Daniele Bartolini před 10 roky
rodič
revize
0bb149e4d0

+ 0 - 2
src/resource/bundle_compiler.cpp

@@ -109,9 +109,7 @@ BundleCompiler::BundleCompiler(const char* source_dir, const char* bundle_dir)
 	scan_source_dir("");
 
 	TempAllocator512 ta;
-	vector::push_back(_globs, DynamicString("*.sh", ta));
 	vector::push_back(_globs, DynamicString("*.tmp", ta));
-	vector::push_back(_globs, DynamicString("*.temp", ta));
 	vector::push_back(_globs, DynamicString("*.wav", ta));
 	vector::push_back(_globs, DynamicString("*.ogg", ta));
 	vector::push_back(_globs, DynamicString("*.png", ta));

+ 5 - 5
src/resource/shader_resource.cpp

@@ -652,11 +652,11 @@ namespace shader_resource
 			, _vs_compiled_path(default_allocator())
 			, _fs_compiled_path(default_allocator())
 		{
-			_opts.get_absolute_path("vs_source.sc.temp", _vs_source_path);
-			_opts.get_absolute_path("fs_source.sc.temp", _fs_source_path);
-			_opts.get_absolute_path("varying.sc.temp", _varying_path);
-			_opts.get_absolute_path("vs_compiled.bin.temp", _vs_compiled_path);
-			_opts.get_absolute_path("fs_compiled.bin.temp", _fs_compiled_path);
+			_opts.get_absolute_path("vs_source.sc.tmp", _vs_source_path);
+			_opts.get_absolute_path("fs_source.sc.tmp", _fs_source_path);
+			_opts.get_absolute_path("varying.sc.tmp", _varying_path);
+			_opts.get_absolute_path("vs_compiled.bin.tmp", _vs_compiled_path);
+			_opts.get_absolute_path("fs_compiled.bin.tmp", _fs_compiled_path);
 		}
 
 		void parse(const char* path)