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@@ -184,6 +184,20 @@ static int vector3_angle(lua_State* L)
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return 1;
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}
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+static int vector3_max(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(max(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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+static int vector3_min(lua_State* L)
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+{
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+ LuaStack stack(L);
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+ stack.push_vector3(min(stack.get_vector3(1), stack.get_vector3(2)));
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+ return 1;
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+}
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+
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static int vector3_forward(lua_State* L)
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{
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LuaStack stack(L);
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@@ -853,6 +867,8 @@ void load_math(LuaEnvironment& env)
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env.load_module_function("Vector3", "normalize", vector3_normalize);
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env.load_module_function("Vector3", "distance", vector3_distance);
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env.load_module_function("Vector3", "angle", vector3_angle);
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+ env.load_module_function("Vector3", "max", vector3_max);
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+ env.load_module_function("Vector3", "min", vector3_min);
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env.load_module_function("Vector3", "forward", vector3_forward);
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env.load_module_function("Vector3", "backward", vector3_backward);
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env.load_module_function("Vector3", "left", vector3_left);
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