Quellcode durchsuchen

comment AL audio test in Device's init method

mikymod vor 12 Jahren
Ursprung
Commit
2d5ae4e356
1 geänderte Dateien mit 44 neuen und 4 gelöschten Zeilen
  1. 44 4
      engine/Device.cpp

+ 44 - 4
engine/Device.cpp

@@ -57,6 +57,8 @@ OTHER DEALINGS IN THE SOFTWARE.
 #include "ResourcePackage.h"
 #include "EventBuffer.h"
 #include "SoundRenderer.h"
+#include "OggDecoder.h"
+#include "SoundResource.h"
 
 #if defined(LINUX) || defined(WINDOWS)
 	#include "BundleCompiler.h"
@@ -214,9 +216,47 @@ void Device::init()
 	m_lua_environment->init();
 	Log::d("Lua environment created.");
 
+	// FIXME: replace default_allocator with linear m_allocator
 	m_sound_renderer = CE_NEW(default_allocator(), SoundRenderer)(m_allocator);
 	m_sound_renderer->init();
-	Log::d("Sound renderer created.");
+	Log::d("SoundRenderer created.");
+
+	// ResourceId rid = m_resource_manager->load("sound", "sounds/untrue");
+	// m_resource_manager->flush();
+
+	// SoundResource* stream = (SoundResource*)m_resource_manager->data(rid);
+
+	// OggDecoder decoder((char*)stream->data(), stream->size());
+
+	// SoundSourceId source = m_sound_renderer->create_source();
+
+	// decoder.stream();
+	// SoundBufferId buffer1 = m_sound_renderer->create_buffer(decoder.data(), decoder.size(), stream->sample_rate(), stream->channels(), stream->bits_per_sample());
+
+	// decoder.stream();
+	// SoundBufferId buffer2 = m_sound_renderer->create_buffer(decoder.data(), decoder.size(), stream->sample_rate(), stream->channels(), stream->bits_per_sample());
+
+	// SoundBufferId active = buffer1;
+
+	// m_sound_renderer->bind_buffer_to_source(buffer1, source);
+	// m_sound_renderer->bind_buffer_to_source(buffer2, source);
+
+	// m_sound_renderer->play_source(source, false);
+
+	// while(decoder.stream())
+	// {
+
+	// 	while(!m_sound_renderer->update_source(source, active, decoder.data(), decoder.size()));
+		
+	// 	active = buffer2;
+	// 	buffer2 = buffer1;
+	// 	buffer1 = active;
+
+	// 	if (!m_sound_renderer->source_playing(source))
+	// 	{
+	// 		m_sound_renderer->play_source(source, false);
+	// 	}
+	// }
 
 	Log::i("Crown Engine initialized.");
 	Log::i("Initializing Game...");
@@ -269,7 +309,8 @@ void Device::shutdown()
 	{
 		m_sound_renderer->shutdown();
 
-		CE_DELETE(m_allocator, m_sound_renderer);
+		// FIXME: replace default_allocator with linear m_allocator
+		CE_DELETE(default_allocator(), m_sound_renderer);
 	}
 
 	Log::i("Releasing LuaEnvironment...");
@@ -705,5 +746,4 @@ Device* device()
 	return &g_device;
 }
 
-} // namespace crown
-
+} // namespace crown