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SoundInstanceId play_sound(const SoundResource &sr, bool loop = false, f32 volume = 1.0f, const Vector3 &position = VECTOR3_ZERO, f32 range = 50.0f);
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SoundInstanceId play_sound(const SoundResource &sr, bool loop = false, f32 volume = 1.0f, const Vector3 &position = VECTOR3_ZERO, f32 range = 50.0f);
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/// Plays the sound with the given @a name at the given @a position, with the given
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/// Plays the sound with the given @a name at the given @a position, with the given
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