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Be more lua-friendly, actually, I did it only because I hate int32_t

Daniele Bartolini 12 anni fa
parent
commit
224f8b3bc4

+ 1 - 1
engine/lua/LuaAccelerometer.cpp

@@ -33,7 +33,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t accelerometer_orientation(lua_State* L)
+CE_EXPORT int accelerometer_orientation(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 21 - 21
engine/lua/LuaCamera.cpp

@@ -33,128 +33,128 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera(lua_State* L)
+CE_EXPORT int camera(lua_State* L)
 {
 	LuaStack stack(L);	
 
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_position(lua_State* L)
+CE_EXPORT int camera_position(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_set_position(lua_State* L)
+CE_EXPORT int camera_set_position(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_look_at(lua_State* L)
+CE_EXPORT int camera_look_at(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_set_look_at(lua_State* L)
+CE_EXPORT int camera_set_look_at(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_set_rotation(lua_State* L)
+CE_EXPORT int camera_set_rotation(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_up(lua_State* L)
+CE_EXPORT int camera_up(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_fov(lua_State* L)
+CE_EXPORT int camera_fov(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_set_fov(lua_State* L)
+CE_EXPORT int camera_set_fov(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_aspect(lua_State* L)
+CE_EXPORT int camera_aspect(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_set_aspect(lua_State* L)
+CE_EXPORT int camera_set_aspect(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_near_clip_distance(lua_State* L)
+CE_EXPORT int camera_near_clip_distance(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_set_near_clip_distance(lua_State* L)
+CE_EXPORT int camera_set_near_clip_distance(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_far_clip_distance(lua_State* L)
+CE_EXPORT int camera_far_clip_distance(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_set_far_clip_distance(lua_State* L)
+CE_EXPORT int camera_set_far_clip_distance(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_projection_matrix(lua_State* L)
+CE_EXPORT int camera_projection_matrix(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_view_matrix(lua_State* L)
+CE_EXPORT int camera_view_matrix(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_move_forward(lua_State* L)
+CE_EXPORT int camera_move_forward(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_move_backward(lua_State* L)
+CE_EXPORT int camera_move_backward(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_strafe_left(lua_State* L)
+CE_EXPORT int camera_strafe_left(lua_State* L)
 {
 	LuaStack stack(L);	
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t camera_strafe_right(lua_State* L)
+CE_EXPORT int camera_strafe_right(lua_State* L)
 {
 	LuaStack stack(L);	
 }

+ 4 - 4
engine/lua/LuaDevice.cpp

@@ -32,7 +32,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t device_frame_count(lua_State* L)
+CE_EXPORT int device_frame_count(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -44,7 +44,7 @@ CE_EXPORT int32_t device_frame_count(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t device_last_delta_time(lua_State* L)
+CE_EXPORT int device_last_delta_time(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -56,7 +56,7 @@ CE_EXPORT int32_t device_last_delta_time(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t device_start(lua_State* /*L*/)
+CE_EXPORT int device_start(lua_State* /*L*/)
 {
 	device()->start();
 
@@ -64,7 +64,7 @@ CE_EXPORT int32_t device_start(lua_State* /*L*/)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t device_stop(lua_State* /*L*/)
+CE_EXPORT int device_stop(lua_State* /*L*/)
 {
 	device()->stop();
 

+ 5 - 5
engine/lua/LuaFloatSetting.cpp

@@ -33,7 +33,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t float_setting_value(lua_State* L)
+CE_EXPORT int float_setting_value(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -54,7 +54,7 @@ CE_EXPORT int32_t float_setting_value(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t float_setting_synopsis(lua_State* L)
+CE_EXPORT int float_setting_synopsis(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -75,7 +75,7 @@ CE_EXPORT int32_t float_setting_synopsis(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t float_setting_min(lua_State* L)
+CE_EXPORT int float_setting_min(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -96,7 +96,7 @@ CE_EXPORT int32_t float_setting_min(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t float_setting_max(lua_State* L)
+CE_EXPORT int float_setting_max(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -117,7 +117,7 @@ CE_EXPORT int32_t float_setting_max(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t float_setting_update(lua_State* L)
+CE_EXPORT int float_setting_update(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 5 - 5
engine/lua/LuaIntSetting.cpp

@@ -33,7 +33,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t int_setting_query_value(lua_State* L)
+CE_EXPORT int int_setting_query_value(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -54,7 +54,7 @@ CE_EXPORT int32_t int_setting_query_value(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t int_setting_query_synopsis(lua_State* L)
+CE_EXPORT int int_setting_query_synopsis(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -75,7 +75,7 @@ CE_EXPORT int32_t int_setting_query_synopsis(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t int_setting_query_min(lua_State* L)
+CE_EXPORT int int_setting_query_min(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -96,7 +96,7 @@ CE_EXPORT int32_t int_setting_query_min(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t int_setting_query_max(lua_State* L)
+CE_EXPORT int int_setting_query_max(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -117,7 +117,7 @@ CE_EXPORT int32_t int_setting_query_max(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t int_setting_update(lua_State* L)
+CE_EXPORT int int_setting_update(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 5 - 5
engine/lua/LuaKeyboard.cpp

@@ -33,7 +33,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t keyboard_modifier_pressed(lua_State* L)
+CE_EXPORT int keyboard_modifier_pressed(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -45,7 +45,7 @@ CE_EXPORT int32_t keyboard_modifier_pressed(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t keyboard_key_pressed(lua_State* L)
+CE_EXPORT int keyboard_key_pressed(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -57,7 +57,7 @@ CE_EXPORT int32_t keyboard_key_pressed(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t keyboard_key_released(lua_State* L)
+CE_EXPORT int keyboard_key_released(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -69,7 +69,7 @@ CE_EXPORT int32_t keyboard_key_released(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t keyboard_any_pressed(lua_State* L)
+CE_EXPORT int keyboard_any_pressed(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -79,7 +79,7 @@ CE_EXPORT int32_t keyboard_any_pressed(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t keyboard_any_released(lua_State* L)
+CE_EXPORT int keyboard_any_released(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 34 - 34
engine/lua/LuaMat4.cpp

@@ -34,7 +34,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4(lua_State* L)
+CE_EXPORT int mat4(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -61,7 +61,7 @@ CE_EXPORT int32_t mat4(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------					
-CE_EXPORT int32_t mat4_add(lua_State* L)
+CE_EXPORT int mat4_add(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -74,7 +74,7 @@ CE_EXPORT int32_t mat4_add(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_subtract(lua_State* L)
+CE_EXPORT int mat4_subtract(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -87,7 +87,7 @@ CE_EXPORT int32_t mat4_subtract(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_multiply(lua_State* L)
+CE_EXPORT int mat4_multiply(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -100,7 +100,7 @@ CE_EXPORT int32_t mat4_multiply(lua_State* L)
 }	
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_multiply_by_scalar(lua_State* L)
+CE_EXPORT int mat4_multiply_by_scalar(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -113,7 +113,7 @@ CE_EXPORT int32_t mat4_multiply_by_scalar(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_divide_by_scalar(lua_State* L)
+CE_EXPORT int mat4_divide_by_scalar(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -126,7 +126,7 @@ CE_EXPORT int32_t mat4_divide_by_scalar(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_rotation_x(lua_State* L)
+CE_EXPORT int mat4_build_rotation_x(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -139,7 +139,7 @@ CE_EXPORT int32_t mat4_build_rotation_x(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_rotation_y(lua_State* L)
+CE_EXPORT int mat4_build_rotation_y(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -152,7 +152,7 @@ CE_EXPORT int32_t mat4_build_rotation_y(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_rotation_z(lua_State* L)
+CE_EXPORT int mat4_build_rotation_z(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -165,7 +165,7 @@ CE_EXPORT int32_t mat4_build_rotation_z(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_rotation(lua_State* L)
+CE_EXPORT int mat4_build_rotation(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -179,7 +179,7 @@ CE_EXPORT int32_t mat4_build_rotation(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_projection_perspective_rh(lua_State* L)
+CE_EXPORT int mat4_build_projection_perspective_rh(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -195,7 +195,7 @@ CE_EXPORT int32_t mat4_build_projection_perspective_rh(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_projection_perspective_lh(lua_State* L)
+CE_EXPORT int mat4_build_projection_perspective_lh(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -211,7 +211,7 @@ CE_EXPORT int32_t mat4_build_projection_perspective_lh(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_projection_ortho_rh(lua_State* L)
+CE_EXPORT int mat4_build_projection_ortho_rh(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -227,7 +227,7 @@ CE_EXPORT int32_t mat4_build_projection_ortho_rh(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_projection_ortho_lh(lua_State* L)
+CE_EXPORT int mat4_build_projection_ortho_lh(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -243,7 +243,7 @@ CE_EXPORT int32_t mat4_build_projection_ortho_lh(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_projection_ortho_2d_rh(lua_State* L)
+CE_EXPORT int mat4_build_projection_ortho_2d_rh(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -259,7 +259,7 @@ CE_EXPORT int32_t mat4_build_projection_ortho_2d_rh(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_look_at_rh(lua_State* L)
+CE_EXPORT int mat4_build_look_at_rh(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -274,7 +274,7 @@ CE_EXPORT int32_t mat4_build_look_at_rh(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_look_at_lh(lua_State* L)
+CE_EXPORT int mat4_build_look_at_lh(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -289,7 +289,7 @@ CE_EXPORT int32_t mat4_build_look_at_lh(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_viewpoint_billboard(lua_State* L)
+CE_EXPORT int mat4_build_viewpoint_billboard(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -304,7 +304,7 @@ CE_EXPORT int32_t mat4_build_viewpoint_billboard(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_build_axis_billboard(lua_State* L)
+CE_EXPORT int mat4_build_axis_billboard(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -319,7 +319,7 @@ CE_EXPORT int32_t mat4_build_axis_billboard(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_transpose(lua_State* L)
+CE_EXPORT int mat4_transpose(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -331,7 +331,7 @@ CE_EXPORT int32_t mat4_transpose(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_determinant(lua_State* L)
+CE_EXPORT int mat4_determinant(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -343,7 +343,7 @@ CE_EXPORT int32_t mat4_determinant(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_invert(lua_State* L)
+CE_EXPORT int mat4_invert(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -355,7 +355,7 @@ CE_EXPORT int32_t mat4_invert(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_load_identity(lua_State* L)
+CE_EXPORT int mat4_load_identity(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -367,7 +367,7 @@ CE_EXPORT int32_t mat4_load_identity(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_x(lua_State* L)
+CE_EXPORT int mat4_x(lua_State* L)
 {	
 	LuaStack stack(L);
 
@@ -379,7 +379,7 @@ CE_EXPORT int32_t mat4_x(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_y(lua_State* L)
+CE_EXPORT int mat4_y(lua_State* L)
 {	
 	LuaStack stack(L);
 
@@ -391,7 +391,7 @@ CE_EXPORT int32_t mat4_y(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_z(lua_State* L)
+CE_EXPORT int mat4_z(lua_State* L)
 {	
 	LuaStack stack(L);
 
@@ -403,7 +403,7 @@ CE_EXPORT int32_t mat4_z(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_set_x(lua_State* L)
+CE_EXPORT int mat4_set_x(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -416,7 +416,7 @@ CE_EXPORT int32_t mat4_set_x(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_set_y(lua_State* L)
+CE_EXPORT int mat4_set_y(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -429,7 +429,7 @@ CE_EXPORT int32_t mat4_set_y(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_set_z(lua_State* L)
+CE_EXPORT int mat4_set_z(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -442,7 +442,7 @@ CE_EXPORT int32_t mat4_set_z(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_translation(lua_State* L)
+CE_EXPORT int mat4_translation(lua_State* L)
 {	
 	LuaStack stack(L);
 
@@ -454,7 +454,7 @@ CE_EXPORT int32_t mat4_translation(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_set_translation(lua_State* L)
+CE_EXPORT int mat4_set_translation(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -467,7 +467,7 @@ CE_EXPORT int32_t mat4_set_translation(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_get_scale(lua_State* L)
+CE_EXPORT int mat4_get_scale(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -479,7 +479,7 @@ CE_EXPORT int32_t mat4_get_scale(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_set_scale(lua_State* L)
+CE_EXPORT int mat4_set_scale(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -492,7 +492,7 @@ CE_EXPORT int32_t mat4_set_scale(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mat4_print(lua_State* L)
+CE_EXPORT int mat4_print(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 16 - 16
engine/lua/LuaMath.cpp

@@ -32,7 +32,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_deg_to_rad(lua_State* L)
+CE_EXPORT int math_deg_to_rad(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -44,7 +44,7 @@ CE_EXPORT int32_t math_deg_to_rad(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_rad_to_deg(lua_State* L)
+CE_EXPORT int math_rad_to_deg(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -56,7 +56,7 @@ CE_EXPORT int32_t math_rad_to_deg(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_next_pow_2(lua_State* L)
+CE_EXPORT int math_next_pow_2(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -68,7 +68,7 @@ CE_EXPORT int32_t math_next_pow_2(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_is_pow_2(lua_State* L)
+CE_EXPORT int math_is_pow_2(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -80,7 +80,7 @@ CE_EXPORT int32_t math_is_pow_2(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_ceil(lua_State* L)
+CE_EXPORT int math_ceil(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -92,7 +92,7 @@ CE_EXPORT int32_t math_ceil(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_floor(lua_State* L)
+CE_EXPORT int math_floor(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -104,7 +104,7 @@ CE_EXPORT int32_t math_floor(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_sqrt(lua_State* L)
+CE_EXPORT int math_sqrt(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -116,7 +116,7 @@ CE_EXPORT int32_t math_sqrt(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_inv_sqrt(lua_State* L)
+CE_EXPORT int math_inv_sqrt(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -128,7 +128,7 @@ CE_EXPORT int32_t math_inv_sqrt(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_sin(lua_State* L)
+CE_EXPORT int math_sin(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -140,7 +140,7 @@ CE_EXPORT int32_t math_sin(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_cos(lua_State* L)
+CE_EXPORT int math_cos(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -152,7 +152,7 @@ CE_EXPORT int32_t math_cos(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_asin(lua_State* L)
+CE_EXPORT int math_asin(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -164,7 +164,7 @@ CE_EXPORT int32_t math_asin(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_acos(lua_State* L)
+CE_EXPORT int math_acos(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -176,7 +176,7 @@ CE_EXPORT int32_t math_acos(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_tan(lua_State* L)
+CE_EXPORT int math_tan(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -188,7 +188,7 @@ CE_EXPORT int32_t math_tan(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_atan2(lua_State* L)
+CE_EXPORT int math_atan2(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -201,7 +201,7 @@ CE_EXPORT int32_t math_atan2(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_abs(lua_State* L)
+CE_EXPORT int math_abs(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -213,7 +213,7 @@ CE_EXPORT int32_t math_abs(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t math_fmod(lua_State* L)
+CE_EXPORT int math_fmod(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 8 - 8
engine/lua/LuaMouse.cpp

@@ -34,7 +34,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_button_pressed(lua_State* L)
+CE_EXPORT int mouse_button_pressed(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -46,7 +46,7 @@ CE_EXPORT int32_t mouse_button_pressed(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_button_released(lua_State* L)
+CE_EXPORT int mouse_button_released(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -58,7 +58,7 @@ CE_EXPORT int32_t mouse_button_released(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_any_pressed(lua_State* L)
+CE_EXPORT int mouse_any_pressed(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -68,7 +68,7 @@ CE_EXPORT int32_t mouse_any_pressed(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_any_released(lua_State* L)
+CE_EXPORT int mouse_any_released(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -78,7 +78,7 @@ CE_EXPORT int32_t mouse_any_released(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_cursor_xy(lua_State* L)
+CE_EXPORT int mouse_cursor_xy(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -88,7 +88,7 @@ CE_EXPORT int32_t mouse_cursor_xy(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_set_cursor_xy(lua_State* L)
+CE_EXPORT int mouse_set_cursor_xy(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -100,7 +100,7 @@ CE_EXPORT int32_t mouse_set_cursor_xy(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_cursor_relative_xy(lua_State* L)
+CE_EXPORT int mouse_cursor_relative_xy(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -110,7 +110,7 @@ CE_EXPORT int32_t mouse_cursor_relative_xy(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t mouse_set_cursor_relative_xy(lua_State* L)
+CE_EXPORT int mouse_set_cursor_relative_xy(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 9 - 9
engine/lua/LuaQuat.cpp

@@ -34,7 +34,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat(lua_State* L)
+CE_EXPORT int quat(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -47,7 +47,7 @@ CE_EXPORT int32_t quat(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_negate(lua_State* L)
+CE_EXPORT int quat_negate(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -59,7 +59,7 @@ CE_EXPORT int32_t quat_negate(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_load_identity(lua_State* L)
+CE_EXPORT int quat_load_identity(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -71,7 +71,7 @@ CE_EXPORT int32_t quat_load_identity(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_length(lua_State* L)
+CE_EXPORT int quat_length(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -83,7 +83,7 @@ CE_EXPORT int32_t quat_length(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_conjugate(lua_State* L)
+CE_EXPORT int quat_conjugate(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -95,7 +95,7 @@ CE_EXPORT int32_t quat_conjugate(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_inverse(lua_State* L)
+CE_EXPORT int quat_inverse(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -107,7 +107,7 @@ CE_EXPORT int32_t quat_inverse(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_cross(lua_State* L)
+CE_EXPORT int quat_cross(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -120,7 +120,7 @@ CE_EXPORT int32_t quat_cross(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_multiply(lua_State* L)
+CE_EXPORT int quat_multiply(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -133,7 +133,7 @@ CE_EXPORT int32_t quat_multiply(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t quat_power(lua_State* L)
+CE_EXPORT int quat_power(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 3 - 3
engine/lua/LuaStringSetting.cpp

@@ -33,7 +33,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t string_setting_value(lua_State* L)
+CE_EXPORT int string_setting_value(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -54,7 +54,7 @@ CE_EXPORT int32_t string_setting_value(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t string_setting_synopsis(lua_State* L)
+CE_EXPORT int string_setting_synopsis(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -75,7 +75,7 @@ CE_EXPORT int32_t string_setting_synopsis(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t string_setting_update(lua_State* L)
+CE_EXPORT int string_setting_update(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 18 - 18
engine/lua/LuaVec2.cpp

@@ -32,7 +32,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2(lua_State* L)
+CE_EXPORT int vec2(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -45,7 +45,7 @@ CE_EXPORT int32_t vec2(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_values(lua_State* L)
+CE_EXPORT int vec2_values(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -58,7 +58,7 @@ CE_EXPORT int32_t vec2_values(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_add(lua_State* L)
+CE_EXPORT int vec2_add(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -71,7 +71,7 @@ CE_EXPORT int32_t vec2_add(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_subtract(lua_State* L)
+CE_EXPORT int vec2_subtract(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -84,7 +84,7 @@ CE_EXPORT int32_t vec2_subtract(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_multiply(lua_State* L)
+CE_EXPORT int vec2_multiply(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -97,7 +97,7 @@ CE_EXPORT int32_t vec2_multiply(lua_State* L)
 }			
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_divide(lua_State* L)
+CE_EXPORT int vec2_divide(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -110,7 +110,7 @@ CE_EXPORT int32_t vec2_divide(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_dot(lua_State* L)
+CE_EXPORT int vec2_dot(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -123,7 +123,7 @@ CE_EXPORT int32_t vec2_dot(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_equals(lua_State* L)
+CE_EXPORT int vec2_equals(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -136,7 +136,7 @@ CE_EXPORT int32_t vec2_equals(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_lower(lua_State* L)
+CE_EXPORT int vec2_lower(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -149,7 +149,7 @@ CE_EXPORT int32_t vec2_lower(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_greater(lua_State* L)
+CE_EXPORT int vec2_greater(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -162,7 +162,7 @@ CE_EXPORT int32_t vec2_greater(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_length(lua_State* L)
+CE_EXPORT int vec2_length(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -174,7 +174,7 @@ CE_EXPORT int32_t vec2_length(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_squared_length(lua_State* L)
+CE_EXPORT int vec2_squared_length(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -186,7 +186,7 @@ CE_EXPORT int32_t vec2_squared_length(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_set_length(lua_State* L)
+CE_EXPORT int vec2_set_length(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -199,7 +199,7 @@ CE_EXPORT int32_t vec2_set_length(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_normalize(lua_State* L)
+CE_EXPORT int vec2_normalize(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -211,7 +211,7 @@ CE_EXPORT int32_t vec2_normalize(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_negate(lua_State* L)
+CE_EXPORT int vec2_negate(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -223,7 +223,7 @@ CE_EXPORT int32_t vec2_negate(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_get_distance_to(lua_State* L)
+CE_EXPORT int vec2_get_distance_to(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -236,7 +236,7 @@ CE_EXPORT int32_t vec2_get_distance_to(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_get_angle_between(lua_State* L)
+CE_EXPORT int vec2_get_angle_between(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -249,7 +249,7 @@ CE_EXPORT int32_t vec2_get_angle_between(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec2_zero(lua_State* L)
+CE_EXPORT int vec2_zero(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 19 - 19
engine/lua/LuaVec3.cpp

@@ -32,7 +32,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3(lua_State* L)
+CE_EXPORT int vec3(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -46,7 +46,7 @@ CE_EXPORT int32_t vec3(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_values(lua_State* L)
+CE_EXPORT int vec3_values(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -60,7 +60,7 @@ CE_EXPORT int32_t vec3_values(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_add(lua_State* L)
+CE_EXPORT int vec3_add(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -73,7 +73,7 @@ CE_EXPORT int32_t vec3_add(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_subtract(lua_State* L)
+CE_EXPORT int vec3_subtract(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -86,7 +86,7 @@ CE_EXPORT int32_t vec3_subtract(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_multiply(lua_State* L)
+CE_EXPORT int vec3_multiply(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -99,7 +99,7 @@ CE_EXPORT int32_t vec3_multiply(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_divide(lua_State* L)
+CE_EXPORT int vec3_divide(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -112,7 +112,7 @@ CE_EXPORT int32_t vec3_divide(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_dot(lua_State* L)
+CE_EXPORT int vec3_dot(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -125,7 +125,7 @@ CE_EXPORT int32_t vec3_dot(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_cross(lua_State* L)
+CE_EXPORT int vec3_cross(lua_State* L)
 {
 	LuaStack stack(L);
 	
@@ -138,7 +138,7 @@ CE_EXPORT int32_t vec3_cross(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_equals(lua_State* L)
+CE_EXPORT int vec3_equals(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -151,7 +151,7 @@ CE_EXPORT int32_t vec3_equals(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_lower(lua_State* L)
+CE_EXPORT int vec3_lower(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -164,7 +164,7 @@ CE_EXPORT int32_t vec3_lower(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_greater(lua_State* L)
+CE_EXPORT int vec3_greater(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -177,7 +177,7 @@ CE_EXPORT int32_t vec3_greater(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_length(lua_State* L)
+CE_EXPORT int vec3_length(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -189,7 +189,7 @@ CE_EXPORT int32_t vec3_length(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_squared_length(lua_State* L)
+CE_EXPORT int vec3_squared_length(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -201,7 +201,7 @@ CE_EXPORT int32_t vec3_squared_length(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_set_length(lua_State* L)
+CE_EXPORT int vec3_set_length(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -214,7 +214,7 @@ CE_EXPORT int32_t vec3_set_length(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_normalize(lua_State* L)
+CE_EXPORT int vec3_normalize(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -226,7 +226,7 @@ CE_EXPORT int32_t vec3_normalize(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_negate(lua_State* L)
+CE_EXPORT int vec3_negate(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -238,7 +238,7 @@ CE_EXPORT int32_t vec3_negate(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_get_distance_to(lua_State* L)
+CE_EXPORT int vec3_get_distance_to(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -251,7 +251,7 @@ CE_EXPORT int32_t vec3_get_distance_to(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_get_angle_between(lua_State* L)
+CE_EXPORT int vec3_get_angle_between(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -264,7 +264,7 @@ CE_EXPORT int32_t vec3_get_angle_between(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t vec3_zero(lua_State* L)
+CE_EXPORT int vec3_zero(lua_State* L)
 {
 	LuaStack stack(L);
 

+ 12 - 12
engine/lua/LuaWindow.cpp

@@ -34,7 +34,7 @@ namespace crown
 {
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_show(lua_State* L)
+CE_EXPORT int window_show(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -44,7 +44,7 @@ CE_EXPORT int32_t window_show(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_hide(lua_State* L)
+CE_EXPORT int window_hide(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -54,7 +54,7 @@ CE_EXPORT int32_t window_hide(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_get_size(lua_State* L)
+CE_EXPORT int window_get_size(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -69,7 +69,7 @@ CE_EXPORT int32_t window_get_size(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_get_position(lua_State* L)
+CE_EXPORT int window_get_position(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -84,7 +84,7 @@ CE_EXPORT int32_t window_get_position(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_resize(lua_State* L)
+CE_EXPORT int window_resize(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -97,7 +97,7 @@ CE_EXPORT int32_t window_resize(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_move(lua_State* L)
+CE_EXPORT int window_move(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -110,7 +110,7 @@ CE_EXPORT int32_t window_move(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_show_cursor(lua_State* L)
+CE_EXPORT int window_show_cursor(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -120,7 +120,7 @@ CE_EXPORT int32_t window_show_cursor(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_hide_cursor(lua_State* L)
+CE_EXPORT int window_hide_cursor(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -130,7 +130,7 @@ CE_EXPORT int32_t window_hide_cursor(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_get_cursor_xy(lua_State* L)
+CE_EXPORT int window_get_cursor_xy(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -145,7 +145,7 @@ CE_EXPORT int32_t window_get_cursor_xy(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_set_cursor_xy(lua_State* L)
+CE_EXPORT int window_set_cursor_xy(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -158,7 +158,7 @@ CE_EXPORT int32_t window_set_cursor_xy(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_title(lua_State* L)
+CE_EXPORT int window_title(lua_State* L)
 {
 	LuaStack stack(L);
 
@@ -170,7 +170,7 @@ CE_EXPORT int32_t window_title(lua_State* L)
 }
 
 //-----------------------------------------------------------------------------
-CE_EXPORT int32_t window_set_title(lua_State* L)
+CE_EXPORT int window_set_title(lua_State* L)
 {
 	LuaStack stack(L);