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@@ -550,10 +550,10 @@ RenderWorld
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Mesh
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----
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- **create_mesh** (rw, unit, mesh_resource, geometry_name, material_resource, visible, pose) : Id
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+ **mesh_create** (rw, unit, mesh_resource, geometry_name, material_resource, visible, pose) : Id
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Creates a new mesh instance for *unit* and returns its id.
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- **destroy_mesh** (rw, id)
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+ **mesh_destroy** (rw, id)
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Destroys the mesh *id*.
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**mesh_instances** (rw, unit) : table
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@@ -565,10 +565,10 @@ Mesh
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Sprite
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------
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- **create_sprite** (rw, unit, sprite_resource, material_resource, visible, pose) : Id
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+ **sprite_create** (rw, unit, sprite_resource, material_resource, visible, pose) : Id
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Creates a new sprite instance for *unit* and returns its id.
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- **destroy_sprite** (rw, id)
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+ **sprite_destroy** (rw, id)
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Destroys the sprite *id*.
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**sprite_instances** (rw, unit) : table
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@@ -577,11 +577,11 @@ Sprite
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Light
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-----
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- **create_light** (rw, unit, type, range, intensity, spot_angle, color, pose) : Id
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+ **light_create** (rw, unit, type, range, intensity, spot_angle, color, pose) : Id
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Creates a new light for *unit* and returns its id.
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Type can be either ``directional``, ``omni`` or ``spot``.
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- **destroy_light** (rw, id)
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+ **light_destroy** (rw, id)
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Destroys the light *id*.
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**light_instances** (rw, unit) : Id
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@@ -603,19 +603,19 @@ Light
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**light_spot_angle** (rw, id) : float
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Returns the spot angle of the light *id*.
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- **set_light_type** (rw, id, type)
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+ **light_set_type** (rw, id, type)
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Sets the *type* of the light *id*.
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- **set_light_color** (rw, id, color)
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+ **light_set_color** (rw, id, color)
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Sets the *color* of the light *id*.
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- **set_light_range** (rw, id, range)
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+ **light_set_range** (rw, id, range)
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Sets the *range* of the light *id*.
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- **set_light_intensity** (rw, id, intensity)
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+ **light_set_intensity** (rw, id, intensity)
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Sets the *intensity* of the light *id*.
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- **set_light_spot_angle** (rw, id, angle)
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+ **light_set_spot_angle** (rw, id, angle)
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Sets the spot *angle* of the light *id*.
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PhysicsWorld
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