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@@ -446,23 +446,22 @@ static int vector3box_tostring(lua_State* L)
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static int matrix4x4_new(lua_State* L)
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{
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LuaStack stack(L);
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- float m0 = stack.get_float(1);
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- float m1 = stack.get_float(2);
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- float m2 = stack.get_float(3);
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- float m3 = stack.get_float(4);
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- float m4 = stack.get_float(5);
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- float m5 = stack.get_float(6);
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- float m6 = stack.get_float(7);
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- float m7 = stack.get_float(8);
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- float m8 = stack.get_float(9);
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- float m9 = stack.get_float(10);
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- float m10 = stack.get_float(11);
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- float m11 = stack.get_float(12);
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- float m12 = stack.get_float(13);
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- float m13 = stack.get_float(14);
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- float m14 = stack.get_float(15);
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- float m15 = stack.get_float(16);
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- stack.push_matrix4x4(matrix4x4(m0, m1, m2, m3, m4, m5, m6, m7, m8, m9, m10, m11, m12, m13, m14, m15));
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+ stack.push_matrix4x4(matrix4x4(stack.get_float(1)
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+ , stack.get_float(2)
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+ , stack.get_float(3)
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+ , stack.get_float(4)
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+ , stack.get_float(5)
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+ , stack.get_float(6)
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+ , stack.get_float(7)
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+ , stack.get_float(8)
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+ , stack.get_float(9)
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+ , stack.get_float(10)
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+ , stack.get_float(11)
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+ , stack.get_float(12)
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+ , stack.get_float(13)
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+ , stack.get_float(14)
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+ , stack.get_float(15)
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+ , stack.get_float(16)));
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return 1;
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}
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@@ -813,10 +812,10 @@ static int quaternionbox_tostring(lua_State* L)
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static int color4_new(lua_State* L)
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{
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LuaStack stack(L);
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- stack.push_quaternion(quaternion(stack.get_float(1),
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- stack.get_float(2),
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- stack.get_float(3),
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- stack.get_float(4)));
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+ stack.push_quaternion(quaternion(stack.get_float(1)
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+ , stack.get_float(2)
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+ , stack.get_float(3)
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+ , stack.get_float(4)));
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return 1;
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}
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