Daniele Bartolini 12 лет назад
Родитель
Сommit
0e7178fd42
1 измененных файлов с 0 добавлено и 169 удалено
  1. 0 169
      src/System.h

+ 0 - 169
src/System.h

@@ -1,169 +0,0 @@
-/*
-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
-
-Permission is hereby granted, free of charge, to any person
-obtaining a copy of this software and associated documentation
-files (the "Software"), to deal in the Software without
-restriction, including without limitation the rights to use,
-copy, modify, merge, publish, distribute, sublicense, and/or sell
-copies of the Software, and to permit persons to whom the
-Software is furnished to do so, subject to the following
-conditions:
-
-The above copyright notice and this permission notice shall be
-included in all copies or substantial portions of the Software.
-
-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
-OTHER DEALINGS IN THE SOFTWARE.
-*/
-
-#pragma once
-
-#include "Vec3.h"
-#include "Mat3.h"
-#include "Mat4.h"
-#include "Sprite.h"
-#include "Device.h"
-#include "Renderer.h"
-#include "VertexBuffer.h"
-#include "IndexBuffer.h"
-#include "Data.h"
-#include "Random.h"
-#include <ctime>
-
-namespace crown
-{
-
-struct EntityId
-{
-	uint32_t		innerId;
-	uint32_t		index;
-};
-
-struct Entity
-{
-				Entity() : mSprite(NULL), mLocalTransform(Mat4::IDENTITY)
-				{
-					static Random random(time(0));
-					mVelocity = Vec3(random.GetUnitFloat(), random.GetUnitFloat(), random.GetUnitFloat());
-				}
-
-	EntityId	mId;
-
-	Vec3		mVelocity;
-	Mat4		mLocalTransform;
-	Sprite*		mSprite;
-};
-
-#define MAX_ENTITIES 64 * 1024
-
-class System
-{
-public:
-
-				System();
-				~System();
-
-	EntityId	CreateEntity();
-	void		DestroyEntity(EntityId id);
-	Entity&		GetEntity(EntityId id);
-
-	void		Update(uint32_t dt);
-
-private:
-
-	uint32_t		mNextId;					// Next available Id
-	uint32_t		mLastIndex;					// Count of entities
-	uint32_t		mFreelist;					// Start index of the freelist
-	Entity		mEntities[MAX_ENTITIES];	// Entities
-
-	VertexData		mVertices[4];
-	FaceData		mFaces[2];
-
-	VertexBuffer*	mVertexBuffer;
-	IndexBuffer*	mIndexBuffer;
-};
-
-//-----------------------------------------------------------------------------
-inline System::System() : mNextId(0), mLastIndex(0), mFreelist(MAX_ENTITIES)
-{
-	mVertices[0] = VertexData(Vec3(-1.0f, -1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(0.0f, 0.0f), Color4::RED);
-	mVertices[1] = VertexData(Vec3(+1.0f, -1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(1.0f, 0.0f), Color4::RED);
-	mVertices[2] = VertexData(Vec3(+1.0f, +1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(1.0f, 1.0f), Color4::RED);
-	mVertices[3] = VertexData(Vec3(-1.0f, +1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(0.0f, 1.0f), Color4::RED);
-
-	mFaces[0] = FaceData(0, 1, 2);
-	mFaces[1] = FaceData(0, 2, 3);
-
-	mVertexBuffer = GetDevice()->GetRenderer()->CreateVertexBuffer();
-	mIndexBuffer = GetDevice()->GetRenderer()->CreateIndexBuffer();
-
-	mVertexBuffer->SetVertexData((VertexBufferMode) (VBM_TEXTURE_COORDS | VBM_NORMAL_COORDS | VBM_COLOR_COORDS), (float*) &mVertices[0], 4);
-	mIndexBuffer->SetIndexData(&mFaces[0].vertex[0], 6);
-}
-
-//-----------------------------------------------------------------------------
-inline System::~System()
-{
-}
-
-//-----------------------------------------------------------------------------
-inline EntityId System::CreateEntity()
-{
-	EntityId id;
-	id.innerId = mNextId++;
-
-	if (mFreelist == MAX_ENTITIES)
-	{
-		id.index = mLastIndex++;
-
-		mEntities[id.index].mId = id;
-	}
-	else
-	{
-		id.index = mFreelist;
-		mFreelist = mEntities[mFreelist].mId.index;
-	}
-
-	return id;
-}
-
-//-----------------------------------------------------------------------------
-inline void System::DestroyEntity(EntityId id)
-{
-	mEntities[id.index].mId.innerId = MAX_ENTITIES;
-	mEntities[id.index].mId.index = mFreelist;
-	mFreelist = id.index;
-}
-
-//-----------------------------------------------------------------------------
-inline Entity& System::GetEntity(EntityId id)
-{
-	return mEntities[id.index];
-}
-
-void System::Update(uint32_t dt)
-{
-	for (uint32_t i = 0; i < mLastIndex; i++)
-	{
-		if (mEntities[i].mId.innerId == MAX_ENTITIES)
-		{
-			//continue;
-		}
-
-		Renderer* renderer = GetDevice()->GetRenderer();
-
-		mEntities[i].mLocalTransform.SetTranslation(mEntities[i].mLocalTransform.GetTranslation() + mEntities[i].mVelocity * (float)dt/1000.0f);
-		renderer->SetMatrix(MT_MODEL, mEntities[i].mLocalTransform);
-		renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer);
-	}
-}
-
-} // namespace crown
-