResult { comment = "Occlusion query results:" }
|
|
|
|
|
- .Invisible [[Query failed test.]]
|
|
|
|
|
- .Visible [[Query passed test.]]
|
|
|
|
|
- .NoResult [[Query result is not available yet.]]
|
|
|
|
|
-
|
|
|
|
|
---- Primitive topology.
|
|
|
|
|
-enum.Topology { underscore, comment = "Primitive topology:" }
|
|
|
|
|
- .TriList [[Triangle list.]]
|
|
|
|
|
- .TriStrip [[Triangle strip.]]
|
|
|
|
|
- .LineList [[Line list.]]
|
|
|
|
|
- .LineStrip [[Line strip.]]
|
|
|
|
|
- .PointList [[Point list.]]
|
|
|
|
|
-
|
|
|
|
|
---- Topology conversion function.
|
|
|
|
|
-enum.TopologyConvert { underscore , comment = "Topology conversion functions:" }
|
|
|
|
|
- .TriListFlipWinding [[Flip winding order of triangle list.]]
|
|
|
|
|
- .TriStripFlipWinding [[Flip winding order of trinagle strip.]]
|
|
|
|
|
- .TriListToLineList [[Convert triangle list to line list.]]
|
|
|
|
|
- .TriStripToTriList [[Convert triangle strip to triangle list.]]
|
|
|
|
|
- .LineStripToLineList [[Convert line strip to line list.]]
|
|
|
|
|
-
|
|
|
|
|
---- Topology sort order.
|
|
|
|
|
-enum.TopologySort { underscore, comment = "Topology sort order:" , }
|
|
|
|
|
- .DirectionFrontToBackMin
|
|
|
|
|
- .DirectionFrontToBackAvg
|
|
|
|
|
- .DirectionFrontToBackMax
|
|
|
|
|
- .DirectionBackToFrontMin
|
|
|
|
|
- .DirectionBackToFrontAvg
|
|
|
|
|
- .DirectionBackToFrontMax
|
|
|
|
|
- .DistanceFrontToBackMin
|
|
|
|
|
- .DistanceFrontToBackAvg
|
|
|
|
|
- .DistanceFrontToBackMax
|
|
|
|
|
- .DistanceBackToFrontMin
|
|
|
|
|
- .DistanceBackToFrontAvg
|
|
|
|
|
- .DistanceBackToFrontMax
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- View mode sets draw call sort order.
|
|
|
|
|
-enum.ViewMode { underscore, comment = "View modes:" }
|
|
|
|
|
- .Default [[Default sort order.]]
|
|
|
|
|
- .Sequential [[Sort in the same order in which submit calls were called.]]
|
|
|
|
|
- .DepthAscending [[Sort draw call depth in ascending order.]]
|
|
|
|
|
- .DepthDescending [[Sort draw call depth in descending order.]]
|
|
|
|
|
-
|
|
|
|
|
---- Render frame enum.
|
|
|
|
|
-enum.RenderFrame { underscore, comment = "" }
|
|
|
|
|
- .NoContext --- Renderer context is not created yet.
|
|
|
|
|
- .Render --- Renderer context is created and rendering.
|
|
|
|
|
- .Timeout --- Renderer context wait for main thread signal timed out without rendering.
|
|
|
|
|
- .Exiting --- Renderer context is getting destroyed.
|
|
|
|
|
- ()
|
|
|
|
|
-
|
|
|
|
|
---- GPU info.
|
|
|
|
|
-struct.GPU { namespace = "Caps" }
|
|
|
|
|
- .vendorId "uint16_t" --- Vendor PCI id. See `BGFX_PCI_ID_*`.
|
|
|
|
|
- .deviceId "uint16_t" --- Device id.
|
|
|
|
|
-
|
|
|
|
|
---- Renderer capabilities limits.
|
|
|
|
|
-struct.Limits { namespace = "Caps" }
|
|
|
|
|
- .maxDrawCalls "uint32_t" --- Maximum number of draw calls.
|
|
|
|
|
- .maxBlits "uint32_t" --- Maximum number of blit calls.
|
|
|
|
|
- .maxTextureSize "uint32_t" --- Maximum texture size.
|
|
|
|
|
- .maxTextureLayers "uint32_t" --- Maximum texture layers.
|
|
|
|
|
- .maxViews "uint32_t" --- Maximum number of views.
|
|
|
|
|
- .maxFrameBuffers "uint32_t" --- Maximum number of frame buffer handles.
|
|
|
|
|
- .maxFBAttachments "uint32_t" --- Maximum number of frame buffer attachments.
|
|
|
|
|
- .maxPrograms "uint32_t" --- Maximum number of program handles.
|
|
|
|
|
- .maxShaders "uint32_t" --- Maximum number of shader handles.
|
|
|
|
|
- .maxTextures "uint32_t" --- Maximum number of texture handles.
|
|
|
|
|
- .maxTextureSamplers "uint32_t" --- Maximum number of texture samplers.
|
|
|
|
|
- .maxComputeBindings "uint32_t" --- Maximum number of compute bindings.
|
|
|
|
|
- .maxVertexLayouts "uint32_t" --- Maximum number of vertex format layouts.
|
|
|
|
|
- .maxVertexStreams "uint32_t" --- Maximum number of vertex streams.
|
|
|
|
|
- .maxIndexBuffers "uint32_t" --- Maximum number of index buffer handles.
|
|
|
|
|
- .maxVertexBuffers "uint32_t" --- Maximum number of vertex buffer handles.
|
|
|
|
|
- .maxDynamicIndexBuffers "uint32_t" --- Maximum number of dynamic index buffer handles.
|
|
|
|
|
- .maxDynamicVertexBuffers "uint32_t" --- Maximum number of dynamic vertex buffer handles.
|
|
|
|
|
- .maxUniforms "uint32_t" --- Maximum number of uniform handles.
|
|
|
|
|
- .maxOcclusionQueries "uint32_t" --- Maximum number of occlusion query handles.
|
|
|
|
|
- .maxEncoders "uint32_t" --- Maximum number of encoder threads.
|
|
|
|
|
- .transientVbSize "uint32_t" --- Maximum transient vertex buffer size.
|
|
|
|
|
- .transientIbSize "uint32_t" --- Maximum transient index buffer size.
|
|
|
|
|
-
|
|
|
|
|
---- Renderer capabilities.
|
|
|
|
|
-struct.Caps
|
|
|
|
|
- .rendererType "RendererType::Enum" --- Renderer backend type. See: `bgfx::RendererType`
|
|
|
|
|
- .supported "uint64_t" --- Supported functionality.
|
|
|
|
|
- --- @attention See BGFX_CAPS_* flags at https://bkaradzic.github.io/bgfx/bgfx.html#available-caps
|
|
|
|
|
- .vendorId "uint16_t" --- Selected GPU vendor PCI id.
|
|
|
|
|
- .deviceId "uint16_t" --- Selected GPU device id.
|
|
|
|
|
- .homogeneousDepth "bool" --- True when NDC depth is in [-1, 1] range, otherwise its [0, 1].
|
|
|
|
|
- .originBottomLeft "bool" --- True when NDC origin is at bottom left.
|
|
|
|
|
- .numGPUs "uint8_t" --- Number of enumerated GPUs.
|
|
|
|
|
- .gpu "GPU[4]" --- Enumerated GPUs.
|
|
|
|
|
- .limits "Limits"
|
|
|
|
|
- .formats "uint16_t[TextureFormat::Count]"
|
|
|
|
|
- --- Supported texture format capabilities flags:
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_NONE` - Texture format is not supported.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_2D` - Texture format is supported.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_2D_SRGB` - Texture as sRGB format is supported.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_2D_EMULATED` - Texture format is emulated.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_3D` - Texture format is supported.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_3D_SRGB` - Texture as sRGB format is supported.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_3D_EMULATED` - Texture format is emulated.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_CUBE` - Texture format is supported.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_SRGB` - Texture as sRGB format is supported.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_CUBE_EMULATED` - Texture format is emulated.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_VERTEX` - Texture format can be used from vertex shader.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_IMAGE` - Texture format can be used as image from compute
|
|
|
|
|
- --- shader.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER` - Texture format can be used as frame
|
|
|
|
|
- --- buffer.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_FRAMEBUFFER_MSAA` - Texture format can be used as MSAA
|
|
|
|
|
- --- frame buffer.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_MSAA` - Texture can be sampled as MSAA.
|
|
|
|
|
- --- - `BGFX_CAPS_FORMAT_TEXTURE_MIP_AUTOGEN` - Texture format supports auto-generated
|
|
|
|
|
- --- mips.
|
|
|
|
|
-
|
|
|
|
|
---- Internal data.
|
|
|
|
|
-struct.InternalData
|
|
|
|
|
- .caps "const Caps*" --- Renderer capabilities.
|
|
|
|
|
- .context "void*" --- GL context, or D3D device.
|
|
|
|
|
-
|
|
|
|
|
---- Platform data.
|
|
|
|
|
-struct.PlatformData { ctor }
|
|
|
|
|
- .ndt "void*" --- Native display type.
|
|
|
|
|
- .nwh "void*" --- Native window handle.
|
|
|
|
|
- .context "void*" --- GL context, or D3D device.
|
|
|
|
|
- .backBuffer "void*" --- GL backbuffer, or D3D render target view.
|
|
|
|
|
- .backBufferDS "void*" --- Backbuffer depth/stencil.
|
|
|
|
|
-
|
|
|
|
|
---- Backbuffer resolution and reset parameters.
|
|
|
|
|
-struct.Resolution { ctor }
|
|
|
|
|
- .format "TextureFormat::Enum" --- Backbuffer format.
|
|
|
|
|
- .width "uint32_t" --- Backbuffer width.
|
|
|
|
|
- .height "uint32_t" --- Backbuffer height.
|
|
|
|
|
- .reset "uint32_t" --- Reset parameters.
|
|
|
|
|
- .numBackBuffers "uint8_t" --- Number of back buffers.
|
|
|
|
|
- .maxFrameLatency "uint8_t" --- Maximum frame latency.
|
|
|
|
|
-
|
|
|
|
|
-struct.Limits { namespace = "Init" }
|
|
|
|
|
- .maxEncoders "uint16_t" --- Maximum number of encoder threads.
|
|
|
|
|
- .transientVbSize "uint32_t" --- Maximum transient vertex buffer size.
|
|
|
|
|
- .transientIbSize "uint32_t" --- Maximum transient index buffer size.
|
|
|
|
|
-
|
|
|
|
|
---- Initialization parameters used by `bgfx::init`.
|
|
|
|
|
-struct.Init { ctor }
|
|
|
|
|
- .type "RendererType::Enum" --- Select rendering backend. When set to RendererType::Count
|
|
|
|
|
- --- a default rendering backend will be selected appropriate to the platform.
|
|
|
|
|
- --- See: `bgfx::RendererType`
|
|
|
|
|
-
|
|
|
|
|
- .vendorId "uint16_t" --- Vendor PCI id. If set to `BGFX_PCI_ID_NONE` it will select the first
|
|
|
|
|
- --- device.
|
|
|
|
|
- --- - `BGFX_PCI_ID_NONE` - Autoselect adapter.
|
|
|
|
|
- --- - `BGFX_PCI_ID_SOFTWARE_RASTERIZER` - Software rasterizer.
|
|
|
|
|
- --- - `BGFX_PCI_ID_AMD` - AMD adapter.
|
|
|
|
|
- --- - `BGFX_PCI_ID_INTEL` - Intel adapter.
|
|
|
|
|
- --- - `BGFX_PCI_ID_NVIDIA` - nVidia adapter.
|
|
|
|
|
-
|
|
|
|
|
- .deviceId "uint16_t" --- Device id. If set to 0 it will select first device, or device with
|
|
|
|
|
- --- matching id.
|
|
|
|
|
-
|
|
|
|
|
- .debug "bool" --- Enable device for debuging.
|
|
|
|
|
- .profile "bool" --- Enable device for profiling.
|
|
|
|
|
- .platformData "PlatformData" --- Platform data.
|
|
|
|
|
- .resolution "Resolution" --- Backbuffer resolution and reset parameters. See: `bgfx::Resolution`.
|
|
|
|
|
- .limits "Limits"
|
|
|
|
|
- .callback "CallbackI*" --- Provide application specific callback interface.
|
|
|
|
|
- --- See: `bgfx::CallbackI`
|
|
|
|
|
-
|
|
|
|
|
- .allocator "bx::AllocatorI*" --- Custom allocator. When a custom allocator is not
|
|
|
|
|
- --- specified, bgfx uses the CRT allocator. Bgfx assumes
|
|
|
|
|
- --- custom allocator is thread safe.
|
|
|
|
|
-
|
|
|
|
|
---- Memory must be obtained by calling `bgfx::alloc`, `bgfx::copy`, or `bgfx::makeRef`.
|
|
|
|
|
----
|
|
|
|
|
---- @attention It is illegal to create this structure on stack and pass it to any bgfx API.
|
|
|
|
|
-struct.Memory
|
|
|
|
|
- .data "uint8_t*" [[Pointer to data.]]
|
|
|
|
|
- .size "uint32_t" [[Data size.]]
|
|
|
|
|
-
|
|
|
|
|
---- Transient index buffer.
|
|
|
|
|
-struct.TransientIndexBuffer
|
|
|
|
|
- .data "uint8_t*" --- Pointer to data.
|
|
|
|
|
- .size "uint32_t" --- Data size.
|
|
|
|
|
- .startIndex "uint32_t" --- First index.
|
|
|
|
|
- .handle "IndexBufferHandle" --- Index buffer handle.
|
|
|
|
|
-
|
|
|
|
|
---- Transient vertex buffer.
|
|
|
|
|
-struct.TransientVertexBuffer
|
|
|
|
|
- .data "uint8_t*" --- Pointer to data.
|
|
|
|
|
- .size "uint32_t" --- Data size.
|
|
|
|
|
- .startVertex "uint32_t" --- First vertex.
|
|
|
|
|
- .stride "uint16_t" --- Vertex stride.
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer handle.
|
|
|
|
|
- .layoutHandle "VertexLayoutHandle" --- Vertex layout handle.
|
|
|
|
|
-
|
|
|
|
|
---- Instance data buffer info.
|
|
|
|
|
-struct.InstanceDataBuffer
|
|
|
|
|
- .data "uint8_t*" --- Pointer to data.
|
|
|
|
|
- .size "uint32_t" --- Data size.
|
|
|
|
|
- .offset "uint32_t" --- Offset in vertex buffer.
|
|
|
|
|
- .num "uint32_t" --- Number of instances.
|
|
|
|
|
- .stride "uint16_t" --- Vertex buffer stride.
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer object handle.
|
|
|
|
|
-
|
|
|
|
|
---- Texture info.
|
|
|
|
|
-struct.TextureInfo
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format.
|
|
|
|
|
- .storageSize "uint32_t" --- Total amount of bytes required to store texture.
|
|
|
|
|
- .width "uint16_t" --- Texture width.
|
|
|
|
|
- .height "uint16_t" --- Texture height.
|
|
|
|
|
- .depth "uint16_t" --- Texture depth.
|
|
|
|
|
- .numLayers "uint16_t" --- Number of layers in texture array.
|
|
|
|
|
- .numMips "uint8_t" --- Number of MIP maps.
|
|
|
|
|
- .bitsPerPixel "uint8_t" --- Format bits per pixel.
|
|
|
|
|
- .cubeMap "bool" --- Texture is cubemap.
|
|
|
|
|
-
|
|
|
|
|
---- Uniform info.
|
|
|
|
|
-struct.UniformInfo
|
|
|
|
|
- .name "char[256]" --- Uniform name.
|
|
|
|
|
- .type "UniformType::Enum" --- Uniform type.
|
|
|
|
|
- .num "uint16_t" --- Number of elements in array.
|
|
|
|
|
-
|
|
|
|
|
---- Frame buffer texture attachment info.
|
|
|
|
|
-struct.Attachment { shortname }
|
|
|
|
|
- .access "Access::Enum" --- Attachement access. See `Access::Enum`.
|
|
|
|
|
- .handle "TextureHandle" --- Render target texture handle.
|
|
|
|
|
- .mip "uint16_t" --- Mip level.
|
|
|
|
|
- .layer "uint16_t" --- Cubemap side or depth layer/slice.
|
|
|
|
|
- .resolve "uint8_t" --- Resolve flags. See: `BGFX_RESOLVE_*`
|
|
|
|
|
-
|
|
|
|
|
---- Init attachment.
|
|
|
|
|
-func.Attachment.init
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "TextureHandle" --- Render target texture handle.
|
|
|
|
|
- .access "Access::Enum" --- Access. See `Access::Enum`.
|
|
|
|
|
- { default = "Access::Write" }
|
|
|
|
|
- .layer "uint16_t" --- Cubemap side or depth layer/slice.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .mip "uint16_t" --- Mip level.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .resolve "uint8_t" --- Resolve flags. See: `BGFX_RESOLVE_*`
|
|
|
|
|
- { default = "BGFX_RESOLVE_AUTO_GEN_MIPS" }
|
|
|
|
|
-
|
|
|
|
|
---- Transform data.
|
|
|
|
|
-struct.Transform
|
|
|
|
|
- .data "float*" --- Pointer to first 4x4 matrix.
|
|
|
|
|
- .num "uint16_t" --- Number of matrices.
|
|
|
|
|
-
|
|
|
|
|
---- View stats.
|
|
|
|
|
-struct.ViewStats
|
|
|
|
|
- .name "char[256]" --- View name.
|
|
|
|
|
- .view "ViewId" --- View id.
|
|
|
|
|
- .cpuTimeBegin "int64_t" --- CPU (submit) begin time.
|
|
|
|
|
- .cpuTimeEnd "int64_t" --- CPU (submit) end time.
|
|
|
|
|
- .gpuTimeBegin "int64_t" --- GPU begin time.
|
|
|
|
|
- .gpuTimeEnd "int64_t" --- GPU end time.
|
|
|
|
|
-
|
|
|
|
|
---- Encoder stats.
|
|
|
|
|
-struct.EncoderStats
|
|
|
|
|
- .cpuTimeBegin "int64_t" --- Encoder thread CPU submit begin time.
|
|
|
|
|
- .cpuTimeEnd "int64_t" --- Encoder thread CPU submit end time.
|
|
|
|
|
-
|
|
|
|
|
---- Renderer statistics data.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks All time values are high-resolution timestamps, while
|
|
|
|
|
---- time frequencies define timestamps-per-second for that hardware.
|
|
|
|
|
-struct.Stats
|
|
|
|
|
- .cpuTimeFrame "int64_t" --- CPU time between two `bgfx::frame` calls.
|
|
|
|
|
- .cpuTimeBegin "int64_t" --- Render thread CPU submit begin time.
|
|
|
|
|
- .cpuTimeEnd "int64_t" --- Render thread CPU submit end time.
|
|
|
|
|
- .cpuTimerFreq "int64_t" --- CPU timer frequency. Timestamps-per-second
|
|
|
|
|
-
|
|
|
|
|
- .gpuTimeBegin "int64_t" --- GPU frame begin time.
|
|
|
|
|
- .gpuTimeEnd "int64_t" --- GPU frame end time.
|
|
|
|
|
- .gpuTimerFreq "int64_t" --- GPU timer frequency.
|
|
|
|
|
-
|
|
|
|
|
- .waitRender "int64_t" --- Time spent waiting for render backend thread to finish issuing draw commands to underlying graphics API.
|
|
|
|
|
- .waitSubmit "int64_t" --- Time spent waiting for submit thread to advance to next frame.
|
|
|
|
|
-
|
|
|
|
|
- .numDraw "uint32_t" --- Number of draw calls submitted.
|
|
|
|
|
- .numCompute "uint32_t" --- Number of compute calls submitted.
|
|
|
|
|
- .numBlit "uint32_t" --- Number of blit calls submitted.
|
|
|
|
|
- .maxGpuLatency "uint32_t" --- GPU driver latency.
|
|
|
|
|
-
|
|
|
|
|
- .numDynamicIndexBuffers "uint16_t" --- Number of used dynamic index buffers.
|
|
|
|
|
- .numDynamicVertexBuffers "uint16_t" --- Number of used dynamic vertex buffers.
|
|
|
|
|
- .numFrameBuffers "uint16_t" --- Number of used frame buffers.
|
|
|
|
|
- .numIndexBuffers "uint16_t" --- Number of used index buffers.
|
|
|
|
|
- .numOcclusionQueries "uint16_t" --- Number of used occlusion queries.
|
|
|
|
|
- .numPrograms "uint16_t" --- Number of used programs.
|
|
|
|
|
- .numShaders "uint16_t" --- Number of used shaders.
|
|
|
|
|
- .numTextures "uint16_t" --- Number of used textures.
|
|
|
|
|
- .numUniforms "uint16_t" --- Number of used uniforms.
|
|
|
|
|
- .numVertexBuffers "uint16_t" --- Number of used vertex buffers.
|
|
|
|
|
- .numVertexLayouts "uint16_t" --- Number of used vertex layouts.
|
|
|
|
|
-
|
|
|
|
|
- .textureMemoryUsed "int64_t" --- Estimate of texture memory used.
|
|
|
|
|
- .rtMemoryUsed "int64_t" --- Estimate of render target memory used.
|
|
|
|
|
- .transientVbUsed "int32_t" --- Amount of transient vertex buffer used.
|
|
|
|
|
- .transientIbUsed "int32_t" --- Amount of transient index buffer used.
|
|
|
|
|
-
|
|
|
|
|
- .numPrims "uint32_t[Topology::Count]" --- Number of primitives rendered.
|
|
|
|
|
-
|
|
|
|
|
- .gpuMemoryMax "int64_t" --- Maximum available GPU memory for application.
|
|
|
|
|
- .gpuMemoryUsed "int64_t" --- Amount of GPU memory used by the application.
|
|
|
|
|
-
|
|
|
|
|
- .width "uint16_t" --- Backbuffer width in pixels.
|
|
|
|
|
- .height "uint16_t" --- Backbuffer height in pixels.
|
|
|
|
|
- .textWidth "uint16_t" --- Debug text width in characters.
|
|
|
|
|
- .textHeight "uint16_t" --- Debug text height in characters.
|
|
|
|
|
-
|
|
|
|
|
- .numViews "uint16_t" --- Number of view stats.
|
|
|
|
|
- .viewStats "ViewStats*" --- Array of View stats.
|
|
|
|
|
-
|
|
|
|
|
- .numEncoders "uint8_t" --- Number of encoders used during frame.
|
|
|
|
|
- .encoderStats "EncoderStats*" --- Array of encoder stats.
|
|
|
|
|
-
|
|
|
|
|
---- Vertex layout.
|
|
|
|
|
-struct.VertexLayout { ctor }
|
|
|
|
|
- .hash "uint32_t" --- Hash.
|
|
|
|
|
- .stride "uint16_t" --- Stride.
|
|
|
|
|
- .offset "uint16_t[Attrib::Count]" --- Attribute offsets.
|
|
|
|
|
- .attributes "uint16_t[Attrib::Count]" --- Used attributes.
|
|
|
|
|
-
|
|
|
|
|
---- Encoders are used for submitting draw calls from multiple threads. Only one encoder
|
|
|
|
|
---- per thread should be used. Use `bgfx::begin()` to obtain an encoder for a thread.
|
|
|
|
|
-struct.Encoder {}
|
|
|
|
|
-
|
|
|
|
|
-handle "DynamicIndexBufferHandle"
|
|
|
|
|
-handle "DynamicVertexBufferHandle"
|
|
|
|
|
-handle "FrameBufferHandle"
|
|
|
|
|
-handle "IndexBufferHandle"
|
|
|
|
|
-handle "IndirectBufferHandle"
|
|
|
|
|
-handle "OcclusionQueryHandle"
|
|
|
|
|
-handle "ProgramHandle"
|
|
|
|
|
-handle "ShaderHandle"
|
|
|
|
|
-handle "TextureHandle"
|
|
|
|
|
-handle "UniformHandle"
|
|
|
|
|
-handle "VertexBufferHandle"
|
|
|
|
|
-handle "VertexLayoutHandle"
|
|
|
|
|
-
|
|
|
|
|
---- Start VertexLayout.
|
|
|
|
|
-func.VertexLayout.begin
|
|
|
|
|
- "VertexLayout&"
|
|
|
|
|
- .rendererType "RendererType::Enum"
|
|
|
|
|
- { default = "RendererType::Noop" }
|
|
|
|
|
-
|
|
|
|
|
---- Add attribute to VertexLayout.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks Must be called between begin/end.
|
|
|
|
|
----
|
|
|
|
|
-func.VertexLayout.add
|
|
|
|
|
- "VertexLayout&"
|
|
|
|
|
- .attrib "Attrib::Enum" --- Attribute semantics. See: `bgfx::Attrib`
|
|
|
|
|
- .num "uint8_t" --- Number of elements 1, 2, 3 or 4.
|
|
|
|
|
- .type "AttribType::Enum" --- Element type.
|
|
|
|
|
- .normalized "bool" --- When using fixed point AttribType (f.e. Uint8)
|
|
|
|
|
- { default = false } --- value will be normalized for vertex shader usage. When normalized
|
|
|
|
|
- --- is set to true, AttribType::Uint8 value in range 0-255 will be
|
|
|
|
|
- --- in range 0.0-1.0 in vertex shader.
|
|
|
|
|
- .asInt "bool" --- Packaging rule for vertexPack, vertexUnpack, and
|
|
|
|
|
- { default = false } --- vertexConvert for AttribType::Uint8 and AttribType::Int16.
|
|
|
|
|
- --- Unpacking code must be implemented inside vertex shader.
|
|
|
|
|
-
|
|
|
|
|
---- Decode attribute.
|
|
|
|
|
-func.VertexLayout.decode { const }
|
|
|
|
|
- "void"
|
|
|
|
|
- .attrib "Attrib::Enum" --- Attribute semantics. See: `bgfx::Attrib`
|
|
|
|
|
- .num "uint8_t &" { out } --- Number of elements.
|
|
|
|
|
- .type "AttribType::Enum &" { out } --- Element type.
|
|
|
|
|
- .normalized "bool &" { out } --- Attribute is normalized.
|
|
|
|
|
- .asInt "bool &" { out } --- Attribute is packed as int.
|
|
|
|
|
-
|
|
|
|
|
---- Returns true if VertexLayout contains attribute.
|
|
|
|
|
-func.VertexLayout.has { const }
|
|
|
|
|
- "bool"
|
|
|
|
|
- .attrib "Attrib::Enum" --- Attribute semantics. See: `bgfx::Attrib`
|
|
|
|
|
-
|
|
|
|
|
---- Skip `_num` bytes in vertex stream.
|
|
|
|
|
-func.VertexLayout.skip
|
|
|
|
|
- "VertexLayout&"
|
|
|
|
|
- .num "uint8_t"
|
|
|
|
|
-
|
|
|
|
|
--- Notice: `end` is a keyword in lua.
|
|
|
|
|
---- End VertexLayout.
|
|
|
|
|
-func.VertexLayout["end"]
|
|
|
|
|
- "void"
|
|
|
|
|
-
|
|
|
|
|
---- Returns relative attribute offset from the vertex.
|
|
|
|
|
-func.VertexLayout.getOffset { const , cpponly }
|
|
|
|
|
- "uint16_t"
|
|
|
|
|
- .attrib "Attrib::Enum" --- Attribute semantics. See: `bgfx::Attrib`
|
|
|
|
|
-
|
|
|
|
|
---- Returns vertex stride.
|
|
|
|
|
-func.VertexLayout.getStride { const , cpponly }
|
|
|
|
|
- "uint16_t"
|
|
|
|
|
-
|
|
|
|
|
---- Returns size of vertex buffer for number of vertices.
|
|
|
|
|
-func.VertexLayout.getSize { const, cpponly }
|
|
|
|
|
- "uint32_t"
|
|
|
|
|
- .num "uint32_t"
|
|
|
|
|
-
|
|
|
|
|
---- Pack vertex attribute into vertex stream format.
|
|
|
|
|
-func.vertexPack
|
|
|
|
|
- "void"
|
|
|
|
|
- .input "const float[4]" --- Value to be packed into vertex stream.
|
|
|
|
|
- .inputNormalized "bool" --- `true` if input value is already normalized.
|
|
|
|
|
- .attr "Attrib::Enum" --- Attribute to pack.
|
|
|
|
|
- .layout "const VertexLayout &" --- Vertex stream layout.
|
|
|
|
|
- .data "void*" --- Destination vertex stream where data will be packed.
|
|
|
|
|
- .index "uint32_t" --- Vertex index that will be modified.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Unpack vertex attribute from vertex stream format.
|
|
|
|
|
-func.vertexUnpack
|
|
|
|
|
- "void"
|
|
|
|
|
- .output "float[4]" { out } --- Result of unpacking.
|
|
|
|
|
- .attr "Attrib::Enum" --- Attribute to unpack.
|
|
|
|
|
- .layout "const VertexLayout &" --- Vertex stream layout.
|
|
|
|
|
- .data "const void*" --- Source vertex stream from where data will be unpacked.
|
|
|
|
|
- .index "uint32_t" --- Vertex index that will be unpacked.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Converts vertex stream data from one vertex stream format to another.
|
|
|
|
|
-func.vertexConvert
|
|
|
|
|
- "void"
|
|
|
|
|
- .dstLayout "const VertexLayout &" --- Destination vertex stream layout.
|
|
|
|
|
- .dstData "void*" --- Destination vertex stream.
|
|
|
|
|
- .srcLayout "const VertexLayout &" --- Source vertex stream layout.
|
|
|
|
|
- .srcData "const void*" --- Source vertex stream data.
|
|
|
|
|
- .num "uint32_t" --- Number of vertices to convert from source to destination.
|
|
|
|
|
- { default = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Weld vertices.
|
|
|
|
|
-func.weldVertices
|
|
|
|
|
- "uint16_t" --- Number of unique vertices after vertex welding.
|
|
|
|
|
- .output "uint16_t*" --- Welded vertices remapping table. The size of buffer
|
|
|
|
|
- --- must be the same as number of vertices.
|
|
|
|
|
- .layout "const VertexLayout &" --- Vertex stream layout.
|
|
|
|
|
- .data "const void*" --- Vertex stream.
|
|
|
|
|
- .num "uint16_t" --- Number of vertices in vertex stream.
|
|
|
|
|
- .epsilon "float" --- Error tolerance for vertex position comparison.
|
|
|
|
|
- { default = "0.001f" }
|
|
|
|
|
-
|
|
|
|
|
---- Convert index buffer for use with different primitive topologies.
|
|
|
|
|
-func.topologyConvert
|
|
|
|
|
- "uint32_t" --- Number of output indices after conversion.
|
|
|
|
|
- .conversion "TopologyConvert::Enum" --- Conversion type, see `TopologyConvert::Enum`.
|
|
|
|
|
- .dst "void*" { out } --- Destination index buffer. If this argument is NULL
|
|
|
|
|
- --- function will return number of indices after conversion.
|
|
|
|
|
- .dstSize "uint32_t" --- Destination index buffer in bytes. It must be
|
|
|
|
|
- --- large enough to contain output indices. If destination size is
|
|
|
|
|
- --- insufficient index buffer will be truncated.
|
|
|
|
|
- .indices "const void*" --- Source indices.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of input indices.
|
|
|
|
|
- .index32 "bool" --- Set to `true` if input indices are 32-bit.
|
|
|
|
|
-
|
|
|
|
|
---- Sort indices.
|
|
|
|
|
-func.topologySortTriList
|
|
|
|
|
- "void"
|
|
|
|
|
- .sort "TopologySort::Enum" --- Sort order, see `TopologySort::Enum`.
|
|
|
|
|
- .dst "void*" { out } --- Destination index buffer.
|
|
|
|
|
- .dstSize "uint32_t" --- Destination index buffer in bytes. It must be
|
|
|
|
|
- --- large enough to contain output indices. If destination size is
|
|
|
|
|
- --- insufficient index buffer will be truncated.
|
|
|
|
|
- .dir "const float[3]" --- Direction (vector must be normalized).
|
|
|
|
|
- .pos "const float[3]" --- Position.
|
|
|
|
|
- .vertices "const void*" --- Pointer to first vertex represented as
|
|
|
|
|
- --- float x, y, z. Must contain at least number of vertices
|
|
|
|
|
- --- referencende by index buffer.
|
|
|
|
|
- .stride "uint32_t" --- Vertex stride.
|
|
|
|
|
- .indices "const void*" --- Source indices.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of input indices.
|
|
|
|
|
- .index32 "bool" --- Set to `true` if input indices are 32-bit.
|
|
|
|
|
-
|
|
|
|
|
---- Returns supported backend API renderers.
|
|
|
|
|
-func.getSupportedRenderers
|
|
|
|
|
- "uint8_t" --- Number of supported renderers.
|
|
|
|
|
- .max "uint8_t" --- Maximum number of elements in _enum array.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .enum "RendererType::Enum*" { inout } --- Array where supported renderers will be written.
|
|
|
|
|
- { default = NULL }
|
|
|
|
|
-
|
|
|
|
|
---- Returns name of renderer.
|
|
|
|
|
-func.getRendererName
|
|
|
|
|
- "const char*" --- Name of renderer.
|
|
|
|
|
- .type "RendererType::Enum" --- Renderer backend type. See: `bgfx::RendererType`
|
|
|
|
|
-
|
|
|
|
|
-func.initCtor { cfunc }
|
|
|
|
|
- "void"
|
|
|
|
|
- .init "Init*"
|
|
|
|
|
-
|
|
|
|
|
---- Initialize bgfx library.
|
|
|
|
|
-func.init { cfunc }
|
|
|
|
|
- "bool" --- `true` if initialization was successful.
|
|
|
|
|
- .init "const Init &" --- Initialization parameters. See: `bgfx::Init` for more info.
|
|
|
|
|
-
|
|
|
|
|
---- Shutdown bgfx library.
|
|
|
|
|
-func.shutdown
|
|
|
|
|
- "void"
|
|
|
|
|
-
|
|
|
|
|
---- Reset graphic settings and back-buffer size.
|
|
|
|
|
----
|
|
|
|
|
---- @attention This call doesn't actually change window size, it just
|
|
|
|
|
---- resizes back-buffer. Windowing code has to change window size.
|
|
|
|
|
----
|
|
|
|
|
-func.reset
|
|
|
|
|
- "void"
|
|
|
|
|
- .width "uint32_t" --- Back-buffer width.
|
|
|
|
|
- .height "uint32_t" --- Back-buffer height.
|
|
|
|
|
- .flags "uint32_t" --- See: `BGFX_RESET_*` for more info.
|
|
|
|
|
- { default = "BGFX_RESET_NONE" } --- - `BGFX_RESET_NONE` - No reset flags.
|
|
|
|
|
- --- - `BGFX_RESET_FULLSCREEN` - Not supported yet.
|
|
|
|
|
- --- - `BGFX_RESET_MSAA_X[2/4/8/16]` - Enable 2, 4, 8 or 16 x MSAA.
|
|
|
|
|
- --- - `BGFX_RESET_VSYNC` - Enable V-Sync.
|
|
|
|
|
- --- - `BGFX_RESET_MAXANISOTROPY` - Turn on/off max anisotropy.
|
|
|
|
|
- --- - `BGFX_RESET_CAPTURE` - Begin screen capture.
|
|
|
|
|
- --- - `BGFX_RESET_FLUSH_AFTER_RENDER` - Flush rendering after submitting to GPU.
|
|
|
|
|
- --- - `BGFX_RESET_FLIP_AFTER_RENDER` - This flag specifies where flip
|
|
|
|
|
- --- occurs. Default behavior is that flip occurs before rendering new
|
|
|
|
|
- --- frame. This flag only has effect when `BGFX_CONFIG_MULTITHREADED=0`.
|
|
|
|
|
- --- - `BGFX_RESET_SRGB_BACKBUFFER` - Enable sRGB backbuffer.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- { default = "TextureFormat::Count" }
|
|
|
|
|
-
|
|
|
|
|
---- Advance to next frame. When using multithreaded renderer, this call
|
|
|
|
|
---- just swaps internal buffers, kicks render thread, and returns. In
|
|
|
|
|
---- singlethreaded renderer this call does frame rendering.
|
|
|
|
|
-func.frame
|
|
|
|
|
- "uint32_t" --- Current frame number. This might be used in conjunction with
|
|
|
|
|
- --- double/multi buffering data outside the library and passing it to
|
|
|
|
|
- --- library via `bgfx::makeRef` calls.
|
|
|
|
|
- .capture "bool" --- Capture frame with graphics debugger.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
|
|
---- Returns current renderer backend API type.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- Library must be initialized.
|
|
|
|
|
----
|
|
|
|
|
-func.getRendererType
|
|
|
|
|
- "RendererType::Enum" --- Renderer backend type. See: `bgfx::RendererType`
|
|
|
|
|
-
|
|
|
|
|
---- Returns renderer capabilities.
|
|
|
|
|
----
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---- @remarks
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---- Library must be initialized.
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----
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-func.getCaps
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- "const Caps*" --- Pointer to static `bgfx::Caps` structure.
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-
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---- Returns performance counters.
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----
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---- @attention Pointer returned is valid until `bgfx::frame` is called.
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----
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-func.getStats
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- "const Stats*" -- Performance counters.
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-
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---- Allocate buffer to pass to bgfx calls. Data will be freed inside bgfx.
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-func.alloc
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- "const Memory*" --- Allocated memory.
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- .size "uint32_t" --- Size to allocate.
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-
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---- Allocate buffer and copy data into it. Data will be freed inside bgfx.
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-func.copy
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- "const Memory*" --- Allocated memory.
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- .data "const void*" --- Pointer to data to be copied.
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- .size "uint32_t" --- Size of data to be copied.
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-
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---- Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
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---- doesn't allocate memory for data. It just copies the _data pointer. You
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---- can pass `ReleaseFn` function pointer to release this memory after it's
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---- consumed, otherwise you must make sure _data is available for at least 2
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---- `bgfx::frame` calls. `ReleaseFn` function must be able to be called
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---- from any thread.
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----
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---- @attention Data passed must be available for at least 2 `bgfx::frame` calls.
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----
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-func.makeRef { conly }
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- "const Memory*" --- Referenced memory.
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- .data "const void*" --- Pointer to data.
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- .size "uint32_t" --- Size of data.
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-
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---- Make reference to data to pass to bgfx. Unlike `bgfx::alloc`, this call
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---- doesn't allocate memory for data. It just copies the _data pointer. You
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---- can pass `ReleaseFn` function pointer to release this memory after it's
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---- consumed, otherwise you must make sure _data is available for at least 2
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---- `bgfx::frame` calls. `ReleaseFn` function must be able to be called
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---- from any thread.
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----
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---- @attention Data passed must be available for at least 2 `bgfx::frame` calls.
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----
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-func.makeRef { cname = "make_ref_release" }
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- "const Memory*" --- Referenced memory.
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- .data "const void*" --- Pointer to data.
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- .size "uint32_t" --- Size of data.
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- .releaseFn "ReleaseFn" --- Callback function to release memory after use.
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- { default = NULL }
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- .userData "void*" --- User data to be passed to callback function.
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- { default = NULL }
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-
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---- Set debug flags.
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-func.setDebug
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- "void"
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- .debug "uint32_t" --- Available flags:
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- --- - `BGFX_DEBUG_IFH` - Infinitely fast hardware. When this flag is set
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- --- all rendering calls will be skipped. This is useful when profiling
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- --- to quickly assess potential bottlenecks between CPU and GPU.
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- --- - `BGFX_DEBUG_PROFILER` - Enable profiler.
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- --- - `BGFX_DEBUG_STATS` - Display internal statistics.
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- --- - `BGFX_DEBUG_TEXT` - Display debug text.
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- --- - `BGFX_DEBUG_WIREFRAME` - Wireframe rendering. All rendering
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- --- primitives will be rendered as lines.
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-
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---- Clear internal debug text buffer.
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-func.dbgTextClear
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- "void"
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- .attr "uint8_t" --- Background color.
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- { default = 0 }
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- .small "bool" --- Default 8x16 or 8x8 font.
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- { default = false }
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-
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---- Print formatted data to internal debug text character-buffer (VGA-compatible text mode).
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-func.dbgTextPrintf { vararg = "dbgTextPrintfVargs" }
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- "void"
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- .x "uint16_t" --- Position x from the left corner of the window.
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- .y "uint16_t" --- Position y from the top corner of the window.
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- .attr "uint8_t" --- Color palette. Where top 4-bits represent index of background, and bottom
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- --- 4-bits represent foreground color from standard VGA text palette (ANSI escape codes).
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- .format "const char*" --- `printf` style format.
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-
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---- Print formatted data from variable argument list to internal debug text character-buffer (VGA-compatible text mode).
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-func.dbgTextPrintfVargs { cname = "dbg_text_vprintf" }
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- "void"
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- .x "uint16_t" --- Position x from the left corner of the window.
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- .y "uint16_t" --- Position y from the top corner of the window.
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- .attr "uint8_t" --- Color palette. Where top 4-bits represent index of background, and bottom
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- --- 4-bits represent foreground color from standard VGA text palette (ANSI escape codes).
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- .format "const char*" --- `printf` style format.
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- .argList "va_list" --- Variable arguments list for format string.
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-
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---- Draw image into internal debug text buffer.
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-func.dbgTextImage
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- "void"
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- .x "uint16_t" --- Position x from the left corner of the window.
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- .y "uint16_t" --- Position y from the top corner of the window.
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- .width "uint16_t" --- Image width.
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- .height "uint16_t" --- Image height.
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- .data "const void*" --- Raw image data (character/attribute raw encoding).
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- .pitch "uint16_t" --- Image pitch in bytes.
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-
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---- Create static index buffer.
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-func.createIndexBuffer
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- "IndexBufferHandle"
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- .mem "const Memory*" --- Index buffer data.
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- .flags "uint16_t" --- Buffer creation flags.
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- { default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
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- --- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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- --- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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- --- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
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- --- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
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- --- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
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- --- data is passed. If this flag is not specified, and more data is passed on update, the buffer
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- --- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
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- --- buffers.
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- --- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
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- --- index buffers.
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-
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---- Set static index buffer debug name.
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-func.setName { cname = "set_index_buffer_name" }
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- "void"
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- .handle "IndexBufferHandle" --- Static index buffer handle.
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- .name "const char*" --- Static index buffer name.
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- .len "int32_t" --- Static index buffer name length (if length is INT32_MAX, it's expected
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- { default = INT32_MAX } --- that _name is zero terminated string.
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-
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---- Destroy static index buffer.
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-func.destroy { cname = "destroy_index_buffer" }
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- "void"
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- .handle "IndexBufferHandle" --- Static index buffer handle.
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-
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---- Create vertex layout.
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-func.createVertexLayout
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- "VertexLayoutHandle"
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- .layout "const VertexLayout &" --- Vertex layout.
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-
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---- Destroy vertex layout.
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-func.destroy { cname = "destroy_vertex_layout" }
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- "void"
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- .layoutHandle "VertexLayoutHandle" --- Vertex layout handle.
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-
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---- Create static vertex buffer.
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-func.createVertexBuffer
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- "VertexBufferHandle" --- Static vertex buffer handle.
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- .mem "const Memory*" --- Vertex buffer data.
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- .layout "const VertexLayout &" --- Vertex layout.
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- .flags "uint16_t" --- Buffer creation flags.
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- { default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
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- --- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
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|
|
- --- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
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|
|
- --- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
|
|
|
|
- --- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
|
|
|
|
- --- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic buffers.
|
|
|
|
|
- --- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on index buffers.
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-
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---- Set static vertex buffer debug name.
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-func.setName { cname = "set_vertex_buffer_name" }
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- "void"
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- .handle "VertexBufferHandle" --- Static vertex buffer handle.
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- .name "const char*" --- Static vertex buffer name.
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- .len "int32_t" --- Static vertex buffer name length (if length is INT32_MAX, it's expected
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- { default = INT32_MAX } --- that _name is zero terminated string.
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|
|
-
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---- Destroy static vertex buffer.
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|
-func.destroy { cname = "destroy_vertex_buffer" }
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|
|
- "void"
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|
|
- .handle "VertexBufferHandle" --- Static vertex buffer handle.
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-
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---- Create empty dynamic index buffer.
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-func.createDynamicIndexBuffer
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- "DynamicIndexBufferHandle" --- Dynamic index buffer handle.
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|
|
- .num "uint32_t" --- Number of indices.
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|
|
- .flags "uint16_t" --- Buffer creation flags.
|
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|
|
- { default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
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|
|
- --- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
|
|
|
- --- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
|
|
|
|
- --- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
|
|
|
|
- --- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
|
|
|
|
- --- buffers.
|
|
|
|
|
- --- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
|
|
|
- --- index buffers.
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|
|
-
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---- Create dynamic index buffer and initialized it.
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|
|
-func.createDynamicIndexBuffer { cname = "create_dynamic_index_buffer_mem" }
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|
|
- "DynamicIndexBufferHandle" --- Dynamic index buffer handle.
|
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|
|
- .mem "const Memory*" --- Index buffer data.
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|
|
- .flags "uint16_t" --- Buffer creation flags.
|
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|
|
|
- { default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
|
|
|
- --- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
|
|
|
|
- --- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
|
|
|
|
- --- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
|
|
|
|
- --- buffers.
|
|
|
|
|
- --- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
|
|
|
- --- index buffers.
|
|
|
|
|
-
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|
|
---- Update dynamic index buffer.
|
|
|
|
|
-func.update { cname = "update_dynamic_index_buffer" }
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|
|
- "void"
|
|
|
|
|
- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer handle.
|
|
|
|
|
- .startIndex "uint32_t" --- Start index.
|
|
|
|
|
- .mem "const Memory*" --- Index buffer data.
|
|
|
|
|
-
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|
|
|
|
---- Destroy dynamic index buffer.
|
|
|
|
|
-func.destroy { cname = "destroy_dynamic_index_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer handle.
|
|
|
|
|
-
|
|
|
|
|
---- Create empty dynamic vertex buffer.
|
|
|
|
|
-func.createDynamicVertexBuffer
|
|
|
|
|
- "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
|
|
|
|
- .num "uint32_t" --- Number of vertices.
|
|
|
|
|
- .layout "const VertexLayout&" --- Vertex layout.
|
|
|
|
|
- .flags "uint16_t" --- Buffer creation flags.
|
|
|
|
|
- { default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
|
|
|
- --- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
|
|
|
|
- --- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
|
|
|
|
- --- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
|
|
|
|
- --- buffers.
|
|
|
|
|
- --- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
|
|
|
- --- index buffers.
|
|
|
|
|
-
|
|
|
|
|
---- Create dynamic vertex buffer and initialize it.
|
|
|
|
|
-func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
|
|
|
|
|
- "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
|
|
|
|
- .mem "const Memory*" --- Vertex buffer data.
|
|
|
|
|
- .layout "const VertexLayout&" --- Vertex layout.
|
|
|
|
|
- .flags "uint16_t" --- Buffer creation flags.
|
|
|
|
|
- { default = "BGFX_BUFFER_NONE" } --- - `BGFX_BUFFER_NONE` - No flags.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ` - Buffer will be read from by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_WRITE` - Buffer will be written into by compute shader. When buffer
|
|
|
|
|
- --- is created with `BGFX_BUFFER_COMPUTE_WRITE` flag it cannot be updated from CPU.
|
|
|
|
|
- --- - `BGFX_BUFFER_COMPUTE_READ_WRITE` - Buffer will be used for read/write by compute shader.
|
|
|
|
|
- --- - `BGFX_BUFFER_ALLOW_RESIZE` - Buffer will resize on buffer update if a different amount of
|
|
|
|
|
- --- data is passed. If this flag is not specified, and more data is passed on update, the buffer
|
|
|
|
|
- --- will be trimmed to fit the existing buffer size. This flag has effect only on dynamic
|
|
|
|
|
- --- buffers.
|
|
|
|
|
- --- - `BGFX_BUFFER_INDEX32` - Buffer is using 32-bit indices. This flag has effect only on
|
|
|
|
|
- --- index buffers.
|
|
|
|
|
-
|
|
|
|
|
---- Update dynamic vertex buffer.
|
|
|
|
|
-func.update { cname = "update_dynamic_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
|
|
|
|
- .startVertex "uint32_t" --- Start vertex.
|
|
|
|
|
- .mem "const Memory*" --- Vertex buffer data.
|
|
|
|
|
-
|
|
|
|
|
---- Destroy dynamic vertex buffer.
|
|
|
|
|
-func.destroy { cname = "destroy_dynamic_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
|
|
|
|
-
|
|
|
|
|
---- Returns number of requested or maximum available indices.
|
|
|
|
|
-func.getAvailTransientIndexBuffer
|
|
|
|
|
- "uint32_t" --- Number of requested or maximum available indices.
|
|
|
|
|
- .num "uint32_t" --- Number of required indices.
|
|
|
|
|
-
|
|
|
|
|
---- Returns number of requested or maximum available vertices.
|
|
|
|
|
-func.getAvailTransientVertexBuffer
|
|
|
|
|
- "uint32_t" --- Number of requested or maximum available vertices.
|
|
|
|
|
- .num "uint32_t" --- Number of required vertices.
|
|
|
|
|
- .layout "const VertexLayout &" --- Vertex layout.
|
|
|
|
|
-
|
|
|
|
|
---- Returns number of requested or maximum available instance buffer slots.
|
|
|
|
|
-func.getAvailInstanceDataBuffer
|
|
|
|
|
- "uint32_t" --- Number of requested or maximum available instance buffer slots.
|
|
|
|
|
- .num "uint32_t" --- Number of required instances.
|
|
|
|
|
- .stride "uint16_t" --- Stride per instance.
|
|
|
|
|
-
|
|
|
|
|
---- Allocate transient index buffer.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- Only 16-bit index buffer is supported.
|
|
|
|
|
----
|
|
|
|
|
-func.allocTransientIndexBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure is filled and is valid
|
|
|
|
|
- --- for the duration of frame, and it can be reused for multiple draw
|
|
|
|
|
- --- calls.
|
|
|
|
|
- .num "uint32_t" --- Number of indices to allocate.
|
|
|
|
|
-
|
|
|
|
|
---- Allocate transient vertex buffer.
|
|
|
|
|
-func.allocTransientVertexBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
|
|
|
|
|
- --- for the duration of frame, and it can be reused for multiple draw
|
|
|
|
|
- --- calls.
|
|
|
|
|
- .num "uint32_t" --- Number of vertices to allocate.
|
|
|
|
|
- .layout "const VertexLayout &" --- Vertex layout.
|
|
|
|
|
-
|
|
|
|
|
---- Check for required space and allocate transient vertex and index
|
|
|
|
|
---- buffers. If both space requirements are satisfied function returns
|
|
|
|
|
---- true.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- Only 16-bit index buffer is supported.
|
|
|
|
|
----
|
|
|
|
|
-func.allocTransientBuffers
|
|
|
|
|
- "bool"
|
|
|
|
|
- .tvb "TransientVertexBuffer*" { out } --- TransientVertexBuffer structure is filled and is valid
|
|
|
|
|
- --- for the duration of frame, and it can be reused for multiple draw
|
|
|
|
|
- --- calls.
|
|
|
|
|
- .layout "const VertexLayout &" --- Vertex layout.
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices to allocate.
|
|
|
|
|
- .tib "TransientIndexBuffer*" { out } --- TransientIndexBuffer structure is filled and is valid
|
|
|
|
|
- --- for the duration of frame, and it can be reused for multiple draw
|
|
|
|
|
- --- calls.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of indices to allocate.
|
|
|
|
|
-
|
|
|
|
|
---- Allocate instance data buffer.
|
|
|
|
|
-func.allocInstanceDataBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .idb "InstanceDataBuffer*" { out } --- InstanceDataBuffer structure is filled and is valid
|
|
|
|
|
- --- for duration of frame, and it can be reused for multiple draw
|
|
|
|
|
- --- calls.
|
|
|
|
|
- .num "uint32_t" --- Number of instances.
|
|
|
|
|
- .stride "uint16_t" --- Instance stride. Must be multiple of 16.
|
|
|
|
|
-
|
|
|
|
|
---- Create draw indirect buffer.
|
|
|
|
|
-func.createIndirectBuffer
|
|
|
|
|
- "IndirectBufferHandle" --- Indirect buffer handle.
|
|
|
|
|
- .num "uint32_t" --- Number of indirect calls.
|
|
|
|
|
-
|
|
|
|
|
---- Destroy draw indirect buffer.
|
|
|
|
|
-func.destroy { cname = "destroy_indirect_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "IndirectBufferHandle" --- Indirect buffer handle.
|
|
|
|
|
-
|
|
|
|
|
---- Create shader from memory buffer.
|
|
|
|
|
-func.createShader
|
|
|
|
|
- "ShaderHandle" --- Shader handle.
|
|
|
|
|
- .mem "const Memory*" --- Shader binary.
|
|
|
|
|
-
|
|
|
|
|
---- Returns the number of uniforms and uniform handles used inside a shader.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- Only non-predefined uniforms are returned.
|
|
|
|
|
----
|
|
|
|
|
-func.getShaderUniforms
|
|
|
|
|
- "uint16_t" --- Number of uniforms used by shader.
|
|
|
|
|
- .handle "ShaderHandle" --- Shader handle.
|
|
|
|
|
- .uniforms "UniformHandle*" { out } --- UniformHandle array where data will be stored.
|
|
|
|
|
- { default = NULL }
|
|
|
|
|
- .max "uint16_t" --- Maximum capacity of array.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Set shader debug name.
|
|
|
|
|
-func.setName { cname = "set_shader_name" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "ShaderHandle" --- Shader handle.
|
|
|
|
|
- .name "const char*" --- Shader name.
|
|
|
|
|
- .len "int32_t" --- Shader name length (if length is INT32_MAX, it's expected
|
|
|
|
|
- { default = INT32_MAX } --- that _name is zero terminated string).
|
|
|
|
|
-
|
|
|
|
|
---- Destroy shader.
|
|
|
|
|
----
|
|
|
|
|
---- @remark Once a shader program is created with _handle,
|
|
|
|
|
---- it is safe to destroy that shader.
|
|
|
|
|
----
|
|
|
|
|
-func.destroy { cname = "destroy_shader" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "ShaderHandle" --- Shader handle.
|
|
|
|
|
-
|
|
|
|
|
---- Create program with vertex and fragment shaders.
|
|
|
|
|
-func.createProgram
|
|
|
|
|
- "ProgramHandle" --- Program handle if vertex shader output and fragment shader
|
|
|
|
|
- --- input are matching, otherwise returns invalid program handle.
|
|
|
|
|
- .vsh "ShaderHandle" --- Vertex shader.
|
|
|
|
|
- .fsh "ShaderHandle" --- Fragment shader.
|
|
|
|
|
- .destroyShaders "bool" --- If true, shaders will be destroyed when program is destroyed.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
|
|
---- Create program with compute shader.
|
|
|
|
|
-func.createProgram { cname = "create_compute_program" }
|
|
|
|
|
- "ProgramHandle" --- Program handle.
|
|
|
|
|
- .csh "ShaderHandle" --- Compute shader.
|
|
|
|
|
- .destroyShaders "bool" --- If true, shaders will be destroyed when program is destroyed.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
|
|
---- Destroy program.
|
|
|
|
|
-func.destroy { cname = "destroy_program" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "ProgramHandle" --- Program handle.
|
|
|
|
|
-
|
|
|
|
|
---- Validate texture parameters.
|
|
|
|
|
-func.isTextureValid
|
|
|
|
|
- "bool" --- True if texture can be successfully created.
|
|
|
|
|
- .depth "uint16_t" --- Depth dimension of volume texture.
|
|
|
|
|
- .cubeMap "bool" --- Indicates that texture contains cubemap.
|
|
|
|
|
- .numLayers "uint16_t" --- Number of layers in texture array.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- .flags "uint64_t" --- Texture flags. See `BGFX_TEXTURE_*`.
|
|
|
|
|
-
|
|
|
|
|
---- Calculate amount of memory required for texture.
|
|
|
|
|
-func.calcTextureSize
|
|
|
|
|
- "void"
|
|
|
|
|
- .info "TextureInfo &" { out } --- Resulting texture info structure. See: `TextureInfo`.
|
|
|
|
|
- .width "uint16_t" --- Width.
|
|
|
|
|
- .height "uint16_t" --- Height.
|
|
|
|
|
- .depth "uint16_t" --- Depth dimension of volume texture.
|
|
|
|
|
- .cubeMap "bool" --- Indicates that texture contains cubemap.
|
|
|
|
|
- .hasMips "bool" --- Indicates that texture contains full mip-map chain.
|
|
|
|
|
- .numLayers "uint16_t" --- Number of layers in texture array.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
-
|
|
|
|
|
---- Create texture from memory buffer.
|
|
|
|
|
-func.createTexture
|
|
|
|
|
- "TextureHandle" --- Texture handle.
|
|
|
|
|
- .mem "const Memory*" --- DDS, KTX or PVR texture binary data.
|
|
|
|
|
- .flags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
|
|
- { "BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE" } --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
- .skip "uint8_t" --- Skip top level mips when parsing texture.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .info "TextureInfo*" { out } --- When non-`NULL` is specified it returns parsed texture information.
|
|
|
|
|
- { default = NULL }
|
|
|
|
|
-
|
|
|
|
|
---- Create 2D texture.
|
|
|
|
|
-func.createTexture2D
|
|
|
|
|
- "TextureHandle" --- Texture handle.
|
|
|
|
|
- .width "uint16_t" --- Width.
|
|
|
|
|
- .height "uint16_t" --- Height.
|
|
|
|
|
- .hasMips "bool" --- Indicates that texture contains full mip-map chain.
|
|
|
|
|
- .numLayers "uint16_t" --- Number of layers in texture array. Must be 1 if caps
|
|
|
|
|
- --- `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- .flags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
|
|
- { "BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE" } --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
- .mem "const Memory*" --- Texture data. If `_mem` is non-NULL, created texture will be immutable. If
|
|
|
|
|
- { default = NULL } --- `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
|
|
|
|
|
- --- 1, expected memory layout is texture and all mips together for each array element.
|
|
|
|
|
-
|
|
|
|
|
---- Create texture with size based on backbuffer ratio. Texture will maintain ratio
|
|
|
|
|
---- if back buffer resolution changes.
|
|
|
|
|
-func.createTexture2D { cname = "create_texture_2d_scaled" }
|
|
|
|
|
- "TextureHandle" --- Texture handle.
|
|
|
|
|
- .ratio "BackbufferRatio::Enum" --- Texture size in respect to back-buffer size. See: `BackbufferRatio::Enum`.
|
|
|
|
|
- .hasMips "bool" --- Indicates that texture contains full mip-map chain.
|
|
|
|
|
- .numLayers "uint16_t" --- Number of layers in texture array. Must be 1 if caps
|
|
|
|
|
- --- `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- .flags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
|
|
- { default = "BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE" }
|
|
|
|
|
- --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
-
|
|
|
|
|
---- Create 3D texture.
|
|
|
|
|
-func.createTexture3D
|
|
|
|
|
- "TextureHandle" --- Texture handle.
|
|
|
|
|
- .width "uint16_t" --- Width.
|
|
|
|
|
- .height "uint16_t" --- Height.
|
|
|
|
|
- .depth "uint16_t" --- Depth.
|
|
|
|
|
- .hasMips "bool" --- Indicates that texture contains full mip-map chain.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- .flags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
|
|
- { default = "BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE" }
|
|
|
|
|
- --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
- .mem "const Memory*" --- Texture data. If `_mem` is non-NULL, created texture will be immutable. If
|
|
|
|
|
- { default = NULL } --- `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
|
|
|
|
|
- --- 1, expected memory layout is texture and all mips together for each array element.
|
|
|
|
|
-
|
|
|
|
|
---- Create Cube texture.
|
|
|
|
|
-func.createTextureCube
|
|
|
|
|
- "TextureHandle" --- Texture handle.
|
|
|
|
|
- .size "uint16_t" --- Cube side size.
|
|
|
|
|
- .hasMips "bool" --- Indicates that texture contains full mip-map chain.
|
|
|
|
|
- .numLayers "uint16_t" --- Number of layers in texture array. Must be 1 if caps
|
|
|
|
|
- --- `BGFX_CAPS_TEXTURE_2D_ARRAY` flag is not set.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- .flags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
|
|
- { default = "BGFX_TEXTURE_NONE|BGFX_SAMPLER_NONE" }
|
|
|
|
|
- --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
- .mem "const Memory*" --- Texture data. If `_mem` is non-NULL, created texture will be immutable. If
|
|
|
|
|
- { default = NULL } --- `_mem` is NULL content of the texture is uninitialized. When `_numLayers` is more than
|
|
|
|
|
- --- 1, expected memory layout is texture and all mips together for each array element.
|
|
|
|
|
-
|
|
|
|
|
---- Update 2D texture.
|
|
|
|
|
----
|
|
|
|
|
---- @attention It's valid to update only mutable texture. See `bgfx::createTexture2D` for more info.
|
|
|
|
|
----
|
|
|
|
|
-func.updateTexture2D
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .layer "uint16_t" --- Layer in texture array.
|
|
|
|
|
- .mip "uint8_t" --- Mip level.
|
|
|
|
|
- .x "uint16_t" --- X offset in texture.
|
|
|
|
|
- .y "uint16_t" --- Y offset in texture.
|
|
|
|
|
- .width "uint16_t" --- Width of texture block.
|
|
|
|
|
- .height "uint16_t" --- Height of texture block.
|
|
|
|
|
- .mem "const Memory*" --- Texture update data.
|
|
|
|
|
- .pitch "uint16_t" --- Pitch of input image (bytes). When _pitch is set to
|
|
|
|
|
- --- UINT16_MAX, it will be calculated internally based on _width.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
-
|
|
|
|
|
---- Update 3D texture.
|
|
|
|
|
----
|
|
|
|
|
---- @attention It's valid to update only mutable texture. See `bgfx::createTexture3D` for more info.
|
|
|
|
|
----
|
|
|
|
|
-func.updateTexture3D
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .mip "uint8_t" --- Mip level.
|
|
|
|
|
- .x "uint16_t" --- X offset in texture.
|
|
|
|
|
- .y "uint16_t" --- Y offset in texture.
|
|
|
|
|
- .z "uint16_t" --- Z offset in texture.
|
|
|
|
|
- .width "uint16_t" --- Width of texture block.
|
|
|
|
|
- .height "uint16_t" --- Height of texture block.
|
|
|
|
|
- .depth "uint16_t" --- Depth of texture block.
|
|
|
|
|
- .mem "const Memory*" --- Texture update data.
|
|
|
|
|
-
|
|
|
|
|
---- Update Cube texture.
|
|
|
|
|
----
|
|
|
|
|
---- @attention It's valid to update only mutable texture. See `bgfx::createTextureCube` for more info.
|
|
|
|
|
----
|
|
|
|
|
-func.updateTextureCube
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .layer "uint16_t" --- Layer in texture array.
|
|
|
|
|
- .side "uint8_t" --- Cubemap side `BGFX_CUBE_MAP_<POSITIVE or NEGATIVE>_<X, Y or Z>`,
|
|
|
|
|
- --- where 0 is +X, 1 is -X, 2 is +Y, 3 is -Y, 4 is +Z, and 5 is -Z.
|
|
|
|
|
- ---
|
|
|
|
|
- --- +----------+
|
|
|
|
|
- --- |-z 2|
|
|
|
|
|
- --- | ^ +y |
|
|
|
|
|
- --- | | | Unfolded cube:
|
|
|
|
|
- --- | +---->+x |
|
|
|
|
|
- --- +----------+----------+----------+----------+
|
|
|
|
|
- --- |+y 1|+y 4|+y 0|+y 5|
|
|
|
|
|
- --- | ^ -x | ^ +z | ^ +x | ^ -z |
|
|
|
|
|
- --- | | | | | | | | |
|
|
|
|
|
- --- | +---->+z | +---->+x | +---->-z | +---->-x |
|
|
|
|
|
- --- +----------+----------+----------+----------+
|
|
|
|
|
- --- |+z 3|
|
|
|
|
|
- --- | ^ -y |
|
|
|
|
|
- --- | | |
|
|
|
|
|
- --- | +---->+x |
|
|
|
|
|
- --- +----------+
|
|
|
|
|
- .mip "uint8_t" --- Mip level.
|
|
|
|
|
- .x "uint16_t" --- X offset in texture.
|
|
|
|
|
- .y "uint16_t" --- Y offset in texture.
|
|
|
|
|
- .width "uint16_t" --- Width of texture block.
|
|
|
|
|
- .height "uint16_t" --- Height of texture block.
|
|
|
|
|
- .mem "const Memory*" --- Texture update data.
|
|
|
|
|
- .pitch "uint16_t" --- Pitch of input image (bytes). When _pitch is set to
|
|
|
|
|
- --- UINT16_MAX, it will be calculated internally based on _width.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
-
|
|
|
|
|
---- Read back texture content.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Texture must be created with `BGFX_TEXTURE_READ_BACK` flag.
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_TEXTURE_READ_BACK`.
|
|
|
|
|
----
|
|
|
|
|
-func.readTexture
|
|
|
|
|
- "uint32_t" --- Frame number when the result will be available. See: `bgfx::frame`.
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .data "void*" --- Destination buffer.
|
|
|
|
|
- .mip "uint8_t" --- Mip level.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Set texture debug name.
|
|
|
|
|
-func.setName { cname = "set_texture_name" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .name "const char*" --- Texture name.
|
|
|
|
|
- .len "int32_t" --- Texture name length (if length is INT32_MAX, it's expected
|
|
|
|
|
- { default = INT32_MAX } --- that _name is zero terminated string.
|
|
|
|
|
-
|
|
|
|
|
---- Returns texture direct access pointer.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_TEXTURE_DIRECT_ACCESS`. This feature
|
|
|
|
|
---- is available on GPUs that have unified memory architecture (UMA) support.
|
|
|
|
|
----
|
|
|
|
|
-func.getDirectAccessPtr
|
|
|
|
|
- "void*" --- Pointer to texture memory. If returned pointer is `NULL` direct access
|
|
|
|
|
- --- is not available for this texture. If pointer is `UINTPTR_MAX` sentinel value
|
|
|
|
|
- --- it means texture is pending creation. Pointer returned can be cached and it
|
|
|
|
|
- --- will be valid until texture is destroyed.
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
-
|
|
|
|
|
---- Destroy texture.
|
|
|
|
|
-func.destroy { cname = "destroy_texture" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
-
|
|
|
|
|
---- Create frame buffer (simple).
|
|
|
|
|
-func.createFrameBuffer
|
|
|
|
|
- "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
- .width "uint16_t" --- Texture width.
|
|
|
|
|
- .height "uint16_t" --- Texture height.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- .textureFlags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
|
|
- { default = "BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP" }
|
|
|
|
|
- --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
-
|
|
|
|
|
---- Create frame buffer with size based on backbuffer ratio. Frame buffer will maintain ratio
|
|
|
|
|
---- if back buffer resolution changes.
|
|
|
|
|
-func.createFrameBuffer { cname = "create_frame_buffer_scaled" }
|
|
|
|
|
- "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
- .ratio "BackbufferRatio::Enum" --- Frame buffer size in respect to back-buffer size. See:
|
|
|
|
|
- --- `BackbufferRatio::Enum`.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- .textureFlags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
|
|
|
|
|
- { default = "BGFX_SAMPLER_U_CLAMP|BGFX_SAMPLER_V_CLAMP" }
|
|
|
|
|
- --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
-
|
|
|
|
|
---- Create MRT frame buffer from texture handles (simple).
|
|
|
|
|
-func.createFrameBuffer { cname = "create_frame_buffer_from_handles" }
|
|
|
|
|
- "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
- .num "uint8_t" --- Number of texture handles.
|
|
|
|
|
- .handles "const TextureHandle*" --- Texture attachments.
|
|
|
|
|
- .destroyTexture "bool" --- If true, textures will be destroyed when
|
|
|
|
|
- { default = false } --- frame buffer is destroyed.
|
|
|
|
|
-
|
|
|
|
|
---- Create MRT frame buffer from texture handles with specific layer and
|
|
|
|
|
---- mip level.
|
|
|
|
|
-func.createFrameBuffer { cname = "create_frame_buffer_from_attachment" }
|
|
|
|
|
- "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
- .num "uint8_t" --- Number of attachements.
|
|
|
|
|
- .attachment "const Attachment*" --- Attachment texture info. See: `bgfx::Attachment`.
|
|
|
|
|
- .destroyTexture "bool" --- If true, textures will be destroyed when
|
|
|
|
|
- { default = false } --- frame buffer is destroyed.
|
|
|
|
|
-
|
|
|
|
|
---- Create frame buffer for multiple window rendering.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- Frame buffer cannot be used for sampling.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_SWAP_CHAIN`.
|
|
|
|
|
----
|
|
|
|
|
-func.createFrameBuffer { cname = "create_frame_buffer_from_nwh" }
|
|
|
|
|
- "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
- .nwh "void*" --- OS' target native window handle.
|
|
|
|
|
- .width "uint16_t" --- Window back buffer width.
|
|
|
|
|
- .height "uint16_t" --- Window back buffer height.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Window back buffer color format.
|
|
|
|
|
- { default = "TextureFormat::Count" }
|
|
|
|
|
- .depthFormat "TextureFormat::Enum" --- Window back buffer depth format.
|
|
|
|
|
- { default = "TextureFormat::Count" }
|
|
|
|
|
-
|
|
|
|
|
---- Set frame buffer debug name.
|
|
|
|
|
-func.setName { cname = "set_frame_buffer_name" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
- .name "const char*" --- Frame buffer name.
|
|
|
|
|
- .len "int32_t" --- Frame buffer name length (if length is INT32_MAX, it's expected
|
|
|
|
|
- { default = INT32_MAX } --- that _name is zero terminated string.
|
|
|
|
|
-
|
|
|
|
|
---- Obtain texture handle of frame buffer attachment.
|
|
|
|
|
-func.getTexture
|
|
|
|
|
- "TextureHandle"
|
|
|
|
|
- .handle "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
- .attachment "uint8_t"
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Destroy frame buffer.
|
|
|
|
|
-func.destroy { cname = "destroy_frame_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "FrameBufferHandle" --- Frame buffer handle.
|
|
|
|
|
-
|
|
|
|
|
---- Create shader uniform parameter.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- 1. Uniform names are unique. It's valid to call `bgfx::createUniform`
|
|
|
|
|
---- multiple times with the same uniform name. The library will always
|
|
|
|
|
---- return the same handle, but the handle reference count will be
|
|
|
|
|
---- incremented. This means that the same number of `bgfx::destroyUniform`
|
|
|
|
|
---- must be called to properly destroy the uniform.
|
|
|
|
|
----
|
|
|
|
|
---- 2. Predefined uniforms (declared in `bgfx_shader.sh`):
|
|
|
|
|
---- - `u_viewRect vec4(x, y, width, height)` - view rectangle for current
|
|
|
|
|
---- view, in pixels.
|
|
|
|
|
---- - `u_viewTexel vec4(1.0/width, 1.0/height, undef, undef)` - inverse
|
|
|
|
|
---- width and height
|
|
|
|
|
---- - `u_view mat4` - view matrix
|
|
|
|
|
---- - `u_invView mat4` - inverted view matrix
|
|
|
|
|
---- - `u_proj mat4` - projection matrix
|
|
|
|
|
---- - `u_invProj mat4` - inverted projection matrix
|
|
|
|
|
---- - `u_viewProj mat4` - concatenated view projection matrix
|
|
|
|
|
---- - `u_invViewProj mat4` - concatenated inverted view projection matrix
|
|
|
|
|
---- - `u_model mat4[BGFX_CONFIG_MAX_BONES]` - array of model matrices.
|
|
|
|
|
---- - `u_modelView mat4` - concatenated model view matrix, only first
|
|
|
|
|
---- model matrix from array is used.
|
|
|
|
|
---- - `u_modelViewProj mat4` - concatenated model view projection matrix.
|
|
|
|
|
---- - `u_alphaRef float` - alpha reference value for alpha test.
|
|
|
|
|
----
|
|
|
|
|
-func.createUniform
|
|
|
|
|
- "UniformHandle" --- Handle to uniform object.
|
|
|
|
|
- .name "const char*" --- Uniform name in shader.
|
|
|
|
|
- .type "UniformType::Enum" --- Type of uniform (See: `bgfx::UniformType`).
|
|
|
|
|
- .num "uint16_t" --- Number of elements in array.
|
|
|
|
|
- { default = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Retrieve uniform info.
|
|
|
|
|
-func.getUniformInfo
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "UniformHandle" --- Handle to uniform object.
|
|
|
|
|
- .info "UniformInfo &" { out } --- Uniform info.
|
|
|
|
|
-
|
|
|
|
|
---- Destroy shader uniform parameter.
|
|
|
|
|
-func.destroy { cname = "destroy_uniform" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "UniformHandle" --- Handle to uniform object.
|
|
|
|
|
-
|
|
|
|
|
---- Create occlusion query.
|
|
|
|
|
-func.createOcclusionQuery
|
|
|
|
|
- "OcclusionQueryHandle" --- Handle to occlusion query object.
|
|
|
|
|
-
|
|
|
|
|
---- Retrieve occlusion query result from previous frame.
|
|
|
|
|
-func.getResult
|
|
|
|
|
- "OcclusionQueryResult::Enum" --- Occlusion query result.
|
|
|
|
|
- .handle "OcclusionQueryHandle" --- Handle to occlusion query object.
|
|
|
|
|
- .result "int32_t*" { out } --- Number of pixels that passed test. This argument
|
|
|
|
|
- --- can be `NULL` if result of occlusion query is not needed.
|
|
|
|
|
- { default = NULL }
|
|
|
|
|
-
|
|
|
|
|
---- Destroy occlusion query.
|
|
|
|
|
-func.destroy { cname = "destroy_occlusion_query" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "OcclusionQueryHandle" --- Handle to occlusion query object.
|
|
|
|
|
-
|
|
|
|
|
---- Set palette color value.
|
|
|
|
|
-func.setPaletteColor
|
|
|
|
|
- "void"
|
|
|
|
|
- .index "uint8_t" --- Index into palette.
|
|
|
|
|
- .rgba "const float[4]" --- RGBA floating point values.
|
|
|
|
|
-
|
|
|
|
|
---- Set palette color value.
|
|
|
|
|
-func.setPaletteColor { cname = "set_palette_color_rgba8" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .index "uint8_t" --- Index into palette.
|
|
|
|
|
- .rgba "uint32_t" --- Packed 32-bit RGBA value.
|
|
|
|
|
-
|
|
|
|
|
---- Set view name.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- This is debug only feature.
|
|
|
|
|
----
|
|
|
|
|
---- In graphics debugger view name will appear as:
|
|
|
|
|
----
|
|
|
|
|
---- "nnnc <view name>"
|
|
|
|
|
---- ^ ^ ^
|
|
|
|
|
---- | +--- compute (C)
|
|
|
|
|
---- +------ view id
|
|
|
|
|
----
|
|
|
|
|
-func.setViewName
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .name "const char*" --- View name.
|
|
|
|
|
-
|
|
|
|
|
---- Set view rectangle. Draw primitive outside view will be clipped.
|
|
|
|
|
-func.setViewRect
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .x "uint16_t" --- Position x from the left corner of the window.
|
|
|
|
|
- .y "uint16_t" --- Position y from the top corner of the window.
|
|
|
|
|
- .width "uint16_t" --- Width of view port region.
|
|
|
|
|
- .height "uint16_t" --- Height of view port region.
|
|
|
|
|
-
|
|
|
|
|
---- Set view rectangle. Draw primitive outside view will be clipped.
|
|
|
|
|
-func.setViewRect { cname = "set_view_rect_ratio" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .x "uint16_t" --- Position x from the left corner of the window.
|
|
|
|
|
- .y "uint16_t" --- Position y from the top corner of the window.
|
|
|
|
|
- .ratio "BackbufferRatio::Enum" --- Width and height will be set in respect to back-buffer size.
|
|
|
|
|
- --- See: `BackbufferRatio::Enum`.
|
|
|
|
|
-
|
|
|
|
|
---- Set view scissor. Draw primitive outside view will be clipped. When
|
|
|
|
|
---- _x, _y, _width and _height are set to 0, scissor will be disabled.
|
|
|
|
|
-func.setViewScissor
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .x "uint16_t" --- Position x from the left corner of the window.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .y "uint16_t" --- Position y from the top corner of the window.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .width "uint16_t" --- Width of view scissor region.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .height "uint16_t" --- Height of view scissor region.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Set view clear flags.
|
|
|
|
|
-func.setViewClear
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .flags "uint16_t" --- Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
|
|
|
|
|
- --- operation. See: `BGFX_CLEAR_*`.
|
|
|
|
|
- .rgba "uint32_t" --- Color clear value.
|
|
|
|
|
- { default = "0x000000ff" }
|
|
|
|
|
- .depth "float" --- Depth clear value.
|
|
|
|
|
- { default = "1.0f" }
|
|
|
|
|
- .stencil "uint8_t" --- Stencil clear value.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Set view clear flags with different clear color for each
|
|
|
|
|
---- frame buffer texture. Must use `bgfx::setPaletteColor` to setup clear color
|
|
|
|
|
---- palette.
|
|
|
|
|
-func.setViewClear { cname = "set_view_clear_mrt" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .flags "uint16_t" --- Clear flags. Use `BGFX_CLEAR_NONE` to remove any clear
|
|
|
|
|
- --- operation. See: `BGFX_CLEAR_*`.
|
|
|
|
|
- .depth "float" --- Depth clear value.
|
|
|
|
|
- .stencil "uint8_t" --- Stencil clear value.
|
|
|
|
|
- .c0 "uint8_t" --- Palette index for frame buffer attachment 0.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
- .c1 "uint8_t" --- Palette index for frame buffer attachment 1.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
- .c2 "uint8_t" --- Palette index for frame buffer attachment 2.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
- .c3 "uint8_t" --- Palette index for frame buffer attachment 3.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
- .c4 "uint8_t" --- Palette index for frame buffer attachment 4.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
- .c5 "uint8_t" --- Palette index for frame buffer attachment 5.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
- .c6 "uint8_t" --- Palette index for frame buffer attachment 6.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
- .c7 "uint8_t" --- Palette index for frame buffer attachment 7.
|
|
|
|
|
- { default = UINT8_MAX }
|
|
|
|
|
-
|
|
|
|
|
---- Set view sorting mode.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- View mode must be set prior calling `bgfx::submit` for the view.
|
|
|
|
|
----
|
|
|
|
|
-func.setViewMode
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .mode "ViewMode::Enum" --- View sort mode. See `ViewMode::Enum`.
|
|
|
|
|
- { default = "ViewMode::Default" }
|
|
|
|
|
-
|
|
|
|
|
---- Set view frame buffer.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- Not persistent after `bgfx::reset` call.
|
|
|
|
|
----
|
|
|
|
|
-func.setViewFrameBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .handle "FrameBufferHandle" --- Frame buffer handle. Passing `BGFX_INVALID_HANDLE` as
|
|
|
|
|
- --- frame buffer handle will draw primitives from this view into
|
|
|
|
|
- --- default back buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set view view and projection matrices, all draw primitives in this
|
|
|
|
|
---- view will use these matrices.
|
|
|
|
|
-func.setViewTransform
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .view "const void*" --- View matrix.
|
|
|
|
|
- .proj "const void*" --- Projection matrix.
|
|
|
|
|
-
|
|
|
|
|
---- Post submit view reordering.
|
|
|
|
|
-func.setViewOrder
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- First view id.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .num "uint16_t" --- Number of views to remap.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
- .order "const ViewId*" --- View remap id table. Passing `NULL` will reset view ids
|
|
|
|
|
- --- to default state.
|
|
|
|
|
- { default = NULL }
|
|
|
|
|
-
|
|
|
|
|
---- Begin submitting draw calls from thread.
|
|
|
|
|
-func.begin { cname = "encoder_begin" }
|
|
|
|
|
- "Encoder*" --- Encoder.
|
|
|
|
|
- .forThread "bool" --- Explicitly request an encoder for a worker thread.
|
|
|
|
|
-
|
|
|
|
|
---- End submitting draw calls from thread.
|
|
|
|
|
-func["end"] { cname = "encoder_end" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .encoder "Encoder*" --- Encoder.
|
|
|
|
|
-
|
|
|
|
|
---- Sets a debug marker. This allows you to group graphics calls together for easy browsing in
|
|
|
|
|
---- graphics debugging tools.
|
|
|
|
|
-func.Encoder.setMarker
|
|
|
|
|
- "void"
|
|
|
|
|
- .marker "const char*" --- Marker string.
|
|
|
|
|
-
|
|
|
|
|
---- Set render states for draw primitive.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- 1. To setup more complex states use:
|
|
|
|
|
---- `BGFX_STATE_ALPHA_REF(_ref)`,
|
|
|
|
|
---- `BGFX_STATE_POINT_SIZE(_size)`,
|
|
|
|
|
---- `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
|
|
|
|
|
---- `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
|
|
|
|
|
---- `BGFX_STATE_BLEND_EQUATION(_equation)`,
|
|
|
|
|
---- `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
|
|
|
|
|
---- 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
|
|
|
|
|
---- equation is specified.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.setState
|
|
|
|
|
- "void"
|
|
|
|
|
- .state "uint64_t" --- State flags. Default state for primitive type is
|
|
|
|
|
- --- triangles. See: `BGFX_STATE_DEFAULT`.
|
|
|
|
|
- --- - `BGFX_STATE_DEPTH_TEST_*` - Depth test function.
|
|
|
|
|
- --- - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC.
|
|
|
|
|
- --- - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
|
|
|
|
|
- --- - `BGFX_STATE_CULL_*` - Backface culling mode.
|
|
|
|
|
- --- - `BGFX_STATE_WRITE_*` - Enable R, G, B, A or Z write.
|
|
|
|
|
- --- - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing.
|
|
|
|
|
- --- - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
|
|
|
|
|
- .rgba "uint32_t" --- Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
|
|
|
|
|
- --- `BGFX_STATE_BLEND_INV_FACTOR` blend modes.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
-
|
|
|
|
|
---- Set condition for rendering.
|
|
|
|
|
-func.Encoder.setCondition
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "OcclusionQueryHandle" --- Occlusion query handle.
|
|
|
|
|
- .visible "bool" --- Render if occlusion query is visible.
|
|
|
|
|
-
|
|
|
|
|
---- Set stencil test state.
|
|
|
|
|
-func.Encoder.setStencil
|
|
|
|
|
- "void"
|
|
|
|
|
- .fstencil "uint32_t" --- Front stencil state.
|
|
|
|
|
- .bstencil "uint32_t" --- Back stencil state. If back is set to `BGFX_STENCIL_NONE`
|
|
|
|
|
- --- _fstencil is applied to both front and back facing primitives.
|
|
|
|
|
- { default = "BGFX_STENCIL_NONE" }
|
|
|
|
|
-
|
|
|
|
|
---- Set scissor for draw primitive.
|
|
|
|
|
----
|
|
|
|
|
---- @remark
|
|
|
|
|
---- To scissor for all primitives in view see `bgfx::setViewScissor`.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.setScissor
|
|
|
|
|
- "uint16_t" --- Scissor cache index.
|
|
|
|
|
- .x "uint16_t" --- Position x from the left corner of the window.
|
|
|
|
|
- .y "uint16_t" --- Position y from the top corner of the window.
|
|
|
|
|
- .width "uint16_t" --- Width of view scissor region.
|
|
|
|
|
- .height "uint16_t" --- Height of view scissor region.
|
|
|
|
|
-
|
|
|
|
|
---- Set scissor from cache for draw primitive.
|
|
|
|
|
----
|
|
|
|
|
---- @remark
|
|
|
|
|
---- To scissor for all primitives in view see `bgfx::setViewScissor`.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.setScissor { cname = "set_scissor_cached" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .cache "uint16_t" --- Index in scissor cache.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
-
|
|
|
|
|
---- Set model matrix for draw primitive. If it is not called,
|
|
|
|
|
---- the model will be rendered with an identity model matrix.
|
|
|
|
|
-func.Encoder.setTransform
|
|
|
|
|
- "uint32_t" --- Index into matrix cache in case the same model matrix has
|
|
|
|
|
- --- to be used for other draw primitive call.
|
|
|
|
|
- .mtx "const void*" --- Pointer to first matrix in array.
|
|
|
|
|
- .num "uint16_t" --- Number of matrices in array.
|
|
|
|
|
-
|
|
|
|
|
---- Set model matrix from matrix cache for draw primitive.
|
|
|
|
|
-func.Encoder.setTransform { cname = "set_transform_cached" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .cache "uint32_t" --- Index in matrix cache.
|
|
|
|
|
- .num "uint16_t" --- Number of matrices from cache.
|
|
|
|
|
- { default = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Reserve matrices in internal matrix cache.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Pointer returned can be modifed until `bgfx::frame` is called.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.allocTransform
|
|
|
|
|
- "uint32_t" --- Index in matrix cache.
|
|
|
|
|
- .transform "Transform*" { out } --- Pointer to `Transform` structure.
|
|
|
|
|
- .num "uint16_t" --- Number of matrices.
|
|
|
|
|
-
|
|
|
|
|
---- Set shader uniform parameter for draw primitive.
|
|
|
|
|
-func.Encoder.setUniform
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "UniformHandle" --- Uniform.
|
|
|
|
|
- .value "const void*" --- Pointer to uniform data.
|
|
|
|
|
- .num "uint16_t" --- Number of elements. Passing `UINT16_MAX` will
|
|
|
|
|
- --- use the _num passed on uniform creation.
|
|
|
|
|
- { default = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setIndexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "IndexBufferHandle" --- Index buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setIndexBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "IndexBufferHandle" --- Index buffer.
|
|
|
|
|
- .firstIndex "uint32_t" --- First index to render.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of indices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setIndexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setIndexBuffer { cname = "set_dynamic_index_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer.
|
|
|
|
|
- .firstIndex "uint32_t" --- First index to render.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of indices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setIndexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .tib "const TransientIndexBuffer*" --- Transient index buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setIndexBuffer { cname = "set_transient_index_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .tib "const TransientIndexBuffer*" --- Transient index buffer.
|
|
|
|
|
- .firstIndex "uint32_t" --- First index to render.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of indices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setVertexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setVertexBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First vertex to render.
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices to render.
|
|
|
|
|
- .layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
|
|
|
|
|
- { default = "BGFX_INVALID_HANDLE" }
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setVertexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First vertex to render.
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices to render.
|
|
|
|
|
- .layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
|
|
|
|
|
- { default = "BGFX_INVALID_HANDLE" }
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setVertexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First vertex to render.
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices to render.
|
|
|
|
|
- .layoutHandle "VertexLayoutHandle" --- Vertex layout for aliasing vertex buffer.
|
|
|
|
|
- { default = "BGFX_INVALID_HANDLE" }
|
|
|
|
|
-
|
|
|
|
|
---- Set number of vertices for auto generated vertices use in conjuction
|
|
|
|
|
---- with gl_VertexID.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.setVertexCount
|
|
|
|
|
- "void"
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setInstanceDataBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .idb "const InstanceDataBuffer*" --- Transient instance data buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setInstanceDataBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .idb "const InstanceDataBuffer*" --- Transient instance data buffer.
|
|
|
|
|
- .start "uint32_t" --- First instance data.
|
|
|
|
|
- .num "uint32_t" --- Number of data instances.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setInstanceDataBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First instance data.
|
|
|
|
|
- .num "uint32_t" --- Number of data instances.
|
|
|
|
|
-
|
|
|
|
|
- --- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setInstanceDataBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First instance data.
|
|
|
|
|
- .num "uint32_t" --- Number of data instances.
|
|
|
|
|
-
|
|
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|
|
---- Set number of instances for auto generated instances use in conjuction
|
|
|
|
|
---- with gl_InstanceID.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.setInstanceCount
|
|
|
|
|
- "void"
|
|
|
|
|
- .numInstances "uint32_t" -- Number of instances.
|
|
|
|
|
-
|
|
|
|
|
---- Set texture stage for draw primitive.
|
|
|
|
|
-func.Encoder.setTexture
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Texture unit.
|
|
|
|
|
- .sampler "UniformHandle" --- Program sampler.
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .flags "uint32_t" --- Texture sampling mode. Default value UINT32_MAX uses
|
|
|
|
|
- { default = UINT32_MAX } --- texture sampling settings from the texture.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
-
|
|
|
|
|
---- Submit an empty primitive for rendering. Uniforms and draw state
|
|
|
|
|
---- will be applied but no geometry will be submitted.
|
|
|
|
|
----
|
|
|
|
|
---- @remark
|
|
|
|
|
---- These empty draw calls will sort before ordinary draw calls.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.touch
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
-
|
|
|
|
|
---- Submit primitive for rendering.
|
|
|
|
|
-func.Encoder.submit
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .program "ProgramHandle" --- Program.
|
|
|
|
|
- .depth "uint32_t" --- Depth for sorting.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .preserveState "bool" --- Preserve internal draw state for next draw call submit.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
|
|
---- Submit primitive with occlusion query for rendering.
|
|
|
|
|
-func.Encoder.submit { cname = "submit_occlusion_query" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .program "ProgramHandle" --- Program.
|
|
|
|
|
- .occlusionQuery "OcclusionQueryHandle" --- Occlusion query.
|
|
|
|
|
- .depth "uint32_t" --- Depth for sorting.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .preserveState "bool" --- Preserve internal draw state for next draw call submit.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
|
|
---- Submit primitive for rendering with index and instance data info from
|
|
|
|
|
---- indirect buffer.
|
|
|
|
|
-func.Encoder.submit { cname = "submit_indirect" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .program "ProgramHandle" --- Program.
|
|
|
|
|
- .indirectHandle "IndirectBufferHandle" --- Indirect buffer.
|
|
|
|
|
- .start "uint16_t" --- First element in indirect buffer.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .num "uint16_t" --- Number of dispatches.
|
|
|
|
|
- { default = 1 }
|
|
|
|
|
- .depth "uint32_t" --- Depth for sorting.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .preserveState "bool" --- Preserve internal draw state for next draw call submit.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
|
|
---- Set compute index buffer.
|
|
|
|
|
-func.Encoder.setBuffer { cname = "set_compute_index_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Compute stage.
|
|
|
|
|
- .handle "IndexBufferHandle" --- Index buffer handle.
|
|
|
|
|
- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
|
|
|
|
|
-
|
|
|
|
|
---- Set compute vertex buffer.
|
|
|
|
|
-func.Encoder.setBuffer { cname = "set_compute_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Compute stage.
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer handle.
|
|
|
|
|
- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
|
|
|
|
|
-
|
|
|
|
|
---- Set compute dynamic index buffer.
|
|
|
|
|
-func.Encoder.setBuffer { cname = "set_compute_dynamic_index_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Compute stage.
|
|
|
|
|
- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer handle.
|
|
|
|
|
- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
|
|
|
|
|
-
|
|
|
|
|
---- Set compute dynamic vertex buffer.
|
|
|
|
|
-func.Encoder.setBuffer { cname = "set_compute_dynamic_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Compute stage.
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
|
|
|
|
|
- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
|
|
|
|
|
-
|
|
|
|
|
---- Set compute indirect buffer.
|
|
|
|
|
-func.Encoder.setBuffer { cname = "set_compute_indirect_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Compute stage.
|
|
|
|
|
- .handle "IndirectBufferHandle" --- Indirect buffer handle.
|
|
|
|
|
- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
|
|
|
|
|
-
|
|
|
|
|
---- Set compute image from texture.
|
|
|
|
|
-func.Encoder.setImage
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Compute stage.
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .mip "uint8_t" --- Mip level.
|
|
|
|
|
- .access "Access::Enum" --- Image access. See `Access::Enum`.
|
|
|
|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
|
|
|
|
|
- { default = "TextureFormat::Count" }
|
|
|
|
|
-
|
|
|
|
|
---- Dispatch compute.
|
|
|
|
|
-func.Encoder.dispatch
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .program "ProgramHandle" --- Compute program.
|
|
|
|
|
- .numX "uint32_t" --- Number of groups X.
|
|
|
|
|
- { deafult = 1 }
|
|
|
|
|
- .numY "uint32_t" --- Number of groups Y.
|
|
|
|
|
- { deafult = 1 }
|
|
|
|
|
- .numZ "uint32_t" --- Number of groups Z.
|
|
|
|
|
- { deafult = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Dispatch compute indirect.
|
|
|
|
|
-func.Encoder.dispatch { cname = "dispatch_indirect" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .program "ProgramHandle" --- Compute program.
|
|
|
|
|
- .indirectHandle "IndirectBufferHandle" --- Indirect buffer.
|
|
|
|
|
- .start "uint16_t" --- First element in indirect buffer.
|
|
|
|
|
- { deafult = 0 }
|
|
|
|
|
- .num "uint16_t" --- Number of dispatches.
|
|
|
|
|
- { deafult = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Discard all previously set state for draw or compute call.
|
|
|
|
|
-func.Encoder.discard
|
|
|
|
|
- "void"
|
|
|
|
|
-
|
|
|
|
|
---- Blit 2D texture region between two 2D textures.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.blit { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .dst "TextureHandle" --- Destination texture handle.
|
|
|
|
|
- .dstX "uint16_t" --- Destination texture X position.
|
|
|
|
|
- .dstY "uint16_t" --- Destination texture Y position.
|
|
|
|
|
- .src "TextureHandle" --- Source texture handle.
|
|
|
|
|
- .srcX "uint16_t" --- Source texture X position.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .srcY "uint16_t" --- Source texture Y position.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .width "uint16_t" --- Width of region.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
- .height "uint16_t" --- Height of region.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
-
|
|
|
|
|
---- Blit 2D texture region between two 2D textures.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
|
|
|
|
|
----
|
|
|
|
|
-func.Encoder.blit
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .dst "TextureHandle" --- Destination texture handle.
|
|
|
|
|
- .dstMip "uint8_t" --- Destination texture mip level.
|
|
|
|
|
- .dstX "uint16_t" --- Destination texture X position.
|
|
|
|
|
- .dstY "uint16_t" --- Destination texture Y position.
|
|
|
|
|
- .dstZ "uint16_t" --- If texture is 2D this argument should be 0. If destination texture is cube
|
|
|
|
|
- --- this argument represents destination texture cube face. For 3D texture this argument
|
|
|
|
|
- --- represents destination texture Z position.
|
|
|
|
|
- .src "TextureHandle" --- Source texture handle.
|
|
|
|
|
- .srcMip "uint8_t" --- Source texture mip level.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .srcX "uint16_t" --- Source texture X position.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .srcY "uint16_t" --- Source texture Y position.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .srcZ "uint16_t" --- If texture is 2D this argument should be 0. If source texture is cube
|
|
|
|
|
- --- this argument represents source texture cube face. For 3D texture this argument
|
|
|
|
|
- --- represents source texture Z position.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .width "uint16_t" --- Width of region.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
- .height "uint16_t" --- Height of region.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
- .depth "uint16_t" --- If texture is 3D this argument represents depth of region, otherwise it's
|
|
|
|
|
- --- unused.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
-
|
|
|
|
|
---- Request screen shot of window back buffer.
|
|
|
|
|
----
|
|
|
|
|
---- @remarks
|
|
|
|
|
---- `bgfx::CallbackI::screenShot` must be implemented.
|
|
|
|
|
---- @attention Frame buffer handle must be created with OS' target native window handle.
|
|
|
|
|
----
|
|
|
|
|
-func.requestScreenShot
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "FrameBufferHandle" --- Frame buffer handle. If handle is `BGFX_INVALID_HANDLE` request will be
|
|
|
|
|
- --- made for main window back buffer.
|
|
|
|
|
- .filePath "const char*" --- Will be passed to `bgfx::CallbackI::screenShot` callback.
|
|
|
|
|
-
|
|
|
|
|
---- Render frame.
|
|
|
|
|
----
|
|
|
|
|
---- @attention `bgfx::renderFrame` is blocking call. It waits for
|
|
|
|
|
---- `bgfx::frame` to be called from API thread to process frame.
|
|
|
|
|
---- If timeout value is passed call will timeout and return even
|
|
|
|
|
---- if `bgfx::frame` is not called.
|
|
|
|
|
----
|
|
|
|
|
---- @warning This call should be only used on platforms that don't
|
|
|
|
|
---- allow creating separate rendering thread. If it is called before
|
|
|
|
|
---- to bgfx::init, render thread won't be created by bgfx::init call.
|
|
|
|
|
----
|
|
|
|
|
-func.renderFrame
|
|
|
|
|
- "RenderFrame::Enum" --- Current renderer context state. See: `bgfx::RenderFrame`.
|
|
|
|
|
- .msecs "int32_t" --- Timeout in milliseconds.
|
|
|
|
|
- { default = -1 }
|
|
|
|
|
-
|
|
|
|
|
---- Set platform data.
|
|
|
|
|
----
|
|
|
|
|
---- @warning Must be called before `bgfx::init`.
|
|
|
|
|
----
|
|
|
|
|
-func.setPlatformData
|
|
|
|
|
- "void"
|
|
|
|
|
- .data "const PlatformData &" --- Platform data.
|
|
|
|
|
-
|
|
|
|
|
---- Get internal data for interop.
|
|
|
|
|
----
|
|
|
|
|
---- @attention It's expected you understand some bgfx internals before you
|
|
|
|
|
---- use this call.
|
|
|
|
|
----
|
|
|
|
|
---- @warning Must be called only on render thread.
|
|
|
|
|
----
|
|
|
|
|
-func.getInternalData
|
|
|
|
|
- "const InternalData*" --- Internal data.
|
|
|
|
|
-
|
|
|
|
|
---- Override internal texture with externally created texture. Previously
|
|
|
|
|
---- created internal texture will released.
|
|
|
|
|
----
|
|
|
|
|
---- @attention It's expected you understand some bgfx internals before you
|
|
|
|
|
---- use this call.
|
|
|
|
|
----
|
|
|
|
|
---- @warning Must be called only on render thread.
|
|
|
|
|
----
|
|
|
|
|
-func.overrideInternal { cname = "override_internal_texture_ptr" }
|
|
|
|
|
- "uintptr_t" --- Native API pointer to texture. If result is 0, texture is not created
|
|
|
|
|
- --- yet from the main thread.
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .ptr "uintptr_t" --- Native API pointer to texture.
|
|
|
|
|
-
|
|
|
|
|
---- Override internal texture by creating new texture. Previously created
|
|
|
|
|
---- internal texture will released.
|
|
|
|
|
----
|
|
|
|
|
---- @attention It's expected you understand some bgfx internals before you
|
|
|
|
|
---- use this call.
|
|
|
|
|
----
|
|
|
|
|
---- @returns Native API pointer to texture. If result is 0, texture is not created yet from the
|
|
|
|
|
---- main thread.
|
|
|
|
|
----
|
|
|
|
|
---- @warning Must be called only on render thread.
|
|
|
|
|
----
|
|
|
|
|
-func.overrideInternal { cname = "override_internal_texture" }
|
|
|
|
|
- "uintptr_t" --- Native API pointer to texture. If result is 0, texture is not created
|
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|
|
|
- --- yet from the main thread.
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
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|
|
- .width "uint16_t" --- Width.
|
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|
|
|
- .height "uint16_t" --- Height.
|
|
|
|
|
- .numMips "uint8_t" --- Number of mip-maps.
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|
|
- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
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|
|
- .flags "uint64_t" --- Texture creation (see `BGFX_TEXTURE_*`.), and sampler (see `BGFX_SAMPLER_*`)
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|
|
- --- flags. Default texture sampling mode is linear, and wrap mode is repeat.
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|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
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|
- --- mode.
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|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
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|
- --- sampling.
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-
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|
--- Legacy API:
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-
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|
---- Sets a debug marker. This allows you to group graphics calls together for easy browsing in
|
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|
---- graphics debugging tools.
|
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|
-func.setMarker
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- "void"
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|
|
- .marker "const char*" --- Marker string.
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|
-
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|
---- Set render states for draw primitive.
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|
----
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|
|
---- @remarks
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|
|
---- 1. To setup more complex states use:
|
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|
|
---- `BGFX_STATE_ALPHA_REF(_ref)`,
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|
|
---- `BGFX_STATE_POINT_SIZE(_size)`,
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|
|
---- `BGFX_STATE_BLEND_FUNC(_src, _dst)`,
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|
|
---- `BGFX_STATE_BLEND_FUNC_SEPARATE(_srcRGB, _dstRGB, _srcA, _dstA)`,
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|
|
---- `BGFX_STATE_BLEND_EQUATION(_equation)`,
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|
|
---- `BGFX_STATE_BLEND_EQUATION_SEPARATE(_equationRGB, _equationA)`
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|
---- 2. `BGFX_STATE_BLEND_EQUATION_ADD` is set when no other blend
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|
|
---- equation is specified.
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|
----
|
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|
|
-func.setState
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|
- "void"
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|
- .state "uint64_t" --- State flags. Default state for primitive type is
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- --- triangles. See: `BGFX_STATE_DEFAULT`.
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|
|
- --- - `BGFX_STATE_DEPTH_TEST_*` - Depth test function.
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|
|
- --- - `BGFX_STATE_BLEND_*` - See remark 1 about BGFX_STATE_BLEND_FUNC.
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|
|
- --- - `BGFX_STATE_BLEND_EQUATION_*` - See remark 2.
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|
|
- --- - `BGFX_STATE_CULL_*` - Backface culling mode.
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|
|
- --- - `BGFX_STATE_WRITE_*` - Enable R, G, B, A or Z write.
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|
|
- --- - `BGFX_STATE_MSAA` - Enable hardware multisample antialiasing.
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|
|
- --- - `BGFX_STATE_PT_[TRISTRIP/LINES/POINTS]` - Primitive type.
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|
|
- .rgba "uint32_t" --- Sets blend factor used by `BGFX_STATE_BLEND_FACTOR` and
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|
|
- --- `BGFX_STATE_BLEND_INV_FACTOR` blend modes.
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- { default = 0 }
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|
-
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|
|
---- Set condition for rendering.
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|
|
-func.setCondition
|
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|
|
- "void"
|
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|
|
- .handle "OcclusionQueryHandle" --- Occlusion query handle.
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|
|
- .visible "bool" --- Render if occlusion query is visible.
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|
-
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|
|
---- Set stencil test state.
|
|
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|
|
-func.setStencil
|
|
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|
|
- "void"
|
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|
|
- .fstencil "uint32_t" --- Front stencil state.
|
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|
|
- .bstencil "uint32_t" --- Back stencil state. If back is set to `BGFX_STENCIL_NONE`
|
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|
|
- --- _fstencil is applied to both front and back facing primitives.
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|
|
- { default = "BGFX_STENCIL_NONE" }
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|
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|
-
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|
|
---- Set scissor for draw primitive.
|
|
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|
|
----
|
|
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|
|
---- @remark
|
|
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|
|
---- To scissor for all primitives in view see `bgfx::setViewScissor`.
|
|
|
|
|
----
|
|
|
|
|
-func.setScissor
|
|
|
|
|
- "uint16_t" --- Scissor cache index.
|
|
|
|
|
- .x "uint16_t" --- Position x from the left corner of the window.
|
|
|
|
|
- .y "uint16_t" --- Position y from the top corner of the window.
|
|
|
|
|
- .width "uint16_t" --- Width of view scissor region.
|
|
|
|
|
- .height "uint16_t" --- Height of view scissor region.
|
|
|
|
|
-
|
|
|
|
|
---- Set scissor from cache for draw primitive.
|
|
|
|
|
----
|
|
|
|
|
---- @remark
|
|
|
|
|
---- To scissor for all primitives in view see `bgfx::setViewScissor`.
|
|
|
|
|
----
|
|
|
|
|
-func.setScissor { cname = "set_scissor_cached" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .cache "uint16_t" --- Index in scissor cache.
|
|
|
|
|
- { default = UINT16_MAX }
|
|
|
|
|
-
|
|
|
|
|
---- Set model matrix for draw primitive. If it is not called,
|
|
|
|
|
---- the model will be rendered with an identity model matrix.
|
|
|
|
|
-func.setTransform
|
|
|
|
|
- "uint32_t" --- Index into matrix cache in case the same model matrix has
|
|
|
|
|
- --- to be used for other draw primitive call.
|
|
|
|
|
- .mtx "const void*" --- Pointer to first matrix in array.
|
|
|
|
|
- .num "uint16_t" --- Number of matrices in array.
|
|
|
|
|
-
|
|
|
|
|
---- Set model matrix from matrix cache for draw primitive.
|
|
|
|
|
-func.setTransform { cname = "set_transform_cached" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .cache "uint32_t" --- Index in matrix cache.
|
|
|
|
|
- .num "uint16_t" --- Number of matrices from cache.
|
|
|
|
|
- { default = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Reserve matrices in internal matrix cache.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Pointer returned can be modifed until `bgfx::frame` is called.
|
|
|
|
|
----
|
|
|
|
|
-func.allocTransform
|
|
|
|
|
- "uint32_t" --- Index in matrix cache.
|
|
|
|
|
- .transform "Transform*" { out } --- Pointer to `Transform` structure.
|
|
|
|
|
- .num "uint16_t" --- Number of matrices.
|
|
|
|
|
-
|
|
|
|
|
---- Set shader uniform parameter for draw primitive.
|
|
|
|
|
-func.setUniform
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "UniformHandle" --- Uniform.
|
|
|
|
|
- .value "const void*" --- Pointer to uniform data.
|
|
|
|
|
- .num "uint16_t" --- Number of elements. Passing `UINT16_MAX` will
|
|
|
|
|
- --- use the _num passed on uniform creation.
|
|
|
|
|
- { default = 1 }
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.setIndexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "IndexBufferHandle" --- Index buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.setIndexBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "IndexBufferHandle" --- Index buffer.
|
|
|
|
|
- .firstIndex "uint32_t" --- First index to render.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of indices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.setIndexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.setIndexBuffer { cname = "set_dynamic_index_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer.
|
|
|
|
|
- .firstIndex "uint32_t" --- First index to render.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of indices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.setIndexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .tib "const TransientIndexBuffer*" --- Transient index buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set index buffer for draw primitive.
|
|
|
|
|
-func.setIndexBuffer { cname = "set_transient_index_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .tib "const TransientIndexBuffer*" --- Transient index buffer.
|
|
|
|
|
- .firstIndex "uint32_t" --- First index to render.
|
|
|
|
|
- .numIndices "uint32_t" --- Number of indices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.setVertexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.setVertexBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First vertex to render.
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.setVertexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First vertex to render.
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.setVertexBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set vertex buffer for draw primitive.
|
|
|
|
|
-func.setVertexBuffer { cname = "set_transient_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .stream "uint8_t" --- Vertex stream.
|
|
|
|
|
- .tvb "const TransientVertexBuffer*" --- Transient vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First vertex to render.
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices to render.
|
|
|
|
|
-
|
|
|
|
|
---- Set number of vertices for auto generated vertices use in conjuction
|
|
|
|
|
---- with gl_VertexID.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
|
|
|
|
|
----
|
|
|
|
|
-func.setVertexCount
|
|
|
|
|
- "void"
|
|
|
|
|
- .numVertices "uint32_t" --- Number of vertices.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.setInstanceDataBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .idb "const InstanceDataBuffer*" --- Transient instance data buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.setInstanceDataBuffer
|
|
|
|
|
- "void"
|
|
|
|
|
- .idb "const InstanceDataBuffer*" --- Transient instance data buffer.
|
|
|
|
|
- .start "uint32_t" --- First instance data.
|
|
|
|
|
- .num "uint32_t" --- Number of data instances.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.setInstanceDataBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "VertexBufferHandle" --- Vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First instance data.
|
|
|
|
|
- .num "uint32_t" --- Number of data instances.
|
|
|
|
|
-
|
|
|
|
|
- --- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.setInstanceDataBuffer { cpponly }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
-
|
|
|
|
|
---- Set instance data buffer for draw primitive.
|
|
|
|
|
-func.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer.
|
|
|
|
|
- .startVertex "uint32_t" --- First instance data.
|
|
|
|
|
- .num "uint32_t" --- Number of data instances.
|
|
|
|
|
-
|
|
|
|
|
---- Set number of instances for auto generated instances use in conjuction
|
|
|
|
|
---- with gl_InstanceID.
|
|
|
|
|
----
|
|
|
|
|
---- @attention Availability depends on: `BGFX_CAPS_VERTEX_ID`.
|
|
|
|
|
----
|
|
|
|
|
-func.setInstanceCount
|
|
|
|
|
- "void"
|
|
|
|
|
- .numInstances "uint32_t" -- Number of instances.
|
|
|
|
|
-
|
|
|
|
|
---- Set texture stage for draw primitive.
|
|
|
|
|
-func.setTexture
|
|
|
|
|
- "void"
|
|
|
|
|
- .stage "uint8_t" --- Texture unit.
|
|
|
|
|
- .sampler "UniformHandle" --- Program sampler.
|
|
|
|
|
- .handle "TextureHandle" --- Texture handle.
|
|
|
|
|
- .flags "uint32_t" --- Texture sampling mode. Default value UINT32_MAX uses
|
|
|
|
|
- { default = UINT32_MAX } --- texture sampling settings from the texture.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[U/V/W]_[MIRROR/CLAMP]` - Mirror or clamp to edge wrap
|
|
|
|
|
- --- mode.
|
|
|
|
|
- --- - `BGFX_SAMPLER_[MIN/MAG/MIP]_[POINT/ANISOTROPIC]` - Point or anisotropic
|
|
|
|
|
- --- sampling.
|
|
|
|
|
-
|
|
|
|
|
---- Submit an empty primitive for rendering. Uniforms and draw state
|
|
|
|
|
---- will be applied but no geometry will be submitted.
|
|
|
|
|
----
|
|
|
|
|
---- @remark
|
|
|
|
|
---- These empty draw calls will sort before ordinary draw calls.
|
|
|
|
|
----
|
|
|
|
|
-func.touch
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
-
|
|
|
|
|
---- Submit primitive for rendering.
|
|
|
|
|
-func.submit
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .program "ProgramHandle" --- Program.
|
|
|
|
|
- .depth "uint32_t" --- Depth for sorting.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .preserveState "bool" --- Preserve internal draw state for next draw call submit.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
|
|
---- Submit primitive with occlusion query for rendering.
|
|
|
|
|
-func.submit { cname = "submit_occlusion_query" }
|
|
|
|
|
- "void"
|
|
|
|
|
- .id "ViewId" --- View id.
|
|
|
|
|
- .program "ProgramHandle" --- Program.
|
|
|
|
|
- .occlusionQuery "OcclusionQueryHandle" --- Occlusion query.
|
|
|
|
|
- .depth "uint32_t" --- Depth for sorting.
|
|
|
|
|
- { default = 0 }
|
|
|
|
|
- .preserveState "bool" --- Preserve internal draw state for next draw call submit.
|
|
|
|
|
- { default = false }
|
|
|
|
|
-
|
|
|
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---- Submit primitive for rendering with index and instance data info from
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---- indirect buffer.
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-func.submit { cname = "submit_indirect" }
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- "void"
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- .id "ViewId" --- View id.
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- .program "ProgramHandle" --- Program.
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- .indirectHandle "IndirectBufferHandle" --- Indirect buffer.
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- .start "uint16_t" --- First element in indirect buffer.
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- { default = 0 }
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- .num "uint16_t" --- Number of dispatches.
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- { default = 1 }
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- .depth "uint32_t" --- Depth for sorting.
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- { default = 0 }
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- .preserveState "bool" --- Preserve internal draw state for next draw call submit.
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- { default = false }
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-
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---- Set compute index buffer.
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-func.setBuffer { cname = "set_compute_index_buffer" }
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- "void"
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- .stage "uint8_t" --- Compute stage.
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- .handle "IndexBufferHandle" --- Index buffer handle.
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- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
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-
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---- Set compute vertex buffer.
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-func.setBuffer { cname = "set_compute_vertex_buffer" }
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- "void"
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- .stage "uint8_t" --- Compute stage.
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- .handle "VertexBufferHandle" --- Vertex buffer handle.
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- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
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-
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---- Set compute dynamic index buffer.
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-func.setBuffer { cname = "set_compute_dynamic_index_buffer" }
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- "void"
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- .stage "uint8_t" --- Compute stage.
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- .handle "DynamicIndexBufferHandle" --- Dynamic index buffer handle.
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- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
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-
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---- Set compute dynamic vertex buffer.
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-func.setBuffer { cname = "set_compute_dynamic_vertex_buffer" }
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- "void"
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- .stage "uint8_t" --- Compute stage.
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- .handle "DynamicVertexBufferHandle" --- Dynamic vertex buffer handle.
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- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
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-
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---- Set compute indirect buffer.
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-func.setBuffer { cname = "set_compute_indirect_buffer" }
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- "void"
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- .stage "uint8_t" --- Compute stage.
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- .handle "IndirectBufferHandle" --- Indirect buffer handle.
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- .access "Access::Enum" --- Buffer access. See `Access::Enum`.
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-
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---- Set compute image from texture.
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-func.setImage
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- "void"
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- .stage "uint8_t" --- Compute stage.
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- .handle "TextureHandle" --- Texture handle.
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- .mip "uint8_t" --- Mip level.
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- .access "Access::Enum" --- Image access. See `Access::Enum`.
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- .format "TextureFormat::Enum" --- Texture format. See: `TextureFormat::Enum`.
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- { default = "TextureFormat::Count" }
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-
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---- Dispatch compute.
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-func.dispatch
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- "void"
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- .id "ViewId" --- View id.
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- .program "ProgramHandle" --- Compute program.
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- .numX "uint32_t" --- Number of groups X.
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- { deafult = 1 }
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- .numY "uint32_t" --- Number of groups Y.
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- { deafult = 1 }
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- .numZ "uint32_t" --- Number of groups Z.
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- { deafult = 1 }
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-
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---- Dispatch compute indirect.
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-func.dispatch { cname = "dispatch_indirect" }
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- "void"
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- .id "ViewId" --- View id.
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- .program "ProgramHandle" --- Compute program.
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- .indirectHandle "IndirectBufferHandle" --- Indirect buffer.
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- .start "uint16_t" --- First element in indirect buffer.
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- { deafult = 0 }
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- .num "uint16_t" --- Number of dispatches.
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- { deafult = 1 }
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-
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---- Discard all previously set state for draw or compute call.
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-func.discard
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- "void"
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-
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---- Blit 2D texture region between two 2D textures.
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----
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---- @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
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---- @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
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----
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-func.blit { cpponly }
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- "void"
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- .id "ViewId" --- View id.
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- .dst "TextureHandle" --- Destination texture handle.
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- .dstX "uint16_t" --- Destination texture X position.
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- .dstY "uint16_t" --- Destination texture Y position.
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- .src "TextureHandle" --- Source texture handle.
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- .srcX "uint16_t" --- Source texture X position.
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- { default = 0 }
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- .srcY "uint16_t" --- Source texture Y position.
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- { default = 0 }
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- .width "uint16_t" --- Width of region.
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- { default = UINT16_MAX }
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- .height "uint16_t" --- Height of region.
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- { default = UINT16_MAX }
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-
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---- Blit 2D texture region between two 2D textures.
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----
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---- @attention Destination texture must be created with `BGFX_TEXTURE_BLIT_DST` flag.
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---- @attention Availability depends on: `BGFX_CAPS_TEXTURE_BLIT`.
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----
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-func.blit
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- "void"
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|
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- .id "ViewId" --- View id.
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- .dst "TextureHandle" --- Destination texture handle.
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- .dstMip "uint8_t" --- Destination texture mip level.
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- .dstX "uint16_t" --- Destination texture X position.
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- .dstY "uint16_t" --- Destination texture Y position.
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- .dstZ "uint16_t" --- If texture is 2D this argument should be 0. If destination texture is cube
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|
- --- this argument represents destination texture cube face. For 3D texture this argument
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|
- --- represents destination texture Z position.
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- .src "TextureHandle" --- Source texture handle.
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|
- .srcMip "uint8_t" --- Source texture mip level.
|
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|
|
- { default = 0 }
|
|
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|
|
- .srcX "uint16_t" --- Source texture X position.
|
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|
|
- { default = 0 }
|
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|
|
- .srcY "uint16_t" --- Source texture Y position.
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|
|
- { default = 0 }
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|
|
- .srcZ "uint16_t" --- If texture is 2D this argument should be 0. If source texture is cube
|
|
|
|
|
- --- this argument represents source texture cube face. For 3D texture this argument
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|
|
|
- --- represents source texture Z position.
|
|
|
|
|
- { default = 0 }
|
|
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|
|
- .width "uint16_t" --- Width of region.
|
|
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|
|
- { default = UINT16_MAX }
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|
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|
|
- .height "uint16_t" --- Height of region.
|
|
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|
|
- { default = UINT16_MAX }
|
|
|
|
|
- .depth "uint16_t" --- If texture is 3D this argument represents depth of region, otherwise it's
|
|
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|
|
- --- unused.
|
|
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|
|
- { default = UINT16_MAX }
|
|
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