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@@ -1,114 +0,0 @@
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-/*
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-Copyright (c) 2013 Daniele Bartolini, Michele Rossi
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#include "SoundWorld.h"
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-#include "Device.h"
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-#include "ResourceManager.h"
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-#include "SoundRenderer.h"
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-#include "SoundResource.h"
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-#include "Assert.h"
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-
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-namespace crown
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-{
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-
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-// //-----------------------------------------------------------------------------
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-// void SoundWorld::init()
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-// {
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-
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-// }
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-
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-// //-----------------------------------------------------------------------------
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-// void SoundWorld::shutdown()
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-// {
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-
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-// }
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-
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-//-----------------------------------------------------------------------------
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-SoundInstanceId SoundWorld::play_sound(const char* name, const bool loop, const Vec3& pos)
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-{
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- SoundInstanceId id = m_sound_table.create();
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-
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- SoundResource* sound = (SoundResource*)device()->resource_manager()->lookup("sound", name);
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-
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- m_sound[id.index].m_sound = sound->m_id;
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-
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- device()->sound_renderer()->set_sound_loop(m_sound[id.index].m_sound, loop);
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-
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- device()->sound_renderer()->set_sound_position(m_sound[id.index].m_sound, pos);
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-
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- device()->sound_renderer()->play_sound(m_sound[id.index].m_sound);
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-
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- return id;
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-}
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-
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-//-----------------------------------------------------------------------------
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-void SoundWorld::pause_sound(SoundInstanceId sound)
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-{
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- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
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-
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- device()->sound_renderer()->pause_sound(sound);
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-}
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-
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-// //-----------------------------------------------------------------------------
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-// void SoundWorld::link_sound(SoundInstanceId sound, UnitId unit)
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-// {
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-// CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
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-
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-// // Must be implemented
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-// }
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-
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-//-----------------------------------------------------------------------------
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-void SoundWorld::set_listener(const Vec3& pos, const Vec3& vel, const Vec3& or_up, const Vec3& or_at)
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-{
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- device()->sound_renderer()->set_listener(pos, vel, or_up, or_at);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void SoundWorld::set_sound_position(SoundInstanceId sound, const Vec3& pos)
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-{
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- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
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-
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- device()->sound_renderer()->set_sound_position(sound, pos);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void SoundWorld::set_sound_range(SoundInstanceId sound, const float range)
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-{
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- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
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-
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- device()->sound_renderer()->set_sound_max_distance(sound, range);
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-}
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-
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-//-----------------------------------------------------------------------------
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-void SoundWorld::set_sound_volume(SoundInstanceId sound, const float vol)
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-{
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- CE_ASSERT(m_sound_table.has(sound), "SoundInstance does not exists");
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-
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- device()->sound_renderer()->set_sound_gain(sound, vol);
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-}
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-
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-
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-} // namespace crown
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