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@@ -7,6 +7,7 @@ Changelog
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* runtime: added RenderWorld.mesh_set_material()
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* runtime: added World.unit_by_name()
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+* runtime: fixed an issue that prevented kinematic actors to be controlled via the SceneGraph
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* runtime: fixed an issue where a regular Matrix4x4 was returned if Matrix4x4Box is called without arguments
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* runtime: removed "io" and "os" libraries from Lua API
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* runtime: small fixes and performance improvements
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@@ -14,7 +15,7 @@ Changelog
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* tools: fixed a crash when entering empty commands in the console
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* tools: fixed an issue that prevented some operations in the Level Editor from being (un/re)done
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* tools: fixed an issue that prevented the data compiler from restoring and saving its state when launched by the Level Editor
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+* tools: the Data Compiler will now track data "requirements" and automatically include them in packages when it's needed
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* tools: the game will now be started or stopped according to its running state when launched from the Level Editor
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* tools: the Properties Panel now accepts more sensible numeric ranges
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* tools: the Properties Panel now allows the user to modify most Unit's component properties
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-* tools: the Data Compiler will now track data "requirements" and automatically include them in packages when it's needed
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