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@@ -774,7 +774,7 @@ void GLESRenderer::get_scissor_params(int32_t& x, int32_t& y, int32_t& width, in
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}
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//-----------------------------------------------------------------------------
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-void GLESRenderer::begin_frame()
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+void GLESRenderer::frame()
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{
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// Clear frame/depth buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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@@ -784,13 +784,8 @@ void GLESRenderer::begin_frame()
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set_gpu_program_mat4_uniform(m_default_gpu_program, "mvp_matrix", m_model_view_projection_matrix);
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set_gpu_program_vec3_uniform(m_default_gpu_program, "color", Vec3(0, 1, 0));
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-}
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-//-----------------------------------------------------------------------------
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-void GLESRenderer::end_frame()
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-{
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glFinish();
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-
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check_gl_errors();
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}
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