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@@ -84,11 +84,14 @@ Features
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* Graphics
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* High-level 3D & 2D objects (meshes, cameras, lights and sprites).
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+ * Physically-based rendering pipeline.
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* Cross-platform GLSL-like shader programming language.
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+ * 3D skeletal animation.
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* Animation state machine with events, variables and blending with simple expressions evaluator.
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* Immediate-mode GUI API with customizable materials.
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* TrueType text rendering via texture atlas.
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* Flipbook sprite animation.
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+ * FBX and custom mesh formats.
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* PNG, TGA, DDS, KTX and PVR texture formats.
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* D3D11, GL 3.2 and GLES 2.0 render backends.
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