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@@ -147,10 +147,8 @@ bool plane_3_intersection(const Plane& p1, const Plane& p2, const Plane& p3, Vec
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float den = -dot(cross(n1, n2), n3);
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float den = -dot(cross(n1, n2), n3);
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Vector3 res = p1.d * cross(n2, n3) + p2.d * cross(n3, n1) + p3.d * cross(n1, n2);
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Vector3 res = p1.d * cross(n2, n3) + p2.d * cross(n3, n1) + p3.d * cross(n1, n2);
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