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@@ -1,169 +0,0 @@
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-/*
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#pragma once
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-
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-#include "Vec3.h"
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-#include "Mat3.h"
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-#include "Mat4.h"
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-#include "Sprite.h"
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-#include "Device.h"
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-#include "Renderer.h"
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-#include "VertexBuffer.h"
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-#include "IndexBuffer.h"
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-#include "Data.h"
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-#include "Random.h"
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-#include <ctime>
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-
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-namespace crown
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-{
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-
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-struct EntityId
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-{
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- uint32_t innerId;
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- uint32_t index;
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-};
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-
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-struct Entity
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-{
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- Entity() : mSprite(NULL), mLocalTransform(Mat4::IDENTITY)
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- {
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- static Random random(time(0));
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- mVelocity = Vec3(random.GetUnitFloat(), random.GetUnitFloat(), random.GetUnitFloat());
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- }
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-
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- EntityId mId;
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-
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- Vec3 mVelocity;
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- Mat4 mLocalTransform;
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- Sprite* mSprite;
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-};
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-
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-#define MAX_ENTITIES 64 * 1024
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-
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-class System
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-{
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-public:
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-
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- System();
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- ~System();
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-
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- EntityId CreateEntity();
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- void DestroyEntity(EntityId id);
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- Entity& GetEntity(EntityId id);
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-
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- void Update(uint32_t dt);
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-
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-private:
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-
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- uint32_t mNextId; // Next available Id
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- uint32_t mLastIndex; // Count of entities
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- uint32_t mFreelist; // Start index of the freelist
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- Entity mEntities[MAX_ENTITIES]; // Entities
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-
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- VertexData mVertices[4];
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- FaceData mFaces[2];
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-
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- VertexBuffer* mVertexBuffer;
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- IndexBuffer* mIndexBuffer;
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-};
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-
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-//-----------------------------------------------------------------------------
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-inline System::System() : mNextId(0), mLastIndex(0), mFreelist(MAX_ENTITIES)
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-{
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- mVertices[0] = VertexData(Vec3(-1.0f, -1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(0.0f, 0.0f), Color4::RED);
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- mVertices[1] = VertexData(Vec3(+1.0f, -1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(1.0f, 0.0f), Color4::RED);
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- mVertices[2] = VertexData(Vec3(+1.0f, +1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(1.0f, 1.0f), Color4::RED);
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- mVertices[3] = VertexData(Vec3(-1.0f, +1.0f, 0.0f), Vec3(0, 0, 1.0f), Vec2(0.0f, 1.0f), Color4::RED);
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-
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- mFaces[0] = FaceData(0, 1, 2);
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- mFaces[1] = FaceData(0, 2, 3);
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-
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- mVertexBuffer = GetDevice()->GetRenderer()->CreateVertexBuffer();
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- mIndexBuffer = GetDevice()->GetRenderer()->CreateIndexBuffer();
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-
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- mVertexBuffer->SetVertexData((VertexBufferMode) (VBM_TEXTURE_COORDS | VBM_NORMAL_COORDS | VBM_COLOR_COORDS), (float*) &mVertices[0], 4);
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- mIndexBuffer->SetIndexData(&mFaces[0].vertex[0], 6);
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-}
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-
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-//-----------------------------------------------------------------------------
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-inline System::~System()
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-{
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-}
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-
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-//-----------------------------------------------------------------------------
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-inline EntityId System::CreateEntity()
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-{
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- EntityId id;
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- id.innerId = mNextId++;
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-
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- if (mFreelist == MAX_ENTITIES)
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- {
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- id.index = mLastIndex++;
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-
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- mEntities[id.index].mId = id;
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- }
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- else
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- {
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- id.index = mFreelist;
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- mFreelist = mEntities[mFreelist].mId.index;
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- }
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-
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- return id;
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-}
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-
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-//-----------------------------------------------------------------------------
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-inline void System::DestroyEntity(EntityId id)
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-{
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- mEntities[id.index].mId.innerId = MAX_ENTITIES;
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- mEntities[id.index].mId.index = mFreelist;
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- mFreelist = id.index;
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-}
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-
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-//-----------------------------------------------------------------------------
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-inline Entity& System::GetEntity(EntityId id)
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-{
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- return mEntities[id.index];
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-}
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-
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-void System::Update(uint32_t dt)
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-{
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- for (uint32_t i = 0; i < mLastIndex; i++)
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- {
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- if (mEntities[i].mId.innerId == MAX_ENTITIES)
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- {
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- //continue;
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- }
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-
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- Renderer* renderer = GetDevice()->GetRenderer();
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-
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- mEntities[i].mLocalTransform.SetTranslation(mEntities[i].mLocalTransform.GetTranslation() + mEntities[i].mVelocity * (float)dt/1000.0f);
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- renderer->SetMatrix(MT_MODEL, mEntities[i].mLocalTransform);
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- renderer->RenderVertexIndexBuffer(mVertexBuffer, mIndexBuffer);
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- }
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-}
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-
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-} // namespace crown
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-
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