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@@ -650,11 +650,11 @@ namespace shader_resource
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, _vs_compiled_path(default_allocator())
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, _vs_compiled_path(default_allocator())
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, _fs_compiled_path(default_allocator())
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, _fs_compiled_path(default_allocator())
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{
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{
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- _opts.get_absolute_path("vs_source.sc.tmp", _vs_source_path);
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- _opts.get_absolute_path("fs_source.sc.tmp", _fs_source_path);
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- _opts.get_absolute_path("varying.sc.tmp", _varying_path);
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- _opts.get_absolute_path("vs_compiled.bin.tmp", _vs_compiled_path);
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- _opts.get_absolute_path("fs_compiled.bin.tmp", _fs_compiled_path);
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+ _opts.get_temporary_path("vs_source.sc", _vs_source_path);
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+ _opts.get_temporary_path("fs_source.sc", _fs_source_path);
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+ _opts.get_temporary_path("varying.sc", _varying_path);
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+ _opts.get_temporary_path("vs_compiled.bin", _vs_compiled_path);
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+ _opts.get_temporary_path("fs_compiled.bin", _fs_compiled_path);
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}
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}
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void parse(const char* path)
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void parse(const char* path)
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