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@@ -75,7 +75,7 @@ struct SceneGraph
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uint32_t num_nodes() const;
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/// Links the @a child node to the @a parent node.
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- void link(TransformInstance child, TransformInstance paren);
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+ void link(TransformInstance child, TransformInstance parent);
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/// Unlinks the @a child node from its parent if it has any.
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/// After unlinking, the @child local pose is set to its previous world pose.
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