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@@ -1727,7 +1727,7 @@ static int render_world_mesh_create(lua_State* L)
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return 1;
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}
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-static int render_world_destroy_mesh(lua_State* L)
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+static int render_world_mesh_destroy(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->mesh_destroy(stack.get_mesh_instance(2));
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@@ -1776,14 +1776,14 @@ static int render_world_mesh_raycast(lua_State* L)
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return 1;
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}
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-static int render_world_set_mesh_visible(lua_State* L)
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+static int render_world_mesh_set_visible(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->mesh_set_visible(stack.get_mesh_instance(2), stack.get_bool(3));
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return 0;
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}
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-static int render_world_create_sprite(lua_State* L)
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+static int render_world_sprite_create(lua_State* L)
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{
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LuaStack stack(L);
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RenderWorld* rw = stack.get_render_world(1);
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@@ -1828,21 +1828,21 @@ static int render_world_sprite_instances(lua_State* L)
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return 1;
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}
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-static int render_world_set_sprite_visible(lua_State* L)
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+static int render_world_sprite_set_visible(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->sprite_set_visible(stack.get_sprite_instance(2), stack.get_bool(3));
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return 0;
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}
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-static int render_world_set_sprite_frame(lua_State* L)
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+static int render_world_sprite_set_frame(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->sprite_set_frame(stack.get_sprite_instance(2), stack.get_int(3));
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return 0;
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}
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-static int render_world_create_light(lua_State* L)
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+static int render_world_light_create(lua_State* L)
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{
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LuaStack stack(L);
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@@ -1863,7 +1863,7 @@ static int render_world_create_light(lua_State* L)
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return 1;
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}
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-static int render_world_destroy_light(lua_State* L)
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+static int render_world_light_destroy(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->light_destroy(stack.get_light_instance(2));
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@@ -1920,7 +1920,7 @@ static int render_world_light_debug_draw(lua_State* L)
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return 0;
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}
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-static int render_world_set_light_type(lua_State* L)
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+static int render_world_light_set_type(lua_State* L)
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{
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LuaStack stack(L);
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@@ -1932,28 +1932,28 @@ static int render_world_set_light_type(lua_State* L)
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return 0;
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}
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-static int render_world_set_light_color(lua_State* L)
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+static int render_world_light_set_color(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->light_set_color(stack.get_light_instance(2), stack.get_color4(3));
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return 0;
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}
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-static int render_world_set_light_range(lua_State* L)
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+static int render_world_light_set_range(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->light_set_range(stack.get_light_instance(2), stack.get_float(3));
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return 0;
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}
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-static int render_world_set_light_intensity(lua_State* L)
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+static int render_world_light_set_intensity(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->light_set_intensity(stack.get_light_instance(2), stack.get_float(3));
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return 0;
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}
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-static int render_world_set_light_spot_angle(lua_State* L)
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+static int render_world_light_set_spot_angle(lua_State* L)
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{
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LuaStack stack(L);
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stack.get_render_world(1)->light_set_spot_angle(stack.get_light_instance(2), stack.get_float(3));
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@@ -3252,18 +3252,18 @@ void load_api(LuaEnvironment& env)
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env.add_module_function("UnitManager", "alive", unit_manager_alive);
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env.add_module_function("RenderWorld", "mesh_create", render_world_mesh_create);
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- env.add_module_function("RenderWorld", "mesh_destroy", render_world_destroy_mesh);
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+ env.add_module_function("RenderWorld", "mesh_destroy", render_world_mesh_destroy);
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env.add_module_function("RenderWorld", "mesh_instances", render_world_mesh_instances);
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env.add_module_function("RenderWorld", "mesh_obb", render_world_mesh_obb);
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env.add_module_function("RenderWorld", "mesh_raycast", render_world_mesh_raycast);
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- env.add_module_function("RenderWorld", "mesh_set_visible", render_world_set_mesh_visible);
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- env.add_module_function("RenderWorld", "sprite_create", render_world_create_sprite);
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+ env.add_module_function("RenderWorld", "mesh_set_visible", render_world_mesh_set_visible);
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+ env.add_module_function("RenderWorld", "sprite_create", render_world_sprite_create);
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env.add_module_function("RenderWorld", "sprite_destroy", render_world_sprite_destroy);
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env.add_module_function("RenderWorld", "sprite_instances", render_world_sprite_instances);
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- env.add_module_function("RenderWorld", "sprite_set_frame", render_world_set_sprite_frame);
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- env.add_module_function("RenderWorld", "sprite_set_visible", render_world_set_sprite_visible);
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- env.add_module_function("RenderWorld", "light_create", render_world_create_light);
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- env.add_module_function("RenderWorld", "light_destroy", render_world_destroy_light);
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+ env.add_module_function("RenderWorld", "sprite_set_frame", render_world_sprite_set_frame);
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+ env.add_module_function("RenderWorld", "sprite_set_visible", render_world_sprite_set_visible);
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+ env.add_module_function("RenderWorld", "light_create", render_world_light_create);
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+ env.add_module_function("RenderWorld", "light_destroy", render_world_light_destroy);
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env.add_module_function("RenderWorld", "light_instances", render_world_light_instances);
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env.add_module_function("RenderWorld", "light_type", render_world_light_type);
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env.add_module_function("RenderWorld", "light_color", render_world_light_color);
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@@ -3271,11 +3271,11 @@ void load_api(LuaEnvironment& env)
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env.add_module_function("RenderWorld", "light_intensity", render_world_light_intensity);
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env.add_module_function("RenderWorld", "light_spot_angle", render_world_light_spot_angle);
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env.add_module_function("RenderWorld", "light_debug_draw", render_world_light_debug_draw);
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- env.add_module_function("RenderWorld", "light_set_type", render_world_set_light_type);
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- env.add_module_function("RenderWorld", "light_set_color", render_world_set_light_color);
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- env.add_module_function("RenderWorld", "light_set_range", render_world_set_light_range);
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- env.add_module_function("RenderWorld", "light_set_intensity", render_world_set_light_intensity);
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- env.add_module_function("RenderWorld", "light_set_spot_angle", render_world_set_light_spot_angle);
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+ env.add_module_function("RenderWorld", "light_set_type", render_world_light_set_type);
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+ env.add_module_function("RenderWorld", "light_set_color", render_world_light_set_color);
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+ env.add_module_function("RenderWorld", "light_set_range", render_world_light_set_range);
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+ env.add_module_function("RenderWorld", "light_set_intensity", render_world_light_set_intensity);
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+ env.add_module_function("RenderWorld", "light_set_spot_angle", render_world_light_set_spot_angle);
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env.add_module_function("RenderWorld", "enable_debug_drawing", render_world_enable_debug_drawing);
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env.add_module_function("PhysicsWorld", "actor_instances", physics_world_actor_instances);
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