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docs: update changelog.rst

Daniele Bartolini 6 anni fa
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1 ha cambiato i file con 31 aggiunte e 30 eliminazioni
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      docs/changelog.rst

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docs/changelog.rst

@@ -7,36 +7,37 @@ Changelog
 
 **Runtime**
 
-* added Material.set_vector4() and Material.set_matrix4x4()
-* added PhysicsWorld.actor_destroy()
-* added RenderWorld.mesh_material(), RenderWorld.mesh_set_material() and RenderWorld.sprite_material()
-* added the ability to scale the shape of colliders at Unit spawn time
-* added World.unit_by_name() to retrieve unit by its name in the Level Editor
-* bumped minimum Android version to 7.0+
-* bumped minimum OpenGL version to 3.2+ for Linux
-* fixed an issue that caused PhysicsWorld.set_gravity() to re-enable gravity to actors that previously disabled it with PhysicsWorld.actor_disable_gravity()
-* fixed an issue that prevented kinematic actors to be controlled via the SceneGraph
-* fixed an issue that prevented PhysicsWorld.actor_center_of_mass() to be called for static actors
-* fixed an issue that prevented PhysicsWorld.actor_world_{position,rotation,pose}() to be called for static actors
-* fixed an issue that reset the sprite animation to the beginning even when loop was set to false
-* fixed an issue where a regular Matrix4x4 was returned if Matrix4x4Box is called without arguments
-* removed "io" and "os" libraries from Lua API
-* small fixes and performance improvements
-* sprite's frame number now wraps if it is greater than the total number of frames in the sprite
+* Added Material.set_vector4() and Material.set_matrix4x4()
+* Added PhysicsWorld.actor_destroy()
+* Added RenderWorld.mesh_material(), RenderWorld.mesh_set_material() and RenderWorld.sprite_material()
+* Added the ability to scale the shape of colliders at Unit spawn time
+* Added Window.set_cursor_mode()
+* Added World.unit_by_name() to retrieve unit by its name in the Level Editor
+* Bumped minimum Android version to 7.0+
+* Bumped minimum OpenGL version to 3.2+ for Linux
+* Fixed an issue that caused PhysicsWorld.set_gravity() to re-enable gravity to actors that previously disabled it with PhysicsWorld.actor_disable_gravity()
+* Fixed an issue that prevented kinematic actors to be controlled via the SceneGraph
+* Fixed an issue that prevented PhysicsWorld.actor_center_of_mass() to be called for static actors
+* Fixed an issue that prevented PhysicsWorld.actor_world_{position,rotation,pose}() to be called for static actors
+* Fixed an issue that reset the sprite animation to the beginning even when loop was set to false
+* Fixed an issue where a regular Matrix4x4 was returned if Matrix4x4Box is called without arguments
+* Removed "io" and "os" libraries from Lua API
+* Small fixes and performance improvements
+* Sprite's frame number now wraps if it is greater than the total number of frames in the sprite
 
 **Tools**
 
-* added the ability to specify a circle collider in the Sprite Importer
-* added the ability to specify the actor class in the Sprite Importer
-* fixed a crash when entering empty commands in the console
-* fixed an issue that caused the Level Editor to not correctly save a level specified from command line
-* fixed an issue that could cause the Level Editor to crash when large number of TCP/IP packets were sent to it
-* fixed an issue that could cause the Level Editor to incorreclty parse identifiers in SJSON files
-* fixed an issue that generated wrong render states when blending is enabled while no blend funtion/equation is specified
-* fixed an issue that prevented some operations in the Level Editor from being (un/re)done
-* fixed an issue that prevented the data compiler from restoring and saving its state when launched by the Level Editor
-* improved the numeric entry widget which now takes less space and provides more convenient input workflows
-* the Data Compiler will now track data "requirements" and automatically include them in packages when it's needed
-* the game will now be started or stopped according to its running state when launched from the Level Editor
-* the Properties Panel now accepts more sensible numeric ranges
-* the Properties Panel now allows the user to modify most Unit's component properties
+* Added the ability to specify a circle collider in the Sprite Importer
+* Added the ability to specify the actor class in the Sprite Importer
+* Fixed a crash when entering empty commands in the console
+* Fixed an issue that caused the Level Editor to not correctly save a level specified from command line
+* Fixed an issue that could cause the Level Editor to crash when large number of TCP/IP packets were sent to it
+* Fixed an issue that could cause the Level Editor to incorreclty parse identifiers in SJSON files
+* Fixed an issue that generated wrong render states when blending is enabled while no blend funtion/equation is specified
+* Fixed an issue that prevented some operations in the Level Editor from being (un/re)done
+* Fixed an issue that prevented the data compiler from restoring and saving its state when launched by the Level Editor
+* Improved the numeric entry widget which now takes less space and provides more convenient input workflows
+* The Data Compiler will now track data "requirements" and automatically include them in packages when it's needed
+* The game will now be started or stopped according to its running state when launched from the Level Editor
+* The Properties Panel now accepts more sensible numeric ranges
+* The Properties Panel now allows the user to modify most Unit's component properties