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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#pragma once
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+
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+// Core
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+#include "assert.h"
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+#include "types.h"
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+#include "args.h"
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+#include "log.h"
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+
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+// Core/Math
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+#include "aabb.h"
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+#include "color4.h"
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+#include "frustum.h"
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+#include "intersection.h"
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+#include "math_utils.h"
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+#include "matrix3x3.h"
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+#include "matrix4x4.h"
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+#include "plane.h"
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+#include "quaternion.h"
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+#include "random.h"
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+#include "ray.h"
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+#include "sphere.h"
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+#include "vector2.h"
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+#include "vector3.h"
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+#include "vector4.h"
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+
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+// Core/Containers
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+#include "container_types.h"
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+#include "event_stream.h"
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+#include "hash.h"
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+#include "id_array.h"
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+#include "id_table.h"
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+#include "map.h"
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+#include "priority_queue.h"
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+#include "queue.h"
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+#include "vector.h"
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+
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+// Core/Strings
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+#include "string_utils.h"
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+#include "string_stream.h"
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+#include "string_utils.h"
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+#include "path.h"
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+
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+// Core/Mem
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+#include "memory.h"
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+#include "allocator.h"
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+#include "temp_allocator.h"
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+#include "linear_allocator.h"
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+#include "stack_allocator.h"
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+#include "proxy_allocator.h"
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+#include "pool_allocator.h"
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+
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+// Core/Filesystem
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+#include "disk_file.h"
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+#include "file.h"
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+#include "filesystem.h"
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+#include "null_file.h"
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+#include "reader_writer.h"
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+
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+// Core/Json
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+#include "json.h"
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+#include "json_parser.h"
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+
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+// Core/Settings
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+#include "int_setting.h"
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+#include "float_setting.h"
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+#include "string_setting.h"
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+
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+// Engine
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+#include "camera.h"
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+#include "device.h"
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+#include "console_server.h"
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+
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+// Engine/Input
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+#include "keyboard.h"
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+#include "key_code.h"
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+#include "mouse.h"
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+#include "touch.h"
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+
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+// Engine/Lua
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+#include "lua_stack.h"
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+#include "lua_environment.h"
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+
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+// Engine/Os
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+#include "thread.h"
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+#include "mutex.h"
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+#include "os_file.h"
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+#include "os_window.h"
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+#include "os_socket.h"
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+
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+// Engine/Renderers
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+#include "renderer.h"
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+#include "render_context.h"
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+#include "pixel_format.h"
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+#include "vertex_format.h"
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+
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+// Engine/Resource
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+#include "bundle.h"
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+#include "resource_loader.h"
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+#include "resource_manager.h"
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+#include "texture_resource.h"
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+#include "mesh_resource.h"
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+#include "sound_resource.h"
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+#include "material_resource.h"
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+#include "font_resource.h"
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+
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+// Engine/Audio
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+#include "sound_world.h"
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