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@@ -294,18 +294,6 @@ CE_EXPORT int vector3_normalize(lua_State* L)
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return 0;
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}
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-//-----------------------------------------------------------------------------
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-CE_EXPORT int vector3_negate(lua_State* L)
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-{
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- LuaStack stack(L);
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-
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- Vector3& a = stack.get_vector3(1);
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-
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- stack.push_vector3(a.negate());
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-
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- return 1;
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-}
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-
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//-----------------------------------------------------------------------------
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CE_EXPORT int vector3_get_distance_to(lua_State* L)
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{
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@@ -368,7 +356,6 @@ void load_vector3(LuaEnvironment& env)
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env.load_module_function("Vector3", "squared_length", vector3_squared_length);
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env.load_module_function("Vector3", "set_length", vector3_set_length);
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env.load_module_function("Vector3", "normalize", vector3_normalize);
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- env.load_module_function("Vector3", "negate", vector3_negate);
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env.load_module_function("Vector3", "get_distance_to", vector3_get_distance_to);
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env.load_module_function("Vector3", "get_angle_between",vector3_get_angle_between);
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env.load_module_function("Vector3", "zero", vector3_zero);
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