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@@ -4,9 +4,9 @@ render_states = {
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debug_line = {
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rgb_write_enable = true
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alpha_write_enable = true
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- depth_func = "lequal"
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- depth_enable = true
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depth_write_enable = true
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+ depth_enable = true
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+ depth_func = "lequal"
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blend_enable = true
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blend_src = "src_alpha"
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blend_dst = "inv_src_alpha"
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@@ -17,9 +17,9 @@ render_states = {
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debug_line_noz = {
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rgb_write_enable = true
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alpha_write_enable = true
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- depth_func = "lequal"
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- depth_enable = false
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depth_write_enable = true
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+ depth_enable = false
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+ depth_func = "lequal"
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blend_enable = true
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blend_src = "src_alpha"
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blend_dst = "inv_src_alpha"
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@@ -30,9 +30,9 @@ render_states = {
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gui = {
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rgb_write_enable = true
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alpha_write_enable = true
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- depth_func = "lequal"
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- depth_enable = false
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depth_write_enable = false
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+ depth_enable = false
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+ depth_func = "lequal"
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blend_enable = true
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blend_src = "src_alpha"
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blend_dst = "inv_src_alpha"
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@@ -42,21 +42,22 @@ render_states = {
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sprite = {
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rgb_write_enable = true
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alpha_write_enable = true
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- depth_func = "always"
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- depth_enable = true
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depth_write_enable = true
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+ depth_enable = true
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+ depth_func = "always"
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blend_enable = true
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blend_src = "src_alpha"
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blend_dst = "inv_src_alpha"
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+ blend_equation = "add"
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cull_mode = "cw"
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}
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mesh = {
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rgb_write_enable = true
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alpha_write_enable = true
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- depth_func = "lequal"
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- depth_enable = true
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depth_write_enable = true
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+ depth_enable = true
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+ depth_func = "lequal"
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blend_enable = false
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cull_mode = "cw"
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}
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