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@@ -1,62 +0,0 @@
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-/*
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-Copyright (c) 2012 Daniele Bartolini, Simone Boscaratto
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-
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-Permission is hereby granted, free of charge, to any person
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-obtaining a copy of this software and associated documentation
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-files (the "Software"), to deal in the Software without
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-restriction, including without limitation the rights to use,
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-copy, modify, merge, publish, distribute, sublicense, and/or sell
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-copies of the Software, and to permit persons to whom the
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-Software is furnished to do so, subject to the following
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-conditions:
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-
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-The above copyright notice and this permission notice shall be
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-included in all copies or substantial portions of the Software.
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-
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-THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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-EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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-OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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-NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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-HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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-WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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-FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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-OTHER DEALINGS IN THE SOFTWARE.
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-*/
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-
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-#pragma once
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-
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-namespace crown
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-{
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-
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-/**
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- The game world.
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-
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- World represents the place where int32_teractions between all the
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- game entities occur. It holds the systems which
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-*/
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-class World
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-{
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-
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-public:
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-
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- World();
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- ~World();
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-
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- void SetTimeOfDay(uint16_t seconds); //!< Sets the time of day in seconds
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- uint16_t GetTimeOfDay() const; //!< Returns the time of day in seconds
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-
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- void Update(uint32_t dt);
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-
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-private:
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-
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- uint16_t mTimeOfDay; // Time of day in seconds. (60 * 60 * 24 secs)
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- uint16_t mTimeOfDaySpeed; // Speed of seconds in 1/100 of seconds. (100 = 1 game second equals 1 real second)
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-
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- float mGravity; // Gravity of the world in meters/seconds
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-
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- Camera mCamera; // Camera (i.e. the point32_t of view)
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- Skybox mSkybox; // The skybox
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-};
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-
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-} // namespace crown
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-
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