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+/*
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+Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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+Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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+
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+Permission is hereby granted, free of charge, to any person
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+obtaining a copy of this software and associated documentation
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+files (the "Software"), to deal in the Software without
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+restriction, including without limitation the rights to use,
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+copy, modify, merge, publish, distribute, sublicense, and/or sell
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+copies of the Software, and to permit persons to whom the
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+Software is furnished to do so, subject to the following
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+conditions:
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+
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+The above copyright notice and this permission notice shall be
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+included in all copies or substantial portions of the Software.
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+
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+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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+OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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+HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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+WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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+FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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+OTHER DEALINGS IN THE SOFTWARE.
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+*/
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+
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+#include "Sound.h"
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+#include "SoundResource.h"
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+#include "Vector3.h"
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+#include "Quaternion.h"
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+#include "Device.h"
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+#include "Unit.h"
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+
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+namespace crown
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+{
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+
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+//-----------------------------------------------------------------------------
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+void Sound::create(SoundResource* sr, int32_t node, const Vector3& /*pos*/, const Quaternion& /*rot*/)
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+{
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+ SoundRenderer* s = device()->sound_renderer();
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+
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+ m_buffer = sr->m_id;
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+ m_source = s->create_sound_source();
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+ s->bind_buffer(m_buffer, m_source);
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+
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+ m_node = node;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void Sound::destroy()
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+{
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+ device()->sound_renderer()->destroy_sound_source(m_source);
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+}
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+
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+//-----------------------------------------------------------------------------
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+Vector3 Sound::local_position() const
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+{
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+ return m_local_pose.translation();
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+}
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+
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+//-----------------------------------------------------------------------------
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+Quaternion Sound::local_rotation() const
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+{
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+ return m_local_pose.to_quaternion();
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+}
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+
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+//-----------------------------------------------------------------------------
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+Matrix4x4 Sound::local_pose() const
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+{
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+ return m_local_pose;
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+}
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+
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+//-----------------------------------------------------------------------------
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+Vector3 Sound::world_position() const
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+{
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+ return m_world_pose.translation();
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+}
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+
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+//-----------------------------------------------------------------------------
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+Quaternion Sound::world_rotation() const
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+{
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+ return m_world_pose.to_quaternion();
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+}
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+
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+//-----------------------------------------------------------------------------
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+Matrix4x4 Sound::world_pose() const
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+{
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+ return m_world_pose;
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+}
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+
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+//-----------------------------------------------------------------------------
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+void Sound::set_local_position(Unit* unit, const Vector3& pos)
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+{
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+ m_local_pose.set_translation(pos);
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+
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+ unit->set_local_position(pos, m_node);
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+
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+}
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+
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+//-----------------------------------------------------------------------------
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+void Sound::set_local_rotation(Unit* unit, const Quaternion& rot)
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+{
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+ Matrix4x4& local_pose = m_local_pose;
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+
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+ Vector3 local_translation = local_pose.translation();
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+ local_pose = rot.to_matrix4x4();
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+ local_pose.set_translation(local_translation);
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+
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+ unit->set_local_rotation(rot, m_node);
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+}
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+
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+//-----------------------------------------------------------------------------
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+void Sound::set_local_pose(Unit* unit, const Matrix4x4& pose)
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+{
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+ m_local_pose = pose;
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+
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+ unit->set_local_pose(pose, m_node);
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+}
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+
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+
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+} // namespace crown
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