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@@ -1,80 +0,0 @@
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-/*
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-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "Matrix4x4.h"
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-#include "PxPhysicsAPI.h"
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-#include "Quaternion.h"
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-#include "Trigger.h"
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-#include "Vector3.h"
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-
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-using physx::PxRigidDynamicFlag;
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-using physx::PxMat44;
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-using physx::PxTransform;
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-using physx::PxActorFlag;
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-using physx::PxVec3;
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-using physx::PxReal;
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-using physx::PxRigidBody;
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-using physx::PxRigidDynamic;
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-using physx::PxPlaneGeometry;
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-using physx::PxSphereGeometry;
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-using physx::PxBoxGeometry;
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-using physx::PxRigidBodyExt;
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-using physx::PxShape;
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-using physx::PxShapeFlag;
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-
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-namespace crown
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-{
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-
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-//-----------------------------------------------------------------------------
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-Trigger::Trigger(PxPhysics* physics, PxScene* scene, const Vector3& half_extents, const Vector3& pos, const Quaternion& rot)
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- : m_scene(scene)
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-{
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- Matrix4x4 m(rot, pos);
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- m.transpose();
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- PxMat44 pose((PxReal*)(m.to_float_ptr()));
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-
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- m_actor = physics->createRigidStatic(PxTransform(pose));
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- m_actor->userData = NULL;
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-
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- m_mat = physics->createMaterial(0.5f, 0.5f, 0.5f);
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- PxShape* shape = m_actor->createShape(PxBoxGeometry(half_extents.x, half_extents.y, half_extents.z), *m_mat);
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- shape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, false);
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- shape->setFlag(PxShapeFlag::eTRIGGER_SHAPE, true);
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-
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- m_scene->addActor(*m_actor);
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-}
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-
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-//-----------------------------------------------------------------------------
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-Trigger::~Trigger()
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-{
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- if (m_actor)
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- {
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- m_scene->removeActor(*m_actor);
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- m_actor->release();
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- }
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-}
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-
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-} // namespace crown
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